All Playable Characters in Vampire Survivors with Starting Weapons and Stat Passives

Complete roster directory of all 224 playable characters in Vampire Survivors, featuring starting weapons, passive stat scaling abilities, and DLC expansions.
Core Roster Progression and Starting Four Survivors
When launching Vampire Survivors, players begin their adventure with four standard survivors available from the start: Antonio Belpaese, Imelda Belpaese, Pasqualina Belpaese, and Gennaro Belpaese. Antonio Belpaese leads the lineup with his signature Whip, gaining 10 percent might every 10 levels up to a maximum bonus of 50 percent might at level 50.
Imelda Belpaese wields the Magic Wand and earns 10 percent extra experience growth every 5 levels up to 30 percent growth at level 15. Pasqualina Belpaese begins with Runetracer and increases projectile speed every 5 levels. Meanwhile, Gennaro Belpaese deploys with the Knife and grants a permanent +1 projectile bonus to all weapons, maximizing early coverage against aggressive monster swarms.

Complete Directory of All Playable Vampire Survivors Characters
The comprehensive roster features 224 playable survivors extracted across the base game, secret discoveries, and multiple expansions. Each entry details the character name, initial starting weapon, passive stat growth or special perk, and expansion category:
| Character | Starting Weapon | Passive Ability | Expansion |
|---|---|---|---|
| Gains 10% more Damage every 10 levels (max +50%). | Base Game | ||
| Gains 10% more Experience every 5 levels (max +30%). | Base Game | ||
| Projectiles get 10% faster every 5 levels (max +30%). | Base Game | ||
| Permanent +1 projectile (all weapons). | Base Game | ||
| Weapon cooldown is reduced by 5% every 10 levels (max -15%). | Base Game | ||
| Permanent +30% Area. Starts with temporary cooldown bonus. | Base Game | ||
| Gains +5% Might, Move Speed, and Curse every 10 levels (max +20%). | Base Game | ||
| Permanent +25% Pickup range and -30 Max Health. | Base Game | ||
| Permanent +0.5 HP/s and +50 Max Health. Starts with temporary Area bonus. | Base Game | ||
| Permanent +40% Duration and Speed, -40% Move Speed. | Base Game | ||
| Starts with 1 Revival. Gains 1 more Revival at level 33. | Base Game | ||
| Starts with 1 extra level. | Base Game | ||
| Gains +1% Might every level. | Base Game | ||
| Gains +1% Projectile Speed every level. | Base Game | ||
| Gains +1% Duration every level. | Base Game | ||
| Gains +1% Area every level. | Base Game | ||
| Gets more projectiles every 20 levels (max +3). | Base Game | ||
| Gets more projectiles every 20 levels (max +3). | Base Game | ||
| Gets more projectiles every 20 levels (max +3). | Base Game | ||
| Gets more projectiles every 20 levels (max +3). | Base Game | ||
| Gets more projectiles every 20 levels (max +3). Starts with temporary Amount bonus. | Base Game | ||
| Starts with 1 extra level. Gains +10% Growth every 5 levels (max +50%). | Base Game | ||
| Starts with 1 extra level. Gains +1 Armor every 5 levels (max +5). | Base Game | ||
| Gains +0.5% Might, Projectile Speed, Duration, and Area every level. | Base Game | ||
| At least they're lucky. | Base Game | ||
| So much potential. | Base Game | ||
| The quirky white bear. | Base Game | ||
| - | Random. | Base Game | |
| - | Base Game | ||
| Starts with extra Arcana XIX - Heart Of Fire. Grows stronger with every level, but also loses control. | Base Game | ||
| Might, Projectile Speed, Duration, Area, and Cooldown change every minute. | Base Game | ||
| - | Base Game | ||
| Gains +1 Recovery and +1% Luck every level. Gains +1 Revival every 100 levels. Has hidden weapons. | Base Game | ||
| Starts with temporarily reduced Area. | Base Game | ||
| Gains +1% Greed every level. Gold Fever lasts longer. | Base Game | ||
| - | - | Base Game | |
| Gains +2% Growth every level. | Base Game | ||
| Gains +1% Curse every level. Can find evolutions in any Treasure Chest. | Base Game | ||
