Weapons

Weapons

373 Weapons

Active and evolved weapons in Vampire Survivors with damage, area, cooldown, and per-level upgrade stats.

Data from Vampire Survivors v1.16.111

Base Weapons

178 Weapons
IconNameDescriptionDamageMax LvlRarityUnlock RequirementEvolves IntoBelongs ToSold ByCost
Base Game (47)
Whip
WhipAttacks horizontally, passes through enemies.💡 Ignores: Speed, Duration.108100—Bloody TearBloody Tear—100
Magic Wand
Magic WandFires at the nearest enemy.💡 Ignores: Duration.108100—Holy WandHoly Wand—100
Knife
KnifeFires quickly in the faced direction.💡 Ignores: Duration.68100—Thousand EdgeThousand Edge—100
Axe
AxeHigh damage, high Area scaling.💡 Ignores: Duration.208100—Death SpiralDeath Spiral—100
Cross
CrossAims at nearest enemy, has boomerang effect.💡 Ignores: Duration.5880Find a Rosary.Heaven SwordHeaven Sword—140
King Bible
King BibleOrbits around the character.💡 Best with: Speed, Duration, Area.10880—Unholy VespersUnholy Vespers—120
Fire Wand
Fire WandFires at a random enemy, deals heavy damage.💡 Ignores: Duration.20880Destroy 20 light sources.HellfireHellfire—120
Garlic
GarlicDamages nearby enemies. Reduces resistance to knockback and freeze.💡 Ignores: Amount, Duration, Speed.5870Find 5 Floor Chickens.Soul EaterSoul Eater—180
Santa Water
Santa WaterGenerates damaging zones.💡 Ignores: Speed.108100—La BorraLa Borra—100
Runetracer
RunetracerPasses through enemies, bounces around.💡 Best with: Speed, Duration.10880Survive 5 minutes with Pasqualina.NO FUTURENO FUTURE—140
Lightning Ring
Lightning RingStrikes at random enemies.💡 Ignores: Speed, Duration.15880Defeat a total of 5000 enemies.Thunder LoopThunder Loop—120
Pentagram
PentagramErases everything in sight.💡 Best with: Cooldown and Luck only.0860Survive 20 minutes with any character.Gorgeous MoonGorgeous Moon—155
Peachone
PeachoneBombards in a circling zone.💡 Best with: Cooldown, Duration.10850Survive 10 minutes with any character.VandalierVandalier—80
Ebony Wings
Ebony WingsBombards in a circling zone.💡 Best with: Cooldown, Duration.10850Get Peachone to Level 7.VandalierVandalier—80
Phiera Der Tuphello
Phiera Der TuphelloFires quickly in four fixed directions.💡 Ignores: Duration.5850Survive 10 minutes with Pugnala.PhieraggiPhieraggi—140
Eight The Sparrow
Eight The SparrowFires quickly in four fixed directions.💡 Ignores: Duration.5850Survive 15 minutes with Pugnala.PhieraggiPhieraggi——140
Gatti Amari
Gatti AmariSummons capricious projectiles. Might interact with pickups.💡 Best with: Luck, Floor Chicken.10850Survive 15 minutes with Giovanna.Vicious HungerVicious Hunger—180
Song of Mana
Song of ManaAttacks vertically, passes through enemies.💡 Ignores: Amount, Speed.10850Survive 15 minutes with Poppea.MannajjaMannajja—120
Shadow Pinion
Shadow PinionGenerates damaging zones when moving, strikes when stopping.💡 Best with: Move Speed.10850Survive 15 minutes with Concetta.Valkyrie TurnerValkyrie Turner—100
Clock Lancet
Clock LancetChance to freeze enemies in time.💡 Ignores: Might, Speed, Amount, Area.0770Find an Orologion.——100
Laurel
LaurelShields from damage when active.💡 Best with: Cooldown only.10760———100
Vento Sacro
Vento SacroStronger with continuous movement. Can deal critical damage.💡 Best with: Luck, Move Speed.2850Survive 15 minutes with Zi'Assunta.FuwalafuwalooFuwalafuwaloo—140
Bone
BoneThrows a bouncing projectile.💡 Best with: Duration, Speed.581Defeat a total of 3000 Skeletons.——60
Cherry Bomb
Cherry BombThrows a bouncing projectile. Explodes, sometimes.💡 Best with: Luck.1081Defeat a total of 3000 Lion Heads.——60
Carréllo
CarrélloThrows a bouncing projectile. Number of bounces affected by Amount.💡 Ignores: Duration.1081Defeat a total of 3000 Milk Elementals.——60
Celestial Dusting
Celestial DustingThrows a bouncing projectile. Cooldown reduces when moving.💡 Best with: Move Speed.581Defeat a total of 3000 Dragon Shrimps.——60
La Robba
La RobbaGenerates bouncing projectiles.💡 Best with: Duration, Speed.1081Defeat a total of 6000 Stage Killers.——80
Greatest Jubilee
Greatest JubileeHas a chance to summon light sources.💡 Best with: Luck.10920See the final fireworks.———300
Bracelet
BraceletFires three projectiles at a random enemy.10640Survive 30 minutes with either Gallo or Divano.Bi-BraceletBi-Bracelet—80
Pako Battiliar
Pako BattiliarMay retaliate when losing health.💡 Ignores: Duration.20860Defeat a total of 161616 bats.Mazo FamiliarMazo Familiar—140
Ammo Appalate
Ammo AppalateAims at an enemy in the faced direction. Stockpiles projectiles when enemies are out of range.💡 Ignores: Duration.5860Defeat a total of 251096 Shooting Enemies.GunastropheGunastrophe—100
Unearthly Bolt
Unearthly BoltCritical hits generate damaging zones. Revivals affect damage of consecutive critical hits.💡 Ignores: Speed.10870Defeat 1 Bat Dragon.Spirit DisturbanceSpirit Disturbance—160
Victory Sword
Victory SwordStrikes with a combo attack at the nearest enemy. Retaliates.💡 Ignores: Speed, Duration.51230Defeat 100000 enemies in a single run with Queen Sigma.Sole SolutionSole Solution—1,080
Flames of Misspell
Flames of MisspellEmits cones of flames.10830It is tangible only in the inverted Inlaid Library. Good friends might then show the way.Ashes of MuspellAshes of Muspell—160
Glass Fandango
Glass FandangoStronger with movement, Orologions, and against frozen enemies.💡 Ignores: Speed, Duration.10850Get Glass Fandango to Level 7.Celestial VoulgeCelestial Voulge—160
Penshin Fatcha
Penshin FatchaA selection of aquatic armaments that can evolve endlessly.0150Evolve the Penshin Fatcha.——153
Tonno Subito
Tonno SubitoBasic tuna. Level up bonuses focus on Speed.💡 Best with: Speed, Area.10650————153
Tonnado
TonnadoWhipped tuna. Level up bonuses focus on Duration.💡 Best with: Speed, Duration.10650————153
Tonn'omoto
Tonn'omotoFreshwater tuna. Level up bonuses focus on Cooldown.💡 Best with: Speed, Duration.10650————153
Tonn'oddeeo
Tonn'oddeeoHeavenly tuna. Level up bonuses focus on Amount.💡 Best with: Area, Duration.10650————153
Tonne
TonneKing-sized tuna. Level up bonuses focus on Area. Amount affects hit box frequency instead.💡 Best with: Area, Duration.15650————153
Unsurpassed
UnsurpassedPremium tuna. Level up bonuses focus on Might.💡 Best with: Speed, Duration.10650————153
Santa Javelin
Santa JavelinDuration affects Amount. Can deal critical damage.💡 Ignores: Speed.20860Get Santa Javelin to level 7.Seraphic CrySeraphic Cry—180
Gaze of Gaea
Gaze of GaeaMight Defang enemies.💡 Ignores: Speed.5850Defeat 0 enemies in The Coop.Embrace of GaeaEmbrace of Gaea—100
Magi-Stone
Magi-StoneDeals fixed damage based on Weapon Level.💡 Ignores: Might, Duration.10860Get Magi-Stone to level 7.Kyra-StonesKyra-Stones—120
Phas3r
Phas3rGenerates thin damaging zones. High Amount scaling.💡 Ignores: Speed, Duration.5850Get Phas3r to level 7.PhotonstormPhotonstorm—200
Chaos Rune
Chaos RuneSpeed and Duration affect the number of hit boxes instead.10840—Wicked RulerWicked Ruler——100
Legacy of the Moonspell (10)
Silver Wind
Silver WindDefeated enemies might drop hearts.10850Survive 15 minutes with Miang Moonspell.Festive WindsFestive Winds—80
108 Bocce
108 BocceActually it's just 8. Damage affected by the difference between Curse and Luck.💡 Ignores: Amount, Duration, Speed.12810Survive 15 minutes with McCoy-Oni.Road to HeavenRoad to Heaven—108
Four Seasons
Four SeasonsGenerates 4 explosions. Amount and Duration affect damage instead.💡 Ignores: Speed.5850Survive 15 minutes with Menya Moonspell.Godai ShuffleGodai Shuffle—120
Summon Night
Summon NightGenerates damaging zones above the character.💡 Ignores: Speed.10850Survive 15 minutes with Syuuto Moonspell.Echo NightEcho Night—124
Mirage Robe
Mirage RobeGenerates freezing static projectiles with a chance to explode.💡 Ignores: Speed.10850Survive 15 minutes with Babi-Onna.J'OdoreJ'Odore—120
Mille Bolle Blu
Mille Bolle BluFires lingering projectiles.581Defeat 6000 Kappa.Boo Roo BoolleBoo Roo Boolle—80
LunarMight
LunarMightGenerates a damaging zone that slightly increases Might.💡 Ignores: Area, Speed, Amount.5670Get LunarMight to Level 6.LunarFlightLunarFlight—200
LunarSight
LunarSightGenerates damaging zones that occasionally follow the character.💡 Ignores: Area, Speed, Amount.10670Get LunarSight to Level 6.LunarFlightLunarFlight——200
LunarBight
LunarBightHas a chance to slow down enemies hit.💡 Ignores: Area, Speed, Amount.10670Get LunarBight to Level 6.LunarFlightLunarFlight——200
Night Sword
Night SwordRetaliates with a bonus damage affected by Greed. Might steal hearts.💡 Ignores: Speed, Duration.5830Find a Night Sword.MuramasaMuramasa—180
Legacy of the Bloodmoon (10)
Scarlet Needle
Scarlet NeedleDamaging needles pin the nearest enemy in place.💡 Ignores: Duration.2880Survive 15 minutes with Malice Bloodmoon.Cardinal RainCardinal Rain—300
Ashella
AshellaCan deal critical hits.💡 Best with: Amount.10860Survive 15 minutes with Calogero Bloodmoon.BloodlustBloodlust—400
Incineration
IncinerationErases enemies in the faced direction.100840Survive 15 minutes with Ashtart.Dust to DustDust to Dust—300
Screams from the Void
Screams from the VoidUnleash screams with high knockback. Retaliates.10870Get Screams from the Void to Level 7.Forbidden SirenForbidden Siren—400
Blacken Firmament
Blacken FirmamentErases a random enemy, occasionally leaving a damaging tear in reality.💡 Ignores: Speed.10830Survive 15 minutes with Baal'Thasar.DamnationDamnation—800
108 Responsive Prayers
108 Responsive PrayersActually it's just 16. Damage affected by the difference between Curse and Luck.💡 Ignores: Speed.10810Defeat 6000 Jaman Jatos.Road to HeavenRoad to Heaven—108
FireFall
FireFallStrikes at the furthest enemy. Damage further multiplied by Might.💡 Ignores: Area, Duration, Speed.20670Survive 15 minutes with Sargon.FireStallFireStall—200
FireBall
FireBallGenerates an expanding damaging zone. Damage multiplied by Area.💡 Ignores: Amount.10670Get FireBall to Level 6.FireStallFireStall——200
FireWall
FireWallGenerates a directional damaging zone. Greatly affected by Amount.💡 Ignores: Area, Speed.5670Get FireWall to Level 6.FireStallFireStall——200
Descent Into Misery
Descent Into MiseryCursed item. Amount affects Damage. Critical hits or changing movement direction ensure extra attacks.💡 Ignores: Speed, Duration.10950Get Descent Into Misery to Level 9.Shimmering SandsShimmering Sands—50
Tides of the Foscari (8)
SpellString
SpellStringStrikes at nearby enemies. Damage multiplied by Speed.💡 Ignores: Area, Duration.5670Survive 15 minutes with Eleanor Uziron.SpellStromSpellStrom—90
SpellStream
SpellStreamGenerates an expanding damaging zone. Damage multiplied by Area.💡 Ignores: Amount.5670Get SpellStream to Level 6.SpellStromSpellStrom——90
SpellStrike
SpellStrikeStrikes at the nearest enemy. Damage further multiplied by Might.💡 Ignores: Area, Duration.20670Get SpellStrike to Level 6.SpellStromSpellStrom——90
Eskizzibur
EskizziburAttacks nearby enemies. Retaliates.💡 Ignores: Speed, Duration.10850Survive 15 minutes with Maruto Cuts.LegionnaireLegionnaire—180
Flash Arrow
Flash ArrowCan deal critical damage. Amount affects damage instead.💡 Ignores: Duration.10850Survive 15 minutes with Keitha Muort.MillionaireMillionaire—180
Prismatic Missile
Prismatic MissileGenerates explosions around the character. Affected by the first chosen Arcana between II, XIV, or XIX.💡 Ignores: Duration.10850Survive 15 minutes with Luminaire Foscari.LuminaireLuminaire—180
Shadow Servant
Shadow ServantHas a chance to slow enemies down.💡 Best with: Luck.10850Survive 15 minutes with Genevieve Gruyère.OphionOphion—200
Party Popper
Party PopperThrows bouncing projectiles.💡 Best with: Duration, Speed.581Defeat a total of 6000 Rotting Ghouls.——79
Emergency Meeting (8)
Report!
Report!Damages enemies and pushes them away.💡 Ignores: Duration.6850Survive 15 minutes with Crewmate Dino.Emergency MeetingEmergency Meeting—100
Lucky Swipe
Lucky SwipeThe amount of attacks is affected by Amount and by low Luck.💡 Ignores: Duration.10850Survive 15 minutes with Engineer Gino.Crossed WiresCrossed Wires—100
Lifesign Scan
Lifesign ScanRestores HP based on Amount and Recovery.💡 Area affects other players.10840Get Lifesign Scan to level 7.Paranormal ScanParanormal Scan—160
Just Vent
Just VentDestroys or heavily damages enemies. Amount affects how many times it can trigger.💡 Ignores: Speed.200850Survive 15 minutes with Shapeshifter Nino.Unjust EjectionUnjust Ejection—100
Clear Debris
Clear DebrisGenerates projectile spawning zones that follow the player.10850Reach level 50 with Guardian Pina.Clear AsteroidsClear Asteroids—100
Sharp Tongue
Sharp TongueStrikes enemies in front of you. Damage multiplied by Recovery.10850Survive 15 minutes with Impostor Rina.ImpostongueImpostongue—100
Science Rocks
Science RocksGenerates zones that explode when touched by a player. Amount affects the number of explosion clusters.💡 Ignores: Speed.10850Reach level 50 with Scientist Mina.Rocket ScienceRocket Science—100
Hats
HatsThrows cute bouncing projectiles with random properties.1081Defeat a total of 6000 suspicious looking enemies.——80
Operation Guns (11)
Long Gun
Long GunFires constantly in the faced direction.💡 Ignores: Duration.5850Survive 15 minutes with Bill Rizer.Prototype APrototype A—100
Short Gun
Short GunFires bursts of decaying projectiles horizontally.💡 Best with: Amount, Area.20850Survive 15 minutes with Lance Bean.Prototype BPrototype B—100
Spread Shot
Spread ShotFires in a wide spread in the faced direction.💡 Ignores: Duration.10850Survive 15 minutes with Ariana.Prototype CPrototype C—100
C-U-Laser
C-U-LaserFires a piercing projectile in the faced direction.💡 Best with: Duration.5850Survive 15 minutes with Lucia.Pronto BeamPronto Beam—100
Firearm
FirearmFires spinning projectiles at the nearest enemy.💡 Best with: Duration, Speed.8850Survive 15 minutes with Brad Fang.Fire-L3GSFire-L3GS—160
Sonic Bloom
Sonic BloomFires growing projectiles in the faced direction.💡 Best with: Might.8850Survive 15 minutes with Browny.Wave BeamWave Beam—120
Homing Miss
