Weapons
Active and evolved weapons in Vampire Survivors with damage, area, cooldown, and per-level upgrade stats.
Base Weapons
178 Weapons| Icon | Name | Description | Damage | Max Lvl | Rarity | Unlock Requirement | Evolves Into | Belongs To | Sold By | Cost |
|---|---|---|---|---|---|---|---|---|---|---|
| Base Game (47) | ||||||||||
| Whip | Attacks horizontally, passes through enemies.💡 Ignores: Speed, Duration. | 10 | 8 | 100 | — | — | 100 | |||
| Magic Wand | Fires at the nearest enemy.💡 Ignores: Duration. | 10 | 8 | 100 | — | — | 100 | |||
| Knife | Fires quickly in the faced direction.💡 Ignores: Duration. | 6 | 8 | 100 | — | — | 100 | |||
| Axe | High damage, high Area scaling.💡 Ignores: Duration. | 20 | 8 | 100 | — | — | 100 | |||
| Cross | Aims at nearest enemy, has boomerang effect.💡 Ignores: Duration. | 5 | 8 | 80 | Find a Rosary. | — | 140 | |||
| King Bible | Orbits around the character.💡 Best with: Speed, Duration, Area. | 10 | 8 | 80 | — | — | 120 | |||
| Fire Wand | Fires at a random enemy, deals heavy damage.💡 Ignores: Duration. | 20 | 8 | 80 | Destroy 20 light sources. | — | 120 | |||
| Garlic | Damages nearby enemies. Reduces resistance to knockback and freeze.💡 Ignores: Amount, Duration, Speed. | 5 | 8 | 70 | Find 5 Floor Chickens. | — | 180 | |||
| Santa Water | Generates damaging zones.💡 Ignores: Speed. | 10 | 8 | 100 | — | — | 100 | |||
| Runetracer | Passes through enemies, bounces around.💡 Best with: Speed, Duration. | 10 | 8 | 80 | Survive 5 minutes with Pasqualina. | — | 140 | |||
| Lightning Ring | Strikes at random enemies.💡 Ignores: Speed, Duration. | 15 | 8 | 80 | Defeat a total of 5000 enemies. | — | 120 | |||
| Pentagram | Erases everything in sight.💡 Best with: Cooldown and Luck only. | 0 | 8 | 60 | Survive 20 minutes with any character. | — | 155 | |||
| Peachone | Bombards in a circling zone.💡 Best with: Cooldown, Duration. | 10 | 8 | 50 | Survive 10 minutes with any character. | — | 80 | |||
| Ebony Wings | Bombards in a circling zone.💡 Best with: Cooldown, Duration. | 10 | 8 | 50 | Get Peachone to Level 7. | — | 80 | |||
| Phiera Der Tuphello | Fires quickly in four fixed directions.💡 Ignores: Duration. | 5 | 8 | 50 | Survive 10 minutes with Pugnala. | — | 140 | |||
| Eight The Sparrow | Fires quickly in four fixed directions.💡 Ignores: Duration. | 5 | 8 | 50 | Survive 15 minutes with Pugnala. | — | — | 140 | ||
| Gatti Amari | Summons capricious projectiles. Might interact with pickups.💡 Best with: Luck, Floor Chicken. | 10 | 8 | 50 | Survive 15 minutes with Giovanna. | — | 180 | |||
| Song of Mana | Attacks vertically, passes through enemies.💡 Ignores: Amount, Speed. | 10 | 8 | 50 | Survive 15 minutes with Poppea. | — | 120 | |||
| Shadow Pinion | Generates damaging zones when moving, strikes when stopping.💡 Best with: Move Speed. | 10 | 8 | 50 | Survive 15 minutes with Concetta. | — | 100 | |||
| Clock Lancet | Chance to freeze enemies in time.💡 Ignores: Might, Speed, Amount, Area. | 0 | 7 | 70 | Find an Orologion. | — | — | 100 | ||
| Laurel | Shields from damage when active.💡 Best with: Cooldown only. | 10 | 7 | 60 | — | — | — | 100 | ||
| Vento Sacro | Stronger with continuous movement. Can deal critical damage.💡 Best with: Luck, Move Speed. | 2 | 8 | 50 | Survive 15 minutes with Zi'Assunta. | — | 140 | |||
| Bone | Throws a bouncing projectile.💡 Best with: Duration, Speed. | 5 | 8 | 1 | Defeat a total of 3000 Skeletons. | — | — | 60 | ||
| Cherry Bomb | Throws a bouncing projectile. Explodes, sometimes.💡 Best with: Luck. | 10 | 8 | 1 | Defeat a total of 3000 Lion Heads. | — | — | 60 | ||
| Carréllo | Throws a bouncing projectile. Number of bounces affected by Amount.💡 Ignores: Duration. | 10 | 8 | 1 | Defeat a total of 3000 Milk Elementals. | — | — | 60 | ||
| Celestial Dusting | Throws a bouncing projectile. Cooldown reduces when moving.💡 Best with: Move Speed. | 5 | 8 | 1 | Defeat a total of 3000 Dragon Shrimps. | — | — | 60 | ||
| La Robba | Generates bouncing projectiles.💡 Best with: Duration, Speed. | 10 | 8 | 1 | Defeat a total of 6000 Stage Killers. | — | — | 80 | ||
| Greatest Jubilee | Has a chance to summon light sources.💡 Best with: Luck. | 10 | 9 | 20 | See the final fireworks. | — | — | — | 300 | |
| Bracelet | Fires three projectiles at a random enemy. | 10 | 6 | 40 | Survive 30 minutes with either Gallo or Divano. | — | 80 | |||
| Pako Battiliar | May retaliate when losing health.💡 Ignores: Duration. | 20 | 8 | 60 | Defeat a total of 161616 bats. | — | 140 | |||
| Ammo Appalate | Aims at an enemy in the faced direction. Stockpiles projectiles when enemies are out of range.💡 Ignores: Duration. | 5 | 8 | 60 | Defeat a total of 251096 Shooting Enemies. | — | 100 | |||
| Unearthly Bolt | Critical hits generate damaging zones. Revivals affect damage of consecutive critical hits.💡 Ignores: Speed. | 10 | 8 | 70 | Defeat 1 Bat Dragon. | — | 160 | |||
| Victory Sword | Strikes with a combo attack at the nearest enemy. Retaliates.💡 Ignores: Speed, Duration. | 5 | 12 | 30 | Defeat 100000 enemies in a single run with Queen Sigma. | — | 1,080 | |||
| Flames of Misspell | Emits cones of flames. | 10 | 8 | 30 | It is tangible only in the inverted Inlaid Library. Good friends might then show the way. | — | 160 | |||
| Glass Fandango | Stronger with movement, Orologions, and against frozen enemies.💡 Ignores: Speed, Duration. | 10 | 8 | 50 | Get Glass Fandango to Level 7. | — | 160 | |||
| Penshin Fatcha | A selection of aquatic armaments that can evolve endlessly. | 0 | 1 | 50 | Evolve the Penshin Fatcha. | — | — | 153 | ||
| Tonno Subito | Basic tuna. Level up bonuses focus on Speed.💡 Best with: Speed, Area. | 10 | 6 | 50 | — | — | — | — | 153 | |
| Tonnado | Whipped tuna. Level up bonuses focus on Duration.💡 Best with: Speed, Duration. | 10 | 6 | 50 | — | — | — | — | 153 | |
| Tonn'omoto | Freshwater tuna. Level up bonuses focus on Cooldown.💡 Best with: Speed, Duration. | 10 | 6 | 50 | — | — | — | — | 153 | |
| Tonn'oddeeo | Heavenly tuna. Level up bonuses focus on Amount.💡 Best with: Area, Duration. | 10 | 6 | 50 | — | — | — | — | 153 | |
| Tonne | King-sized tuna. Level up bonuses focus on Area. Amount affects hit box frequency instead.💡 Best with: Area, Duration. | 15 | 6 | 50 | — | — | — | — | 153 | |
| Unsurpassed | Premium tuna. Level up bonuses focus on Might.💡 Best with: Speed, Duration. | 10 | 6 | 50 | — | — | — | — | 153 | |
| Santa Javelin | Duration affects Amount. Can deal critical damage.💡 Ignores: Speed. | 20 | 8 | 60 | Get Santa Javelin to level 7. | — | 180 | |||
| Gaze of Gaea | Might Defang enemies.💡 Ignores: Speed. | 5 | 8 | 50 | Defeat 0 enemies in The Coop. | — | 100 | |||
| Magi-Stone | Deals fixed damage based on Weapon Level.💡 Ignores: Might, Duration. | 10 | 8 | 60 | Get Magi-Stone to level 7. | — | 120 | |||
| Phas3r | Generates thin damaging zones. High Amount scaling.💡 Ignores: Speed, Duration. | 5 | 8 | 50 | Get Phas3r to level 7. | — | 200 | |||
| Chaos Rune | Speed and Duration affect the number of hit boxes instead. | 10 | 8 | 40 | — | — | — | 100 | ||
