All Vampire Survivors Weapon Evolutions and Unions with Complete Upgrade Catalyst Requirements

Complete breakdown of all 133 weapon evolutions, 3-way weapon unions, and solitary morphs with required passive items and catalyst stats in Vampire Survivors.
Weapon Evolution Mechanics and Chest Timing
In Vampire Survivors, Standard evolution requires leveling a starting base weapon to its maximum level cap, typically level 8. Alongside the maxed offensive tool, the survivor must possess at least one level in the designated passive catalyst item within their six passive equipment slots. Unlike the base weapon, the passive accessory does not require reaching maximum rank to trigger the transformation, allowing survivors to evolve gear swiftly.
Once level requirements are satisfied, the player must open a treasure chest dropped by a qualifying elite enemy or mini-boss. In early maps like
Mad Forest and
Inlaid Library, evolutions appear from chests dropped after the 10-minute mark, whereas certain later stages allow chest upgrades earlier. Inspecting all weapons in Vampire Survivors reveals starting damage scalings before pairing them with matching catalysts.

Standard Weapon Evolutions and Passive Synergies
Pairing the Whip with Hollow Heart evolves it into Bloody Tear, enabling critical strikes and health absorption on hit. Combining the Magic Wand with Empty Tome yields Holy Wand, which eliminates projectile cooldown delay to fire a relentless stream of magic bolts at the nearest adversary. Similarly, combining the Knife with Bracer creates Thousand Edge, directing a continuous stream of daggers straight in the character's facing direction.
Area-of-effect defensive builds frequently rely on pairing the Axe with Candelabrador to obtain Death Spiral, releasing expanding rings of scythes that pierce every enemy on screen. Combining the Cross with Clover results in Heaven Sword, launching giant boomeranging swords with elevated critical multipliers. The defensive circle of King Bible paired with Spellbinder creates Unholy Vespers, eliminating duration downtime so that a permanent rotating boundary of runes surrounds the survivor. Pairing Fire Wand with Spinach creates Hellfire, unleashing slow-moving fireballs that pierce walls and hordes. To optimize accessory combinations, consult our comprehensive all passive items directory for detailed stat bonuses.

Advanced Weapon Unions and Solitary Morphs
Beyond standard single-catalyst combinations, advanced weapon unions combine two or three weapons together into a unified weapon slot. A primary example is Vandalier, which requires reaching maximum level 8 on both Peachone and Ebony Wings. Upon collecting Vandalier from a treasure chest, the two birds merge, freeing up an empty weapon inventory slot while providing its own standalone 8-level upgrade progression.
A three-part weapon union is Phieraggi, formed by uniting maxed Phiera Der Tuphello and Eight The Sparrow alongside a passive Tirajisú. Rotating four-directional laser beams scale directly with the character's available Revivals counter. Similarly, Fuwalafuwaloo unites the evolved Bloody Tear with a maxed Vento Sacro, generating explosive critical explosions while continuously restoring health. In specialized late-game challenges, such as learning how to defeat Red Death, combining
Clock Lancet with
Silver Ring and
Gold Ring forms
Infinite Corridor, which halves enemy health pools across the screen. Solitary morph weapons like Bracelet advance directly into Bi-Bracelet and Tri-Bracelet through consecutive max-level chest rewards without requiring any secondary equipment items.

Complete Weapon Evolution Directory
The following comprehensive table catalogs all 133 weapon evolutions, weapon unions, and solitary morphs extracted directly from the game data across the base game and expansions, specifying required base attacks, catalyst items, and evolutionary archetypes.