Homing MissFires exploding projectiles that home in on enemies.💡 Best with: Amount, Area.20850Survive 15 minutes with Stanley Ironside.Multistage MissilesMultistage Missiles—100
Diver Mines
Diver MinesFires explosive projectiles that travel along walls.💡 Best with: Duration, Speed.10850Survive 15 minutes with Newt Plissken.Atmo-TorpedoAtmo-Torpedo—180
Blade Crossbow
Blade CrossbowFires homing projectiles that spin in place when they hit.💡 Best with: Area, Duration.4850Survive 15 minutes with Sheena Etranzi.BFC2000-ADBFC2000-AD—120
Prism Lass
Prism LassHas a small chance to freeze enemies.💡 Best with: Area.8850Survive 15 minutes with Probotector.Time WarpTime Warp—100
Metal Claw
Metal ClawCooldown is affected by missing health.💡 Best with: MaxHealth, Armor.40850Survive 15 minutes with Colonel Bahamut.Big Fuzzy FistBig Fuzzy Fist—140
Ode to Castlevania (64)
Alchemy Whip
Alchemy WhipGrows stronger every time a boss enemy is defeated.💡 Ignores: Speed, Duration.10880Survive 6 minutes with Leon Belmont.Vampire KillerVampire Killer—180
Wind Whip
Wind WhipDamage affected by Growth.💡 Good Duration and Curse scaling.10880Survive 12 minutes with Simon Belmont.Spirit Tornado TipSpirit Tornado Tip—180
Platinum Whip
Platinum WhipEvery 3rd activation fires projectiles in fixed directions.10880Survive 18 minutes with Richter Belmont.Cross Crasher TipCross Crasher Tip—180
Dragon Water Whip
Dragon Water WhipEvery 7th activation fires a snaking dragon projectile.10880Survive 10 minutes with Trevor Belmont.Hydrostormer TipHydrostormer Tip—180
Sonic Whip
Sonic WhipChance to instant kill based on curse.5880Survive 8 minutes with Sonia Belmont.Crissaegrim TipCrissaegrim Tip—180
Jet Black Whip
Jet Black WhipStrikes at the nearest enemy and generates a linear damaging zone.10880Survive 14 minutes with Christopher Belmont.Mormegil TipMormegil Tip—180
Vibhuti Whip
Vibhuti WhipStrikes at the nearest enemy and generates a cluster of explosions.💡 Ignores: Duration.10880Survive 16 minutes with Juste Belmont.Daybreaker TipDaybreaker Tip—180
Vanitas Whip
Vanitas WhipStrikes at the nearest enemy and generates a perpendicular damaging zone. Zone damage affected by MaxHealth.💡 Ignores: Speed, Duration.10880Survive 20 minutes with Julius Belmont.Aurablaster TipAurablaster Tip—180
Shuriken
ShurikenFires projectiles in the faced direction.10880Get the Shuriken to Level 2.Yagyu ShurikenYagyu Shuriken—100
Curved Knife
Curved KnifeFires a spinning projectile at a random enemy.8880Get the Curved Knife to Level 1.Bwaka KnifeBwaka Knife—100
Javelin
JavelinFires a penetrating projectile in a fixed direction.10870Get the Javelin to Level 3.Long InusLong Inus—100
Discus
DiscusFires a defensive projectile.10870Get the Discus to Level 5.Stellar BladeStellar Blade—120
Iron Ball
Iron BallDamage affected by Armor💡 Ignores Speed. Duration decreases Speed.20860Get the Iron Ball to Level 4.Wrecking BallWrecking Ball—100
Silver Revolver
Silver RevolverFires a powerful projectile, six times.30860Get the Silver Revolver to Level 6.Jewel GunJewel Gun—100
Hand Grenade
Hand GrenadeFires an exploding projectile.10850Get the Hand Grenade to Level 7.The RPGThe RPG—100
Wine Glass
Wine GlassThrows an exploding projectile.💡 Ignores: Duration.10850Get the Wine Glass to Level 8.Meal TicketMeal Ticket—180
Raging Fire
Raging FireGenerates an exploding damaging zone.💡 Best with: Cooldown, Duration.10860Evolve the Raging Fire.SalamenderSalamender—100
Ice Fang
Ice FangGenerates damaging zones in a straight line.💡 Best with: Cooldown, Duration.10860Evolve the Ice Fang.CocytusCocytus—100
Gale Force
Gale ForceFires light-hitting projectiles backwards.💡 Best with: Cooldown, Duration.3860Evolve the Gale Force.Pneuma TempestasPneuma Tempestas—100
Rock Riot
Rock RiotFires projectiles from a fixed location.💡 Best with: Cooldown, Duration.10860Evolve the Rock Riot.Gemma TorporGemma Torpor—100
Fulgur
FulgurStrikes at fixed locations.💡 Best with: Cooldown, Duration.10860Evolve the Fulgur.Tenebris TonitrusTenebris Tonitrus—120
Keremet Bubbles
Keremet BubblesFires slow moving damaging zones.💡 Best with: Cooldown, Duration.10860Evolve the Keremet Bubbles.Keremet MorbusKeremet Morbus—120
Hex
HexGenerates a moving damaging zone. Damage affected by Curse.💡 Best with: Cooldown, Duration.10860Evolve the Hex.NightmareNightmare—100
Refectio
RefectioGenerates a damaging zone that also provides light healing.💡 Best with: Cooldown, Duration.5860Evolve the Refectio.SanctuarySanctuary—100
Mace
MaceAmount affects number of hits.💡 Duration extends swing time.30860Inflict a total of 50000 damage with the Mace.StamazzaStamazza—100
Star Flail
Star FlailFires lingering projectiles. Damage multiplied by Recovery.💡 Best with: Amount, Recovery.10860Inflict a total of 60000 damage with the Star Flail.Moon RodMoon Rod—120
Alucard Spear
Alucard SpearExecutes a spinning attack when changing horizontal direction.10860Inflict a total of 30000 damage with the Alucard Spear.Thunderbolt SpearThunderbolt Spear—200
Trident
TridentStrikes at fixed locations.10860Inflict a total of 40000 damage with the Trident.Gungnir-SourisGungnir-Souris—100
Iron Shield
Iron ShieldRetaliates by shooting lingering projectiles.💡 Best with: Armor, Parm Aegis.5850Inflict a total of 70000 damage with the Iron Shield.Dark Iron ShieldDark Iron Shield—140
Guardian's Targe
Guardian's TargeSummons defensive followers. Overhealing triggers additional follower's attacks.💡 Best with: Recovery, Duration.10850Inflict a total of 80000 damage with the Guardian Targe.Sacred Beasts Tower ShieldSacred Beasts Tower Shield—120
Tyrfing
TyrfingHas boomerang effect, can deal critical damage.10880Inflict a total of 20000 damage with the Tyrfing.Rune SwordRune Sword—120
Alucart Sworb
Alucart SworbAllegedly strikes at the nearest enemy.5850Inflict a total of 10000 damage with the Alucart Sworb.Alucard SwordsAlucard Swords—97
Confodere
ConfodereAttacks nearby enemies. Speed affects damage.6680Defeat 1000 enemies with Shanoa.Vol ConfodereVol Confodere—160
Globus
GlobusFires two bouncing projectiles. Amount affects Duration.💡 Best with: Speed, Duration.5860Defeat 5000 enemies with Saint Germain.NitescoNitesco—100
Optical Shot
Optical ShotFires two penetrating projectiles.💡 Ignores: Duration.10860Defeat 2000 enemies with Albus.AcerbatusAcerbatus—180
Dextro Custos
Dextro CustosSummons Cerberus' fiery head in faced direction.💡 Ignores: Speed, Duration.206160Get Dextro Custos to Level 6.Trinum CustodemTrinum Custodem—160
Sinestro Custos
Sinestro CustosSummons Cerberus' icy head in faced direction.💡 Ignores: Speed, Duration.20670Get Sinestro Custos to Level 6.Trinum CustodemTrinum Custodem——160
Centralis Custos
Centralis CustosSummons Cerberus' vengeful head. Boosts Armor, Recovery and Cooldown when damaged.💡 Ignores: Speed.8670Defeat 7000 enemies with Cornell.Trinum CustodemTrinum Custodem——160
Dominus Anger
Dominus AngerFires a penetrating projectile. Drains Health.💡 Best with: Recovery, MaxHealth.10650Get Dominus Anger to Level 6.Power of SirePower of Sire—166
Dominus Hatred
Dominus HatredFires projectiles from above. Drains Health.💡 Best with: Recovery, MaxHealth.10650Get Dominus Hatred to Level 6.Power of SirePower of Sire—166
Dominus Agony
Dominus AgonyIncreases Might, Speed, Duration, and Area. Drains Health.💡 Best with: Recovery, MaxHealth.10650Defeat 8000 enemies with Barlowe.Power of SirePower of Sire——166
Sonic Dash
Sonic DashIncreases Move Speed by 10% per level and damages nearby enemies. Area and Speed increase damage.💡 Ignores: Amount.5850Defeat 6000 enemies with Nathan Graves.Rapidus FioRapidus Fio—120
Luminatio
LuminatioFires spinning projectiles made of light.💡 Best with: Duration.10660Defeat 3000 enemies with Lisa.Vol LuminatioVol Luminatio—160
Umbra
UmbraFires spinning projectiles made of darkness.💡 Best with: Duration.10660Defeat 4000 enemies with Shaft.Vol UmbraVol Umbra—160
Valmanway
ValmanwayFires faster when moving.💡 Best with: Move Speed.10820Acquire all the... books?—Master Librarian2,800
Icebrand
IcebrandFires lingering projectiles. Might freeze enemies.10820Acquire all the... books?—Master Librarian2,800
Arrow of Goth
Arrow of GothCritical hits maximise amount of projectiles.💡 Ignores: Duration.10820Acquire all the... books?—Master Librarian2,800
Aura Blast
Aura BlastGenerates explosions sideways.💡 Ignores: Speed, Duration.10820Acquire all the... books?—Master Librarian2,800
Kaiser Knuckle
Kaiser KnuckleThrows a flurry of close-range punches.20880——Master Librarian2,800
Pocket Knife
Pocket KnifeThrows a short-lived knife in the faced direction.6880—Claimh SolaisClaimh SolaisMaster Librarian2,800
Svarog Statue
Svarog StatueGenerates damaging zones when moving.💡 Ignores: Speed.5820Acquire all the... books?—Master Librarian2,800
Troll Bomb
Troll BombThis one doesn't bounce.💡 Best with: Cooldown, Amount.1000820Acquire all the... books?—Master Librarian2,800
Hydro Storm
Hydro StormGenerates damaging waves based on Projectile Speed and Duration.💡 Ignores: Amount.3820Acquire all the... books?—Master Librarian2,800
Grand Cross
Grand CrossSummons holy light.💡 Best with: Cooldown.30820Acquire all the... books?—Master Librarian2,800
Summon Spirit
Summon SpiritFires a homing projectile.💡 Best with: Duration.10820Acquire all the... books?—Master Librarian2,800
Soul Steal
Soul StealDamages all enemies in sight and attempts to turn them into hearts.💡 Best with: Cooldown, Luck.681Acquire all the... books?—Master Librarian2,800
Dark Rift
Dark RiftGenerates vertical damaging zones.10820Acquire all the... books?—Master Librarian2,800
Sword Brothers
Sword BrothersGrants a brief moment of Invulnerability and generates a damaging wave.💡 Ignores: Speed, Duration.30820Acquire all the... books?—Master Librarian2,800
Summon Spirit Tornado
Summon Spirit TornadoSummons spirits that will occasionally pick up XP gems for you.10820Acquire all the... books?—Master Librarian2,800
Anura
AnuraSummons frogs that damage enemies as they jump.10820——Master Librarian2,800
Endo Gears
Endo GearsAlso triggers other clockwork weapons. Damage increased by Amount and currently found Orologions.💡 Best with: Speed, Duration.10920Be the Clock Tower.——120
Peri Pendulum
Peri PendulumAlso triggers other clockwork weapons. Damage increased by Amount and currently found Orologions.💡 Best with: Speed, Duration.10920Be the Clock Tower.———120
Myo Lift
Myo LiftAlso triggers other clockwork weapons. Damage increased by Amount and currently found Orologions.💡 Best with: Speed, Duration.10920Be the Clock Tower.———120
Epi Head
Epi HeadAlso triggers other clockwork weapons. Damage increased by Amount and currently found Orologions.💡 Best with: Speed, Duration.10920Be the Clock Tower.———120
Emerald Diorama (16)
Fleuret
FleuretSpeed affects damage. Can glimmer the "Crystalline Carve" tech.💡 Ignores: Duration.6650Get the Fleuret to level 6.Dress SwordDress Sword—80
Town Sword
Town SwordStrikes in the faced direction. Can glimmer the "Swallow Slice" tech.💡 Ignores: Speed, Duration.6650Get the Town Sword to level 6.LordstarLordstar—80
Splashers
SplashersDuration affects damage. Can glimmer the "Dual Whirlwind" tech.💡 Best with: Duration.20850Get Splashers to level 6.Pursuant BladesPursuant Blades——100
Flamberge
FlambergeThrows spinning swords upwards. Can glimmer the "Bull Crush" tech.💡 Ignores: Speed, Duration.20650Find and fully evolve the Flamberge.ZweihanderZweihander—100
Punch
PunchAttacks sideways. Can glimmer the "Raksha" tech.6650Get Punch to level 6.Pressure PointPressure Point—80
Kick
KickDeal more damage when at full health. Can glimmer the "Thunder Kick" tech.💡 Ignores: Speed, Duration.10850Get Kick to level 6.Triangle KickTriangle Kick——100
Saber Machine Gun
Saber Machine GunFires in the faced direction. Can glimmer the "Shockwave" tech.💡 Best with: Speed, Duration.0660Get the Saber Machine Gun to level 6.Hecaton Machine GunHecaton Machine Gun—80
Super Missile
Super MissileFires exploding projectiles. Can glimmer the "Ballistic Missiles" tech.💡 Ignores: Duration.10650Get the Super Missile to level 6.Hydra CannonHydra Cannon—100
Eagle Gun
Eagle GunFires at nearby enemies. Can glimmer the "Falconfire" tech.💡 Ignores: Duration.5850Get the Eagle Gun to level 6.PendragonPendragon——80
Khukuri
KhukuriShadow clones strike nearby enemies. Can glimmer the "Moonfall Slash" tech.💡 Best with: Speed, Duration.6850Find and fully evolve the Khukuri.JetstreamJetstream—80
Twin Dragon
Twin DragonAttacks horizontally. Can glimmer the "Gravedigger" tech.💡 Ignores: Speed, Duration.10850Get the Twin Dragon to level 6.GekkabijinGekkabijin—120
Bullova
BullovaPasses through enemies. Can glimmer the "Hell's Fury" tech.💡 Ignores: Speed.10850Find and fully evolve the Bullova.FalconwindFalconwind—100
Sanguine Star
Sanguine StarStrikes at the nearest enemies. Can glimmer the "Blood Rage" tech: damage x2, area x2.💡 Ignores: Speed, Duration.8850Get the Sanguine Star to level 6.Blood ChaliceBlood Chalice——100
Glaive
GlaiveStabs in the faced direction. Can glimmer the "Divine Lancer" tech.💡 Ignores: Duration.6650Find and fully evolve the Glaive.Feather SpearFeather Spear—80
Spirit Rings
Spirit RingsTriggers additional techs when Area, Speed, Duration, and/or Growth bonuses are at or above 155%.10850Get the Spirit Rings to level 6.Rings of CalamityRings of Calamity—180
Emerald Rapture
Emerald RapturePicks random enemies to teleport away, but they might not drop XP gems.💡 Chance of striking affected by all stats.10081Find and evolve the Emerald Rapture.Emerald WaveEmerald Wave——108
Ante Chamber (4)
Infernolatro
InfernolatroCreates a zone of flames in the faced direction. Empowered by enemy kills.15980Get Infernolatro to Level 6.——104
Gros Michel
Gros MichelFlings curving bananas. 1 in 6 chance to critically hit and explode.10980Get Gros Michel To Level 6.——104
Fibonacci Spritz
Fibonacci SpritzCreates a spiral spray of fizzy water. Has a chance to fire another equipped weapon.15980Get Fibonacci Spritz To Level 6.——104
Celestial Booster
Celestial BoosterPlanets orbit around you. Damage increases by amount of coins collected this run.10980Get Celestial Booster To Level 6.——104
Base Game (47)