| Legacy of the Moonspell (10) | ||||||||||
| Silver Wind | Defeated enemies might drop hearts. | 10 | 8 | 50 | Survive 15 minutes with Miang Moonspell. | — | 80 | |||
| 108 Bocce | Actually it's just 8. Damage affected by the difference between Curse and Luck.💡 Ignores: Amount, Duration, Speed. | 12 | 8 | 10 | Survive 15 minutes with McCoy-Oni. | — | 108 | |||
| Four Seasons | Generates 4 explosions. Amount and Duration affect damage instead.💡 Ignores: Speed. | 5 | 8 | 50 | Survive 15 minutes with Menya Moonspell. | — | 120 | |||
| Summon Night | Generates damaging zones above the character.💡 Ignores: Speed. | 10 | 8 | 50 | Survive 15 minutes with Syuuto Moonspell. | — | 124 | |||
| Mirage Robe | Generates freezing static projectiles with a chance to explode.💡 Ignores: Speed. | 10 | 8 | 50 | Survive 15 minutes with Babi-Onna. | — | 120 | |||
| Mille Bolle Blu | Fires lingering projectiles. | 5 | 8 | 1 | Defeat 6000 Kappa. | — | 80 | |||
| LunarMight | Generates a damaging zone that slightly increases Might.💡 Ignores: Area, Speed, Amount. | 5 | 6 | 70 | Get LunarMight to Level 6. | — | 200 | |||
| LunarSight | Generates damaging zones that occasionally follow the character.💡 Ignores: Area, Speed, Amount. | 10 | 6 | 70 | Get LunarSight to Level 6. | — | — | 200 | ||
| LunarBight | Has a chance to slow down enemies hit.💡 Ignores: Area, Speed, Amount. | 10 | 6 | 70 | Get LunarBight to Level 6. | — | — | 200 | ||
| Night Sword | Retaliates with a bonus damage affected by Greed. Might steal hearts.💡 Ignores: Speed, Duration. | 5 | 8 | 30 | Find a Night Sword. | — | 180 | |||
| Legacy of the Bloodmoon (10) | ||||||||||
| Scarlet Needle | Damaging needles pin the nearest enemy in place.💡 Ignores: Duration. | 2 | 8 | 80 | Survive 15 minutes with Malice Bloodmoon. | — | 300 | |||
| Ashella | Can deal critical hits.💡 Best with: Amount. | 10 | 8 | 60 | Survive 15 minutes with Calogero Bloodmoon. | — | 400 | |||
| Incineration | Erases enemies in the faced direction. | 100 | 8 | 40 | Survive 15 minutes with Ashtart. | — | 300 | |||
| Screams from the Void | Unleash screams with high knockback. Retaliates. | 10 | 8 | 70 | Get Screams from the Void to Level 7. | — | 400 | |||
| Blacken Firmament | Erases a random enemy, occasionally leaving a damaging tear in reality.💡 Ignores: Speed. | 10 | 8 | 30 | Survive 15 minutes with Baal'Thasar. | — | 800 | |||
| 108 Responsive Prayers | Actually it's just 16. Damage affected by the difference between Curse and Luck.💡 Ignores: Speed. | 10 | 8 | 10 | Defeat 6000 Jaman Jatos. | — | 108 | |||
| FireFall | Strikes at the furthest enemy. Damage further multiplied by Might.💡 Ignores: Area, Duration, Speed. | 20 | 6 | 70 | Survive 15 minutes with Sargon. | — | 200 | |||
| FireBall | Generates an expanding damaging zone. Damage multiplied by Area.💡 Ignores: Amount. | 10 | 6 | 70 | Get FireBall to Level 6. | — | — | 200 | ||
| FireWall | Generates a directional damaging zone. Greatly affected by Amount.💡 Ignores: Area, Speed. | 5 | 6 | 70 | Get FireWall to Level 6. | — | — | 200 | ||
| Descent Into Misery | Cursed item. Amount affects Damage. Critical hits or changing movement direction ensure extra attacks.💡 Ignores: Speed, Duration. | 10 | 9 | 50 | Get Descent Into Misery to Level 9. | — | 50 | |||
| Tides of the Foscari (8) | ||||||||||
| SpellString | Strikes at nearby enemies. Damage multiplied by Speed.💡 Ignores: Area, Duration. | 5 | 6 | 70 | Survive 15 minutes with Eleanor Uziron. | — | 90 | |||
| SpellStream | Generates an expanding damaging zone. Damage multiplied by Area.💡 Ignores: Amount. | 5 | 6 | 70 | Get SpellStream to Level 6. | — | — | 90 | ||
| SpellStrike | Strikes at the nearest enemy. Damage further multiplied by Might.💡 Ignores: Area, Duration. | 20 | 6 | 70 | Get SpellStrike to Level 6. | — | — | 90 | ||
| Eskizzibur | Attacks nearby enemies. Retaliates.💡 Ignores: Speed, Duration. | 10 | 8 | 50 | Survive 15 minutes with Maruto Cuts. | — | 180 | |||
| Flash Arrow | Can deal critical damage. Amount affects damage instead.💡 Ignores: Duration. | 10 | 8 | 50 | Survive 15 minutes with Keitha Muort. | — | 180 | |||
| Prismatic Missile | Generates explosions around the character. Affected by the first chosen Arcana between II, XIV, or XIX.💡 Ignores: Duration. | 10 | 8 | 50 | Survive 15 minutes with Luminaire Foscari. | — | 180 | |||
| Shadow Servant | Has a chance to slow enemies down.💡 Best with: Luck. | 10 | 8 | 50 | Survive 15 minutes with Genevieve Gruyère. | — | 200 | |||
| Party Popper | Throws bouncing projectiles.💡 Best with: Duration, Speed. | 5 | 8 | 1 | Defeat a total of 6000 Rotting Ghouls. | — | — | 79 | ||
| Emergency Meeting (8) | ||||||||||
| Report! | Damages enemies and pushes them away.💡 Ignores: Duration. | 6 | 8 | 50 | Survive 15 minutes with Crewmate Dino. | — | 100 | |||
| Lucky Swipe | The amount of attacks is affected by Amount and by low Luck.💡 Ignores: Duration. | 10 | 8 | 50 | Survive 15 minutes with Engineer Gino. | — | 100 | |||
| Lifesign Scan | Restores HP based on Amount and Recovery.💡 Area affects other players. | 10 | 8 | 40 | Get Lifesign Scan to level 7. | — | 160 | |||
| Just Vent | Destroys or heavily damages enemies. Amount affects how many times it can trigger.💡 Ignores: Speed. | 200 | 8 | 50 | Survive 15 minutes with Shapeshifter Nino. | — | 100 | |||
| Clear Debris | Generates projectile spawning zones that follow the player. | 10 | 8 | 50 | Reach level 50 with Guardian Pina. | — | 100 | |||
| Sharp Tongue | Strikes enemies in front of you. Damage multiplied by Recovery. | 10 | 8 | 50 | Survive 15 minutes with Impostor Rina. | — | 100 | |||
| Science Rocks | Generates zones that explode when touched by a player. Amount affects the number of explosion clusters.💡 Ignores: Speed. | 10 | 8 | 50 | Reach level 50 with Scientist Mina. | — | 100 | |||
| Hats | Throws cute bouncing projectiles with random properties. | 10 | 8 | 1 | Defeat a total of 6000 suspicious looking enemies. | — | — | 80 | ||
| Operation Guns (11) | ||||||||||
| Long Gun | Fires constantly in the faced direction.💡 Ignores: Duration. | 5 | 8 | 50 | Survive 15 minutes with Bill Rizer. | — | 100 | |||
| Short Gun | Fires bursts of decaying projectiles horizontally.💡 Best with: Amount, Area. | 20 | 8 | 50 | Survive 15 minutes with Lance Bean. | — | 100 | |||
| Spread Shot | Fires in a wide spread in the faced direction.💡 Ignores: Duration. | 10 | 8 | 50 | Survive 15 minutes with Ariana. | — | 100 | |||
| C-U-Laser | Fires a piercing projectile in the faced direction.💡 Best with: Duration. | 5 | 8 | 50 | Survive 15 minutes with Lucia. | — | 100 | |||
| Firearm | Fires spinning projectiles at the nearest enemy.💡 Best with: Duration, Speed. | 8 | 8 | 50 | Survive 15 minutes with Brad Fang. | — | 160 | |||
| Sonic Bloom | Fires growing projectiles in the faced direction.💡 Best with: Might. | 8 | 8 | 50 | Survive 15 minutes with Browny. | — | 120 | |||
| Homing Miss | Fires exploding projectiles that home in on enemies.💡 Best with: Amount, Area. | 20 | 8 | 50 | Survive 15 minutes with Stanley Ironside. | — | 100 | |||