| Evolved Weapon | Base Weapon | Required Partner | Archetype | Effect |
|---|---|---|---|---|
| Standard Evolution | Evolved Whip. Can deal critical damage and absorb HP. | |||
| Weapon Union | Union of Vento Sacro and Bloody Tear. Critical hits might generate explosions. | |||
| Standard Evolution | Evolved Magic Wand. Fires with no delay. | |||
| Standard Evolution | Evolved Knife. Fires with no delay. | |||
| Standard Evolution | Evolved Axe. Passes through enemies. | |||
| Standard Evolution | Evolved Cross. Can deal critical damage. | |||
| Standard Evolution | Evolved King Bible. Never ends. | |||
| Standard Evolution | Evolved Fire Wand. Passes through enemies. | |||
| Standard Evolution | Evolved Garlic. Steals hearts. Power increases when recovering HP. | |||
| Standard Evolution | Evolved Santa Water. Damaging zones follow you and grow when they move. | |||
| Standard Evolution | Evolved Runetracer. Explodes when bouncing and in retaliation. | |||
| Standard Evolution | Evolved Lightning Ring. Projectiles strike twice. | |||
| Standard Evolution | Evolved Pentagram. Generates extra gems and gathers all of them. | |||
| Weapon Union | Union of Ebony Wings and Peachone. | |||
| Weapon Union | Union of Phiera Der Tuphello and Eight The Sparrow. Scales with Revivals. | |||
| Standard Evolution | Evolved Gatti Amari. Might turn anything into gold. | |||
| Standard Evolution | Evolved Song of Mana. Might slow enemies down. | |||
| Standard Evolution | Evolved Shadow Pinion. Bigger, longer, faster, stronger. | |||
| None | Standalone Evolution | Fires three projectiles at a random enemy. | ||
| None | Standalone Evolution | Fires three projectiles at a random enemy. | ||
| Standard Evolution | Evolved Pako Battiliar. Damage and Amount affected by Max Health. | |||
| Standard Evolution | Evolved Ammo Appalate. Fire unorthodox projectiles at enemies in sight. | |||
| Standard Evolution | Evolved Unearthly Bolt. Always deals critical hits. | |||
| Standard Evolution | Gift of Victory Sword. The more enemies are defeated, the stronger it grows. | |||
| Standard Evolution | Evolved Flames of Misspell. The more enemies are defeated, the stronger it grows. | |||
| Standard Evolution | Evolved Glass Fandango. Might deal critical damage and freeze enemies. Turns Orologions into Starry Heavens. | |||
| Standard Evolution | Evolved Santa Javelin. Critical damage affected by Luck. Turns Rosaries into Weird Souls Purifiers. | |||
| Standard Evolution | Evolved Gaze of Gaea. Damage is increased while invulnerable. Retaliates. | |||
| Standard Evolution | Evolved Magi-Stone. Damage increases when Player Level is above 80. Amount increases with visible enemies. | |||
| Standard Evolution | Evolved Phas3r. Multiplies number of projectiles by up to 5, depending on Luck. | |||
| Cardinal Rain | Scarlet Needle | Standard Evolution | Evolved Scarlet Needle. Endless rain can hit in any location. | |
| Bloodlust | Ashella | Standard Evolution | Evolved Ashella. Critical damage affected by Amount. | |
| Dust to Dust | Incineration | Standard Evolution | Evolved Incineration. Infernal ashes blow back, erasing enemies. | |
| Forbidden Siren | Screams from the Void | Standard Evolution | Evolved Screams from the Void. Pulls and defangs enemies. | |
| Damnation | Blacken Firmament | Standard Evolution | Evolved Blacken Firmament. Draws enemies to ruin. | |
| Weapon Union | Union of 108 Bocce and 108 Responsive Prayers. Activate 108 times to glimpse enlightenment. | |||
| FireStall | FireFall | FireBall | Weapon Union | Union of Firefall, FireWall, and Fireball. Grows stronger after every singularity. |
| Weapon Union | Union of Kyra-Stones and Descent Into Misery. Quicksand drags enemies down to hell. | |||
| Report! | Mini Crewmate | Standard Evolution | Evolved Report! Occasionally destroys all of one type of enemy. | |
| Crossed Wires | Lucky Swipe | Mini Engineer | Standard Evolution | Evolved Lucky Swipe. Attacks in up to four directions. |
| Lifesign Scan | Mini Ghost | Standard Evolution | Evolved Lifesign Scan. Periodically grants a random stat boost for the rest of the run. | |
| Unjust Ejection | Mini Shapeshifter | Standard Evolution | Evolved Just Vent. Sucks in enemies. | |
| Mini Guardian | Standard Evolution | Evolved Clear Debris. Amount creates cluster explosions. | ||
| Impostongue | Sharp Tongue | Mini Impostor | Standard Evolution | Evolved Sharp Tongue. Deals high damage to the strongest enemy and anything in its path. |
| Science Rocks | Mini Scientist | Standard Evolution | Evolved Science Rocks. Triggers a finisher when the right conditions are met. | |