Attacks horizontally, passes through enemies.

💡 Ignores: Speed, Duration.

Damage10
Max Lvl8
Rarity100
Cost100
Belongs To:

Fires at the nearest enemy.

💡 Ignores: Duration.

Damage10
Max Lvl8
Rarity100
Cost100
Belongs To:

Fires quickly in the faced direction.

💡 Ignores: Duration.

Damage6
Max Lvl8
Rarity100
Cost100

High damage, high Area scaling.

💡 Ignores: Duration.

Damage20
Max Lvl8
Rarity100
Cost100

Aims at nearest enemy, has boomerang effect.

💡 Ignores: Duration.

Damage5
Max Lvl8
Rarity80
Cost140
Unlock:Find a Rosary.
Belongs To:

Orbits around the character.

💡 Best with: Speed, Duration, Area.

Damage10
Max Lvl8
Rarity80
Cost120
Belongs To:

Fires at a random enemy, deals heavy damage.

💡 Ignores: Duration.

Damage20
Max Lvl8
Rarity80
Cost120
Unlock:Destroy 20 light sources.
Belongs To:

Damages nearby enemies. Reduces resistance to knockback and freeze.

💡 Ignores: Amount, Duration, Speed.

Damage5
Max Lvl8
Rarity70
Cost180
Unlock:Find 5 Floor Chickens.
Belongs To:

Generates damaging zones.

💡 Ignores: Speed.

Damage10
Max Lvl8
Rarity100
Cost100
Belongs To:

Passes through enemies, bounces around.

💡 Best with: Speed, Duration.

Damage10
Max Lvl8
Rarity80
Cost140
Unlock:Survive 5 minutes with Pasqualina.

Strikes at random enemies.

💡 Ignores: Speed, Duration.

Damage15
Max Lvl8
Rarity80
Cost120
Unlock:Defeat a total of 5000 enemies.

Erases everything in sight.

💡 Best with: Cooldown and Luck only.

Damage0
Max Lvl8
Rarity60
Cost155
Unlock:Survive 20 minutes with any character.
Belongs To:

Bombards in a circling zone.

💡 Best with: Cooldown, Duration.

Damage10
Max Lvl8
Rarity50
Cost80
Unlock:Survive 10 minutes with any character.

Bombards in a circling zone.

💡 Best with: Cooldown, Duration.

Damage10
Max Lvl8
Rarity50
Cost80
Unlock:Get Peachone to Level 7.
Belongs To:

Fires quickly in four fixed directions.

💡 Ignores: Duration.

Damage5
Max Lvl8
Rarity50
Cost140
Unlock:Survive 10 minutes with Pugnala.
Belongs To:

Fires quickly in four fixed directions.

💡 Ignores: Duration.

Damage5
Max Lvl8
Rarity50
Cost140
Unlock:Survive 15 minutes with Pugnala.

Summons capricious projectiles. Might interact with pickups.

💡 Best with: Luck, Floor Chicken.

Damage10
Max Lvl8
Rarity50
Cost180
Unlock:Survive 15 minutes with Giovanna.
Belongs To:

Attacks vertically, passes through enemies.

💡 Ignores: Amount, Speed.

Damage10
Max Lvl8
Rarity50
Cost120
Unlock:Survive 15 minutes with Poppea.
Belongs To:

Generates damaging zones when moving, strikes when stopping.

💡 Best with: Move Speed.

Damage10
Max Lvl8
Rarity50
Cost100
Unlock:Survive 15 minutes with Concetta.

Chance to freeze enemies in time.

💡 Ignores: Might, Speed, Amount, Area.

Damage0
Max Lvl7
Rarity70
Cost100
Unlock:Find an Orologion.

Shields from damage when active.

💡 Best with: Cooldown only.

Damage10
Max Lvl7
Rarity60
Cost100
Belongs To:

Stronger with continuous movement. Can deal critical damage.

💡 Best with: Luck, Move Speed.

Damage2
Max Lvl8
Rarity50
Cost140
Unlock:Survive 15 minutes with Zi'Assunta.

Throws a bouncing projectile.

💡 Best with: Duration, Speed.

Damage5
Max Lvl8
Rarity1
Cost60
Unlock:Defeat a total of 3000 Skeletons.

Throws a bouncing projectile. Explodes, sometimes.

💡 Best with: Luck.

Damage10
Max Lvl8
Rarity1
Cost60
Unlock:Defeat a total of 3000 Lion Heads.
Belongs To:

Throws a bouncing projectile. Number of bounces affected by Amount.

💡 Ignores: Duration.

Damage10
Max Lvl8
Rarity1
Cost60
Unlock:Defeat a total of 3000 Milk Elementals.
Belongs To:

Throws a bouncing projectile. Cooldown reduces when moving.

💡 Best with: Move Speed.

Damage5
Max Lvl8
Rarity1
Cost60
Unlock:Defeat a total of 3000 Dragon Shrimps.
Belongs To:

Generates bouncing projectiles.

💡 Best with: Duration, Speed.

Damage10
Max Lvl8
Rarity1
Cost80
Unlock:Defeat a total of 6000 Stage Killers.
Belongs To:

Has a chance to summon light sources.

💡 Best with: Luck.

Damage10
Max Lvl9
Rarity20
Cost300
Unlock:See the final fireworks.

Fires three projectiles at a random enemy.

Damage10
Max Lvl6
Rarity40
Cost80
Unlock:Survive 30 minutes with either Gallo or Divano.
Belongs To:

May retaliate when losing health.

💡 Ignores: Duration.

Damage20
Max Lvl8
Rarity60
Cost140
Unlock:Defeat a total of 161616 bats.
Belongs To:

Aims at an enemy in the faced direction. Stockpiles projectiles when enemies are out of range.

💡 Ignores: Duration.

Damage5
Max Lvl8
Rarity60
Cost100
Unlock:Defeat a total of 251096 Shooting Enemies.

Critical hits generate damaging zones. Revivals affect damage of consecutive critical hits.

💡 Ignores: Speed.

Damage10
Max Lvl8
Rarity70
Cost160
Unlock:Defeat 1 Bat Dragon.
Belongs To:

Strikes with a combo attack at the nearest enemy. Retaliates.

💡 Ignores: Speed, Duration.

Damage5
Max Lvl12
Rarity30
Cost1,080
Unlock:Defeat 100000 enemies in a single run with Queen Sigma.
Belongs To:

Emits cones of flames.

Damage10
Max Lvl8
Rarity30
Cost160
Unlock:It is tangible only in the inverted Inlaid Library. Good friends might then show the way.
Belongs To:

Stronger with movement, Orologions, and against frozen enemies.

💡 Ignores: Speed, Duration.

Damage10
Max Lvl8
Rarity50
Cost160
Unlock:Get Glass Fandango to Level 7.
Belongs To:

A selection of aquatic armaments that can evolve endlessly.

Damage0
Max Lvl1
Rarity50
Cost153
Unlock:Evolve the Penshin Fatcha.
Belongs To:

Basic tuna. Level up bonuses focus on Speed.

💡 Best with: Speed, Area.

Damage10
Max Lvl6
Rarity50
Cost153

Whipped tuna. Level up bonuses focus on Duration.

💡 Best with: Speed, Duration.

Damage10
Max Lvl6
Rarity50
Cost153

Freshwater tuna. Level up bonuses focus on Cooldown.

💡 Best with: Speed, Duration.

Damage10
Max Lvl6
Rarity50
Cost153

Heavenly tuna. Level up bonuses focus on Amount.

💡 Best with: Area, Duration.

Damage10
Max Lvl6
Rarity50
Cost153

King-sized tuna. Level up bonuses focus on Area. Amount affects hit box frequency instead.

💡 Best with: Area, Duration.

Damage15
Max Lvl6
Rarity50
Cost153

Premium tuna. Level up bonuses focus on Might.

💡 Best with: Speed, Duration.

Damage10
Max Lvl6
Rarity50
Cost153

Duration affects Amount. Can deal critical damage.

💡 Ignores: Speed.

Damage20
Max Lvl8
Rarity60
Cost180
Unlock:Get Santa Javelin to level 7.
Belongs To:

Might Defang enemies.

💡 Ignores: Speed.

Damage5
Max Lvl8
Rarity50
Cost100
Unlock:Defeat 0 enemies in The Coop.
Belongs To:

Deals fixed damage based on Weapon Level.

💡 Ignores: Might, Duration.

Damage10
Max Lvl8
Rarity60
Cost120
Unlock:Get Magi-Stone to level 7.
Belongs To:

Generates thin damaging zones. High Amount scaling.

💡 Ignores: Speed, Duration.

Damage5
Max Lvl8
Rarity50
Cost200
Unlock:Get Phas3r to level 7.
Belongs To:

Speed and Duration affect the number of hit boxes instead.

Damage10
Max Lvl8
Rarity40
Cost100
Legacy of the Moonspell (10)

Defeated enemies might drop hearts.

Damage10
Max Lvl8
Rarity50
Cost80
Unlock:Survive 15 minutes with Miang Moonspell.
Belongs To:

Actually it's just 8. Damage affected by the difference between Curse and Luck.

💡 Ignores: Amount, Duration, Speed.

Damage12
Max Lvl8
Rarity10
Cost108
Unlock:Survive 15 minutes with McCoy-Oni.

Generates 4 explosions. Amount and Duration affect damage instead.

💡 Ignores: Speed.

Damage5
Max Lvl8
Rarity50
Cost120
Unlock:Survive 15 minutes with Menya Moonspell.
Belongs To:

Generates damaging zones above the character.

💡 Ignores: Speed.

Damage10
Max Lvl8
Rarity50
Cost124
Unlock:Survive 15 minutes with Syuuto Moonspell.
Belongs To:

Generates freezing static projectiles with a chance to explode.

💡 Ignores: Speed.

Damage10
Max Lvl8
Rarity50
Cost120
Unlock:Survive 15 minutes with Babi-Onna.
Belongs To:

Fires lingering projectiles.

Damage5
Max Lvl8
Rarity1
Cost80
Unlock:Defeat 6000 Kappa.

Generates a damaging zone that slightly increases Might.

💡 Ignores: Area, Speed, Amount.

Damage5
Max Lvl6
Rarity70
Cost200
Unlock:Get LunarMight to Level 6.

Generates damaging zones that occasionally follow the character.

💡 Ignores: Area, Speed, Amount.

Damage10
Max Lvl6
Rarity70
Cost200
Unlock:Get LunarSight to Level 6.

Has a chance to slow down enemies hit.

💡 Ignores: Area, Speed, Amount.

Damage10
Max Lvl6
Rarity70
Cost200
Unlock:Get LunarBight to Level 6.

Retaliates with a bonus damage affected by Greed. Might steal hearts.

💡 Ignores: Speed, Duration.

Damage5
Max Lvl8
Rarity30
Cost180
Unlock:Find a Night Sword.
Legacy of the Bloodmoon (10)

Damaging needles pin the nearest enemy in place.

💡 Ignores: Duration.

Damage2
Max Lvl8
Rarity80
Cost300
Unlock:Survive 15 minutes with Malice Bloodmoon.
Belongs To:

Can deal critical hits.

💡 Best with: Amount.

Damage10
Max Lvl8
Rarity60
Cost400
Unlock:Survive 15 minutes with Calogero Bloodmoon.

Erases enemies in the faced direction.

Damage100
Max Lvl8
Rarity40
Cost300
Unlock:Survive 15 minutes with Ashtart.
Belongs To:

Unleash screams with high knockback. Retaliates.

Damage10
Max Lvl8
Rarity70
Cost400
Unlock:Get Screams from the Void to Level 7.
Belongs To:

Erases a random enemy, occasionally leaving a damaging tear in reality.

💡 Ignores: Speed.

Damage10
Max Lvl8
Rarity30
Cost800
Unlock:Survive 15 minutes with Baal'Thasar.
Belongs To:

Actually it's just 16. Damage affected by the difference between Curse and Luck.

💡 Ignores: Speed.

Damage10
Max Lvl8
Rarity10
Cost108
Unlock:Defeat 6000 Jaman Jatos.
Belongs To:

Strikes at the furthest enemy. Damage further multiplied by Might.

💡 Ignores: Area, Duration, Speed.

Damage20
Max Lvl6
Rarity70
Cost200
Unlock:Survive 15 minutes with Sargon.
Belongs To:

Generates an expanding damaging zone. Damage multiplied by Area.

💡 Ignores: Amount.

Damage10
Max Lvl6
Rarity70
Cost200
Unlock:Get FireBall to Level 6.

Generates a directional damaging zone. Greatly affected by Amount.

💡 Ignores: Area, Speed.

Damage5
Max Lvl6
Rarity70
Cost200
Unlock:Get FireWall to Level 6.

Cursed item. Amount affects Damage. Critical hits or changing movement direction ensure extra attacks.

💡 Ignores: Speed, Duration.

Damage10
Max Lvl9
Rarity50
Cost50
Unlock:Get Descent Into Misery to Level 9.
Belongs To:
Tides of the Foscari (8)

Strikes at nearby enemies. Damage multiplied by Speed.

💡 Ignores: Area, Duration.

Damage5
Max Lvl6
Rarity70
Cost90
Unlock:Survive 15 minutes with Eleanor Uziron.
Belongs To:

Generates an expanding damaging zone. Damage multiplied by Area.

💡 Ignores: Amount.

Damage5
Max Lvl6
Rarity70
Cost90
Unlock:Get SpellStream to Level 6.

Strikes at the nearest enemy. Damage further multiplied by Might.

💡 Ignores: Area, Duration.

Damage20
Max Lvl6
Rarity70
Cost90
Unlock:Get SpellStrike to Level 6.

Attacks nearby enemies. Retaliates.

💡 Ignores: Speed, Duration.

Damage10
Max Lvl8
Rarity50
Cost180
Unlock:Survive 15 minutes with Maruto Cuts.
Belongs To:

Can deal critical damage. Amount affects damage instead.

💡 Ignores: Duration.

Damage10
Max Lvl8
Rarity50
Cost180
Unlock:Survive 15 minutes with Keitha Muort.
Belongs To:

Generates explosions around the character. Affected by the first chosen Arcana between II, XIV, or XIX.

💡 Ignores: Duration.

Damage10
Max Lvl8
Rarity50
Cost180
Unlock:Survive 15 minutes with Luminaire Foscari.

Has a chance to slow enemies down.

💡 Best with: Luck.

Damage10
Max Lvl8
Rarity50
Cost200
Unlock:Survive 15 minutes with Genevieve Gruyère.

Throws bouncing projectiles.

💡 Best with: Duration, Speed.

Damage5
Max Lvl8
Rarity1
Cost79
Unlock:Defeat a total of 6000 Rotting Ghouls.
Belongs To:
Emergency Meeting (8)

Damages enemies and pushes them away.

💡 Ignores: Duration.

Damage6
Max Lvl8
Rarity50
Cost100
Unlock:Survive 15 minutes with Crewmate Dino.
Belongs To:

The amount of attacks is affected by Amount and by low Luck.

💡 Ignores: Duration.

Damage10
Max Lvl8
Rarity50
Cost100
Unlock:Survive 15 minutes with Engineer Gino.
Belongs To:

Restores HP based on Amount and Recovery.

💡 Area affects other players.

Damage10
Max Lvl8
Rarity40
Cost160
Unlock:Get Lifesign Scan to level 7.
Belongs To:

Destroys or heavily damages enemies. Amount affects how many times it can trigger.

💡 Ignores: Speed.

Damage200
Max Lvl8
Rarity50
Cost100
Unlock:Survive 15 minutes with Shapeshifter Nino.

Generates projectile spawning zones that follow the player.

Damage10
Max Lvl8
Rarity50
Cost100
Unlock:Reach level 50 with Guardian Pina.
Belongs To:

Strikes enemies in front of you. Damage multiplied by Recovery.

Damage10
Max Lvl8
Rarity50
Cost100
Unlock:Survive 15 minutes with Impostor Rina.

Generates zones that explode when touched by a player. Amount affects the number of explosion clusters.

💡 Ignores: Speed.

Damage10
Max Lvl8
Rarity50
Cost100
Unlock:Reach level 50 with Scientist Mina.
Belongs To:

Throws cute bouncing projectiles with random properties.

Damage10
Max Lvl8
Rarity1
Cost80
Unlock:Defeat a total of 6000 suspicious looking enemies.
Belongs To:
Operation Guns (11)

Fires constantly in the faced direction.

💡 Ignores: Duration.

Damage5
Max Lvl8
Rarity50
Cost100
Unlock:Survive 15 minutes with Bill Rizer.
Belongs To:

Fires bursts of decaying projectiles horizontally.

💡 Best with: Amount, Area.

Damage20
Max Lvl8
Rarity50
Cost100
Unlock:Survive 15 minutes with Lance Bean.
Belongs To:

Fires in a wide spread in the faced direction.

💡 Ignores: Duration.

Damage10
Max Lvl8
Rarity50
Cost100
Unlock:Survive 15 minutes with Ariana.
Belongs To:

Fires a piercing projectile in the faced direction.

💡 Best with: Duration.

Damage5
Max Lvl8
Rarity50
Cost100
Unlock:Survive 15 minutes with Lucia.
Belongs To:

Fires spinning projectiles at the nearest enemy.

💡 Best with: Duration, Speed.

Damage8
Max Lvl8
Rarity50
Cost160
Unlock:Survive 15 minutes with Brad Fang.
Belongs To:

Fires growing projectiles in the faced direction.

💡 Best with: Might.

Damage8
Max Lvl8
Rarity50
Cost120
Unlock:Survive 15 minutes with Browny.
Belongs To:

Fires exploding projectiles that home in on enemies.

💡 Best with: Amount, Area.

Damage20
Max Lvl8
Rarity50
Cost100
Unlock:Survive 15 minutes with Stanley Ironside.
Belongs To:

Fires explosive projectiles that travel along walls.

💡 Best with: Duration, Speed.

Damage10
Max Lvl8
Rarity50
Cost180
Unlock:Survive 15 minutes with Newt Plissken.
Belongs To:

Fires homing projectiles that spin in place when they hit.