| Diver Mines | Fires explosive projectiles that travel along walls.💡 Best with: Duration, Speed. | 10 | 8 | 50 | Survive 15 minutes with Newt Plissken. | — | 180 | |||
| Blade Crossbow | Fires homing projectiles that spin in place when they hit.💡 Best with: Area, Duration. | 4 | 8 | 50 | Survive 15 minutes with Sheena Etranzi. | — | 120 | |||
| Prism Lass | Has a small chance to freeze enemies.💡 Best with: Area. | 8 | 8 | 50 | Survive 15 minutes with Probotector. | — | 100 | |||
| Metal Claw | Cooldown is affected by missing health.💡 Best with: MaxHealth, Armor. | 40 | 8 | 50 | Survive 15 minutes with Colonel Bahamut. | — | 140 | |||
| Ode to Castlevania (64) | ||||||||||
| Alchemy Whip | Grows stronger every time a boss enemy is defeated.💡 Ignores: Speed, Duration. | 10 | 8 | 80 | Survive 6 minutes with Leon Belmont. | — | 180 | |||
| Wind Whip | Damage affected by Growth.💡 Good Duration and Curse scaling. | 10 | 8 | 80 | Survive 12 minutes with Simon Belmont. | — | 180 | |||
| Platinum Whip | Every 3rd activation fires projectiles in fixed directions. | 10 | 8 | 80 | Survive 18 minutes with Richter Belmont. | — | 180 | |||
| Dragon Water Whip | Every 7th activation fires a snaking dragon projectile. | 10 | 8 | 80 | Survive 10 minutes with Trevor Belmont. | — | 180 | |||
| Sonic Whip | Chance to instant kill based on curse. | 5 | 8 | 80 | Survive 8 minutes with Sonia Belmont. | — | 180 | |||
| Jet Black Whip | Strikes at the nearest enemy and generates a linear damaging zone. | 10 | 8 | 80 | Survive 14 minutes with Christopher Belmont. | — | 180 | |||
| Vibhuti Whip | Strikes at the nearest enemy and generates a cluster of explosions.💡 Ignores: Duration. | 10 | 8 | 80 | Survive 16 minutes with Juste Belmont. | — | 180 | |||
| Vanitas Whip | Strikes at the nearest enemy and generates a perpendicular damaging zone. Zone damage affected by MaxHealth.💡 Ignores: Speed, Duration. | 10 | 8 | 80 | Survive 20 minutes with Julius Belmont. | — | 180 | |||
| Shuriken | Fires projectiles in the faced direction. | 10 | 8 | 80 | Get the Shuriken to Level 2. | — | 100 | |||
| Curved Knife | Fires a spinning projectile at a random enemy. | 8 | 8 | 80 | Get the Curved Knife to Level 1. | — | 100 | |||
| Javelin | Fires a penetrating projectile in a fixed direction. | 10 | 8 | 70 | Get the Javelin to Level 3. | — | 100 | |||
| Discus | Fires a defensive projectile. | 10 | 8 | 70 | Get the Discus to Level 5. | — | 120 | |||
| Iron Ball | Damage affected by Armor💡 Ignores Speed. Duration decreases Speed. | 20 | 8 | 60 | Get the Iron Ball to Level 4. | — | 100 | |||
| Silver Revolver | Fires a powerful projectile, six times. | 30 | 8 | 60 | Get the Silver Revolver to Level 6. | — | 100 | |||
| Hand Grenade | Fires an exploding projectile. | 10 | 8 | 50 | Get the Hand Grenade to Level 7. | — | 100 | |||
| Wine Glass | Throws an exploding projectile.💡 Ignores: Duration. | 10 | 8 | 50 | Get the Wine Glass to Level 8. | — | 180 | |||
| Raging Fire | Generates an exploding damaging zone.💡 Best with: Cooldown, Duration. | 10 | 8 | 60 | Evolve the Raging Fire. | — | 100 | |||
| Ice Fang | Generates damaging zones in a straight line.💡 Best with: Cooldown, Duration. | 10 | 8 | 60 | Evolve the Ice Fang. | — | 100 | |||
| Gale Force | Fires light-hitting projectiles backwards.💡 Best with: Cooldown, Duration. | 3 | 8 | 60 | Evolve the Gale Force. | — | 100 | |||
| Rock Riot | Fires projectiles from a fixed location.💡 Best with: Cooldown, Duration. | 10 | 8 | 60 | Evolve the Rock Riot. | — | 100 | |||
| Fulgur | Strikes at fixed locations.💡 Best with: Cooldown, Duration. | 10 | 8 | 60 | Evolve the Fulgur. | — | 120 | |||
| Keremet Bubbles | Fires slow moving damaging zones.💡 Best with: Cooldown, Duration. | 10 | 8 | 60 | Evolve the Keremet Bubbles. | — | 120 | |||
| Hex | Generates a moving damaging zone. Damage affected by Curse.💡 Best with: Cooldown, Duration. | 10 | 8 | 60 | Evolve the Hex. | — | 100 | |||
| Refectio | Generates a damaging zone that also provides light healing.💡 Best with: Cooldown, Duration. | 5 | 8 | 60 | Evolve the Refectio. | — | 100 | |||
| Mace | Amount affects number of hits.💡 Duration extends swing time. | 30 | 8 | 60 | Inflict a total of 50000 damage with the Mace. | — | 100 | |||
| Star Flail | Fires lingering projectiles. Damage multiplied by Recovery.💡 Best with: Amount, Recovery. | 10 | 8 | 60 | Inflict a total of 60000 damage with the Star Flail. | — | 120 | |||
| Alucard Spear | Executes a spinning attack when changing horizontal direction. | 10 | 8 | 60 | Inflict a total of 30000 damage with the Alucard Spear. | — | 200 | |||
| Trident | Strikes at fixed locations. | 10 | 8 | 60 | Inflict a total of 40000 damage with the Trident. | — | 100 | |||
| Iron Shield | Retaliates by shooting lingering projectiles.💡 Best with: Armor, Parm Aegis. | 5 | 8 | 50 | Inflict a total of 70000 damage with the Iron Shield. | — | 140 | |||
| Guardian's Targe | Summons defensive followers. Overhealing triggers additional follower's attacks.💡 Best with: Recovery, Duration. | 10 | 8 | 50 | Inflict a total of 80000 damage with the Guardian Targe. | — | 120 | |||
| Tyrfing | Has boomerang effect, can deal critical damage. | 10 | 8 | 80 | Inflict a total of 20000 damage with the Tyrfing. | — | 120 | |||
| Alucart Sworb | Allegedly strikes at the nearest enemy. | 5 | 8 | 50 | Inflict a total of 10000 damage with the Alucart Sworb. | — | 97 | |||
| Confodere | Attacks nearby enemies. Speed affects damage. | 6 | 6 | 80 | Defeat 1000 enemies with Shanoa. | — | 160 | |||
| Globus | Fires two bouncing projectiles. Amount affects Duration.💡 Best with: Speed, Duration. | 5 | 8 | 60 | Defeat 5000 enemies with Saint Germain. | — | 100 | |||
| Optical Shot | Fires two penetrating projectiles.💡 Ignores: Duration. | 10 | 8 | 60 | Defeat 2000 enemies with Albus. | — | 180 | |||
| Dextro Custos | Summons Cerberus' fiery head in faced direction.💡 Ignores: Speed, Duration. | 20 | 6 | 160 | Get Dextro Custos to Level 6. | — | 160 | |||
| Sinestro Custos | Summons Cerberus' icy head in faced direction.💡 Ignores: Speed, Duration. | 20 | 6 | 70 | Get Sinestro Custos to Level 6. | — | — | 160 | ||
| Centralis Custos | Summons Cerberus' vengeful head. Boosts Armor, Recovery and Cooldown when damaged.💡 Ignores: Speed. | 8 | 6 | 70 | Defeat 7000 enemies with Cornell. | — | — | 160 | ||
| Dominus Anger | Fires a penetrating projectile. Drains Health.💡 Best with: Recovery, MaxHealth. | 10 | 6 | 50 | Get Dominus Anger to Level 6. | — | 166 | |||
| Dominus Hatred | Fires projectiles from above. Drains Health.💡 Best with: Recovery, MaxHealth. | 10 | 6 | 50 | Get Dominus Hatred to Level 6. | — | 166 | |||
| Dominus Agony | Increases Might, Speed, Duration, and Area. Drains Health.💡 Best with: Recovery, MaxHealth. | 10 | 6 | 50 | Defeat 8000 enemies with Barlowe. | — | — | 166 | ||