| A blasphemous mockery. | Base Game | ||
| She owns everything. | Base Game | ||
| Recovers 30% Health and gains +32 Max Health (max +665) when Health reaches a critically low level. | Base Game | ||
| Can find extra explosive props that might drop Treasure Chests. Can destroy light sources by touching them. | Base Game | ||
| Activates his main weapon when picking up Gold Coins. Uses Gold Coins as a damage barrier. Has a 4X chance of drafting FOIL Survarots. | Base Game | ||
| Freezes all enemies for 10 seconds when health reaches a critically low level. | Base Game | ||
| Triggers a flood when a weapon evolves. Vacuums all XP Crystals when health reaches a critically low level. | Base Game | ||
| Starts with temporary cooldown bonus. Triggers a Rosary when health reaches a critically low level. Likes to keep secrets. | Base Game | ||
| Overhealing by +30 gives a cumulative bonus to a random stat. | Base Game | ||
| Chances his luck every 30 seconds or when picking up a Rerollo. | Base Game | ||
| May occasionally activate all weapons twice depending on Cooldown. | Base Game | ||
| Starting weapon grows stronger when levelling up. Revivals also affect Amount. Receives a follower after reviving. | Base Game | ||
| Increases enemies spawn quantity by 100. | Base Game | ||
| - | Evolves into JoyaTauro at lv16, and into AccumulaTori at lv36. Retaliates. | Base Game | |
| Gains a hidden Lightning Ring every 8 levels (max 6) that also fires when losing health. | Base Game | ||
| Starting weapon grows stronger when levelling up. Gains +1% Curse every Level. Ignores Walls. | Base Game | ||
| Can always find Survarots. Gets a Survarot Multiplier equal to Log10 Golden Eggs (max x10). | Base Game | ||
| Starting weapon grows stronger when levelling up. Gets more fans from defeating a large amount of enemies. | Base Game | ||
| Gains 0.1 Recovery every 4 levels. Retaliation, HP-Critical, LastBreath, and OnRevival: triggers a wide area blood hex. | Bloodmoon | ||
| LastBreath: increases MaxHealth by 50%. Retaliation: gains a temporary stat bonus. | Bloodmoon | ||
| HP-Critical: Gets +1 Revival. Summons remnants of defeated enemies every time the clock strikes a minute. | Bloodmoon | ||
| Generates spatial distortions that confuse enemies. Master of FireFall, FireWall, and FireBall. OnRevival: spawns an additional spatial distortion. | Bloodmoon | ||
| LastBreath: loses half of Max Health and receives a random Darkana (if available). OnRevival: LastBreath ability can award an extra Darkana (max 3). | Bloodmoon | ||
| Gains a passive weapon slot for any Revivals exceeding 1. HpCritical and LastBreath: frantically activate their main weapon depending on Revivals left. OnRevival: spawns a Velvet Dodecahedron. | Bloodmoon | ||
| - | Starts and is Adept with an array of holy weapons, depending on their availability in the Collection. Lastbreath: triggers a Rosary. | Bloodmoon | |
| Adept with Hell type weapons. Enemies killed by Blood type weapons drop Blood. LastBreath: gains a temporary Might and Cooldown bonus depending on collected Blood. | Bloodmoon | ||
| Gets more projectiles every 20 levels (max+4). Complete a stage to gain a Prestige rank. | Bloodmoon | ||
| - | Slams the ground every few steps. Grows bigger when accumulating Armor. HP-Critical: gains a temporary Armor bonus. | Bloodmoon | |
| It is ground and horizon both, and still it devours itself. | Bloodmoon | ||
| Gains stat bonuses every time anyone's weapon is brought to max level. | |||
| Chooses an extra passive weapon at level 2, 12, and 22. | |||
| Can't be damaged or deal damage, but disappears after reaching the current Time Limit. Ignores walls. | |||
| Leaves behind excess body parts when damaged and may shift forms. | |||
| May gain +1 Revival when anyone revives. Increases Armor and Recovery of nearby characters. Ignores walls. | |||
| Becomes stronger and briefly invincible after defeating a large amount of enemies, or an ally. | |||