| Dress Sword | None | Standalone Evolution | Evolved Fleuret. Can glimmer the "Shocking Rush" tech. | |
| Dress Sword | None | Standalone Evolution | Evolved Dress Sword. Allows to glimmer the "Mega Thrust" tech. | |
| None | Standalone Evolution | Evolved Town Sword. Can glimmer the "Airwave" tech: damage x5. | ||
| None | Standalone Evolution | Evolved Lordstar. Can glimmer the "Life Sprinkler" tech. | ||
| Standard Evolution | Evolved Splashers. Can glimmer the "Dual Torrent" tech. | |||
| None | Standalone Evolution | Evolved Flamberge. Can glimmer the "Absetzen" tech. | ||
| None | Standalone Evolution | Evolved Zweihander. Can glimmer the "Vandalize" tech. | ||
| None | Standalone Evolution | Evolved Punch. Can glimmer the "Shenlong Firefist" tech. | ||
| None | Standalone Evolution | Evolved Pressure Point. Can glimmer the "Guanyin" tech. | ||
| Standard Evolution | Evolved Kick. Glimmers "Triple Dragon": damage affected by overheal total. | |||
| None | Standalone Evolution | Evolved Saber Machine Gun. Can glimmer the "Bombarding Fire" tech. | ||
| None | Standalone Evolution | Evolved Hecaton Machine Gun. Can Glimmer the "Sunlight Shower" tech. | ||
| None | Standalone Evolution | Evolved Super Missile. Can glimmer the "Artificial Hailstorm" tech. | ||
| None | Standalone Evolution | Evolved Hydra Cannon. Can glimmer the "Cosmic Rave" tech. | ||
| Standard Evolution | Evolved Eagle Gun. Can glimmer the "Bounding Shot" tech. | |||
| Standard Evolution | Evolved Khukuri. Critical hits may give temporary invulnerability. Can glimmer the "Kaleidoscope" tech. | |||
| Standard Evolution | Evolved Twin Dragon. Can glimmer the "Scattered Petals" tech. | |||
| Falconwind | Standard Evolution | Evolved Bullova. Can glimmer the "Reverse Delta" tech. | ||
| Standard Evolution | Evolved Sanguine Star. Can glimmer the "Scarlet Harbinger" tech: damage affected by Greed, might steal hearts. | |||
| None | Standalone Evolution | Evolved Glaive. Can glimmer the "Stardust" tech. | ||
| None | Standalone Evolution | Evolved Feather Spear. Can glimmer the "Triumvirate" tech: damage x3. | ||
| None | Standalone Evolution | Evolved Spirit Rings. Also triggers the "Chaos Disaster" tech. | ||
| Standard Evolution | Evolved Emerald Rapture. Teleports any enemy on its path and they always drop their best XP gems. | |||
| Long Gun | Standard Evolution | Evolved Long Gun. Calls forth 2 drones for support fire. | ||
| Short Gun | Standard Evolution | Evolved Short Gun. Calls forth 2 drones for support fire. | ||
| Standard Evolution | Evolved Spread Shot. Calls forth 2 drones for support fire. | |||
| Pronto Beam | C-U-Laser | Standard Evolution | Evolved C-U-Laser. Lasers split into multiple beams when they hit. | |
| Fire-L3GS | Firearm | Standard Evolution | Evolved Fire Arm. Fires again when destroying a light source or destructible item. | |
| Standard Evolution | Evolved Sonic Bloom. Charges up a more powerful auto-aimed blast when standing still. | |||
| Multistage Missiles | Homing Miss | Standard Evolution | Evolved Homing Miss. Projectiles split into smaller ones when they hit. | |
| Standard Evolution | Evolved Diver Mines. Creates damaging zones that attract enemies. | |||
| Standard Evolution | Evolved Blade Crossbow. Calls forth divine intervention with a Luck-based frequency. | |||
| Prism Lass | Standard Evolution | Evolved Prism Lass. May freeze, slow down, or DeFang enemies. | ||
| Standard Evolution | Evolved Metal Claw. Pummels the most powerful enemies in sight. | |||
| Weapon Union | Union of SpellString, SpellStream, and SpellStrike. Grows stronger after every singularity. | |||
| Standard Evolution | Evolved Eskizzibur. Generates additional projectiles that deal retaliatory damage. | |||
| Standard Evolution | Evolved Flash Arrow. Fires additional projectiles based on Amount and when picking up gold coins. | |||
| Standard Evolution | Evolved Prismatic Missile. Increases the value of gems and coins on the ground. | |||
| Standard Evolution | Evolved Shadow Servant. Has a chance to instantly kill enemies. | |||
| Standard Evolution | Evolved Silver Wind. Weakens enemies defenses. | |||
| Standard Evolution | Evolved Four Seasons. Generates an additional explosion. | |||
| Echo Night | Standard Evolution | Evolved Summon Night. Also generates damaging zones below the character. | ||
| Standard Evolution | Evolved Mirage Robe. Projectiles move and confuse enemies. | |||
| Standard Evolution | Evolved Mille Bolle Blu. Projectiles can hit the same target more than once. | |||