| Sonic Dash | Increases Move Speed by 10% per level and damages nearby enemies. Area and Speed increase damage.💡 Ignores: Amount. | 5 | 8 | 50 | Defeat 6000 enemies with Nathan Graves. | — | 120 | |||
| Luminatio | Fires spinning projectiles made of light.💡 Best with: Duration. | 10 | 6 | 60 | Defeat 3000 enemies with Lisa. | — | 160 | |||
| Umbra | Fires spinning projectiles made of darkness.💡 Best with: Duration. | 10 | 6 | 60 | Defeat 4000 enemies with Shaft. | — | 160 | |||
| Valmanway | Fires faster when moving.💡 Best with: Move Speed. | 10 | 8 | 20 | Acquire all the... books? | — | Master Librarian | 2,800 | ||
| Icebrand | Fires lingering projectiles. Might freeze enemies. | 10 | 8 | 20 | Acquire all the... books? | — | Master Librarian | 2,800 | ||
| Arrow of Goth | Critical hits maximise amount of projectiles.💡 Ignores: Duration. | 10 | 8 | 20 | Acquire all the... books? | — | Master Librarian | 2,800 | ||
| Aura Blast | Generates explosions sideways.💡 Ignores: Speed, Duration. | 10 | 8 | 20 | Acquire all the... books? | — | Master Librarian | 2,800 | ||
| Kaiser Knuckle | Throws a flurry of close-range punches. | 20 | 8 | 80 | — | — | Master Librarian | 2,800 | ||
| Pocket Knife | Throws a short-lived knife in the faced direction. | 6 | 8 | 80 | — | Master Librarian | 2,800 | |||
| Svarog Statue | Generates damaging zones when moving.💡 Ignores: Speed. | 5 | 8 | 20 | Acquire all the... books? | — | Master Librarian | 2,800 | ||
| Troll Bomb | This one doesn't bounce.💡 Best with: Cooldown, Amount. | 1000 | 8 | 20 | Acquire all the... books? | — | Master Librarian | 2,800 | ||
| Hydro Storm | Generates damaging waves based on Projectile Speed and Duration.💡 Ignores: Amount. | 3 | 8 | 20 | Acquire all the... books? | — | Master Librarian | 2,800 | ||
| Grand Cross | Summons holy light.💡 Best with: Cooldown. | 30 | 8 | 20 | Acquire all the... books? | — | Master Librarian | 2,800 | ||
| Summon Spirit | Fires a homing projectile.💡 Best with: Duration. | 10 | 8 | 20 | Acquire all the... books? | — | Master Librarian | 2,800 | ||
| Soul Steal | Damages all enemies in sight and attempts to turn them into hearts.💡 Best with: Cooldown, Luck. | 6 | 8 | 1 | Acquire all the... books? | — | Master Librarian | 2,800 | ||
| Dark Rift | Generates vertical damaging zones. | 10 | 8 | 20 | Acquire all the... books? | — | Master Librarian | 2,800 | ||
| Sword Brothers | Grants a brief moment of Invulnerability and generates a damaging wave.💡 Ignores: Speed, Duration. | 30 | 8 | 20 | Acquire all the... books? | — | Master Librarian | 2,800 | ||
| Summon Spirit Tornado | Summons spirits that will occasionally pick up XP gems for you. | 10 | 8 | 20 | Acquire all the... books? | — | Master Librarian | 2,800 | ||
| Anura | Summons frogs that damage enemies as they jump. | 10 | 8 | 20 | — | — | Master Librarian | 2,800 | ||
| Endo Gears | Also triggers other clockwork weapons. Damage increased by Amount and currently found Orologions.💡 Best with: Speed, Duration. | 10 | 9 | 20 | Be the Clock Tower. | — | — | 120 | ||
| Peri Pendulum | Also triggers other clockwork weapons. Damage increased by Amount and currently found Orologions.💡 Best with: Speed, Duration. | 10 | 9 | 20 | Be the Clock Tower. | — | — | — | 120 | |
| Myo Lift | Also triggers other clockwork weapons. Damage increased by Amount and currently found Orologions.💡 Best with: Speed, Duration. | 10 | 9 | 20 | Be the Clock Tower. | — | — | — | 120 | |
| Epi Head | Also triggers other clockwork weapons. Damage increased by Amount and currently found Orologions.💡 Best with: Speed, Duration. | 10 | 9 | 20 | Be the Clock Tower. | — | — | — | 120 | |
| Emerald Diorama (16) | ||||||||||
| Fleuret | Speed affects damage. Can glimmer the "Crystalline Carve" tech.💡 Ignores: Duration. | 6 | 6 | 50 | Get the Fleuret to level 6. | — | 80 | |||
| Town Sword | Strikes in the faced direction. Can glimmer the "Swallow Slice" tech.💡 Ignores: Speed, Duration. | 6 | 6 | 50 | Get the Town Sword to level 6. | — | 80 | |||
| Splashers | Duration affects damage. Can glimmer the "Dual Whirlwind" tech.💡 Best with: Duration. | 20 | 8 | 50 | Get Splashers to level 6. | — | — | 100 | ||
| Flamberge | Throws spinning swords upwards. Can glimmer the "Bull Crush" tech.💡 Ignores: Speed, Duration. | 20 | 6 | 50 | Find and fully evolve the Flamberge. | — | 100 | |||
| Punch | Attacks sideways. Can glimmer the "Raksha" tech. | 6 | 6 | 50 | Get Punch to level 6. | — | 80 | |||
| Kick | Deal more damage when at full health. Can glimmer the "Thunder Kick" tech.💡 Ignores: Speed, Duration. | 10 | 8 | 50 | Get Kick to level 6. | — | — | 100 | ||
| Saber Machine Gun | Fires in the faced direction. Can glimmer the "Shockwave" tech.💡 Best with: Speed, Duration. | 0 | 6 | 60 | Get the Saber Machine Gun to level 6. | — | 80 | |||
| Super Missile | Fires exploding projectiles. Can glimmer the "Ballistic Missiles" tech.💡 Ignores: Duration. | 10 | 6 | 50 | Get the Super Missile to level 6. | — | 100 | |||
| Eagle Gun | Fires at nearby enemies. Can glimmer the "Falconfire" tech.💡 Ignores: Duration. | 5 | 8 | 50 | Get the Eagle Gun to level 6. | — | — | 80 | ||
| Khukuri | Shadow clones strike nearby enemies. Can glimmer the "Moonfall Slash" tech.💡 Best with: Speed, Duration. | 6 | 8 | 50 | Find and fully evolve the Khukuri. | — | 80 | |||
| Twin Dragon | Attacks horizontally. Can glimmer the "Gravedigger" tech.💡 Ignores: Speed, Duration. | 10 | 8 | 50 | Get the Twin Dragon to level 6. | — | 120 | |||
| Bullova | Passes through enemies. Can glimmer the "Hell's Fury" tech.💡 Ignores: Speed. | 10 | 8 | 50 | Find and fully evolve the Bullova. | — | 100 | |||
| Sanguine Star | Strikes at the nearest enemies. Can glimmer the "Blood Rage" tech: damage x2, area x2.💡 Ignores: Speed, Duration. | 8 | 8 | 50 | Get the Sanguine Star to level 6. | — | — | 100 | ||
| Glaive | Stabs in the faced direction. Can glimmer the "Divine Lancer" tech.💡 Ignores: Duration. | 6 | 6 | 50 | Find and fully evolve the Glaive. | — | 80 | |||
| Spirit Rings | Triggers additional techs when Area, Speed, Duration, and/or Growth bonuses are at or above 155%. | 10 | 8 | 50 | Get the Spirit Rings to level 6. | — | 180 | |||
| Emerald Rapture | Picks random enemies to teleport away, but they might not drop XP gems.💡 Chance of striking affected by all stats. | 100 | 8 | 1 | Find and evolve the Emerald Rapture. | — | — | 108 | ||
| Ante Chamber (4) | ||||||||||
| Infernolatro | Creates a zone of flames in the faced direction. Empowered by enemy kills. | 15 | 9 | 80 | Get Infernolatro to Level 6. | — | — | 104 | ||
| Gros Michel | Flings curving bananas. 1 in 6 chance to critically hit and explode. | 10 | 9 | 80 | Get Gros Michel To Level 6. | — | — | 104 | ||
| Fibonacci Spritz | Creates a spiral spray of fizzy water. Has a chance to fire another equipped weapon. | 15 | 9 | 80 | Get Fibonacci Spritz To Level 6. | — | — | 104 | ||
| Celestial Booster | Planets orbit around you. Damage increases by amount of coins collected this run. | 10 | 9 | 80 | Get Celestial Booster To Level 6. | — | — | 104 | ||
Attacks horizontally, passes through enemies.
