Half Sword Weapon Crafting Guide for Workshop Customization and Mass Tuning

Crafting custom weaponry in Half Sword allows fighters to tailor reach, heft, and strike heads to their preferred combat tactics. Working with the weaponsmith at Gottfried's Inn provides full control over physical weapon profiles before taking them into arena battles.
Gottfried's Inn Hub and the Weaponsmith Workshop

In Half Sword, Gottfried's Inn functions as the central hub for fighter management. Among the tradesmen is the Weaponsmith, recognized by his green shirt and tall red hat. Rather than paying high merchant prices for standard arms, fighters visit the weaponsmith to forge bespoke weapons for a hefty price. The weaponsmith and Armorsmith alternate working shifts between morning and evening hours. If fighters run out of pfennings, the Innkeeper offers small jobs for modest pay to restore coin reserves.
Customizing Length, Weight, and Strike Heads

Crafting allows fighters to customize key weapon attributes instead of relying on baseline shop inventory. Players can adjust how long the weapon extends, tune its overall weight, and choose specific weapon head shapes to assemble robust equipment. When equipping these creations, sidearms can be holstered across the waist by holding E or Q, though oversized weapons like polearms cannot be sheathed.
The table below lists medieval weapon specifications and classes from the game's files.
| Weapon | Class |
|---|---|
| Sword | |
| Sword | |
| Sword | |
| Sword | |
Testing Balance in the Practice Yard

Before committing coins to a newly forged weapon, fighters can evaluate it directly in the tavern yard. Testing swing speed, reach, leverage, and half-swording grip in the yard helps check whether the weight profile suits your combat style — comparing favorably against standard weapon tiers. Once satisfied with the weapon's handling, pay the crafting charge to finalize the design.
Strength Conditioning and Mass Management
Handling heavy weaponry effectively depends on character physical attributes, developed by building muscle in combat. Muscle strength dictates how smoothly a fighter swings weighty blades and polearms without sluggish recovery. Strength gains progress steadily until reaching 93 kg, after which point development slows down considerably. Once strength surpasses 100 kg, fighters can intentionally weigh down crafted weapons to break enemy guards and bowl through heavy armor plating.
Inventory Display Workaround for Patch 0.6.1.5
Tracking physical attributes requires navigating a known interface quirk. As of patch 0.6.1.5, the Mass value in the tavern inventory displays incorrectly while gear is equipped. To inspect true character strength, players must unequip all weapons, clothing, and armor. Alternatively, hovering over the Mass value and flickering the mouse cursor off and back on before equipment reloads forces the interface to reveal accurate base weight.