All Arcanas and Darkanas Guide with Weapon Modifiers in Vampire Survivors

The Arcana and Darkana systems in Vampire Survivors add substantial strategic depth to run builds, modifying weapon behaviors through projectile bounces, critical strikes, and scaling damage multipliers. Originating from the
Randomazzo and expanded with the
Darkasso, these 34 cards can completely alter your survival strategy — complementing foundational relic progression in our how to unlock all relics guide.
Activating the Randomazzo and Card Selection Mechanics
To begin utilizing the Arcana system, you must first collect the Randomazzo relic located in the northern corridor of
Gallo Tower. Once acquired, an Arcana draft menu appears at the start of every subsequent run (minute 0), offering three random cards from your unlocked collection. Additional drafts trigger at minute 11 and minute 21 from boss chests, allowing players to build synergistic card stacks across 30-minute runs. Reaching 23 or more unlocked cards provides a free draft reroll and displays 6 selectable choices instead of 4, significantly expanding tactical consistency.

Core Arcana Weapon Synergies and Evolution Combos
Standard Arcanas introduce dramatic offensive multipliers tailored to specific weapon families. Unlocking the Randomazzo immediately grants VI - Sarabande of Healing, which doubles all recovery and deals equivalent pulse damage to nearby monsters, creating an aggressive healing engine alongside
Whip,
Bloody Tear,
Garlic, and
Pummarola. Reaching level 50 with
Lama Ladonna unlocks XVI - Slash, enabling critical strikes and doubling overall critical damage for bladed arsenals including
Knife,
Thousand Edge,
Axe,
Death Spiral, and
Heaven Sword. For revival security against grim threats explored in our how to defeat Red Death guide, level 50 with
Krochi Freetto unlocks IV - Awake (+3 Revivals with permanent Might, Area, Duration, and Speed buffs upon revival consumption, pairing seamlessly with
Tirajisú and gun unions). Furthermore, XVII - Lost & Found Painting modulates duration between -50% and +50% for
Spellbinder and
King Bible, while XIX - Heart of Fire triggers fiery explosions with
Fire Wand and
Hellfire.

The Darkasso and Unlocking 12 Darkanas
Introduced in Patch 1.11, the Darkasso relic unlocks the corrupted sister deck known as Darkanas. Players obtain the Darkasso by navigating through the trial rooms of Room 1665, automatically claiming VI - Moonlight Bolero (which summons an additional stage boss every minute carrying chests that can hold extra Arcanas or bonus passive weapons). Completing high-speed runs with
Space Dude at -85% cooldown unlocks I - Sapphire Mist, granting weapons a chance to trigger multiple activations per volley. Triggering Starry Heavens with
She-Moon Eeta unlocks XII - Crystal Cries, generating Crystallized Souls from frozen foes that raise MaxHealth, Recovery, and Growth. Combining Stake to Your Heart halts XP gain and redirects incoming damage to gold reserves, offering specialized synergies with our The Bone Zone gold farming build. Additional cards like VIII - Edge of the Earth, X - Hail from the Future, and XXI - Wandering the Jet Black offer specialized wall-phasing and retaliatory explosions.