💡 Ignores: Speed, Duration.
Fires at the nearest enemy.
💡 Ignores: Duration.
Fires quickly in the faced direction.
💡 Ignores: Duration.
High damage, high Area scaling.
💡 Ignores: Duration.
Aims at nearest enemy, has boomerang effect.
💡 Ignores: Duration.
Orbits around the character.
💡 Best with: Speed, Duration, Area.
Fires at a random enemy, deals heavy damage.
💡 Ignores: Duration.
Damages nearby enemies. Reduces resistance to knockback and freeze.
💡 Ignores: Amount, Duration, Speed.
Generates damaging zones.
💡 Ignores: Speed.
Passes through enemies, bounces around.
💡 Best with: Speed, Duration.
Strikes at random enemies.
💡 Ignores: Speed, Duration.
Erases everything in sight.
💡 Best with: Cooldown and Luck only.
Bombards in a circling zone.
💡 Best with: Cooldown, Duration.
Bombards in a circling zone.
💡 Best with: Cooldown, Duration.
Fires quickly in four fixed directions.
💡 Ignores: Duration.
Fires quickly in four fixed directions.
💡 Ignores: Duration.
Summons capricious projectiles. Might interact with pickups.
💡 Best with: Luck, Floor Chicken.
Attacks vertically, passes through enemies.
💡 Ignores: Amount, Speed.
Generates damaging zones when moving, strikes when stopping.
💡 Best with: Move Speed.
Chance to freeze enemies in time.
💡 Ignores: Might, Speed, Amount, Area.
Shields from damage when active.
💡 Best with: Cooldown only.
Stronger with continuous movement. Can deal critical damage.
💡 Best with: Luck, Move Speed.
Throws a bouncing projectile.
💡 Best with: Duration, Speed.
Throws a bouncing projectile. Explodes, sometimes.
💡 Best with: Luck.
Throws a bouncing projectile. Number of bounces affected by Amount.
💡 Ignores: Duration.
Throws a bouncing projectile. Cooldown reduces when moving.
💡 Best with: Move Speed.
Generates bouncing projectiles.
💡 Best with: Duration, Speed.
Has a chance to summon light sources.
💡 Best with: Luck.
Fires three projectiles at a random enemy.
May retaliate when losing health.
💡 Ignores: Duration.
Aims at an enemy in the faced direction. Stockpiles projectiles when enemies are out of range.
💡 Ignores: Duration.
Critical hits generate damaging zones. Revivals affect damage of consecutive critical hits.
💡 Ignores: Speed.
Strikes with a combo attack at the nearest enemy. Retaliates.
💡 Ignores: Speed, Duration.
Emits cones of flames.
Stronger with movement, Orologions, and against frozen enemies.
💡 Ignores: Speed, Duration.
A selection of aquatic armaments that can evolve endlessly.
Basic tuna. Level up bonuses focus on Speed.
💡 Best with: Speed, Area.
Whipped tuna. Level up bonuses focus on Duration.
💡 Best with: Speed, Duration.
Freshwater tuna. Level up bonuses focus on Cooldown.
💡 Best with: Speed, Duration.
Heavenly tuna. Level up bonuses focus on Amount.
💡 Best with: Area, Duration.
King-sized tuna. Level up bonuses focus on Area. Amount affects hit box frequency instead.
💡 Best with: Area, Duration.
Premium tuna. Level up bonuses focus on Might.
💡 Best with: Speed, Duration.
Duration affects Amount. Can deal critical damage.
💡 Ignores: Speed.
Might Defang enemies.
💡 Ignores: Speed.
Deals fixed damage based on Weapon Level.
💡 Ignores: Might, Duration.
Generates thin damaging zones. High Amount scaling.
💡 Ignores: Speed, Duration.
Speed and Duration affect the number of hit boxes instead.
Defeated enemies might drop hearts.
Actually it's just 8. Damage affected by the difference between Curse and Luck.
💡 Ignores: Amount, Duration, Speed.
Generates 4 explosions. Amount and Duration affect damage instead.
💡 Ignores: Speed.
Generates damaging zones above the character.
💡 Ignores: Speed.
Generates freezing static projectiles with a chance to explode.
💡 Ignores: Speed.
Fires lingering projectiles.
Generates a damaging zone that slightly increases Might.
💡 Ignores: Area, Speed, Amount.
Generates damaging zones that occasionally follow the character.
💡 Ignores: Area, Speed, Amount.
Has a chance to slow down enemies hit.
💡 Ignores: Area, Speed, Amount.
Retaliates with a bonus damage affected by Greed. Might steal hearts.
💡 Ignores: Speed, Duration.
Damaging needles pin the nearest enemy in place.
💡 Ignores: Duration.
Can deal critical hits.
💡 Best with: Amount.
Erases enemies in the faced direction.
Unleash screams with high knockback. Retaliates.
Erases a random enemy, occasionally leaving a damaging tear in reality.
💡 Ignores: Speed.
Actually it's just 16. Damage affected by the difference between Curse and Luck.
💡 Ignores: Speed.
Strikes at the furthest enemy. Damage further multiplied by Might.
💡 Ignores: Area, Duration, Speed.
Generates an expanding damaging zone. Damage multiplied by Area.
💡 Ignores: Amount.
Generates a directional damaging zone. Greatly affected by Amount.
💡 Ignores: Area, Speed.
Cursed item. Amount affects Damage. Critical hits or changing movement direction ensure extra attacks.
💡 Ignores: Speed, Duration.
Strikes at nearby enemies. Damage multiplied by Speed.
💡 Ignores: Area, Duration.
Generates an expanding damaging zone. Damage multiplied by Area.
💡 Ignores: Amount.
Strikes at the nearest enemy. Damage further multiplied by Might.
💡 Ignores: Area, Duration.
Attacks nearby enemies. Retaliates.
💡 Ignores: Speed, Duration.
Can deal critical damage. Amount affects damage instead.
💡 Ignores: Duration.
Generates explosions around the character. Affected by the first chosen Arcana between II, XIV, or XIX.
💡 Ignores: Duration.
Has a chance to slow enemies down.
💡 Best with: Luck.
Throws bouncing projectiles.
💡 Best with: Duration, Speed.
Damages enemies and pushes them away.
💡 Ignores: Duration.
The amount of attacks is affected by Amount and by low Luck.
💡 Ignores: Duration.
Restores HP based on Amount and Recovery.
💡 Area affects other players.
Destroys or heavily damages enemies. Amount affects how many times it can trigger.
💡 Ignores: Speed.
Generates projectile spawning zones that follow the player.
Strikes enemies in front of you. Damage multiplied by Recovery.
Generates zones that explode when touched by a player. Amount affects the number of explosion clusters.
💡 Ignores: Speed.
Fires constantly in the faced direction.
💡 Ignores: Duration.
Fires bursts of decaying projectiles horizontally.
💡 Best with: Amount, Area.
Fires in a wide spread in the faced direction.
💡 Ignores: Duration.
Fires a piercing projectile in the faced direction.
💡 Best with: Duration.
Fires spinning projectiles at the nearest enemy.
💡 Best with: Duration, Speed.
Fires growing projectiles in the faced direction.
💡 Best with: Might.
Fires exploding projectiles that home in on enemies.
💡 Best with: Amount, Area.
Fires explosive projectiles that travel along walls.
💡 Best with: Duration, Speed.
Fires homing projectiles that spin in place when they hit.
💡 Best with: Area, Duration.
Has a small chance to freeze enemies.
💡 Best with: Area.
Cooldown is affected by missing health.
💡 Best with: MaxHealth, Armor.
Grows stronger every time a boss enemy is defeated.
💡 Ignores: Speed, Duration.
Damage affected by Growth.
💡 Good Duration and Curse scaling.
Every 3rd activation fires projectiles in fixed directions.
Every 7th activation fires a snaking dragon projectile.
Chance to instant kill based on curse.
Strikes at the nearest enemy and generates a linear damaging zone.
Strikes at the nearest enemy and generates a cluster of explosions.
💡 Ignores: Duration.
Strikes at the nearest enemy and generates a perpendicular damaging zone. Zone damage affected by MaxHealth.
💡 Ignores: Speed, Duration.