💡 Best with: Area, Duration.

Damage4
Max Lvl8
Rarity50
Cost120
Unlock:Survive 15 minutes with Sheena Etranzi.
Belongs To:

Has a small chance to freeze enemies.

💡 Best with: Area.

Damage8
Max Lvl8
Rarity50
Cost100
Unlock:Survive 15 minutes with Probotector.
Belongs To:

Cooldown is affected by missing health.

💡 Best with: MaxHealth, Armor.

Damage40
Max Lvl8
Rarity50
Cost140
Unlock:Survive 15 minutes with Colonel Bahamut.
Belongs To:
Ode to Castlevania (64)

Grows stronger every time a boss enemy is defeated.

💡 Ignores: Speed, Duration.

Damage10
Max Lvl8
Rarity80
Cost180
Unlock:Survive 6 minutes with Leon Belmont.
Belongs To:

Damage affected by Growth.

💡 Good Duration and Curse scaling.

Damage10
Max Lvl8
Rarity80
Cost180
Unlock:Survive 12 minutes with Simon Belmont.
Belongs To:

Every 3rd activation fires projectiles in fixed directions.

Damage10
Max Lvl8
Rarity80
Cost180
Unlock:Survive 18 minutes with Richter Belmont.
Belongs To:

Every 7th activation fires a snaking dragon projectile.

Damage10
Max Lvl8
Rarity80
Cost180
Unlock:Survive 10 minutes with Trevor Belmont.
Belongs To:

Chance to instant kill based on curse.

Damage5
Max Lvl8
Rarity80
Cost180
Unlock:Survive 8 minutes with Sonia Belmont.
Belongs To:

Strikes at the nearest enemy and generates a linear damaging zone.

Damage10
Max Lvl8
Rarity80
Cost180
Unlock:Survive 14 minutes with Christopher Belmont.

Strikes at the nearest enemy and generates a cluster of explosions.

💡 Ignores: Duration.

Damage10
Max Lvl8
Rarity80
Cost180
Unlock:Survive 16 minutes with Juste Belmont.
Belongs To:

Strikes at the nearest enemy and generates a perpendicular damaging zone. Zone damage affected by MaxHealth.

💡 Ignores: Speed, Duration.

Damage10
Max Lvl8
Rarity80
Cost180
Unlock:Survive 20 minutes with Julius Belmont.
Belongs To:

Fires projectiles in the faced direction.

Damage10
Max Lvl8
Rarity80
Cost100
Unlock:Get the Shuriken to Level 2.
Belongs To:

Fires a spinning projectile at a random enemy.

Damage8
Max Lvl8
Rarity80
Cost100
Unlock:Get the Curved Knife to Level 1.
Belongs To:

Fires a penetrating projectile in a fixed direction.

Damage10
Max Lvl8
Rarity70
Cost100
Unlock:Get the Javelin to Level 3.

Fires a defensive projectile.

Damage10
Max Lvl8
Rarity70
Cost120
Unlock:Get the Discus to Level 5.
Belongs To:

Damage affected by Armor

💡 Ignores Speed. Duration decreases Speed.

Damage20
Max Lvl8
Rarity60
Cost100
Unlock:Get the Iron Ball to Level 4.
Belongs To:

Fires a powerful projectile, six times.

Damage30
Max Lvl8
Rarity60
Cost100
Unlock:Get the Silver Revolver to Level 6.
Belongs To:

Fires an exploding projectile.

Damage10
Max Lvl8
Rarity50
Cost100
Unlock:Get the Hand Grenade to Level 7.
Belongs To:

Throws an exploding projectile.

💡 Ignores: Duration.

Damage10
Max Lvl8
Rarity50
Cost180
Unlock:Get the Wine Glass to Level 8.

Generates an exploding damaging zone.

💡 Best with: Cooldown, Duration.

Damage10
Max Lvl8
Rarity60
Cost100
Unlock:Evolve the Raging Fire.

Generates damaging zones in a straight line.

💡 Best with: Cooldown, Duration.

Damage10
Max Lvl8
Rarity60
Cost100
Unlock:Evolve the Ice Fang.
Belongs To:

Fires light-hitting projectiles backwards.

💡 Best with: Cooldown, Duration.

Damage3
Max Lvl8
Rarity60
Cost100
Unlock:Evolve the Gale Force.
Belongs To:

Fires projectiles from a fixed location.

💡 Best with: Cooldown, Duration.

Damage10
Max Lvl8
Rarity60
Cost100
Unlock:Evolve the Rock Riot.
Belongs To:

Strikes at fixed locations.

💡 Best with: Cooldown, Duration.

Damage10
Max Lvl8
Rarity60
Cost120
Unlock:Evolve the Fulgur.
Belongs To:

Fires slow moving damaging zones.

💡 Best with: Cooldown, Duration.

Damage10
Max Lvl8
Rarity60
Cost120
Unlock:Evolve the Keremet Bubbles.
Belongs To:

Generates a moving damaging zone. Damage affected by Curse.

💡 Best with: Cooldown, Duration.

Damage10
Max Lvl8
Rarity60
Cost100
Unlock:Evolve the Hex.

Generates a damaging zone that also provides light healing.

💡 Best with: Cooldown, Duration.

Damage5
Max Lvl8
Rarity60
Cost100
Unlock:Evolve the Refectio.

Amount affects number of hits.

💡 Duration extends swing time.

Damage30
Max Lvl8
Rarity60
Cost100
Unlock:Inflict a total of 50000 damage with the Mace.
Belongs To:

Fires lingering projectiles. Damage multiplied by Recovery.

💡 Best with: Amount, Recovery.

Damage10
Max Lvl8
Rarity60
Cost120
Unlock:Inflict a total of 60000 damage with the Star Flail.

Executes a spinning attack when changing horizontal direction.

Damage10
Max Lvl8
Rarity60
Cost200
Unlock:Inflict a total of 30000 damage with the Alucard Spear.
Belongs To:

Strikes at fixed locations.

Damage10
Max Lvl8
Rarity60
Cost100
Unlock:Inflict a total of 40000 damage with the Trident.

Retaliates by shooting lingering projectiles.

💡 Best with: Armor, Parm Aegis.

Damage5
Max Lvl8
Rarity50
Cost140
Unlock:Inflict a total of 70000 damage with the Iron Shield.
Belongs To:

Summons defensive followers. Overhealing triggers additional follower's attacks.

💡 Best with: Recovery, Duration.

Damage10
Max Lvl8
Rarity50
Cost120
Unlock:Inflict a total of 80000 damage with the Guardian Targe.
Belongs To:

Has boomerang effect, can deal critical damage.

Damage10
Max Lvl8
Rarity80
Cost120
Unlock:Inflict a total of 20000 damage with the Tyrfing.

Allegedly strikes at the nearest enemy.

Damage5
Max Lvl8
Rarity50
Cost97
Unlock:Inflict a total of 10000 damage with the Alucart Sworb.
Belongs To:

Attacks nearby enemies. Speed affects damage.

Damage6
Max Lvl6
Rarity80
Cost160
Unlock:Defeat 1000 enemies with Shanoa.
Belongs To:

Fires two bouncing projectiles. Amount affects Duration.

💡 Best with: Speed, Duration.

Damage5
Max Lvl8
Rarity60
Cost100
Unlock:Defeat 5000 enemies with Saint Germain.
Belongs To:

Fires two penetrating projectiles.

💡 Ignores: Duration.

Damage10
Max Lvl8
Rarity60
Cost180
Unlock:Defeat 2000 enemies with Albus.
Belongs To:

Summons Cerberus' fiery head in faced direction.

💡 Ignores: Speed, Duration.

Damage20
Max Lvl6
Rarity160
Cost160
Unlock:Get Dextro Custos to Level 6.
Belongs To:

Summons Cerberus' icy head in faced direction.

💡 Ignores: Speed, Duration.

Damage20
Max Lvl6
Rarity70
Cost160
Unlock:Get Sinestro Custos to Level 6.

Summons Cerberus' vengeful head. Boosts Armor, Recovery and Cooldown when damaged.

💡 Ignores: Speed.

Damage8
Max Lvl6
Rarity70
Cost160
Unlock:Defeat 7000 enemies with Cornell.

Fires a penetrating projectile. Drains Health.

💡 Best with: Recovery, MaxHealth.

Damage10
Max Lvl6
Rarity50
Cost166
Unlock:Get Dominus Anger to Level 6.
Belongs To:

Fires projectiles from above. Drains Health.

💡 Best with: Recovery, MaxHealth.

Damage10
Max Lvl6
Rarity50
Cost166
Unlock:Get Dominus Hatred to Level 6.
Belongs To:

Increases Might, Speed, Duration, and Area. Drains Health.

💡 Best with: Recovery, MaxHealth.

Damage10
Max Lvl6
Rarity50
Cost166
Unlock:Defeat 8000 enemies with Barlowe.

Increases Move Speed by 10% per level and damages nearby enemies. Area and Speed increase damage.

💡 Ignores: Amount.

Damage5
Max Lvl8
Rarity50
Cost120
Unlock:Defeat 6000 enemies with Nathan Graves.
Belongs To:

Fires spinning projectiles made of light.

💡 Best with: Duration.

Damage10
Max Lvl6
Rarity60
Cost160
Unlock:Defeat 3000 enemies with Lisa.

Fires spinning projectiles made of darkness.

💡 Best with: Duration.

Damage10
Max Lvl6
Rarity60
Cost160
Unlock:Defeat 4000 enemies with Shaft.
Belongs To:

Fires faster when moving.

💡 Best with: Move Speed.

Damage10
Max Lvl8
Rarity20
Cost2,800
Unlock:Acquire all the... books?
Belongs To:
Sold By:Master Librarian

Fires lingering projectiles. Might freeze enemies.

Damage10
Max Lvl8
Rarity20
Cost2,800
Unlock:Acquire all the... books?
Belongs To:
Sold By:Master Librarian

Critical hits maximise amount of projectiles.

💡 Ignores: Duration.

Damage10
Max Lvl8
Rarity20
Cost2,800
Unlock:Acquire all the... books?
Belongs To:
Sold By:Master Librarian

Generates explosions sideways.

💡 Ignores: Speed, Duration.

Damage10
Max Lvl8
Rarity20
Cost2,800
Unlock:Acquire all the... books?
Belongs To:
Sold By:Master Librarian

Throws a flurry of close-range punches.

Damage20
Max Lvl8
Rarity80
Cost2,800
Belongs To:
Sold By:Master Librarian

Throws a short-lived knife in the faced direction.

Damage6
Max Lvl8
Rarity80
Cost2,800
Belongs To:
Sold By:Master Librarian

Generates damaging zones when moving.

💡 Ignores: Speed.

Damage5
Max Lvl8
Rarity20
Cost2,800
Unlock:Acquire all the... books?
Belongs To:
Sold By:Master Librarian

This one doesn't bounce.

💡 Best with: Cooldown, Amount.

Damage1000
Max Lvl8
Rarity20
Cost2,800
Unlock:Acquire all the... books?
Belongs To:
Sold By:Master Librarian

Generates damaging waves based on Projectile Speed and Duration.

💡 Ignores: Amount.

Damage3
Max Lvl8
Rarity20
Cost2,800
Unlock:Acquire all the... books?
Sold By:Master Librarian

Summons holy light.

💡 Best with: Cooldown.

Damage30
Max Lvl8
Rarity20
Cost2,800
Unlock:Acquire all the... books?
Belongs To:
Sold By:Master Librarian

Fires a homing projectile.

💡 Best with: Duration.

Damage10
Max Lvl8
Rarity20
Cost2,800
Unlock:Acquire all the... books?
Belongs To:
Sold By:Master Librarian

Damages all enemies in sight and attempts to turn them into hearts.

💡 Best with: Cooldown, Luck.

Damage6
Max Lvl8
Rarity1
Cost2,800
Unlock:Acquire all the... books?
Belongs To:
Sold By:Master Librarian

Generates vertical damaging zones.

Damage10
Max Lvl8
Rarity20
Cost2,800
Unlock:Acquire all the... books?
Sold By:Master Librarian

Grants a brief moment of Invulnerability and generates a damaging wave.

💡 Ignores: Speed, Duration.

Damage30
Max Lvl8
Rarity20
Cost2,800
Unlock:Acquire all the... books?
Belongs To:
Sold By:Master Librarian

Summons spirits that will occasionally pick up XP gems for you.

Damage10
Max Lvl8
Rarity20
Cost2,800
Unlock:Acquire all the... books?
Belongs To:
Sold By:Master Librarian

Summons frogs that damage enemies as they jump.

Damage10
Max Lvl8
Rarity20
Cost2,800
Belongs To:
Sold By:Master Librarian

Also triggers other clockwork weapons. Damage increased by Amount and currently found Orologions.

💡 Best with: Speed, Duration.

Damage10
Max Lvl9
Rarity20
Cost120
Unlock:Be the Clock Tower.
Belongs To:

Also triggers other clockwork weapons. Damage increased by Amount and currently found Orologions.

💡 Best with: Speed, Duration.

Damage10
Max Lvl9
Rarity20
Cost120
Unlock:Be the Clock Tower.

Also triggers other clockwork weapons. Damage increased by Amount and currently found Orologions.

💡 Best with: Speed, Duration.

Damage10
Max Lvl9
Rarity20
Cost120
Unlock:Be the Clock Tower.

Also triggers other clockwork weapons. Damage increased by Amount and currently found Orologions.

💡 Best with: Speed, Duration.

Damage10
Max Lvl9
Rarity20
Cost120
Unlock:Be the Clock Tower.
Emerald Diorama (16)

Speed affects damage. Can glimmer the "Crystalline Carve" tech.

💡 Ignores: Duration.

Damage6
Max Lvl6
Rarity50
Cost80
Unlock:Get the Fleuret to level 6.
Belongs To:

Strikes in the faced direction. Can glimmer the "Swallow Slice" tech.

💡 Ignores: Speed, Duration.

Damage6
Max Lvl6
Rarity50
Cost80
Unlock:Get the Town Sword to level 6.
Belongs To:

Duration affects damage. Can glimmer the "Dual Whirlwind" tech.

💡 Best with: Duration.

Damage20
Max Lvl8
Rarity50
Cost100
Unlock:Get Splashers to level 6.

Throws spinning swords upwards. Can glimmer the "Bull Crush" tech.

💡 Ignores: Speed, Duration.

Damage20
Max Lvl6
Rarity50
Cost100
Unlock:Find and fully evolve the Flamberge.
Belongs To:

Attacks sideways. Can glimmer the "Raksha" tech.

Damage6
Max Lvl6
Rarity50
Cost80
Unlock:Get Punch to level 6.
Belongs To:

Deal more damage when at full health. Can glimmer the "Thunder Kick" tech.

💡 Ignores: Speed, Duration.

Damage10
Max Lvl8
Rarity50
Cost100
Unlock:Get Kick to level 6.

Fires in the faced direction. Can glimmer the "Shockwave" tech.

💡 Best with: Speed, Duration.

Damage0
Max Lvl6
Rarity60
Cost80
Unlock:Get the Saber Machine Gun to level 6.
Belongs To:

Fires exploding projectiles. Can glimmer the "Ballistic Missiles" tech.

💡 Ignores: Duration.

Damage10
Max Lvl6
Rarity50
Cost100
Unlock:Get the Super Missile to level 6.
Belongs To:

Fires at nearby enemies. Can glimmer the "Falconfire" tech.

💡 Ignores: Duration.

Damage5
Max Lvl8
Rarity50
Cost80
Unlock:Get the Eagle Gun to level 6.

Shadow clones strike nearby enemies. Can glimmer the "Moonfall Slash" tech.

💡 Best with: Speed, Duration.

Damage6
Max Lvl8
Rarity50
Cost80
Unlock:Find and fully evolve the Khukuri.
Belongs To:

Attacks horizontally. Can glimmer the "Gravedigger" tech.

💡 Ignores: Speed, Duration.

Damage10
Max Lvl8
Rarity50
Cost120
Unlock:Get the Twin Dragon to level 6.
Belongs To:

Passes through enemies. Can glimmer the "Hell's Fury" tech.

💡 Ignores: Speed.

Damage10
Max Lvl8
Rarity50
Cost100
Unlock:Find and fully evolve the Bullova.
Belongs To:

Strikes at the nearest enemies. Can glimmer the "Blood Rage" tech: damage x2, area x2.

💡 Ignores: Speed, Duration.

Damage8
Max Lvl8
Rarity50
Cost100
Unlock:Get the Sanguine Star to level 6.

Stabs in the faced direction. Can glimmer the "Divine Lancer" tech.

💡 Ignores: Duration.

Damage6
Max Lvl6
Rarity50
Cost80
Unlock:Find and fully evolve the Glaive.
Belongs To:

Triggers additional techs when Area, Speed, Duration, and/or Growth bonuses are at or above 155%.

Damage10
Max Lvl8
Rarity50
Cost180
Unlock:Get the Spirit Rings to level 6.
Belongs To:

Picks random enemies to teleport away, but they might not drop XP gems.