| Gets -10% Luck every 10 levels (max -90%). Can choose a per-level bonus every 10 levels (max 5 times). | |||
| Gets more projectiles every 20 levels (max +4). | |||
| I'm not the Impostor. | |||
| Obtains a Kugutsu follower every 20 levels (max 4). Triggers Showstopper at critical health. | |||
| Gains Might when using glimmered techs. Teams up with Formina. Triggers Showstopper at critical health. | |||
| Gains Duration when using glimmered techs. Teams up with Bonnie. Triggers Showstopper at critical health. | |||
| Different skins have different stats. Triggers Showstopper at critical health. | |||
| Gains stat bonuses when collecting her summoned cats. Triggers Showstopper at critical health. | |||
| Defeated enemies become followers. Increasing MaxHealth increases maximum followers. Triggers Showstopper at critical health. | |||
| Triggers glimmered techs more often than normal. Triggers Showstopper at critical health. | |||
| Triggers Showstopper at critical health and on revival. Gains a bonus to Cooldown every time Showstopper is triggered (Max -20%). | |||
| Starts with a hidden Rings of Calamity. Increases enemy spawn quantity by 50. Triggers Showstopper at critical health. | |||
| Innately knows the "Heaven's Thunder" tech. Triggers Showstopper at critical health. | |||
| Gains 1 Revival and 5% Growth every time they glimmer a new tech. Triggers Showstopper at critical health. | |||
| Mr.S will showcase his skills with techs. Gets more projectiles every 20 levels (max +4). | |||
| - | Triggers Showstopper at critical health. Gain a follower whenever Showstopper is triggered. | ||
| - | Innately knows the "Swallow Slice" and "Airwave" techs. Gains bonus Recovery whenever Showstopper is triggered at critical health. | ||
| - | Innately knows the "Hell's Fury" and "Blood Rage" techs. Gain bonus Might whenever Showstopper is triggered at critical health. | ||
| Innately knows the "Vermillion Sands" tech. | |||
| Receives a bonus to Projectile Speed (max 50%) and to Might when defeating many enemies. Can find special pickups. | Operation Guns | ||
| Receives a bonus to Projectile Speed (max 50%) and to Cooldown (max -25%) when defeating many enemies. Can find special pickups. | Operation Guns | ||
| Move Speed increases Armour. Can find special pickups. | Operation Guns | ||
| Gains a bonus to all stats after Reviving. Can find special pickups. | Operation Guns | ||
| When Health is low, Cooldown is decreased and Move Speed and Speed increase. Can find special Pickups. | Operation Guns | ||
| Decreasing Cooldown increases Area. Can find special pickups. | Operation Guns | ||
| Move Speed decreases Cooldown. Can find special pickups. | Operation Guns | ||
| Armour increases Might. Can find special pickups. | Operation Guns | ||
| Might increases Armour. Can find special pickups. | Operation Guns | ||
| Projectile Speed increases Might. Can find extra explosive props and special pickups. | Operation Guns | ||
| Greed and Curse increase Might. Can find special pickups. | Operation Guns | ||
| - | Simondo says he doesn't even need guns. Gets more projectiles every 20 levels (max +4). | Operation Guns | |
| Receives SpellStream at Level 10 and SpellStrike at Level 20. Receives Academy Badge at Level 30. | Tides of the Foscari | ||
| Gains a temporary Armor bonus after getting damaged. Receives Academy Badge at Level 30. | Tides of the Foscari | ||
| Luck-based Charge ability: fires a volley of Flash Arrows. Gains +1% Luck every level. Receives Academy Badge at Level 30. | Tides of the Foscari | ||
| Triggers a Rosary when levelling up. Gets a temporary Might, Cooldown, and Move Speed bonus after reviving. | Tides of the Foscari | ||
| Triggers a Vacuum when levelling up. Once per life, triggers World Eater after receiving fatal damage. | Tides of the Foscari | ||
| It will literally eat the world. | Tides of the Foscari | ||
| Gains XP when picking up Gold Coins and Coin Bags. Starts with temporarily reduced Might. | Tides of the Foscari | ||