Fires projectiles in the faced direction.
Fires a spinning projectile at a random enemy.
Fires a penetrating projectile in a fixed direction.
Fires a defensive projectile.
Damage affected by Armor
💡 Ignores Speed. Duration decreases Speed.
Fires a powerful projectile, six times.
Fires an exploding projectile.
Throws an exploding projectile.
💡 Ignores: Duration.
Generates an exploding damaging zone.
💡 Best with: Cooldown, Duration.
Generates damaging zones in a straight line.
💡 Best with: Cooldown, Duration.
Fires light-hitting projectiles backwards.
💡 Best with: Cooldown, Duration.
Fires projectiles from a fixed location.
💡 Best with: Cooldown, Duration.
Strikes at fixed locations.
💡 Best with: Cooldown, Duration.
Fires slow moving damaging zones.
💡 Best with: Cooldown, Duration.
Generates a moving damaging zone. Damage affected by Curse.
💡 Best with: Cooldown, Duration.
Generates a damaging zone that also provides light healing.
💡 Best with: Cooldown, Duration.
Amount affects number of hits.
💡 Duration extends swing time.
Fires lingering projectiles. Damage multiplied by Recovery.
💡 Best with: Amount, Recovery.
Executes a spinning attack when changing horizontal direction.
Strikes at fixed locations.
Retaliates by shooting lingering projectiles.
💡 Best with: Armor, Parm Aegis.
Summons defensive followers. Overhealing triggers additional follower's attacks.
💡 Best with: Recovery, Duration.
Has boomerang effect, can deal critical damage.
Allegedly strikes at the nearest enemy.
Attacks nearby enemies. Speed affects damage.
Fires two bouncing projectiles. Amount affects Duration.
💡 Best with: Speed, Duration.
Fires two penetrating projectiles.
💡 Ignores: Duration.
Summons Cerberus' fiery head in faced direction.
💡 Ignores: Speed, Duration.
Summons Cerberus' icy head in faced direction.
💡 Ignores: Speed, Duration.
Summons Cerberus' vengeful head. Boosts Armor, Recovery and Cooldown when damaged.
💡 Ignores: Speed.
Fires a penetrating projectile. Drains Health.
💡 Best with: Recovery, MaxHealth.
Fires projectiles from above. Drains Health.
💡 Best with: Recovery, MaxHealth.
Increases Might, Speed, Duration, and Area. Drains Health.
💡 Best with: Recovery, MaxHealth.
Increases Move Speed by 10% per level and damages nearby enemies. Area and Speed increase damage.
💡 Ignores: Amount.
Fires spinning projectiles made of light.
💡 Best with: Duration.
Fires spinning projectiles made of darkness.
💡 Best with: Duration.
Fires faster when moving.
💡 Best with: Move Speed.
Fires lingering projectiles. Might freeze enemies.
Critical hits maximise amount of projectiles.
💡 Ignores: Duration.
Generates explosions sideways.
💡 Ignores: Speed, Duration.
Throws a flurry of close-range punches.
Throws a short-lived knife in the faced direction.
Generates damaging zones when moving.
💡 Ignores: Speed.
This one doesn't bounce.
💡 Best with: Cooldown, Amount.
Generates damaging waves based on Projectile Speed and Duration.
💡 Ignores: Amount.
Summons holy light.
💡 Best with: Cooldown.
Fires a homing projectile.
💡 Best with: Duration.
Damages all enemies in sight and attempts to turn them into hearts.
💡 Best with: Cooldown, Luck.
Generates vertical damaging zones.
Grants a brief moment of Invulnerability and generates a damaging wave.
💡 Ignores: Speed, Duration.
Summons spirits that will occasionally pick up XP gems for you.
Summons frogs that damage enemies as they jump.
Also triggers other clockwork weapons. Damage increased by Amount and currently found Orologions.
💡 Best with: Speed, Duration.
Also triggers other clockwork weapons. Damage increased by Amount and currently found Orologions.
💡 Best with: Speed, Duration.
Also triggers other clockwork weapons. Damage increased by Amount and currently found Orologions.
💡 Best with: Speed, Duration.
Also triggers other clockwork weapons. Damage increased by Amount and currently found Orologions.
💡 Best with: Speed, Duration.
Speed affects damage. Can glimmer the "Crystalline Carve" tech.
💡 Ignores: Duration.
Strikes in the faced direction. Can glimmer the "Swallow Slice" tech.
💡 Ignores: Speed, Duration.
Duration affects damage. Can glimmer the "Dual Whirlwind" tech.
💡 Best with: Duration.
Throws spinning swords upwards. Can glimmer the "Bull Crush" tech.
💡 Ignores: Speed, Duration.
Attacks sideways. Can glimmer the "Raksha" tech.
Deal more damage when at full health. Can glimmer the "Thunder Kick" tech.
💡 Ignores: Speed, Duration.
Fires in the faced direction. Can glimmer the "Shockwave" tech.
💡 Best with: Speed, Duration.
Fires exploding projectiles. Can glimmer the "Ballistic Missiles" tech.
💡 Ignores: Duration.
Fires at nearby enemies. Can glimmer the "Falconfire" tech.
💡 Ignores: Duration.
Shadow clones strike nearby enemies. Can glimmer the "Moonfall Slash" tech.
💡 Best with: Speed, Duration.
Attacks horizontally. Can glimmer the "Gravedigger" tech.
💡 Ignores: Speed, Duration.
Passes through enemies. Can glimmer the "Hell's Fury" tech.
💡 Ignores: Speed.
Strikes at the nearest enemies. Can glimmer the "Blood Rage" tech: damage x2, area x2.
💡 Ignores: Speed, Duration.
Stabs in the faced direction. Can glimmer the "Divine Lancer" tech.
💡 Ignores: Duration.
Triggers additional techs when Area, Speed, Duration, and/or Growth bonuses are at or above 155%.
Picks random enemies to teleport away, but they might not drop XP gems.
💡 Chance of striking affected by all stats.
Creates a zone of flames in the faced direction. Empowered by enemy kills.
Flings curving bananas. 1 in 6 chance to critically hit and explode.
Creates a spiral spray of fizzy water. Has a chance to fire another equipped weapon.
Planets orbit around you. Damage increases by amount of coins collected this run.