💡 Chance of striking affected by all stats.

Damage100
Max Lvl8
Rarity1
Cost108
Unlock:Find and evolve the Emerald Rapture.
Ante Chamber (4)

Creates a zone of flames in the faced direction. Empowered by enemy kills.

Damage15
Max Lvl9
Rarity80
Cost104
Unlock:Get Infernolatro to Level 6.
Belongs To:

Flings curving bananas. 1 in 6 chance to critically hit and explode.

Damage10
Max Lvl9
Rarity80
Cost104
Unlock:Get Gros Michel To Level 6.
Belongs To:

Creates a spiral spray of fizzy water. Has a chance to fire another equipped weapon.

Damage15
Max Lvl9
Rarity80
Cost104
Unlock:Get Fibonacci Spritz To Level 6.
Belongs To:

Planets orbit around you. Damage increases by amount of coins collected this run.

Damage10
Max Lvl9
Rarity80
Cost104
Unlock:Get Celestial Booster To Level 6.
Belongs To:

Evolutions

117 Weapons
IconNameDescriptionDamageMax LvlRarityUnlock RequirementEvolves IntoBelongs ToSold ByCost
Base Game (34)
Bloody Tear
Bloody TearEvolved Whip. Can deal critical damage and absorb HP.💡 Requires: Hollow Heart.4011—FuwalafuwalooFuwalafuwaloo—3,600
Holy Wand
Holy WandEvolved Magic Wand. Fires with no delay.💡 Requires: Empty Tome.3011———3,600
Thousand Edge
Thousand EdgeEvolved Knife. Fires with no delay.💡 Requires: Bracer.1611———3,600
Death Spiral
Death SpiralEvolved Axe. Passes through enemies.💡 Requires: Candelabrador.6011———3,600
Heaven Sword
Heaven SwordEvolved Cross. Can deal critical damage.💡 Requires: Clover.7711———5,040
Unholy Vespers
Unholy VespersEvolved King Bible. Never ends.💡 Requires: Spellbinder.3011————4,320
Hellfire
HellfireEvolved Fire Wand. Passes through enemies.💡 Requires: Spinach.10011————4,320
Soul Eater
Soul EaterEvolved Garlic. Steals hearts. Power increases when recovering HP.💡 Requires: Pummarola.2011———6,480
La Borra
La BorraEvolved Santa Water. Damaging zones follow you and grow when they move.💡 Requires: Attractorb.4011————3,600
NO FUTURE
NO FUTUREEvolved Runetracer. Explodes when bouncing and in retaliation.💡 Requires: Armor.3011———5,040
Thunder Loop
Thunder LoopEvolved Lightning Ring. Projectiles strike twice.💡 Requires: Duplicator.6511————4,320
Gorgeous Moon
Gorgeous MoonEvolved Pentagram. Generates extra gems and gathers all of them.💡 Requires: Crown.011————5,580
Vicious Hunger
Vicious HungerEvolved Gatti Amari. Might turn anything into gold.💡 Requires: Stone Mask.3011———5,040
Mannajja
MannajjaEvolved Song of Mana. Might slow enemies down.💡 Requires: Skull O'Maniac.4011————4,320
Valkyrie Turner
Valkyrie TurnerEvolved Shadow Pinion. Bigger, longer, faster, stronger.💡 Requires: Wings.3511————3,600
Infinite Corridor
Infinite CorridorEvolved Clock Lancet. Halves enemies' health.💡 Requires: Gold Ring, Silver Ring.011———3,600
Crimson Shroud
Crimson ShroudEvolved Laurel. Caps incoming Damage at 10. Retaliates when losing charges.💡 Requires: Metaglio Left, Metaglio Right.011————3,600
Anima of Mortaccio
Anima of MortaccioEvolved Bone. Projectiles accelerate when bouncing.💡 Requires: Tetraforce.6511————2,160
Yatta Daikarin
Yatta DaikarinEvolved Cherry Bomb. Generates extra explosions that can deal critical Luck-based damage.💡 Requires: Tetraforce.2011————2,160
Carrozza!
Carrozza!Evolved Carréllo. Duration, Speed, and Area affect damage instead.💡 Requires: Tetraforce.15011————2,160
Profusione D'Amore
Profusione D'AmoreEvolved Celestial Dusting. Projectiles generate a chain explosion at fixed intervals.💡 Requires: Tetraforce.1011————2,160
Bi-Bracelet
Bi-BraceletFires three projectiles at a random enemy.30620—Tri-BraceletTri-Bracelet——160
Tri-Bracelet
Tri-BraceletFires three projectiles at a random enemy.30620————4,500
Mazo Familiar
Mazo FamiliarEvolved Pako Battiliar. Damage and Amount affected by Max Health.💡 Requires Max: Hollow Heart.4011———5,040
Gunastrophe
GunastropheEvolved Ammo Appalate. Fire unorthodox projectiles at enemies in sight.💡 Requires Max: Bracer.611————3,600
Spirit Disturbance
Spirit DisturbanceEvolved Unearthly Bolt. Always deals critical hits.💡 Requires Max: Tirajisú.1011————5,760
Ashes of Muspell
Ashes of MuspellEvolved Flames of Misspell. The more enemies are defeated, the stronger it grows.💡 Requires Max: Torrona's Box.5011————7,200
Celestial Voulge
Celestial VoulgeEvolved Glass Fandango. Might deal critical damage and freeze enemies. Turns Orologions into Starry Heavens.💡 Requires Max: Wings.2011————5,760
Miracle of Multiplication
Miracle of MultiplicationSummons all tuna forms used this run, splitting all level up bonuses evenly. Cannot evolve.💡 Requires: Evolve Penshin Fatcha 6 times10150————153
Seraphic Cry
Seraphic CryEvolved Santa Javelin. Critical damage affected by Luck. Turns Rosaries into Weird Souls Purifiers.💡 Requires Max: Clover.7011————5,480
Embrace of Gaea
Embrace of GaeaEvolved Gaze of Gaea. Damage is increased while invulnerable. Retaliates.💡 Requires: Parm Aegis.4011————3,600
Kyra-Stones
Kyra-StonesEvolved Magi-Stone. Damage increases when Player Level is above 80. Amount increases with visible enemies.💡 Requires: Karoma's Mana1011———4,320
Photonstorm
PhotonstormEvolved Phas3r. Multiplies number of projectiles by up to 5, depending on Luck.💡 Requires Max: Empty Tome.2511———7,200
Wicked Ruler
Wicked RulerEvolved Chaos Rune. Exerts control over wild magical forces.💡 Requires Max: Spellbinder.2511————3,600
Legacy of the Moonspell (7)
Festive Winds
Festive WindsEvolved Silver Wind. Weakens enemies defenses.💡 Requires Max: Pummarola.3011————2,880
Argent Flow
Argent FlowEvolved Festive Winds. Shreds enemies defenses.💡 Requires Max: Torrona's Box.6011———10,800
Godai Shuffle
Godai ShuffleEvolved Four Seasons. Generates an additional explosion.💡 Requires Max: Candelabrador.1011————4,400
Echo Night
Echo NightEvolved Summon Night. Also generates damaging zones below the character.💡 Requires Max: Duplicator.3011————4,800
J'Odore
J'OdoreEvolved Mirage Robe. Projectiles move and confuse enemies.💡 Requires Max: Attractorb.6011————4,400
Boo Roo Boolle
Boo Roo BoolleEvolved Mille Bolle Blu. Projectiles can hit the same target more than once.💡 Requires Max: Spellbinder.2011————3,000
Muramasa
MuramasaEvolved Night Sword. Enables critical hits and combo finisher. Drains Health.💡 Requires Max: Stone Mask.10011————6,600
Legacy of the Bloodmoon (5)
Cardinal Rain
Cardinal RainEvolved Scarlet Needle. Endless rain can hit in any location.💡 Requires Max: Pummarola.611————3,600
Bloodlust
BloodlustEvolved Ashella. Critical damage affected by Amount.💡 Requires Max: Duplicator.4011————4,000
Dust to Dust
Dust to DustEvolved Incineration. Infernal ashes blow back, erasing enemies.💡 Requires Max: Candelabrador.10011————3,600
Forbidden Siren
Forbidden SirenEvolved Screams from the Void. Pulls and defangs enemies.💡 Requires Max: Attractorb.2011————4,000
Damnation
DamnationEvolved Blacken Firmament. Draws enemies to ruin.💡 Requires Max: Torrona's Box.20011———4,800
Tides of the Foscari (4)
Legionnaire
LegionnaireEvolved Eskizzibur. Generates additional projectiles that deal retaliatory damage.💡 Requires Max: Armor.4011————6,500
Millionaire
MillionaireEvolved Flash Arrow. Fires additional projectiles based on Amount and when picking up gold coins.💡 Requires Max: Bracer.4011————6,500
Luminaire
LuminaireEvolved Prismatic Missile. Increases the value of gems and coins on the ground.💡 Requires Max: Crown.2511————6,500
Ophion
OphionEvolved Shadow Servant. Has a chance to instantly kill enemies.💡 Requires Max: Skull O'Maniac.5011————7,200
Ode to Castlevania (40)
Vampire Killer
Vampire KillerEvolved Alchemy Whip. Every 3rd activation fires additional projectiles. Intense sunlight incinerates boss enemies.💡 Requires: Tirajisú.8011————6,600
Spirit Tornado Tip
Spirit Tornado TipEvolved Wind Whip. Every 7th activation summons a spirit that violently collects XP gems for you.💡 Requires: Crown.3011————6,600
Cross Crasher Tip
Cross Crasher TipEvolved Platinum Whip. Every 7th activation also fires special projectiles.💡 Requires: Clover.5011————6,600
Hydrostormer Tip
Hydrostormer TipEvolved Dragon Water Whip. Every 13th activation generates damaging waves based on Projectile Speed and Duration.💡 Requires: Attractorb.4011————6,600
Crissaegrim Tip
Crissaegrim TipEvolved Sonic Whip. Every 5th activation also triggers a blast of damaging waves.💡 Requires: Skull O'Maniac.2511————6,600
Mormegil Tip
Mormegil TipEvolved Jet Black Whip. Every 8th activation also triggers damaging zones.💡 Requires: Stone Mask.4011————6,600
Daybreaker Tip
Daybreaker TipEvolved Vibhuti Whip. Critical hits maximise amount of projectiles.💡 Requires: Candelabrador.6011————6,600
Aurablaster Tip
Aurablaster TipEvolved Vanitas Whip. Every 7th activation generates an explosion.💡 Requires: Hollow Heart.4011————6,600
Yagyu Shuriken
Yagyu ShurikenEvolved Shuriken. Fires with no delay.💡 Requires: Empty Tome.2011————3,600
Bwaka Knife
Bwaka KnifeEvolved Curved Knife. Projectiles bounce forever until Duration expires.💡 Requires: Bracer.2011————3,600
Long Inus
Long InusEvolved Javelin. Projectiles reappear after leaving the screen.💡 Requires: Spellbinder.3011————3,600
Stellar Blade
Stellar BladeEvolved Discus. Travels along walls. Deals critical damage if the user is invulnerable.💡 Requires Max: Parm Aegis.3011————4,400
Wrecking Ball
Wrecking BallEvolved Iron Ball. Fires a very heavy projectile.💡 Requires: Armor.10011————3,600
Jewel Gun
Jewel GunEvolved Silver Revolver. Critical hits instantly kill enemies and turn them into jewels.💡 Requires: Karoma's Mana.10011————3,600
The RPG
The RPGEvolved Hand Grenade. Explosions propagate.💡 Requires Max: Candelabrador.4011———3,600
Meal Ticket
Meal TicketEvolved Wine Glass. Soulful food deals Revival-based damage to unrefined palates.💡 Requires Max: Tirajisú.1511————6,600
Salamender
SalamenderEvolved Raging Fire. Also summons a snake of fire.💡 Requires Max: Spinach4011———3,600
Cocytus
CocytusEvolved Ice Fang. Also triggers a freezing wind.💡 Requires Max: Spellbinder.511———3,600
Pneuma Tempestas
Pneuma TempestasEvolved Gale Force. Also triggers a spinning tornado.💡 Requires Max: Bracer.2011———3,600
Gemma Torpor
Gemma TorporEvolved Rock Riot. Also triggers a rain of crystals that can turn enemies into valuable jewels.💡 Requires Max: Stone Mask.5011———3,600
Tenebris Tonitrus
Tenebris TonitrusEvolved Fulgur. Also triggers ball lightnings.💡 Requires Max: Duplicator.2011———4,400
Keremet Morbus
Keremet MorbusEvolved Keremet Bubbles. Also triggers a slimy swarm that chases enemies down.💡 Requires Max: Armor.2011———4,400
Nightmare
NightmareEvolved Hex. Also triggers a negative energy zone that doubles Curse when stepped into.💡 Requires Max: Skull O'Maniac.2511———3,600
Sanctuary
SanctuaryEvolved Refectio. At fixed intervals, also fully heals characters and purifies all enemies in sight.💡 Requires Max: Clover.1011————3,600
Stamazza
StamazzaEvolved Mace. Has a catastrophically high critical damage multiplier.💡 Requires Max: Hollow Heart.8011————3,600
Moon Rod
Moon RodEvolved Star Flail. Projectiles are shot in the faced direction.💡 Requires Max: Pummarola.2011————4,400
Thunderbolt Spear
Thunderbolt SpearEvolved Alucard Spear. Every 7th activation triggers a special attack based on Speed.💡 Requires: Wings.5011————7,200
Gungnir-Souris
Gungnir-SourisEvolved Trident. Critical hits also fire a damaging beam.💡 Requires Max: Duplicator.6011————3,600
Dark Iron Shield
Dark Iron ShieldEvolved Iron Shield. Critical hits retaliate with spinning swords.💡 Requires: Parm Aegis.2011————5,040
Sacred Beasts Tower Shield
Sacred Beasts Tower ShieldEvolved Guardian's Targe. Overhealing also triggers a period of invulnerability.💡 Requires: Pummarola.2011————4,400
Rune Sword
Rune SwordEvolved Tyrfing. Critical damage also affected by Area, Speed, and Duration.💡 Requires: Spinach.9011———4,400
Alucard Swords
Alucard SwordsEvolved Alucart Sworb. Apparitions of the sword's true bearer seek out enemies.50850————3,400
Vol Confodere
Vol ConfodereAttacks nearby enemies. Speed affects damage.10650—Melio ConfodereMelio Confodere——3,300
Melio Confodere
Melio ConfodereAttacks nearby enemies. Speed affects Cooldown and damage.14650————12,480
Nitesco
NitescoEvolved Globus. Fires a piercing energy beam in the faced direction.💡 Requires Max: Empty Tome.2011———3,600
Acerbatus
AcerbatusEvolved Optical Shot. Damage is affected by the amount of defeated enemies.💡 Requires Max: Karoma's Mana.5011————6,600
Rapidus Fio
Rapidus FioEvolved Sonic Dash. Also triggers a single shield charge.💡 Requires Max: Wings.1011———4,400
Vol Luminatio
Vol LuminatioEvolved Luminatio. Damage, Speed, Area, and Duration affected by Growth.💡 Requires Max: Crown.1235————3,400
Vol Umbra
Vol UmbraEvolved Umbra. Damage, Speed, Area, and Duration affected by Magnet.💡 Requires Max: Attractorb.1235———3,400
Claimh Solais
Claimh SolaisEvolved Pocket Knife. Globally increases Might, Armor and Crit Damage for each enemy in sight.💡 Requires Max: Torrona's Box.7711————2,800
Emerald Diorama (23)
Dress Sword
Dress SwordEvolved Fleuret. Can glimmer the "Shocking Rush" tech.💡 Requires: "Crystalline Carve" tech.1261—Espada RoperaEspada Ropera——1,260
Espada Ropera
Espada RoperaEvolved Dress Sword. Allows to glimmer the "Mega Thrust" tech.💡 Requires: "Shocking Rush" tech.1811————5,000
Lordstar
LordstarEvolved Town Sword. Can glimmer the "Airwave" tech: damage x5.💡 Requires: "Swallow Slice" tech.12650—DaybladeDayblade——1,260
Dayblade
DaybladeEvolved Lordstar. Can glimmer the "Life Sprinkler" tech.💡 Requires: "Airwave" tech.20150————5,000
Pursuant Blades
Pursuant BladesEvolved Splashers. Can glimmer the "Dual Torrent" tech.💡 Requires: Spellbinder, "Dual Whirlwind" tech.4081————3,600
Zweihander
ZweihanderEvolved Flamberge. Can glimmer the "Absetzen" tech.💡 Requires: "Bull Crush" tech.3061—GalatynGalatyn——3,600
Galatyn
GalatynEvolved Zweihander. Can glimmer the "Vandalize" tech.💡 Requires: "Absetzen" tech.6011————10,500
Pressure Point
Pressure PointEvolved Punch. Can glimmer the "Shenlong Firefist" tech.💡 Requires: "Raksha" tech.661—Gilded HandGilded Hand——1,680
Gilded Hand
Gilded HandEvolved Pressure Point. Can glimmer the "Guanyin" tech.💡 Requires: "Shenlong Firefist" tech.1611————6,240
Triangle Kick
Triangle KickEvolved Kick. Glimmers "Triple Dragon": damage affected by overheal total.💡 Requires: Pummarola, "Thunder Kick" tech.3081————2,880
Hecaton Machine Gun
Hecaton Machine GunEvolved Saber Machine Gun. Can glimmer the "Bombarding Fire" tech.💡 Requires: "Shockwave" tech.161—DivergenceDivergence——1,680
Divergence
DivergenceEvolved Hecaton Machine Gun. Can Glimmer the "Sunlight Shower" tech.💡 Requires: "Bombarding Fire" tech.211————6,240
Hydra Cannon
Hydra CannonEvolved Super Missile. Can glimmer the "Artificial Hailstorm" tech.💡 Requires: "Ballistic Missiles" tech.2061—Hyperion BazookaHyperion Bazooka——2,100
Hyperion Bazooka
Hyperion BazookaEvolved Hydra Cannon. Can glimmer the "Cosmic Rave" tech.💡 Requires: "Artificial Hailstorm" tech.3011————7,800
Pendragon
PendragonEvolved Eagle Gun. Can glimmer the "Bounding Shot" tech.💡 Requires: Spinach, "Falconfire" tech.10850————2,880
Jetstream
JetstreamEvolved Khukuri. Critical hits may give temporary invulnerability. Can glimmer the "Kaleidoscope" tech.💡 Requires: Parm Aegis, "Moonfall Slash" tech.1681————1,680
Gekkabijin
GekkabijinEvolved Twin Dragon. Can glimmer the "Scattered Petals" tech.💡 Requires: Karoma's Mana, "Gravedigger" tech.2581————4,400
Falconwind
FalconwindEvolved Bullova. Can glimmer the "Reverse Delta" tech.💡 Requires: Skull O'Maniac, "Hell's Fury" tech.3081————3,600
Blood Chalice
Blood ChaliceEvolved Sanguine Star. Can glimmer the "Scarlet Harbinger" tech: damage affected by Greed, might steal hearts.💡 Requires: Stone Mask, "Blood Rage" tech.1681———3,600
Feather Spear
Feather SpearEvolved Glaive. Can glimmer the "Stardust" tech.💡 Requires: "Divine Lancer" tech.1261—LohengrinLohengrin——1,680
Lohengrin
LohengrinEvolved Feather Spear. Can glimmer the "Triumvirate" tech: damage x3.💡 Requires: "Stardust" tech.2411————6,240
Rings of Calamity
Rings of CalamityEvolved Spirit Rings. Also triggers the "Chaos Disaster" tech.💡 Requires Max: any 5 passives.2011————7,000
Emerald Wave
Emerald WaveEvolved Emerald Rapture. Teleports any enemy on its path and they always drop their best XP gems.💡 Requires: Crown.10011————4,000
Ante Chamber (4)
NaneInferno
NaneInfernoEvolved Infernolatro. Adds a second zone. Zone effects multiply when combined.💡 Requires Max: Outer Saboteur3011————5,000
Cavendish
CavendishEvolved Gros Michel. Always crits. Always explodes. Other weapons crit more often.💡 Requires Max: Outer Saboteur2511————5,000
Royal Flush
Royal FlushEvolved Fibonacci Spritz. Has a 55% chance to fire 1, 2, 3 or 5 other weapons.💡 Requires Max: Outer Saboteur4011————5,000
Negative Space
Negative SpaceEvolved Celestial Booster. Reveals secret planets. Planets occasionally turn negative.💡 Requires Max: Outer Saboteur2011————5,000
Base Game (34)