Complete 34 Arcanas and Darkanas Table
The table below provides a comprehensive breakdown of all 22 standard Arcanas and 12 Darkanas, detailing roman numerals, unlock prerequisites, passive combat rules, and primary weapon synergies:
| Card Name | Type | Roman Numeral | Passive Effect | Affected Weapons |
|---|---|---|---|---|
| Arcana | 0 | Halts XP gain. Experience Crystals turn into exploding projectiles. All Treasure Chests contain at least 3 items. | All weapons | |
| Arcana | I | Listed weapons come with a counterpart. | ||
| Arcana | II | Listed weapon projectiles generate explosions when they expire. Explosions damage is affected by Curse. | King Bible, | |
| Arcana | III | The cooldown of the listed weapons reduces when moving. | Garlic, | |
| Arcana | IV | Gives +3 Revivals. Consuming a Revival gives +10% Max Health, +1 Armor, and +5% Might, Area, Duration, and Speed. | Tirajisú, Phiera Der Tuphello, Eight The Sparrow, | |
| Arcana | V | Overall projectile Speed continuously changes between -50% and +50% over 10 seconds. The character starts gaining +1% projectile Speed every level. | ||
| Arcana | VI | Healing is doubled. Recovering HP damages nearby enemies for the same amount. | Whip, Bloody Tear, | |
| Arcana | VII | Listed weapon projectiles gain up to 3 bounces and might pass through enemies and walls. | Knife, Thousand Edge, Axe, Death Spiral, Phiera Der Tuphello, Eight The Sparrow | |
| Arcana | VIII | Every 2 minutes attracts all standard stage items, pickups, and light sources towards the character. | All standard stage items, passives, and light sources | |
| Arcana | IX | Armor also affects listed weapons' damage and reflects enemy damage. Character gains bonus damage depending on missing Health. Defeating enemies with retaliatory damage gives +0.5 Max Health. | ||
| Arcana | X | Listed weapons get +1 Amount. The character's main weapon and its evolution gain +3 Amount instead. | Starting weapon (+3 Amount), | |
| Arcana | XI | Listed weapon projectiles gain up to 3 bounces. | ||
| Arcana | XII | Freezing enemies generates explosions. Orologions are easier to find. Sorbettos could also be found. | ||
| Arcana | XIII | Overall Growth, Luck, Greed, and Curse are doubled at fixed intervals. The character starts gaining +1% Growth, Luck, Greed, and Curse every 2 levels. | All weapons (cycles Growth, Luck, Greed, and Curse) | |
| Arcana | XIV | Listed weapon projectiles have a chance to freeze enemies. | Magic Wand, Holy Wand, Runetracer, | |
| Arcana | XV | Picking up coin bags from the floor triggers Gold Fever. Obtaining gold restores as many HP. | Vicious Hunger, gold coin pickups | |
| Arcana | XVI | Enables critical hits for listed weapons. Doubles overall critical damage. | Knife, Thousand Edge, Whip, Bloody Tear, Axe, Death Spiral, Heaven Sword, Victory Sword | |
| Arcana | XVII | Overall Duration continuously changes between -50% and +50% over 10 seconds. The character starts gaining +1% Duration every level. | Spellbinder, King Bible, Song of Mana | |
| Arcana | XVIII | Overall Area continuously changes between -25% and +25% over 10 seconds. The character starts gaining +1% Area every level. | ||
| Arcana | XIX | Listed weapon projectiles explode on impact. Light sources explode. Character explodes when damaged. | Fire Wand, Hellfire, | |
| Arcana | XX | Gives +3 Reroll, Skip, and Banish. Gives +20% Might and -8% Cooldown for each active weapon slot left empty. | All weapons (Might and Cooldown per empty weapon slot) | |
| Arcana | XXI | Listed weapons also emit special damaging zones affected by Amount and Magnet. Enemies within Magnet range take damage based on Amount. | Garlic, Soul Eater, | |
| Darkana | 0 | Halts XP gain. Enemies drop Gold Coins. Damage is dealt to Gold Coins instead of HP. A special merchant spawns every minute. | ||
| Darkana | I | All weapons have a chance to fire twice instead of once when activated. The effect is further augmented on listed active weapons. | Magic Wand, Knife, Axe, Cross, Fire Wand | |
| Darkana | III | Food pickups grant cumulative bonuses to random stats based on their rarity or healing value. | Food pickups, passive stat growth | |
| Darkana | V | Listed weapons aim at the nearest enemy. They gain a Cooldown bonus affected by the character's projectile Speed. | Phiera Der Tuphello, Eight The Sparrow | |
| Darkana | VI | An extra treasure boss spawns every minute. The treasure it carries might occasionally contain arcanas and random passive weapons. | All weapons (minute treasure chest boss spawns) | |
| Darkana | VIII | Gives +3 Thorns. Fixes MoveSpeed to +100%. Allows you to walk through walls. Allows you to vacuum Treasure Chests, Light Sources, and Weapons. | All weapons, vacuum pickups (+3 Thorns, pass through walls) | |
| Darkana | X | Receive one of the listed items when levelling up. | ||
| Darkana | XII | Defeating frozen enemies gives bonus MaxHealth, Recovery, and Growth. Triggers an Orologion when health reaches a critically low level. | Clock Lancet, freeze weapons | |
| Darkana | XIII | Effect depends on random results and player stats. Luck: improves Treasure Chests and Light Sources. Growth: improves XP crystals. Greed: improves gold pickups. Curse: enemies gain MoveSpeed and Health. | All weapons (Luck, Growth, Greed, and Curse scaling) | |
| Darkana | XVIII | Enemies within Magnet range receive Greed based damage. Once per life, triggers Cursed World Eater after receiving fatal damage. | Magnet range damage, fatal damage trigger | |
| Darkana | XIX | Defeating enemies with FIRE gives bonus MaxHealth and Might. Triggers an Nduja Fritta when health reaches a critically low level. | Fire Wand, Hellfire, fire damage weapons | |
| Darkana | XXI | Losing health generates exploding projectiles. Explosion damage is increased by total recovered health and Magnet bonus. Explosion Area is increased by Magnet. | Magnet explosions from recovered health |