All Stages and Bonus Maps in Vampire Survivors with Unlock Conditions

Directory of all 35 normal stages, bonus arenas, challenge maps, and DLC environments in Vampire Survivors with survival timers and environmental traits.
Core Normal Stage Progression and 30-Minute Survival Timers
The central campaign of Vampire Survivors progresses through five primary normal stages: Mad Forest, Inlaid Library, Dairy Plant, Gallo Tower, and Cappella Magna. Each core arena features a standard 30-minute survival timer where enemy waves compound in density, speed, and health pools with each passing minute.
In Mad Forest, players navigate repeating wooded tile sets while locating passive floor items like
Hollow Heart and
Pummarola. Advancing through the core sequence reveals unique obstacles, from the tight horizontal corridors of Inlaid Library to the pressure-plate minecart traps of Dairy Plant.

Complete Directory of All 35 Vampire Survivors Stages
Extracted stage parameters document the full index of 35 maps across standard progression, bonus zones, challenge gauntlets, and downloadable expansions:
| Stage | Type | Time Limit | Expansion | Description |
|---|---|---|---|---|
| Normal Stage | 30 minutes | Base Game | Once a thriving haven, now a dumping ground for evil. A vampire is said to be the root of this evil, but we can find only mayhem and roast chicken. | |
| Normal Stage | 30 minutes | Base Game | The Futile Scribe was cursed to know all and understand nothing. His endless library may gift us insight… or damnation. A mask of stone whispers endlessly within. | |
| Normal Stage | 30 minutes | Base Game | The birthplace of Milk Magic churns with chaos. Here, it’s not just blood that curdles. A secret map awaits the hero brave enough to enter this overthrown factory. | |
| Normal Stage | 30 minutes | Base Game | An edifice of science and sorcery where horror was made manifest in the name of progress. Its many artifacts and experiments may lead us to what we seek. | |
| Normal Stage | 30 minutes | Base Game | Conceited were they that ruled from so high yet stooped so low. This nexus of debased purity is the perfect place to find a vampire. Probably. | |
| Bonus Stage | 22 minutes | Base Game | The flowers seem to sing here, calling out to weary heroes. Is such an unspoilt place even real? Does it matter? Is there roast chicken? | |
| Bonus Stage | 15 minutes | Base Game | Legend tells of a city swallowed by the sea under a full moon’s callous watch. Home to mysteries unknown, we ought to see what lies within its walls. | |
| Challenge Stage | 30 minutes | Base Game | Fate changes by the minute in a realm where mortals can only trespass. What rewards await those who challenge its rules? Treasure? Glory? Poultry? | |
| Bonus Stage | 30 minutes | Base Game | Calcified carnage awaits where the dead go to live. If we speak unholy vespers we will open the way, but should we not go home? Have we not dug too deep? | |
| Challenge Stage | 15 minutes | Base Game | The monsters want entertainment, and if we win their game, the loot is ours for the taking. Let us face these recycled assets and do what we do best… survive! | |
| Special Stage | 0 minutes | Base Game | A space between spaces. The culmination of something, or simply another beginning? Tag, you’re it. | |
| Special Stage | 2 minutes | Base Game | Wait, you can see this too? This isn't right... | |
| Challenge Stage | 20 minutes | Base Game | Arctic mirages and a slow, constant snowstorm make this great glacier a hostile environment. Nonetheless, the myths of a powerful weapon, a mysterious potion, and a cursed woman who hates hot springs, make for strong lures. | |
| Challenge Stage | 20 minutes | Base Game | Myths are murmured of a school submerged beneath a sunlit lake. In silent depths strange fish survive, while at its peak vile evil thrives. | |
| Challenge Stage | 20 minutes | Base Game | A farm for fear itself, the beasts reared here have turned from tasty morsels to terrifying monsters after realising the deadly power of cooperation. | |
| Challenge Stage | 20 minutes | Base Game | The 54th ritual is complete, and space itself has folded under the weight of an otherworldly will. This veil between cosmic planes is dimensionally misaligned, phasing in unlikely friends, nightmarish foes, and a curio of immense chaotic potential. | |
| Bonus Stage | 15 minutes | Base Game | Once known as the “King Bible” underground train station, these tunnels beneath the Laborratory now host chaotic, clandestine, and incredibly dangerous go-kart races run by the lizardman King Carlo. | |
| Bonus Stage | 20 minutes | Base Game | Formerly the foundry where famed anti-vampiric weaponologist Santa Ladonna created many trinkets, the Laborratory now lies abandoned. Whispers echo that Santa fled from this makeshift workshop when her experimental alchemy opened a door that was never supposed to be breached. | |