Evolved Whip. Can deal critical damage and absorb HP.

💡 Requires: Hollow Heart.

Damage40
Max Lvl1
Rarity1
Cost3,600
Belongs To:

Evolved Magic Wand. Fires with no delay.

💡 Requires: Empty Tome.

Damage30
Max Lvl1
Rarity1
Cost3,600
Belongs To:

Evolved Knife. Fires with no delay.

💡 Requires: Bracer.

Damage16
Max Lvl1
Rarity1
Cost3,600

Evolved Axe. Passes through enemies.

💡 Requires: Candelabrador.

Damage60
Max Lvl1
Rarity1
Cost3,600

Evolved Cross. Can deal critical damage.

💡 Requires: Clover.

Damage77
Max Lvl1
Rarity1
Cost5,040
Belongs To:

Evolved King Bible. Never ends.

💡 Requires: Spellbinder.

Damage30
Max Lvl1
Rarity1
Cost4,320

Evolved Fire Wand. Passes through enemies.

💡 Requires: Spinach.

Damage100
Max Lvl1
Rarity1
Cost4,320

Evolved Garlic. Steals hearts. Power increases when recovering HP.

💡 Requires: Pummarola.

Damage20
Max Lvl1
Rarity1
Cost6,480
Belongs To:

Evolved Santa Water. Damaging zones follow you and grow when they move.

💡 Requires: Attractorb.

Damage40
Max Lvl1
Rarity1
Cost3,600

Evolved Runetracer. Explodes when bouncing and in retaliation.

💡 Requires: Armor.

Damage30
Max Lvl1
Rarity1
Cost5,040
Belongs To:

Evolved Lightning Ring. Projectiles strike twice.

💡 Requires: Duplicator.

Damage65
Max Lvl1
Rarity1
Cost4,320

Evolved Pentagram. Generates extra gems and gathers all of them.

💡 Requires: Crown.

Damage0
Max Lvl1
Rarity1
Cost5,580

Evolved Gatti Amari. Might turn anything into gold.

💡 Requires: Stone Mask.

Damage30
Max Lvl1
Rarity1
Cost5,040
Belongs To:

Evolved Song of Mana. Might slow enemies down.

💡 Requires: Skull O'Maniac.

Damage40
Max Lvl1
Rarity1
Cost4,320

Evolved Shadow Pinion. Bigger, longer, faster, stronger.

💡 Requires: Wings.

Damage35
Max Lvl1
Rarity1
Cost3,600

Evolved Clock Lancet. Halves enemies' health.

💡 Requires: Gold Ring, Silver Ring.

Damage0
Max Lvl1
Rarity1
Cost3,600
Belongs To:

Evolved Laurel. Caps incoming Damage at 10. Retaliates when losing charges.

💡 Requires: Metaglio Left, Metaglio Right.

Damage0
Max Lvl1
Rarity1
Cost3,600

Evolved Bone. Projectiles accelerate when bouncing.

💡 Requires: Tetraforce.

Damage65
Max Lvl1
Rarity1
Cost2,160

Evolved Cherry Bomb. Generates extra explosions that can deal critical Luck-based damage.

💡 Requires: Tetraforce.

Damage20
Max Lvl1
Rarity1
Cost2,160

Evolved Carréllo. Duration, Speed, and Area affect damage instead.

💡 Requires: Tetraforce.

Damage150
Max Lvl1
Rarity1
Cost2,160

Evolved Celestial Dusting. Projectiles generate a chain explosion at fixed intervals.

💡 Requires: Tetraforce.

Damage10
Max Lvl1
Rarity1
Cost2,160

Fires three projectiles at a random enemy.

Damage30
Max Lvl6
Rarity20
Cost160

Fires three projectiles at a random enemy.

Damage30
Max Lvl6
Rarity20
Cost4,500

Evolved Pako Battiliar. Damage and Amount affected by Max Health.

💡 Requires Max: Hollow Heart.

Damage40
Max Lvl1
Rarity1
Cost5,040
Belongs To:

Evolved Ammo Appalate. Fire unorthodox projectiles at enemies in sight.

💡 Requires Max: Bracer.

Damage6
Max Lvl1
Rarity1
Cost3,600

Evolved Unearthly Bolt. Always deals critical hits.

💡 Requires Max: Tirajisú.

Damage10
Max Lvl1
Rarity1
Cost5,760

Evolved Flames of Misspell. The more enemies are defeated, the stronger it grows.

💡 Requires Max: Torrona's Box.

Damage50
Max Lvl1
Rarity1
Cost7,200

Evolved Glass Fandango. Might deal critical damage and freeze enemies. Turns Orologions into Starry Heavens.

💡 Requires Max: Wings.

Damage20
Max Lvl1
Rarity1
Cost5,760

Summons all tuna forms used this run, splitting all level up bonuses evenly. Cannot evolve.

💡 Requires: Evolve Penshin Fatcha 6 times

Damage10
Max Lvl1
Rarity50
Cost153

Evolved Santa Javelin. Critical damage affected by Luck. Turns Rosaries into Weird Souls Purifiers.

💡 Requires Max: Clover.

Damage70
Max Lvl1
Rarity1
Cost5,480

Evolved Gaze of Gaea. Damage is increased while invulnerable. Retaliates.

💡 Requires: Parm Aegis.

Damage40
Max Lvl1
Rarity1
Cost3,600

Evolved Magi-Stone. Damage increases when Player Level is above 80. Amount increases with visible enemies.

💡 Requires: Karoma's Mana

Damage10
Max Lvl1
Rarity1
Cost4,320

Evolved Phas3r. Multiplies number of projectiles by up to 5, depending on Luck.

💡 Requires Max: Empty Tome.

Damage25
Max Lvl1
Rarity1
Cost7,200
Belongs To:

Evolved Chaos Rune. Exerts control over wild magical forces.

💡 Requires Max: Spellbinder.

Damage25
Max Lvl1
Rarity1
Cost3,600
Legacy of the Moonspell (7)

Evolved Silver Wind. Weakens enemies defenses.

💡 Requires Max: Pummarola.

Damage30
Max Lvl1
Rarity1
Cost2,880

Evolved Festive Winds. Shreds enemies defenses.

💡 Requires Max: Torrona's Box.

Damage60
Max Lvl1
Rarity1
Cost10,800

Evolved Four Seasons. Generates an additional explosion.

💡 Requires Max: Candelabrador.

Damage10
Max Lvl1
Rarity1
Cost4,400

Evolved Summon Night. Also generates damaging zones below the character.

💡 Requires Max: Duplicator.

Damage30
Max Lvl1
Rarity1
Cost4,800

Evolved Mirage Robe. Projectiles move and confuse enemies.

💡 Requires Max: Attractorb.

Damage60
Max Lvl1
Rarity1
Cost4,400

Evolved Mille Bolle Blu. Projectiles can hit the same target more than once.

💡 Requires Max: Spellbinder.

Damage20
Max Lvl1
Rarity1
Cost3,000

Evolved Night Sword. Enables critical hits and combo finisher. Drains Health.

💡 Requires Max: Stone Mask.

Damage100
Max Lvl1
Rarity1
Cost6,600
Legacy of the Bloodmoon (5)

Evolved Scarlet Needle. Endless rain can hit in any location.

💡 Requires Max: Pummarola.

Damage6
Max Lvl1
Rarity1
Cost3,600

Evolved Ashella. Critical damage affected by Amount.

💡 Requires Max: Duplicator.

Damage40
Max Lvl1
Rarity1
Cost4,000

Evolved Incineration. Infernal ashes blow back, erasing enemies.

💡 Requires Max: Candelabrador.

Damage100
Max Lvl1
Rarity1
Cost3,600

Evolved Screams from the Void. Pulls and defangs enemies.

💡 Requires Max: Attractorb.

Damage20
Max Lvl1
Rarity1
Cost4,000

Evolved Blacken Firmament. Draws enemies to ruin.

💡 Requires Max: Torrona's Box.

Damage200
Max Lvl1
Rarity1
Cost4,800
Belongs To:
Tides of the Foscari (4)

Evolved Eskizzibur. Generates additional projectiles that deal retaliatory damage.

💡 Requires Max: Armor.

Damage40
Max Lvl1
Rarity1
Cost6,500

Evolved Flash Arrow. Fires additional projectiles based on Amount and when picking up gold coins.

💡 Requires Max: Bracer.

Damage40
Max Lvl1
Rarity1
Cost6,500

Evolved Prismatic Missile. Increases the value of gems and coins on the ground.

💡 Requires Max: Crown.

Damage25
Max Lvl1
Rarity1
Cost6,500

Evolved Shadow Servant. Has a chance to instantly kill enemies.

💡 Requires Max: Skull O'Maniac.

Damage50
Max Lvl1
Rarity1
Cost7,200
Ode to Castlevania (40)

Evolved Alchemy Whip. Every 3rd activation fires additional projectiles. Intense sunlight incinerates boss enemies.

💡 Requires: Tirajisú.

Damage80
Max Lvl1
Rarity1
Cost6,600

Evolved Wind Whip. Every 7th activation summons a spirit that violently collects XP gems for you.

💡 Requires: Crown.

Damage30
Max Lvl1
Rarity1
Cost6,600

Evolved Platinum Whip. Every 7th activation also fires special projectiles.

💡 Requires: Clover.

Damage50
Max Lvl1
Rarity1
Cost6,600

Evolved Dragon Water Whip. Every 13th activation generates damaging waves based on Projectile Speed and Duration.

💡 Requires: Attractorb.

Damage40
Max Lvl1
Rarity1
Cost6,600

Evolved Sonic Whip. Every 5th activation also triggers a blast of damaging waves.

💡 Requires: Skull O'Maniac.

Damage25
Max Lvl1
Rarity1
Cost6,600

Evolved Jet Black Whip. Every 8th activation also triggers damaging zones.

💡 Requires: Stone Mask.

Damage40
Max Lvl1
Rarity1
Cost6,600

Evolved Vibhuti Whip. Critical hits maximise amount of projectiles.

💡 Requires: Candelabrador.

Damage60
Max Lvl1
Rarity1
Cost6,600

Evolved Vanitas Whip. Every 7th activation generates an explosion.

💡 Requires: Hollow Heart.

Damage40
Max Lvl1
Rarity1
Cost6,600

Evolved Shuriken. Fires with no delay.

💡 Requires: Empty Tome.

Damage20
Max Lvl1
Rarity1
Cost3,600

Evolved Curved Knife. Projectiles bounce forever until Duration expires.

💡 Requires: Bracer.

Damage20
Max Lvl1
Rarity1
Cost3,600

Evolved Javelin. Projectiles reappear after leaving the screen.

💡 Requires: Spellbinder.

Damage30
Max Lvl1
Rarity1
Cost3,600

Evolved Discus. Travels along walls. Deals critical damage if the user is invulnerable.

💡 Requires Max: Parm Aegis.

Damage30
Max Lvl1
Rarity1
Cost4,400

Evolved Iron Ball. Fires a very heavy projectile.

💡 Requires: Armor.

Damage100
Max Lvl1
Rarity1
Cost3,600

Evolved Silver Revolver. Critical hits instantly kill enemies and turn them into jewels.

💡 Requires: Karoma's Mana.

Damage100
Max Lvl1
Rarity1
Cost3,600

Evolved Hand Grenade. Explosions propagate.

💡 Requires Max: Candelabrador.

Damage40
Max Lvl1
Rarity1
Cost3,600
Belongs To:

Evolved Wine Glass. Soulful food deals Revival-based damage to unrefined palates.

💡 Requires Max: Tirajisú.

Damage15
Max Lvl1
Rarity1
Cost6,600

Evolved Raging Fire. Also summons a snake of fire.

💡 Requires Max: Spinach

Damage40
Max Lvl1
Rarity1
Cost3,600
Belongs To:

Evolved Ice Fang. Also triggers a freezing wind.

💡 Requires Max: Spellbinder.

Damage5
Max Lvl1
Rarity1
Cost3,600

Evolved Gale Force. Also triggers a spinning tornado.

💡 Requires Max: Bracer.

Damage20
Max Lvl1
Rarity1
Cost3,600

Evolved Rock Riot. Also triggers a rain of crystals that can turn enemies into valuable jewels.

💡 Requires Max: Stone Mask.

Damage50
Max Lvl1
Rarity1
Cost3,600
Belongs To:

Evolved Fulgur. Also triggers ball lightnings.

💡 Requires Max: Duplicator.

Damage20
Max Lvl1
Rarity1
Cost4,400
Belongs To:

Evolved Keremet Bubbles. Also triggers a slimy swarm that chases enemies down.

💡 Requires Max: Armor.

Damage20
Max Lvl1
Rarity1
Cost4,400
Belongs To:

Evolved Hex. Also triggers a negative energy zone that doubles Curse when stepped into.

💡 Requires Max: Skull O'Maniac.

Damage25
Max Lvl1
Rarity1
Cost3,600
Belongs To:

Evolved Refectio. At fixed intervals, also fully heals characters and purifies all enemies in sight.

💡 Requires Max: Clover.

Damage10
Max Lvl1
Rarity1
Cost3,600

Evolved Mace. Has a catastrophically high critical damage multiplier.

💡 Requires Max: Hollow Heart.

Damage80
Max Lvl1
Rarity1
Cost3,600

Evolved Star Flail. Projectiles are shot in the faced direction.

💡 Requires Max: Pummarola.

