Best Weapons in Half Sword for Weapon Tiers Impact and Reach

Selecting weapon loadouts in Half Sword shapes combat across the ranks progression. From gilded long swords to maces and polearms, understanding tier quality and weapon categories guides arena survival.
Weapon Classes and Tier Quality Progression
Weapons in Half Sword span four distinct cosmetic and structural tiers. Blades progress across tiers: tier 1 weapons feature a wooden grip and rusted steel, tier 2 introduces leather grips with subtle scrapes, tier 3 features gilded gold and bronze guards, and tier 4 weapons boast longer blades with pristine metal. Blade choices include
Long Swords,
Great Swords,
Bastard Swords,
Rapiers, and falchions. At the pinnacle of progression, defeating
The Baron allows players to take his weapon, granting access to the golden Baron Sword, Baron's Mace, or Baron's Beak.
The table below lists medieval weapon specifications and classes from the game's files.
| Weapon | Class |
|---|---|
| Sword | |
| Sword | |
| Sword | |
| Sword | |

Blunt Impact and Managing Abyss Encounters
Wielding blunt weapons focuses on non-lethal incapacitation rather than bloodshed.
Maces advance from simple wooden grips and weathered heads to higher tiers featuring leather grips, pommels, and gilded bronze metal. Striking with blunt impact defeats opponents without delivering fatal lacerations. Because slain combatants return as vengeful zombies if your character falls into the Abyss, neutralizing fighters with blunt trauma prevents them from joining the abyssal horde. Exploring the Abyss also uncovers the secret Counselor Staff, a legendary weapon found exclusively down in the realm. The Abyss further harbors exclusive weapon variants documented in the game files, including Axe D, Hammer D, Sickle B, and Sickle C.

Reach Superiority with Polearms and Hafted Poleaxes
The polearm weapon category includes
Halberds,
Spears,
War Staffs,
Billhooks, Polehammer models, and
Hafted Poleaxes. Shaft lengths vary significantly across weapons, ranging from shorter two-handed hatchets and modular axes up to full-length hafted poleaxes. Like swords, polearm tiers advance from simple wooden shafts with weathered iron heads to ornate versions boasting gilded, gold, and bronze decorative fittings alongside leather-wrapped grips.

Securing Battlefield Loot, Crossbows, and Insurance
Fighters can scavenge weapons directly from the ground after combat concludes. Returning to the menus preserves equipment held in hands or on belts. Visiting the shopkeeper allows you to unequip, sell, or insure gear. Insuring items ensures they return to your inventory if dropped or lost upon death. Exploring the forest level uncovers a crossbow inside a box, which can be loaded by pressing R and aimed in first-person mode with V.