| LunarFlight | LunarMight | LunarSight | Weapon Union | Union of LunarMight, LunarSight, and LunarBight. Become one with the lunar glyphs. |
| Standard Evolution | Evolved Night Sword. Enables critical hits and combo finisher. Drains Health. | |||
| Standard Evolution | Evolved Alchemy Whip. Every 3rd activation fires additional projectiles. Intense sunlight incinerates boss enemies. | |||
| Standard Evolution | Evolved Wind Whip. Every 7th activation summons a spirit that violently collects XP gems for you. | |||
| Standard Evolution | Evolved Platinum Whip. Every 7th activation also fires special projectiles. | |||
| Standard Evolution | Evolved Dragon Water Whip. Every 13th activation generates damaging waves based on Projectile Speed and Duration. | |||
| Standard Evolution | Evolved Sonic Whip. Every 5th activation also triggers a blast of damaging waves. | |||
| Standard Evolution | Evolved Jet Black Whip. Every 8th activation also triggers damaging zones. | |||
| Standard Evolution | Evolved Vibhuti Whip. Critical hits maximise amount of projectiles. | |||
| Standard Evolution | Evolved Vanitas Whip. Every 7th activation generates an explosion. | |||
| Standard Evolution | Evolved Shuriken. Fires with no delay. | |||
| Standard Evolution | Evolved Curved Knife. Projectiles bounce forever until Duration expires. | |||
| Standard Evolution | Evolved Javelin. Projectiles reappear after leaving the screen. | |||
| Standard Evolution | Evolved Discus. Travels along walls. Deals critical damage if the user is invulnerable. | |||
| Standard Evolution | Evolved Iron Ball. Fires a very heavy projectile. | |||
| Standard Evolution | Evolved Silver Revolver. Critical hits instantly kill enemies and turn them into jewels. | |||
| Hand Grenade | Standard Evolution | Evolved Hand Grenade. Explosions propagate. | ||
| Standard Evolution | Evolved Wine Glass. Soulful food deals Revival-based damage to unrefined palates. | |||
| Standard Evolution | Evolved Raging Fire. Also summons a snake of fire. | |||
| Standard Evolution | Evolved Ice Fang. Also triggers a freezing wind. | |||
| Standard Evolution | Evolved Gale Force. Also triggers a spinning tornado. | |||
| Standard Evolution | Evolved Rock Riot. Also triggers a rain of crystals that can turn enemies into valuable jewels. | |||
| Standard Evolution | Evolved Fulgur. Also triggers ball lightnings. | |||
| Standard Evolution | Evolved Keremet Bubbles. Also triggers a slimy swarm that chases enemies down. | |||
| Standard Evolution | Evolved Hex. Also triggers a negative energy zone that doubles Curse when stepped into. | |||
| Standard Evolution | Evolved Refectio. At fixed intervals, also fully heals characters and purifies all enemies in sight. | |||
| Standard Evolution | Evolved Mace. Has a catastrophically high critical damage multiplier. | |||
| Standard Evolution | Evolved Star Flail. Projectiles are shot in the faced direction. | |||
| Standard Evolution | Evolved Alucard Spear. Every 7th activation triggers a special attack based on Speed. | |||
| Standard Evolution | Evolved Trident. Critical hits also fire a damaging beam. | |||
| Standard Evolution | Evolved Iron Shield. Critical hits retaliate with spinning swords. | |||
| Standard Evolution | Evolved Guardian's Targe. Overhealing also triggers a period of invulnerability. | |||
| Standard Evolution | Evolved Tyrfing. Critical damage also affected by Area, Speed, and Duration. | |||
| None | Standalone Evolution | Evolved Alucart Sworb. Apparitions of the sword's true bearer seek out enemies. | ||
| None | Standalone Evolution | Attacks nearby enemies. Speed affects damage. | ||
| None | Standalone Evolution | Attacks nearby enemies. Speed affects Cooldown and damage. | ||
| Standard Evolution | Evolved Globus. Fires a piercing energy beam in the faced direction. | |||
| Standard Evolution | Evolved Optical Shot. Damage is affected by the amount of defeated enemies. | |||
| Weapon Union | Union of Dextro Custos, Sinistro Custos, and Centralis Custos. | |||
| Weapon Union | Union of Dominus Anger, Dominus Hatred, and Dominus Agony. Deals critical damage to anything in sight. Drains health. | |||
| Standard Evolution | Evolved Sonic Dash. Also triggers a single shield charge. | |||
| Vol Luminatio | Luminatio | Standard Evolution | Evolved Luminatio. Damage, Speed, Area, and Duration affected by Growth. | |
| Standard Evolution | Evolved Umbra. Damage, Speed, Area, and Duration affected by Magnet. | |||
| Standard Evolution | Evolved Pocket Knife. Globally increases Might, Armor and Crit Damage for each enemy in sight. |