Damage20
Max Lvl1
Rarity1
Cost4,400

Evolved Alucard Spear. Every 7th activation triggers a special attack based on Speed.

💡 Requires: Wings.

Damage50
Max Lvl1
Rarity1
Cost7,200

Evolved Trident. Critical hits also fire a damaging beam.

💡 Requires Max: Duplicator.

Damage60
Max Lvl1
Rarity1
Cost3,600

Evolved Iron Shield. Critical hits retaliate with spinning swords.

💡 Requires: Parm Aegis.

Damage20
Max Lvl1
Rarity1
Cost5,040

Evolved Guardian's Targe. Overhealing also triggers a period of invulnerability.

💡 Requires: Pummarola.

Damage20
Max Lvl1
Rarity1
Cost4,400

Evolved Tyrfing. Critical damage also affected by Area, Speed, and Duration.

💡 Requires: Spinach.

Damage90
Max Lvl1
Rarity1
Cost4,400
Belongs To:

Evolved Alucart Sworb. Apparitions of the sword's true bearer seek out enemies.

Damage50
Max Lvl8
Rarity50
Cost3,400

Attacks nearby enemies. Speed affects damage.

Damage10
Max Lvl6
Rarity50
Cost3,300

Attacks nearby enemies. Speed affects Cooldown and damage.

Damage14
Max Lvl6
Rarity50
Cost12,480

Evolved Globus. Fires a piercing energy beam in the faced direction.

💡 Requires Max: Empty Tome.

Damage20
Max Lvl1
Rarity1
Cost3,600
Belongs To:

Evolved Optical Shot. Damage is affected by the amount of defeated enemies.

💡 Requires Max: Karoma's Mana.

Damage50
Max Lvl1
Rarity1
Cost6,600

Evolved Sonic Dash. Also triggers a single shield charge.

💡 Requires Max: Wings.

Damage10
Max Lvl1
Rarity1
Cost4,400
Belongs To:

Evolved Luminatio. Damage, Speed, Area, and Duration affected by Growth.

💡 Requires Max: Crown.

Damage12
Max Lvl3
Rarity5
Cost3,400

Evolved Umbra. Damage, Speed, Area, and Duration affected by Magnet.

💡 Requires Max: Attractorb.

Damage12
Max Lvl3
Rarity5
Cost3,400
Belongs To:

Evolved Pocket Knife. Globally increases Might, Armor and Crit Damage for each enemy in sight.

💡 Requires Max: Torrona's Box.

Damage77
Max Lvl1
Rarity1
Cost2,800
Emerald Diorama (23)

Evolved Fleuret. Can glimmer the "Shocking Rush" tech.

💡 Requires: "Crystalline Carve" tech.

Damage12
Max Lvl6
Rarity1
Cost1,260

Evolved Dress Sword. Allows to glimmer the "Mega Thrust" tech.

💡 Requires: "Shocking Rush" tech.

Damage18
Max Lvl1
Rarity1
Cost5,000

Evolved Town Sword. Can glimmer the "Airwave" tech: damage x5.

💡 Requires: "Swallow Slice" tech.

Damage12
Max Lvl6
Rarity50
Cost1,260

Evolved Lordstar. Can glimmer the "Life Sprinkler" tech.

💡 Requires: "Airwave" tech.

Damage20
Max Lvl1
Rarity50
Cost5,000

Evolved Splashers. Can glimmer the "Dual Torrent" tech.

💡 Requires: Spellbinder, "Dual Whirlwind" tech.

Damage40
Max Lvl8
Rarity1
Cost3,600

Evolved Flamberge. Can glimmer the "Absetzen" tech.

💡 Requires: "Bull Crush" tech.

Damage30
Max Lvl6
Rarity1
Cost3,600

Evolved Zweihander. Can glimmer the "Vandalize" tech.

💡 Requires: "Absetzen" tech.

Damage60
Max Lvl1
Rarity1
Cost10,500

Evolved Punch. Can glimmer the "Shenlong Firefist" tech.

💡 Requires: "Raksha" tech.

Damage6
Max Lvl6
Rarity1
Cost1,680

Evolved Pressure Point. Can glimmer the "Guanyin" tech.

💡 Requires: "Shenlong Firefist" tech.

Damage16
Max Lvl1
Rarity1
Cost6,240

Evolved Kick. Glimmers "Triple Dragon": damage affected by overheal total.

💡 Requires: Pummarola, "Thunder Kick" tech.

Damage30
Max Lvl8
Rarity1
Cost2,880

Evolved Saber Machine Gun. Can glimmer the "Bombarding Fire" tech.

💡 Requires: "Shockwave" tech.

Damage1
Max Lvl6
Rarity1
Cost1,680

Evolved Hecaton Machine Gun. Can Glimmer the "Sunlight Shower" tech.

💡 Requires: "Bombarding Fire" tech.

Damage2
Max Lvl1
Rarity1
Cost6,240

Evolved Super Missile. Can glimmer the "Artificial Hailstorm" tech.

💡 Requires: "Ballistic Missiles" tech.

Damage20
Max Lvl6
Rarity1
Cost2,100

Evolved Hydra Cannon. Can glimmer the "Cosmic Rave" tech.

💡 Requires: "Artificial Hailstorm" tech.

Damage30
Max Lvl1
Rarity1
Cost7,800

Evolved Eagle Gun. Can glimmer the "Bounding Shot" tech.

💡 Requires: Spinach, "Falconfire" tech.

Damage10
Max Lvl8
Rarity50
Cost2,880

Evolved Khukuri. Critical hits may give temporary invulnerability. Can glimmer the "Kaleidoscope" tech.

💡 Requires: Parm Aegis, "Moonfall Slash" tech.

Damage16
Max Lvl8
Rarity1
Cost1,680

Evolved Twin Dragon. Can glimmer the "Scattered Petals" tech.

💡 Requires: Karoma's Mana, "Gravedigger" tech.

Damage25
Max Lvl8
Rarity1
Cost4,400

Evolved Bullova. Can glimmer the "Reverse Delta" tech.

💡 Requires: Skull O'Maniac, "Hell's Fury" tech.

Damage30
Max Lvl8
Rarity1
Cost3,600

Evolved Sanguine Star. Can glimmer the "Scarlet Harbinger" tech: damage affected by Greed, might steal hearts.

💡 Requires: Stone Mask, "Blood Rage" tech.

Damage16
Max Lvl8
Rarity1
Cost3,600

Evolved Glaive. Can glimmer the "Stardust" tech.

💡 Requires: "Divine Lancer" tech.

Damage12
Max Lvl6
Rarity1
Cost1,680

Evolved Feather Spear. Can glimmer the "Triumvirate" tech: damage x3.

💡 Requires: "Stardust" tech.

Damage24
Max Lvl1
Rarity1
Cost6,240

Evolved Spirit Rings. Also triggers the "Chaos Disaster" tech.

💡 Requires Max: any 5 passives.

Damage20
Max Lvl1
Rarity1
Cost7,000

Evolved Emerald Rapture. Teleports any enemy on its path and they always drop their best XP gems.

💡 Requires: Crown.

Damage100
Max Lvl1
Rarity1
Cost4,000
Ante Chamber (4)

Evolved Infernolatro. Adds a second zone. Zone effects multiply when combined.

💡 Requires Max: Outer Saboteur

Damage30
Max Lvl1
Rarity1
Cost5,000

Evolved Gros Michel. Always crits. Always explodes. Other weapons crit more often.

💡 Requires Max: Outer Saboteur

Damage25
Max Lvl1
Rarity1
Cost5,000

Evolved Fibonacci Spritz. Has a 55% chance to fire 1, 2, 3 or 5 other weapons.

💡 Requires Max: Outer Saboteur

Damage40
Max Lvl1
Rarity1
Cost5,000

Evolved Celestial Booster. Reveals secret planets. Planets occasionally turn negative.

💡 Requires Max: Outer Saboteur

Damage20
Max Lvl1
Rarity1
Cost5,000

Weapon Unions

44 Weapons
IconNameDescriptionDamageMax LvlRarityUnlock RequirementEvolves IntoBelongs ToSold ByCost
Base Game (3)
Vandalier
VandalierUnion of Ebony Wings and Peachone.2881———2,880
Phieraggi
PhieraggiUnion of Phiera Der Tuphello and Eight The Sparrow. Scales with Revivals.💡 Requires: Tirajisú.1511————5,040
Fuwalafuwaloo
FuwalafuwalooUnion of Vento Sacro and Bloody Tear. Critical hits might generate explosions.2011———5,040
Legacy of the Moonspell (1)
LunarFlight
LunarFlightUnion of LunarMight, LunarSight, and LunarBight. Become one with the lunar glyphs.💡 Ignores: speed.4011————4,800
Legacy of the Bloodmoon (3)
Road to Heaven
Road to HeavenUnion of 108 Bocce and 108 Responsive Prayers. Activate 108 times to glimpse enlightenment.1081————2,000
FireStall
FireStallUnion of Firefall, FireWall, and Fireball. Grows stronger after every singularity.💡 Ignores: speed.1011———4,400
Shimmering Sands
Shimmering SandsUnion of Kyra-Stones and Descent Into Misery. Quicksand drags enemies down to hell.💡 Union of Descent Into Misery and Kyra-Stones. A storm of shattered crystals engulf everything in sight.8011————7,000
Tides of the Foscari (1)
SpellStrom
SpellStromUnion of SpellString, SpellStream, and SpellStrike. Grows stronger after every singularity.1511————16,000
Emergency Meeting (7)
Emergency Meeting
Emergency MeetingEvolved Report! Occasionally destroys all of one type of enemy.💡 Requires Max: Mini Crewmate.4511————4,000
Crossed Wires
Crossed WiresEvolved Lucky Swipe. Attacks in up to four directions.💡 Requires Max: Mini Engineer.4011————4,000
Paranormal Scan
Paranormal ScanEvolved Lifesign Scan. Periodically grants a random stat boost for the rest of the run.💡 Requires Max: Mini Ghost.1011————6,000
Unjust Ejection
Unjust EjectionEvolved Just Vent. Sucks in enemies.💡 Requires Max: Mini Shapeshifter.10011————4,000
Clear Asteroids
Clear AsteroidsEvolved Clear Debris. Amount creates cluster explosions.💡 Requires Max: Mini Guardian.5011————400
Impostongue
ImpostongueEvolved Sharp Tongue. Deals high damage to the strongest enemy and anything in its path.💡 Requires Max: Mini Impostor.4511————4,000
Rocket Science
Rocket ScienceEvolved Science Rocks. Triggers a finisher when the right conditions are met.💡 Requires Max: Mini Scientist.2011————4,000
Operation Guns (11)
Prototype A
Prototype AEvolved Long Gun. Calls forth 2 drones for support fire.💡 Requires: Weapon Power-Up.1011————5,000
Prototype B
Prototype BEvolved Short Gun. Calls forth 2 drones for support fire.💡 Requires: Weapon Power-Up, Bracer.6011————5,000
Prototype C
Prototype CEvolved Spread Shot. Calls forth 2 drones for support fire.💡 Requires: Weapon Power-Up, Empty Tome.3511————5,000
Pronto Beam
Pronto BeamEvolved C-U-Laser. Lasers split into multiple beams when they hit.💡 Requires: Weapon Power-Up, Tirajisú.2511————5,000
Fire-L3GS
Fire-L3GSEvolved Fire Arm. Fires again when destroying a light source or destructible item.💡 Requires: Weapon Power-Up, Candelabrador.2811————6,000
Wave Beam
Wave BeamEvolved Sonic Bloom. Charges up a more powerful auto-aimed blast when standing still.💡 Best with: Cooldown.3011————4,400
Multistage Missiles
Multistage MissilesEvolved Homing Miss. Projectiles split into smaller ones when they hit.💡 Requires: Weapon Power-Up, Duplicator.4011————4,000
Atmo-Torpedo
Atmo-TorpedoEvolved Diver Mines. Creates damaging zones that attract enemies.💡 Requires: Weapon Power-Up, Attractorb.4011————7,000
BFC2000-AD
BFC2000-ADEvolved Blade Crossbow. Calls forth divine intervention with a Luck-based frequency.💡 Requires: Weapon Power-Up, Clover.2411————4,400
Time Warp
Time WarpEvolved Prism Lass. May freeze, slow down, or DeFang enemies.💡 Requires: Weapon Power-Up, Wings.1011————4,000
Big Fuzzy Fist
Big Fuzzy FistEvolved Metal Claw. Pummels the most powerful enemies in sight.💡 Requires: Weapon Power-Up, Hollow Heart.6011————5,000
Ode to Castlevania (18)
Trinum Custodem
Trinum CustodemUnion of Dextro Custos, Sinistro Custos, and Centralis Custos.6011———28,000
Power of Sire
Power of SireUnion of Dominus Anger, Dominus Hatred, and Dominus Agony. Deals critical damage to anything in sight. Drains health.6011————28,400
Million Cut
Million CutUnion of Valmanway and Thousand Edge. Slashes endlessly. Grows bigger with continuous movement.3311————2,800
Ninth Circle
Ninth CircleUnion of Icebrand and Unholy Vespers. Hell truly has frozen over.4511————2,800
Dies Irae
Dies IraeUnion of Arrow of Goth and Mannajja. Alamaric Snipers rain down arrows, even more so on critical hit.2011————2,800
Kardía Phlegeton
Kardía PhlegetonUnion of Aura Blast and Hellfire. Calls forth a massive volcanic eruption.4011————2,800
Lapiste Tepisto
Lapiste TepistoUnion of Kaiser Knuckle and Tri-Bracelet. Launches a barrage of stony fists.6011————2,800
Darkness Illusion
Darkness IllusionUnion of Svarog Statue and Valkyrie Turner. Crimson clones dance with you in the flames.3511————2,800
Carnage Heart
Carnage HeartUnion of Troll Bomb and NO FUTURE. This one does in fact bounce.3011————2,800
Hydro Pump Climax
Hydro Pump ClimaxUnion of Hydro Storm and La Borra. It never rains but it pours.2011————2,800
Arch Angle
Arch AngleUnion of Grand Cross and Heaven Sword. Central beam pulses when crosses pass through it.7711————2,800
Spirit of Light
Spirit of LightUnion of Summon Spirit and Holy Wand. Fires homing spirits from a portal of light.6011————2,800
Power of Lire
Power of LireUnion of Soul Steal and Vicious Hunger. Devours enemies with insatiable greed.1011————2,800
Legacy of Death: Soul River
Legacy of Death: Soul RiverUnion of Dark Rift and Death Spiral. Death becomes you.8011————2,800
Vjaya Sisters
Vjaya SistersUnion of Sword Brothers and Thunder Loop. Lightning triggers sword explosions with brief Invulnerability.10011————2,800
Venus Crescent
Venus CrescentUnion of Summon Spirit Tornado and Gorgeous Moon. Love, Beauty and Light.011————2,800
Dark Frogamorphosis
Dark FrogamorphosisUnion of Anura and Soul Eater. May actually eat enemies.3011————2,800
Clock Tower
Clock TowerUnion of Endo Gears, Peri Pendulum, Myo Lift, and Epi Heads.1011————22,000
Base Game (3)

Union of Ebony Wings and Peachone.

Damage28
Max Lvl8
Rarity1
Cost2,880
Belongs To:

Union of Phiera Der Tuphello and Eight The Sparrow. Scales with Revivals.

💡 Requires: Tirajisú.

Damage15
Max Lvl1
Rarity1
Cost5,040

Union of Vento Sacro and Bloody Tear. Critical hits might generate explosions.

Damage20
Max Lvl1
Rarity1
Cost5,040
Belongs To:
Legacy of the Moonspell (1)

Union of LunarMight, LunarSight, and LunarBight. Become one with the lunar glyphs.

💡 Ignores: speed.

Damage40
Max Lvl1
Rarity1
Cost4,800
Legacy of the Bloodmoon (3)

Union of 108 Bocce and 108 Responsive Prayers. Activate 108 times to glimpse enlightenment.

Damage10
Max Lvl8
Rarity1
Cost2,000

Union of Firefall, FireWall, and Fireball. Grows stronger after every singularity.

💡 Ignores: speed.

Damage10
Max Lvl1
Rarity1
Cost4,400
Belongs To:

Union of Kyra-Stones and Descent Into Misery. Quicksand drags enemies down to hell.

💡 Union of Descent Into Misery and Kyra-Stones. A storm of shattered crystals engulf everything in sight.

Damage80
Max Lvl1
Rarity1
Cost7,000
Tides of the Foscari (1)

Union of SpellString, SpellStream, and SpellStrike. Grows stronger after every singularity.

Damage15
Max Lvl1
Rarity1
Cost16,000
Emergency Meeting (7)

Evolved Report! Occasionally destroys all of one type of enemy.

💡 Requires Max: Mini Crewmate.

Damage45
Max Lvl1
Rarity1
Cost4,000

Evolved Lucky Swipe. Attacks in up to four directions.

💡 Requires Max: Mini Engineer.

Damage40
Max Lvl1
Rarity1
Cost4,000

Evolved Lifesign Scan. Periodically grants a random stat boost for the rest of the run.