Evolutions
117 Weapons| Icon | Name | Description | Damage | Max Lvl | Rarity | Unlock Requirement | Evolves Into | Belongs To | Sold By | Cost |
|---|---|---|---|---|---|---|---|---|---|---|
| Base Game (34) | ||||||||||
| Bloody Tear | Evolved Whip. Can deal critical damage and absorb HP.💡 Requires: Hollow Heart. | 40 | 1 | 1 | — | — | 3,600 | |||
| Holy Wand | Evolved Magic Wand. Fires with no delay.💡 Requires: Empty Tome. | 30 | 1 | 1 | — | — | — | 3,600 | ||
| Thousand Edge | Evolved Knife. Fires with no delay.💡 Requires: Bracer. | 16 | 1 | 1 | — | — | — | 3,600 | ||
| Death Spiral | Evolved Axe. Passes through enemies.💡 Requires: Candelabrador. | 60 | 1 | 1 | — | — | — | 3,600 | ||
| Heaven Sword | Evolved Cross. Can deal critical damage.💡 Requires: Clover. | 77 | 1 | 1 | — | — | — | 5,040 | ||
| Unholy Vespers | Evolved King Bible. Never ends.💡 Requires: Spellbinder. | 30 | 1 | 1 | — | — | — | — | 4,320 | |
| Hellfire | Evolved Fire Wand. Passes through enemies.💡 Requires: Spinach. | 100 | 1 | 1 | — | — | — | — | 4,320 | |
| Soul Eater | Evolved Garlic. Steals hearts. Power increases when recovering HP.💡 Requires: Pummarola. | 20 | 1 | 1 | — | — | — | 6,480 | ||
| La Borra | Evolved Santa Water. Damaging zones follow you and grow when they move.💡 Requires: Attractorb. | 40 | 1 | 1 | — | — | — | — | 3,600 | |
| NO FUTURE | Evolved Runetracer. Explodes when bouncing and in retaliation.💡 Requires: Armor. | 30 | 1 | 1 | — | — | — | 5,040 | ||
| Thunder Loop | Evolved Lightning Ring. Projectiles strike twice.💡 Requires: Duplicator. | 65 | 1 | 1 | — | — | — | — | 4,320 | |
| Gorgeous Moon | Evolved Pentagram. Generates extra gems and gathers all of them.💡 Requires: Crown. | 0 | 1 | 1 | — | — | — | — | 5,580 | |
| Vicious Hunger | Evolved Gatti Amari. Might turn anything into gold.💡 Requires: Stone Mask. | 30 | 1 | 1 | — | — | — | 5,040 | ||
| Mannajja | Evolved Song of Mana. Might slow enemies down.💡 Requires: Skull O'Maniac. | 40 | 1 | 1 | — | — | — | — | 4,320 | |
| Valkyrie Turner | Evolved Shadow Pinion. Bigger, longer, faster, stronger.💡 Requires: Wings. | 35 | 1 | 1 | — | — | — | — | 3,600 | |
| Infinite Corridor | Evolved Clock Lancet. Halves enemies' health.💡 Requires: Gold Ring, Silver Ring. | 0 | 1 | 1 | — | — | — | 3,600 | ||
| Crimson Shroud | Evolved Laurel. Caps incoming Damage at 10. Retaliates when losing charges.💡 Requires: Metaglio Left, Metaglio Right. | 0 | 1 | 1 | — | — | — | — | 3,600 | |
| Anima of Mortaccio | Evolved Bone. Projectiles accelerate when bouncing.💡 Requires: Tetraforce. | 65 | 1 | 1 | — | — | — | — | 2,160 | |
| Yatta Daikarin | Evolved Cherry Bomb. Generates extra explosions that can deal critical Luck-based damage.💡 Requires: Tetraforce. | 20 | 1 | 1 | — | — | — | — | 2,160 | |
| Carrozza! | Evolved Carréllo. Duration, Speed, and Area affect damage instead.💡 Requires: Tetraforce. | 150 | 1 | 1 | — | — | — | — | 2,160 | |
| Profusione D'Amore | Evolved Celestial Dusting. Projectiles generate a chain explosion at fixed intervals.💡 Requires: Tetraforce. | 10 | 1 | 1 | — | — | — | — | 2,160 | |
| Bi-Bracelet | Fires three projectiles at a random enemy. | 30 | 6 | 20 | — | — | — | 160 | ||
| Tri-Bracelet | Fires three projectiles at a random enemy. | 30 | 6 | 20 | — | — | — | — | 4,500 | |
| Mazo Familiar | Evolved Pako Battiliar. Damage and Amount affected by Max Health.💡 Requires Max: Hollow Heart. | 40 | 1 | 1 | — | — | — | 5,040 | ||
| Gunastrophe | Evolved Ammo Appalate. Fire unorthodox projectiles at enemies in sight.💡 Requires Max: Bracer. | 6 | 1 | 1 | — | — | — | — | 3,600 | |
| Spirit Disturbance | Evolved Unearthly Bolt. Always deals critical hits.💡 Requires Max: Tirajisú. | 10 | 1 | 1 | — | — | — | — | 5,760 | |
| Ashes of Muspell | Evolved Flames of Misspell. The more enemies are defeated, the stronger it grows.💡 Requires Max: Torrona's Box. | 50 | 1 | 1 | — | — | — | — | 7,200 | |
| Celestial Voulge | Evolved Glass Fandango. Might deal critical damage and freeze enemies. Turns Orologions into Starry Heavens.💡 Requires Max: Wings. | 20 | 1 | 1 | — | — | — | — | 5,760 | |
| Miracle of Multiplication | Summons all tuna forms used this run, splitting all level up bonuses evenly. Cannot evolve.💡 Requires: Evolve Penshin Fatcha 6 times | 10 | 1 | 50 | — | — | — | — | 153 | |
| Seraphic Cry | Evolved Santa Javelin. Critical damage affected by Luck. Turns Rosaries into Weird Souls Purifiers.💡 Requires Max: Clover. | 70 | 1 | 1 | — | — | — | — | 5,480 | |
| Embrace of Gaea | Evolved Gaze of Gaea. Damage is increased while invulnerable. Retaliates.💡 Requires: Parm Aegis. | 40 | 1 | 1 | — | — | — | — | 3,600 | |
| Kyra-Stones | Evolved Magi-Stone. Damage increases when Player Level is above 80. Amount increases with visible enemies.💡 Requires: Karoma's Mana | 10 | 1 | 1 | — | — | — | 4,320 | ||
| Photonstorm | Evolved Phas3r. Multiplies number of projectiles by up to 5, depending on Luck.💡 Requires Max: Empty Tome. | 25 | 1 | 1 | — | — | — | 7,200 | ||
| Wicked Ruler | Evolved Chaos Rune. Exerts control over wild magical forces.💡 Requires Max: Spellbinder. | 25 | 1 | 1 | — | — | — | — | 3,600 | |
| Legacy of the Moonspell (7) | ||||||||||
| Festive Winds | Evolved Silver Wind. Weakens enemies defenses.💡 Requires Max: Pummarola. | 30 | 1 | 1 | — | — | — | — | 2,880 | |
| Argent Flow | Evolved Festive Winds. Shreds enemies defenses.💡 Requires Max: Torrona's Box. | 60 | 1 | 1 | — | — | — | 10,800 | ||
| Godai Shuffle | Evolved Four Seasons. Generates an additional explosion.💡 Requires Max: Candelabrador. | 10 | 1 | 1 | — | — | — | — | 4,400 | |
| Echo Night | Evolved Summon Night. Also generates damaging zones below the character.💡 Requires Max: Duplicator. | 30 | 1 | 1 | — | — | — | — | 4,800 | |
| J'Odore | Evolved Mirage Robe. Projectiles move and confuse enemies.💡 Requires Max: Attractorb. | 60 | 1 | 1 | — | — | — | — | 4,400 | |
| Boo Roo Boolle | Evolved Mille Bolle Blu. Projectiles can hit the same target more than once.💡 Requires Max: Spellbinder. | 20 | 1 | 1 | — | — | — | — | 3,000 | |
| Muramasa | Evolved Night Sword. Enables critical hits and combo finisher. Drains Health.💡 Requires Max: Stone Mask. | 100 | 1 | 1 | — | — | — | — | 6,600 | |
| Legacy of the Bloodmoon (5) | ||||||||||
| Cardinal Rain | Evolved Scarlet Needle. Endless rain can hit in any location.💡 Requires Max: Pummarola. | 6 | 1 | 1 | — | — | — | — | 3,600 | |
| Bloodlust | Evolved Ashella. Critical damage affected by Amount.💡 Requires Max: Duplicator. | 40 | 1 | 1 | — | — | — | — | 4,000 | |
| Dust to Dust | Evolved Incineration. Infernal ashes blow back, erasing enemies.💡 Requires Max: Candelabrador. | 100 | 1 | 1 | — | — | — | — | 3,600 | |
| Forbidden Siren | Evolved Screams from the Void. Pulls and defangs enemies.💡 Requires Max: Attractorb. | 20 | 1 | 1 | — | — | — | — | 4,000 | |
| Damnation | Evolved Blacken Firmament. Draws enemies to ruin.💡 Requires Max: Torrona's Box. | 200 | 1 | 1 | — | — | — | 4,800 | ||
| Tides of the Foscari (4) | ||||||||||
| Legionnaire | Evolved Eskizzibur. Generates additional projectiles that deal retaliatory damage.💡 Requires Max: Armor. | 40 | 1 | 1 | — | — | — | — | 6,500 | |
| Millionaire | Evolved Flash Arrow. Fires additional projectiles based on Amount and when picking up gold coins.💡 Requires Max: Bracer. | 40 | 1 | 1 | — | — | — | — | 6,500 | |
| Luminaire | Evolved Prismatic Missile. Increases the value of gems and coins on the ground.💡 Requires Max: Crown. | 25 | 1 | 1 | — | — | — | — | 6,500 | |