| Challenge Stage | 20 minutes | Base Game | Greed’s gone green. Arcane avarice is transforming these once serene woods into a ghoulish gambling den. Welcome to the Cursino, where you need not be a vampire to fear the stakes. | |
| Bonus Stage | 20 minutes | Base Game | We can't stop here. | |
| Bonus Stage | 20 minutes | Base Game | A highway used to reach other worlds and dimensions. It's dangerous to venture through alone, but you probably won't listen to me anyway, will you? | |
| Challenge Stage | 20 minutes | Base Game | A lactose labyrinth lies buried in the buttery basement of the Dairy Plant. Home to minotaurs and governed by Trickle-down milkonomics. Grabbing the bull by the horns and cheesing it through this mad maze is the only winning formula. | |
| Challenge Stage | 20 minutes | Base Game | Two opposing factions abruptly stopped fighting over this little bridge. No doubt the source of this cessation will turn out to be harmless. | |
| Bonus Stage | 30 minutes | Base Game | Seemingly bottomless, the down-reaching doors of this huge, infernal contraption open only when fed the blood of monsters. Summoned by the baneful behavior of a long forgotten clan, the unfathomable depths of these haunted halls whisper with a putrid power that yearns for innocent souls to play with. | |
| Bloodmoon Stage | 30 minutes | Bloodmoon | The mythical place sought by the vile Bloodmoon Clan, said to hide terrible secrets. The relentless pursuit of immortality of its original founders, through atrocious rituals, spawned awful abominations. | |
| Emergency Meeting Stage | 30 minutes | Summoned to a mysterious science station amongst the stars, survival is far from certain. Extra-terrestrial evil and inter-dimensional duplicity lurk behind every space rock. | ||
| Emergency Meeting Stage | 30 minutes | A miniature replica of a system of interconnected worlds. Emerald Waves guide travellers to their destined paths. | ||
| Operation Guns Stage | 30 minutes | Operation Guns | Join Contra Force to run and gun across the relentlessly horizontal width of Galuga, from the jungle to Neo City and through the horrors lurking beyond. Let's survive determinedly! | |
| Operation Guns Stage | 20 minutes | Operation Guns | Contra Force, rev your jetbikes - its time to drive fast, and fire faster. Red Falcon traitors are invading the C-1 Highway for some treasonable reason, and we need you to defend our crucial infrastructure. | |
| Tides of the Foscari Stage | 30 minutes | Tides of the Foscari | An enchanted forest stuffed with fae mysteries and mythological entities. The perfect place to have an average adventure with zero complications. | |
| Tides of the Foscari Stage | 30 minutes | Tides of the Foscari | Sealed by Luminaire in ancient times to contain the darkness within, these underground ruins are now accessible, but so is the outside world to the evil from the depths. | |
| Ante Chamber Stage | 30 minutes | Fearsome fools flock to this extradimensional card carnival, where survival is a high-stakes game. The beastly buffoons that prowl this floating funhouse aren’t bluffing, so play your cards right or the joke will be on you. | ||
| Legacy of the Moonspell Stage | 30 minutes | Legacy of the Moonspell | Ancestral home of a fallen clan, now overrun by yokai and oni. In this world where the sun doesn't shine, the night is victorious. | |
| Ode to Castlevania Stage | 21 minutes | To what power does a vampire pray? | ||
| Ode to Castlevania Stage | 30 minutes | As myriad humans from all over the world joined their vespers in unison, the forces of chaos resonated and granted them their dark wish. The King of Terror raises yet again, and with him his demon castle: Castlevania. |

Bonus Maps and Unique Environmental Hazards
Il Molise introduces stationary plant enemies over a 22-minute survival window, serving as an early venue for weapon testing and coin collection. Moongolow compresses survival into a 15-minute challenge featuring all 16 standard passive floor pickups scattered around a central fountain.
For high-intensity resource collection, The Bone Zone removes all item light sources while doubling gold coin modifiers. The arena spawns rolling skeletal spheres that absorb surrounding minions to grow in mass and offensive durability.

Challenge Arenas and Downloadable Expansion Environments
Boss Rash pits players against consecutive wave bosses every minute in a 15-minute gauntlet. Tiny Bridge constrains combat to a narrow horizontal bridge over 20 minutes, funneling two opposing monster battle lines directly into player firing arcs.
Expansions expand the world with custom maps including Mt.Moonspell, Lake Foscari, Abyss Foscari, Polus Replica, Neo Galuga, and Ode to Castlevania, each featuring dedicated environmental relics and specialized boss encounters.
For detailed wave breakdowns on the opening forest stage, read our Mad Forest stage guide. To maximize coin yields on specialized arenas, consult The Bone Zone gold farming build, or locate essential progression items using our guide on how to unlock all relics.