💡 Requires Max: Mini Ghost.

Damage10
Max Lvl1
Rarity1
Cost6,000

Evolved Just Vent. Sucks in enemies.

💡 Requires Max: Mini Shapeshifter.

Damage100
Max Lvl1
Rarity1
Cost4,000

Evolved Clear Debris. Amount creates cluster explosions.

💡 Requires Max: Mini Guardian.

Damage50
Max Lvl1
Rarity1
Cost400

Evolved Sharp Tongue. Deals high damage to the strongest enemy and anything in its path.

💡 Requires Max: Mini Impostor.

Damage45
Max Lvl1
Rarity1
Cost4,000

Evolved Science Rocks. Triggers a finisher when the right conditions are met.

💡 Requires Max: Mini Scientist.

Damage20
Max Lvl1
Rarity1
Cost4,000
Operation Guns (11)

Evolved Long Gun. Calls forth 2 drones for support fire.

💡 Requires: Weapon Power-Up.

Damage10
Max Lvl1
Rarity1
Cost5,000

Evolved Short Gun. Calls forth 2 drones for support fire.

💡 Requires: Weapon Power-Up, Bracer.

Damage60
Max Lvl1
Rarity1
Cost5,000

Evolved Spread Shot. Calls forth 2 drones for support fire.

💡 Requires: Weapon Power-Up, Empty Tome.

Damage35
Max Lvl1
Rarity1
Cost5,000

Evolved C-U-Laser. Lasers split into multiple beams when they hit.

💡 Requires: Weapon Power-Up, Tirajisú.

Damage25
Max Lvl1
Rarity1
Cost5,000

Evolved Fire Arm. Fires again when destroying a light source or destructible item.

💡 Requires: Weapon Power-Up, Candelabrador.

Damage28
Max Lvl1
Rarity1
Cost6,000

Evolved Sonic Bloom. Charges up a more powerful auto-aimed blast when standing still.

💡 Best with: Cooldown.

Damage30
Max Lvl1
Rarity1
Cost4,400

Evolved Homing Miss. Projectiles split into smaller ones when they hit.

💡 Requires: Weapon Power-Up, Duplicator.

Damage40
Max Lvl1
Rarity1
Cost4,000

Evolved Diver Mines. Creates damaging zones that attract enemies.

💡 Requires: Weapon Power-Up, Attractorb.

Damage40
Max Lvl1
Rarity1
Cost7,000

Evolved Blade Crossbow. Calls forth divine intervention with a Luck-based frequency.

💡 Requires: Weapon Power-Up, Clover.

Damage24
Max Lvl1
Rarity1
Cost4,400

Evolved Prism Lass. May freeze, slow down, or DeFang enemies.

💡 Requires: Weapon Power-Up, Wings.

Damage10
Max Lvl1
Rarity1
Cost4,000

Evolved Metal Claw. Pummels the most powerful enemies in sight.

💡 Requires: Weapon Power-Up, Hollow Heart.

Damage60
Max Lvl1
Rarity1
Cost5,000
Ode to Castlevania (18)

Union of Dextro Custos, Sinistro Custos, and Centralis Custos.

Damage60
Max Lvl1
Rarity1
Cost28,000

Union of Dominus Anger, Dominus Hatred, and Dominus Agony. Deals critical damage to anything in sight. Drains health.

Damage60
Max Lvl1
Rarity1
Cost28,400

Union of Valmanway and Thousand Edge. Slashes endlessly. Grows bigger with continuous movement.

Damage33
Max Lvl1
Rarity1
Cost2,800

Union of Icebrand and Unholy Vespers. Hell truly has frozen over.

Damage45
Max Lvl1
Rarity1
Cost2,800

Union of Arrow of Goth and Mannajja. Alamaric Snipers rain down arrows, even more so on critical hit.

Damage20
Max Lvl1
Rarity1
Cost2,800

Union of Aura Blast and Hellfire. Calls forth a massive volcanic eruption.

Damage40
Max Lvl1
Rarity1
Cost2,800

Union of Kaiser Knuckle and Tri-Bracelet. Launches a barrage of stony fists.

Damage60
Max Lvl1
Rarity1
Cost2,800

Union of Svarog Statue and Valkyrie Turner. Crimson clones dance with you in the flames.

Damage35
Max Lvl1
Rarity1
Cost2,800

Union of Troll Bomb and NO FUTURE. This one does in fact bounce.

Damage30
Max Lvl1
Rarity1
Cost2,800

Union of Hydro Storm and La Borra. It never rains but it pours.

Damage20
Max Lvl1
Rarity1
Cost2,800

Union of Grand Cross and Heaven Sword. Central beam pulses when crosses pass through it.

Damage77
Max Lvl1
Rarity1
Cost2,800

Union of Summon Spirit and Holy Wand. Fires homing spirits from a portal of light.

Damage60
Max Lvl1
Rarity1
Cost2,800

Union of Soul Steal and Vicious Hunger. Devours enemies with insatiable greed.

Damage10
Max Lvl1
Rarity1
Cost2,800

Union of Dark Rift and Death Spiral. Death becomes you.

Damage80
Max Lvl1
Rarity1
Cost2,800

Union of Sword Brothers and Thunder Loop. Lightning triggers sword explosions with brief Invulnerability.

Damage100
Max Lvl1
Rarity1
Cost2,800

Union of Summon Spirit Tornado and Gorgeous Moon. Love, Beauty and Light.

Damage0
Max Lvl1
Rarity1
Cost2,800

Union of Anura and Soul Eater. May actually eat enemies.

Damage30
Max Lvl1
Rarity1
Cost2,800

Union of Endo Gears, Peri Pendulum, Myo Lift, and Epi Heads.

Damage10
Max Lvl1
Rarity1
Cost22,000

Gifts

4 Weapons
IconNameDescriptionDamageMax LvlRarityUnlock RequirementEvolves IntoBelongs ToSold ByCost
Base Game (2)
Super Candybox II Turbo
Super Candybox II TurboGift of Candybox. Allows to choose among a selection of advanced weapons.💡 Requires: Candybox.010.1————10,000
Sole Solution
Sole SolutionGift of Victory Sword. The more enemies are defeated, the stronger it grows.💡 Requires Max: Victory Sword, Torrona's Box.1011————84,240
Ode to Castlevania (2)
Alucard Shield
Alucard ShieldGift of Alucard Sword. Absorbs and triggers all other equipped evolutions. Hovering shield damages enemies.💡 Requires Max: any 6 evolutions, any 6 passives.25511————103,200
Universitas
UniversitasGift of Vol Luminatio and Vol Umbra. Meteors rain down on enemies at fixed intervals.5011————12,480
Base Game (2)

Gift of Candybox. Allows to choose among a selection of advanced weapons.

💡 Requires: Candybox.

Damage0
Max Lvl1
Rarity0.1
Cost10,000

Gift of Victory Sword. The more enemies are defeated, the stronger it grows.

💡 Requires Max: Victory Sword, Torrona's Box.

Damage10
Max Lvl1
Rarity1
Cost84,240
Ode to Castlevania (2)

Gift of Alucard Sword. Absorbs and triggers all other equipped evolutions. Hovering shield damages enemies.

💡 Requires Max: any 6 evolutions, any 6 passives.

Damage255
Max Lvl1
Rarity1
Cost103,200

Gift of Vol Luminatio and Vol Umbra. Meteors rain down on enemies at fixed intervals.

Damage50
Max Lvl1
Rarity1
Cost12,480

Counterpart Weapons

21 Weapons
IconNameDescriptionDamageMax LvlRarityUnlock RequirementEvolves IntoBelongs ToSold ByCost
Base Game (7)
Cygnus
CygnusBombards in a circling zone.💡 Best with: Cooldown, Duration.10850—————
Zhar Ptytsia
Zhar PtytsiaBombards in a circling zone.💡 Best with: Cooldown, Duration.10850—————
Red Muscle
Red MuscleFires quickly in four fixed directions.💡 Ignores: Duration.5850—————
Twice Upon a Time
Twice Upon a TimeFires quickly in four fixed directions.💡 Ignores: Duration.5850—————
Flock Destroyer
Flock DestroyerSummons capricious projectiles. Might interact with pickups.💡 Best with: Luck, Floor Chicken.10850—————
Horse Cartridge
Horse CartridgeAims at an enemy opposite of the faced direction. Stockpiles projectiles when enemies are out of range.💡 Ignores: Duration.5860————10
Levelin'Eh
Levelin'EhDuration affects Amount. Can deal critical damage.💡 Ignores: Speed.20860————400
Tides of the Foscari (2)
Silver Sliver
Silver SliverCounterpart to Shadow Servant and Ophion from Arcana I - Gemini.1081—————
Party Pooper
Party PooperCounterpart to Party Popper from Arcana I - Gemini.581—————
Emergency Meeting (1)
Silver Tongue
Silver TongueStrikes enemies behind you. Damage multiplied by Recovery.10850—————
Operation Guns (1)
Prism Damsel
Prism DamselHas a small chance to freeze enemies.💡 Best with: Area.8850—————
Ode to Castlevania (10)
Speculo Globus
Speculo GlobusObtained only through Arcana I - Gemini.💡 Best with: Speed, Duration.5860————10
Speculo Raging Fire
Speculo Raging FireObtained only through Arcana I - Gemini.💡 Best with: Area, Duration.10860————10
Speculo Ice Fang
Speculo Ice FangObtained only through Arcana I - Gemini.💡 Best with: Area, Duration.10860————10
Speculo Rock Riot
Speculo Rock RiotObtained only through Arcana I - Gemini.💡 Best with: Area, Duration.10860————10
Speculo Gale Force
Speculo Gale ForceObtained only through Arcana I - Gemini.💡 Best with: Area, Duration.3860————10
Speculo Fulgur
Speculo FulgurObtained only through Arcana I - Gemini.💡 Best with: Area, Duration.10860————10
Speculo Keremet Bubbles
Speculo Keremet BubblesObtained only through Arcana I - Gemini.💡 Best with: Area, Duration.10860————10
Speculo Refectio
Speculo RefectioObtained only through Arcana I - Gemini.💡 Best with: Area, Duration.5860————10
Speculo Hex
Speculo HexObtained only through Arcana I - Gemini.💡 Best with: Area, Duration.10860————200
Speculo Anura
Speculo AnuraSummons frogs that damage enemies as they jump.💡 Obtained only through Arcana I - Gemini.1081—————
Base Game (7)

Bombards in a circling zone.

💡 Best with: Cooldown, Duration.

Damage10
Max Lvl8
Rarity50

Bombards in a circling zone.

💡 Best with: Cooldown, Duration.

Damage10
Max Lvl8
Rarity50

Fires quickly in four fixed directions.

💡 Ignores: Duration.

Damage5
Max Lvl8
Rarity50

Fires quickly in four fixed directions.

💡 Ignores: Duration.

Damage5
Max Lvl8
Rarity50

Summons capricious projectiles. Might interact with pickups.

💡 Best with: Luck, Floor Chicken.

Damage10
Max Lvl8
Rarity50

Aims at an enemy opposite of the faced direction. Stockpiles projectiles when enemies are out of range.

💡 Ignores: Duration.

Damage5
Max Lvl8
Rarity60
Cost10

Duration affects Amount. Can deal critical damage.

💡 Ignores: Speed.

Damage20
Max Lvl8
Rarity60
Cost400
Tides of the Foscari (2)

Counterpart to Shadow Servant and Ophion from Arcana I - Gemini.

Damage10
Max Lvl8
Rarity1

Counterpart to Party Popper from Arcana I - Gemini.

Damage5
Max Lvl8
Rarity1
Emergency Meeting (1)

Strikes enemies behind you. Damage multiplied by Recovery.

Damage10
Max Lvl8
Rarity50
Operation Guns (1)

Has a small chance to freeze enemies.

💡 Best with: Area.

Damage8
Max Lvl8
Rarity50
Ode to Castlevania (10)

Obtained only through Arcana I - Gemini.

💡 Best with: Speed, Duration.

Damage5
Max Lvl8
Rarity60
Cost10

Obtained only through Arcana I - Gemini.

💡 Best with: Area, Duration.

Damage10
Max Lvl8
Rarity60
Cost10

Obtained only through Arcana I - Gemini.

💡 Best with: Area, Duration.

Damage10
Max Lvl8
Rarity60
Cost10

Obtained only through Arcana I - Gemini.

💡 Best with: Area, Duration.

Damage10
Max Lvl8
Rarity60
Cost10

Obtained only through Arcana I - Gemini.

💡 Best with: Area, Duration.

Damage3
Max Lvl8
Rarity60
Cost10

Obtained only through Arcana I - Gemini.

💡 Best with: Area, Duration.

Damage10
Max Lvl8
Rarity60
Cost10

Obtained only through Arcana I - Gemini.

💡 Best with: Area, Duration.

Damage10
Max Lvl8
Rarity60
Cost10

Obtained only through Arcana I - Gemini.

💡 Best with: Area, Duration.

Damage5
Max Lvl8
Rarity60
Cost10

Obtained only through Arcana I - Gemini.

💡 Best with: Area, Duration.

Damage10
Max Lvl8
Rarity60
Cost200

Summons frogs that damage enemies as they jump.

💡 Obtained only through Arcana I - Gemini.

Damage10
Max Lvl8
Rarity1

Special Weapons

9 Weapons
IconNameDescriptionDamageMax LvlRarityUnlock RequirementEvolves IntoBelongs ToSold ByCost
Base Game (2)
Candybox
CandyboxAllows you to choose any unlocked base weapon.💡 Occurrence in level up options affected by Luck.012Discover every standard evolution and union.——2,000
Arma Dio
Arma DioAllows you to choose an extra passive weapon.💡 Appearance in level up options affected by Luck.0130Find an Arma Dio.———500
Ode to Castlevania (6)
Morning Star
Morning StarAllows you to choose from a selection of magic whips.012Evolve all 8 magic whip lines.———600
Coat of Arms
Coat of ArmsAllows you to choose from a selection of vampire-killing tools.012Evolve all 16 vampire killing tool lines.———600
Belnades' Spellbook
Belnades' SpellbookAllows you to choose from a selection of spells.012Evolve all 8 spell lines.——600
Spectral Sword
Spectral SwordAllows you to choose from a selection of magic weapons.012Evolve all 8 magic weapon lines.———600
Ebony Diabologue
Ebony DiabologueAllows you to choose from a selection of ambiguous powers.012Evolve all 8 glyph lines.——600
Familiar Forge
Familiar ForgeAllows you to summon a familiar.016Find a Familiar Forge.——500
Emerald Diorama (1)
Intuition
IntuitionAllows you to choose from a selection of weapons from Emerald Diorama.012Fully evolve the Sanguine Star.——400
Base Game (2)

Allows you to choose any unlocked base weapon.

💡 Occurrence in level up options affected by Luck.

Damage0
Max Lvl1
Rarity2
Cost2,000
Unlock:Discover every standard evolution and union.
Belongs To:

Allows you to choose an extra passive weapon.

💡 Appearance in level up options affected by Luck.

Damage0
Max Lvl1
Rarity30
Cost500
Unlock:Find an Arma Dio.
Ode to Castlevania (6)

Allows you to choose from a selection of magic whips.

Damage0
Max Lvl1
Rarity2
Cost600
Unlock:Evolve all 8 magic whip lines.

Allows you to choose from a selection of vampire-killing tools.

Damage0
Max Lvl1
Rarity2
Cost600
Unlock:Evolve all 16 vampire killing tool lines.

Allows you to choose from a selection of spells.

Damage0
Max Lvl1
Rarity2
Cost600
Unlock:Evolve all 8 spell lines.

Allows you to choose from a selection of magic weapons.

Damage0
Max Lvl1
Rarity2
Cost600
Unlock:Evolve all 8 magic weapon lines.

Allows you to choose from a selection of ambiguous powers.

Damage0
Max Lvl1
Rarity2
Cost600
Unlock:Evolve all 8 glyph lines.

Allows you to summon a familiar.

Damage0
Max Lvl1
Rarity6
Cost500
Unlock:Find a Familiar Forge.
Emerald Diorama (1)

Allows you to choose from a selection of weapons from Emerald Diorama.

Damage0
Max Lvl1
Rarity2
Cost400
Unlock:Fully evolve the Sanguine Star.
Belongs To:

How Weapon Stats Work in Vampire Survivors

Base Damage & Might

Base Damage determines the raw power per projectile or hit zone. In-game player Might multiplies this base value (e.g. 100% Might deals 1.0x damage, 150% Might deals 1.5x damage).

Area & Duration

Area scales the size of weapon hitboxes, explosions, and projectile radii. Duration dictates how long ground pools, lasers, shields, and lingering projectiles stay active before expiring.

Speed & Interval

Speed controls projectile velocity across the arena. Interval represents the millisecond delay between attack cycles; reductions to Cooldown decrease this interval directly.

Amount & Rarity

Amount determines how many extra projectiles are fired per attack. Rarity represents spawn weighting in level-up rolls (default 100; lower weights appear less frequently).