| Gets more projectiles every 20 levels (max +4). | Tides of the Foscari | ||
| Can always find Survarots. Starts with a Survarot draft. Has a Survarot level Multiplier of 4. | |||
| Using Skip when levelling up has a chance to trigger a Survarot draft. | |||
| Can always find Survarots. Starts with a Survarots draft. Reduces boss health and blocks some special attacks. | |||
| Can always find Survarots. Can equip up to 100 Passive Weapons. | |||
| Overheal: slightly increases Max Health. Recovery also multiplies all healing sources. | Legacy of the Moonspell | ||
| Overheal +16: activates her starting weapon. Becomes stronger and invincible for a fixed interval after defeating a large amount of enemies. | Legacy of the Moonspell | ||
| Starts with hidden Night Sword. Morphs into a stronger version when his base weapon evolves. | Legacy of the Moonspell | ||
| Overheal 16+: gains a temporary bonus to MoveSpeed. Ignores weapons cooldown. Weapons fire at a fixed interval when moving. | Legacy of the Moonspell | ||
| Max Health is equal to Current Health. Has a hidden Argent Flow. | Legacy of the Moonspell | ||
| Overheal +16: activates her first weapon. Cannot be damaged, but disappears after reaching the current Time Limit. Starts with hidden 108 Bocce. | Legacy of the Moonspell | ||
| Overheal +16: equipped Blood weapons gain extra damage. Gains +1% Might every level. | Legacy of the Moonspell | ||
| Overheal +16: gains a Reroll. Area temporarily increases at fixed intervals. | Legacy of the Moonspell | ||
| Gets more projectiles every 20 levels (max+4). Complete a stage to gain a Prestige rank. | Legacy of the Moonspell | ||
| Overheal +64: spawns a water or lunar weapon. Adept with Mille Bolle Blu and Penshin Fatcha weapons. | Legacy of the Moonspell | ||
| Overheal +16: Gains a follower (max 30). Gains a hidden Mille Bolle Blu every 8 levels (max 6). Adept with Mille Bolle Blu and Penshin Fatcha weapons. | Legacy of the Moonspell | ||
| Recovers HP instead of receiving damage, but disappears after reaching the current Time Limit. Starts with a Pearl Magatama. | Legacy of the Moonspell | ||
| Receives a hidden Svarog Statue at Level 5. Gets a bonus to most stats when Vampire Killer is equipped. Can find special pickups. | |||
| Gains a temporary Cooldown reduction when overhealing by +8. Can find special pickups. | |||
| Starts with extra Arcana X - Beginning. Gains +1 Amount every 10 levels (max +3). Can find special pickups. | |||
| Greed can occasionally affect Might and Armor. Can find special pickups. | |||
| Growth can occasionally affect Might and Armor. Can find special pickups. | |||
| Can receive Belnades' Spellbook as 4th level up option until Level 7. Every 6 levels automatically levels up any equipped spell from the Belnades Spellbook. | |||
| Starts with extra Arcana IX - Divine Bloodline. Can find special pickups. | |||
| Starts with extra Arcana XIX - Heart of Fire. When Health is low, Might is increased. Can find special pickups. | |||
| Triggers any equipped knives in retaliation or when overhealing by +8. Can find special pickups. | |||
| Charge ability affected by Might: attempts to safely detonate a Neutron Bomb. | |||
| Gains an extra Arcana VII - Iron Blue Will at level 10. Can find special pickups and spawns Mirrors of Truth every 5 levels. | |||
| Charge ability affected by Speed: triggers all equipped weapons from the Coat of Arms. | |||
| Overhealing slightly increases Speed. Might is greatly increased while Invulnerable. | |||
| Gains a bonus to Area and Luck depending on how many enemies are in sight. | |||
| Gains +1% Might every level. Immune to health drain. Once per life, triggers Soul Steal after receiving fatal damage. | |||
| Gains +1% Might every level and +1 Revival every 100 levels. Curse increases Might. Incoming damage capped at 10. Immune to health drain. | |||
| Charge ability affected by Growth: triggers all equipped weapons from the Belnades Spellbook. | |||
