TBH Task Bar Hero Relic System Guide: Unlocking Sockets Offering and Attunement

Introduced in the major Version 1.3.0 update for TBH: Task Bar Hero, the Relic progression system enhances the passive combat parameters of your entire roster. Unlike single equipment items that bind to individual champions, equipped reliquaries and relics apply their stats across all party members simultaneously.
Unlocking the Relic System and Plaguelands Progression in Version 1.3.0 Update
Accessing the Relic user interface requires clearing the Plaguelands at least once. Players access the Plaguelands through the Portal menu across Nightmare, Hell, and Torment difficulty tiers after clearing Stage 1-10 on that respective difficulty. Defeating corrupted monsters and looting Plaguelands Treasure Chests or Contaminated Act Boss Treasure Chests yields specialized contaminated relic containers — encounters requiring tickets covered in our Soulstone guide.

Purifying Contaminated Reliquaries and Relics Through Cube Offering and Synthesis Recipes
When recovered from infected zones, artifacts arrive in corrupted states as Contaminated Reliquary or Contaminated Relic items. Before they can be slotted into active loadouts, players must purify these relics using the Cube station.
Submitting a Contaminated Reliquary into the Cube
Offering recipe purifies the container, generating a randomized Reliquary carrying randomized Inherent Stats — see our complete Cube guide for recipe operations. Similarly, offering a Contaminated Relic yields an identified Relic with specific combat attributes. Furthermore, duplicate or surplus items can be combined using the Cube
Synthesis recipe to craft higher-tier variants.

Socket Color Matching Resonance Effects and Flexible Slots for White Relics
Purified reliquaries of Uncommon grade or higher feature colored sockets designated to receive relics, working similarly to the socketing rules explained in Cube decorations. Sockets appear in random configurations across standard color affinities, requiring players to insert matching colored stones into each slot.
Certain high-grade relics carry a Resonance Effect: when equipped alongside relics that fulfill the exact color requirements, the resonance activates to grant unique combat buffs to all party members. For flexible builds, special White Relics function as universal wildcards that fit into any colored slot, simplifying complex resonance activations.
The table below lists relic specifications and stat modifiers from the game's files.
| Relic Name | Affinity | Tier | Stat Modifier |
|---|---|---|---|
| Crimson | Tier 1 - 10 | Fire Resistance +5% ~ +15% | |
| Crimson | Tier 1 - 10 | Attack Damage +2% ~ +6% | |
| Azure | Tier 1 - 10 | Movement Speed +2% ~ +6% | |
| Azure | Tier 1 - 10 | Cooldown Reduction +10% ~ +40% | |
| Azure | Tier 1 - 10 | Area of Effect +2.5% ~ +8% | |
| Golden | Tier 1 - 10 | Damage Reduction +2% ~ +6% | |
| Golden | Tier 1 - 10 | Armor +5% ~ +15% | |
| Violet | Tier 1 - 10 | Darkness Resistance Shred +40% ~ +50% | |
| White | Tier 1 - 10 | All Attributes +1 ~ +3 | |
| White | Tier 1 - 10 | All Resistances +2% ~ +6% |

Rerolling Sockets and Stat Ranges Using Cube Attunement and Hotfix Adjustments
To optimize suboptimal drops without farming entirely new artifacts, the Version 1.3.0 update added the
Attunement recipe to the Cube. Consuming gold, Attunement allows players to adjust specific properties of their relic collection.
For reliquaries, Attunement rerolls the colors of existing relic slots, with each color having an equal chance of appearing. For relics, attuning rerolls the numerical value range of their Inherent Stats. The gold cost scales upward with consecutive attempts before reaching a fixed maximum cost. Following initial release, hotfix 1.3.1 and hotfix 1.3.2 addressed minor calculation bugs, ensuring fixed decimal values and chaos resistance modifiers calculate properly during high-tier encounters.