| Starts with extra Arcana XIV - Jail of Crystal. Can find special pickups. | |||
| Starts with extra Arcana VI - Sarabande of Healing. Obtains a Heart Refresh every 2 levels. | |||
| Starts with extra Arcana XI - Waltz of Pearls. | |||
| Starts with extra Arcana III - Tragic Princess. | |||
| Starts with extra Arcana I - Gemini. | |||
| Starts with extra Arcana II - Twilight Requiem. | |||
| Increases enemies spawn quantity by 50. Immune to health drain. | |||
| Charge: Soul Steal. LevelUp: Dark Inferno. Overheal +8: Summon Spirit. HP-Critical: Sword Brothers. Immune to health drain. | |||
| Starts with extra Arcana XVI - Slash. Inflicts higher overall critical damage. | |||
| Becomes invincible and deals damage to nearby enemies for 20 seconds when health reaches a critically low level. | |||
| Gains a random Familiar as a follower every 10 levels (max 6). | |||
| Gains a random Familiar as a follower every 10 levels (max 4). | |||
| Gains +0.02 Recovery every level. Once per life, triggers Firebreathing for every character after receiving fatal damage. Evolves the Alchemy Whip when reviving. | |||
| Overhealing slightly increases Greed. Greed is doubled while Invulnerable. Starts with extra Arcana XV - Disco of Gold. | |||
| Gains a follower every 10 levels starting from level 2. Overhealing slightly increases Might. Overhealing by +32 temporarily boosts all current followers. | |||
| Gains +1% Might every level. Charge ability: triggers all equipped weapons from the Ebony Diabologue. Can find special pickups. | |||
| Gains a bonus to Might and Cooldown depending on how many enemies are in sight. | |||
| Gains +1 Growth every level. Starts with extra Arcana XX - Silent Old Sanctuary. | |||
| Gains +1% Curse every level. Becomes invincible and deals damage to nearby enemies for 20 seconds when health reaches a critically low level. | |||
| Gains 0.2% Cooldown reduction per level. Starts with extra Arcana XII - Out of Bounds. | |||
| Starts with extra Arcana IV - Awake. Gain an extra choice of Arcana after surviving 7 and 14 minutes. | |||
| Morphs into a stronger version when equipped with Trinum Custodem. | |||
| Overhealing slightly increases Might and Curse. Might receive Ebony Diabologue as 4th level up option until Level 11. | |||
| Cannot be damaged, but disappears after reaching the current Time Limit. | |||
| Gets more projectiles every 20 levels (max +3). | |||
| Gets more projectiles every 20 levels (max +3). | |||
| Gains +1% Might every level. | |||
| - | Water included. | ||
| Deeply moved by money. | |||
| Get more projectiles every 20 levels (Max +3). Amount is doubled while invulnerable. | |||
| Retaliates with Aura Blast. Triggers Aura Blast and a random equipped weapon from the Coat of Arms when overhealing by +8. | |||
| Adept with Valmanway. Might receive Coat of Arms as 4th level up option until Level 15 | |||
| Adept with all weapons from the Coat of Arms. Retaliates by triggering Kaiser Knuckle, Lapiste Tepisto, and any Bracelet. | |||
| Summons a selection of clockwork weapons. | |||
| Starts with temporarily reduced Cooldown. Overhealing slightly decreases Cooldown. Rosaries are easier to find. | |||
| Jonathan! Charlotte! Jonathan! Charlotte! Jonathan! Charlotte! Jonathan! Charlotte! Jonathan! Charlotte! Jonathan! Charlotte! | |||
| Charlotte! Jonathan! Charlotte! Jonathan! Charlotte! Jonathan! Charlotte! Jonathan! Charlotte! Jonathan! Charlotte! Jonathan! | |||
| Immune to health drain. | |||
| Immune to health drain. | |||
| Immune to health drain. | |||
| Immune to health drain. | |||
| Starts with extra Arcana XXI - Blood Astronomia. Immune to health drain. | |||
| Fights well with (and against) his father. | |||
| Increases the base damage of every equipped fire-type weapon when levelling up. | |||
| Gets a hidden clone of the latest equipped weapon or evolution. | |||
| Obtains a Karma Coin every 2 levels | |||
| Starts with extra Arcana XIII - Wicked Season. Immune to health drain. | |||
| Totally not Alucard. | |||
| Immune to health drain. Can choose a per-level bonus. | |||
| Triggers a random equipped weapon from the Ebony Diabologue when overhealing by +8. Immune to health drain. | |||
| Charge ability affected by Curse: triggers all equipped Dominus weapons. Immune to health drain. Flies. | |||
| Gets more projectiles every 20 levels (max +4). | |||
| - | He doesn't understand the game. | ||
| Six axes axe axes as axes axe. | |||
| She likes her Wall and Floor chicken well frozen. | |||
| Gains +1% Luck every level. Can fly. | |||
| - | Gains +1 Armor every 5 levels. Horizontally impaired. Retaliates. | ||
| Grows additional swords when accumulatively Overhealing by an increasingly larger amount (Max 12 swords). | |||
| Her hidden vaccuum draws in items, destructibles, and enemies. | |||
| Starts with extra Arcana XVII - Lost & Found Painting. Triggers Keremet Morbus when overhealing by +8. | |||
| Starts with a hidden Star Flail. Enemies have a 15% chance to spawn Defanged. Can turn defeated enemies into followers. | |||
| Overhealing by +32 triggers any equipped weapon from the Belnades Spellbook. | |||
| Adept with Gemma Torpor, Runetracer, Magi-Stone, and Kyra-Stones. Has a hidden Runetracer that grows stronger when levelling up. | |||
| Overhealing by +32 triggers any equipped weapon from the Coat of Arms and slowly floods the environment. | |||
| Starts with extra Arcana XVIII - Boogaloo of Illusions. | |||
| A trio of zombies posing as vampire hunters. | |||
| Adept with Trident. Always followed by Gaibon. Gets enraged if its partner dies. | |||
| Adept with knives. Gains a Cooldown and MoveSpeed bonus when picking up Orologions. Orologions are easier to find. | |||
| Triggers a random equipped weapon every 13th hop. Immune to health drain. | |||
| Can choose a per-level bonus after defeating a set amount of enemies (max 5 times). | |||
| Count on him to change halfway through dinner. | |||
| Has hidden weapons that grow stronger when levelling up. Can fly. | |||
| Doesn't appreciate getting blasphemously mockered. | |||
| Bigger is better. | |||
| Increases enemies spawn quantity by 50. Immune to health drain. | |||
| Count on him to change halfway through dinner. | |||
| Doesn't appreciate getting blasphemously mockered. | |||
| Gains +1% Might every level and +1 Revival every 100 levels. Curse increases Might. Incoming damage capped at 10. Immune to health drain. | |||
| Starts with Arcana I, II, III, IV, V, VI, VII, VIII, IX, X, XI, XII, XIII, XIV, XV, XVI, XVII, XVIII, XIX, XX, and XXI. |

Secret Survivors and Specialized Hidden Passives
Beyond the standard purchase tree, players can uncover hidden survivors possessing unusual passive traits. Exdash Exiviiq trades baseline statistics for substantial luck bonuses, gaining 10 luck every 10 levels. Toastie begins with 1 health point but receives dramatic survival stat surges reaching 9998 bonus health at level 100 and massive armor at level 200.
Other hidden fighters introduce distinctive mechanical traits. Smith IV gains incremental regeneration, power, speed, duration, and luck with each level advancement. Boon Marrabbio starts with extreme negative projectile speed, enabling attacks like Thousand Edge to hover stationary in defensive barriers around the player.

DLC Expansion Rosters Across Moonspell, Foscari, and Castlevania
Official downloadable expansions expand the character pool significantly. Expansions such as Legacy of the Moonspell, Tides of the Foscari, Emergency Meeting, Operation Guns, and the massive Ode to Castlevania introduce specialized rosters equipped with unique combat traits and signature starting arms.
To unlock secret characters, check out our guide on how to unlock all secret characters. For weapon pairing synergies, review all weapons in Vampire Survivors, or optimize high-revenue runs using The Bone Zone gold farming build.