| Ophion | Evolved Shadow Servant. Has a chance to instantly kill enemies.💡 Requires Max: Skull O'Maniac. | 50 | 1 | 1 | — | — | — | — | 7,200 | |
| Ode to Castlevania (40) | ||||||||||
| Vampire Killer | Evolved Alchemy Whip. Every 3rd activation fires additional projectiles. Intense sunlight incinerates boss enemies.💡 Requires: Tirajisú. | 80 | 1 | 1 | — | — | — | — | 6,600 | |
| Spirit Tornado Tip | Evolved Wind Whip. Every 7th activation summons a spirit that violently collects XP gems for you.💡 Requires: Crown. | 30 | 1 | 1 | — | — | — | — | 6,600 | |
| Cross Crasher Tip | Evolved Platinum Whip. Every 7th activation also fires special projectiles.💡 Requires: Clover. | 50 | 1 | 1 | — | — | — | — | 6,600 | |
| Hydrostormer Tip | Evolved Dragon Water Whip. Every 13th activation generates damaging waves based on Projectile Speed and Duration.💡 Requires: Attractorb. | 40 | 1 | 1 | — | — | — | — | 6,600 | |
| Crissaegrim Tip | Evolved Sonic Whip. Every 5th activation also triggers a blast of damaging waves.💡 Requires: Skull O'Maniac. | 25 | 1 | 1 | — | — | — | — | 6,600 | |
| Mormegil Tip | Evolved Jet Black Whip. Every 8th activation also triggers damaging zones.💡 Requires: Stone Mask. | 40 | 1 | 1 | — | — | — | — | 6,600 | |
| Daybreaker Tip | Evolved Vibhuti Whip. Critical hits maximise amount of projectiles.💡 Requires: Candelabrador. | 60 | 1 | 1 | — | — | — | — | 6,600 | |
| Aurablaster Tip | Evolved Vanitas Whip. Every 7th activation generates an explosion.💡 Requires: Hollow Heart. | 40 | 1 | 1 | — | — | — | — | 6,600 | |
| Yagyu Shuriken | Evolved Shuriken. Fires with no delay.💡 Requires: Empty Tome. | 20 | 1 | 1 | — | — | — | — | 3,600 | |
| Bwaka Knife | Evolved Curved Knife. Projectiles bounce forever until Duration expires.💡 Requires: Bracer. | 20 | 1 | 1 | — | — | — | — | 3,600 | |
| Long Inus | Evolved Javelin. Projectiles reappear after leaving the screen.💡 Requires: Spellbinder. | 30 | 1 | 1 | — | — | — | — | 3,600 | |
| Stellar Blade | Evolved Discus. Travels along walls. Deals critical damage if the user is invulnerable.💡 Requires Max: Parm Aegis. | 30 | 1 | 1 | — | — | — | — | 4,400 | |
| Wrecking Ball | Evolved Iron Ball. Fires a very heavy projectile.💡 Requires: Armor. | 100 | 1 | 1 | — | — | — | — | 3,600 | |
| Jewel Gun | Evolved Silver Revolver. Critical hits instantly kill enemies and turn them into jewels.💡 Requires: Karoma's Mana. | 100 | 1 | 1 | — | — | — | — | 3,600 | |
| The RPG | Evolved Hand Grenade. Explosions propagate.💡 Requires Max: Candelabrador. | 40 | 1 | 1 | — | — | — | 3,600 | ||
| Meal Ticket | Evolved Wine Glass. Soulful food deals Revival-based damage to unrefined palates.💡 Requires Max: Tirajisú. | 15 | 1 | 1 | — | — | — | — | 6,600 | |
| Salamender | Evolved Raging Fire. Also summons a snake of fire.💡 Requires Max: Spinach | 40 | 1 | 1 | — | — | — | 3,600 | ||
| Cocytus | Evolved Ice Fang. Also triggers a freezing wind.💡 Requires Max: Spellbinder. | 5 | 1 | 1 | — | — | — | 3,600 | ||
| Pneuma Tempestas | Evolved Gale Force. Also triggers a spinning tornado.💡 Requires Max: Bracer. | 20 | 1 | 1 | — | — | — | 3,600 | ||
| Gemma Torpor | Evolved Rock Riot. Also triggers a rain of crystals that can turn enemies into valuable jewels.💡 Requires Max: Stone Mask. | 50 | 1 | 1 | — | — | — | 3,600 | ||
| Tenebris Tonitrus | Evolved Fulgur. Also triggers ball lightnings.💡 Requires Max: Duplicator. | 20 | 1 | 1 | — | — | — | 4,400 | ||
| Keremet Morbus | Evolved Keremet Bubbles. Also triggers a slimy swarm that chases enemies down.💡 Requires Max: Armor. | 20 | 1 | 1 | — | — | — | 4,400 | ||
| Nightmare | Evolved Hex. Also triggers a negative energy zone that doubles Curse when stepped into.💡 Requires Max: Skull O'Maniac. | 25 | 1 | 1 | — | — | — | 3,600 | ||
| Sanctuary | Evolved Refectio. At fixed intervals, also fully heals characters and purifies all enemies in sight.💡 Requires Max: Clover. | 10 | 1 | 1 | — | — | — | — | 3,600 | |
| Stamazza | Evolved Mace. Has a catastrophically high critical damage multiplier.💡 Requires Max: Hollow Heart. | 80 | 1 | 1 | — | — | — | — | 3,600 | |
| Moon Rod | Evolved Star Flail. Projectiles are shot in the faced direction.💡 Requires Max: Pummarola. | 20 | 1 | 1 | — | — | — | — | 4,400 | |
| Thunderbolt Spear | Evolved Alucard Spear. Every 7th activation triggers a special attack based on Speed.💡 Requires: Wings. | 50 | 1 | 1 | — | — | — | — | 7,200 | |
| Gungnir-Souris | Evolved Trident. Critical hits also fire a damaging beam.💡 Requires Max: Duplicator. | 60 | 1 | 1 | — | — | — | — | 3,600 | |
| Dark Iron Shield | Evolved Iron Shield. Critical hits retaliate with spinning swords.💡 Requires: Parm Aegis. | 20 | 1 | 1 | — | — | — | — | 5,040 | |
| Sacred Beasts Tower Shield | Evolved Guardian's Targe. Overhealing also triggers a period of invulnerability.💡 Requires: Pummarola. | 20 | 1 | 1 | — | — | — | — | 4,400 | |
| Rune Sword | Evolved Tyrfing. Critical damage also affected by Area, Speed, and Duration.💡 Requires: Spinach. | 90 | 1 | 1 | — | — | — | 4,400 | ||
| Alucard Swords | Evolved Alucart Sworb. Apparitions of the sword's true bearer seek out enemies. | 50 | 8 | 50 | — | — | — | — | 3,400 | |
| Vol Confodere | Attacks nearby enemies. Speed affects damage. | 10 | 6 | 50 | — | — | — | 3,300 | ||
| Melio Confodere | Attacks nearby enemies. Speed affects Cooldown and damage. | 14 | 6 | 50 | — | — | — | — | 12,480 | |
| Nitesco | Evolved Globus. Fires a piercing energy beam in the faced direction.💡 Requires Max: Empty Tome. | 20 | 1 | 1 | — | — | — | 3,600 | ||
| Acerbatus | Evolved Optical Shot. Damage is affected by the amount of defeated enemies.💡 Requires Max: Karoma's Mana. | 50 | 1 | 1 | — | — | — | — | 6,600 | |
| Rapidus Fio | Evolved Sonic Dash. Also triggers a single shield charge.💡 Requires Max: Wings. | 10 | 1 | 1 | — | — | — | 4,400 | ||
| Vol Luminatio | Evolved Luminatio. Damage, Speed, Area, and Duration affected by Growth.💡 Requires Max: Crown. | 12 | 3 | 5 | — | — | — | — | 3,400 | |
| Vol Umbra | Evolved Umbra. Damage, Speed, Area, and Duration affected by Magnet.💡 Requires Max: Attractorb. | 12 | 3 | 5 | — | — | — | 3,400 | ||
| Claimh Solais | Evolved Pocket Knife. Globally increases Might, Armor and Crit Damage for each enemy in sight.💡 Requires Max: Torrona's Box. | 77 | 1 | 1 | — | — | — | — | 2,800 | |
| Emerald Diorama (23) | ||||||||||
| Dress Sword | Evolved Fleuret. Can glimmer the "Shocking Rush" tech.💡 Requires: "Crystalline Carve" tech. | 12 | 6 | 1 | — | — | — | 1,260 | ||
| Espada Ropera | Evolved Dress Sword. Allows to glimmer the "Mega Thrust" tech.💡 Requires: "Shocking Rush" tech. | 18 | 1 | 1 | — | — | — | — | 5,000 | |
| Lordstar | Evolved Town Sword. Can glimmer the "Airwave" tech: damage x5.💡 Requires: "Swallow Slice" tech. | 12 | 6 | 50 | — | — | — | 1,260 | ||
| Dayblade | Evolved Lordstar. Can glimmer the "Life Sprinkler" tech.💡 Requires: "Airwave" tech. | 20 | 1 | 50 | — | — | — | — | 5,000 | |
| Pursuant Blades | Evolved Splashers. Can glimmer the "Dual Torrent" tech.💡 Requires: Spellbinder, "Dual Whirlwind" tech. | 40 | 8 | 1 | — | — | — | — | 3,600 | |
| Zweihander | Evolved Flamberge. Can glimmer the "Absetzen" tech.💡 Requires: "Bull Crush" tech. | 30 | 6 | 1 | — | — | — | 3,600 | ||
| Galatyn | Evolved Zweihander. Can glimmer the "Vandalize" tech.💡 Requires: "Absetzen" tech. | 60 | 1 | 1 | — | — | — | — | 10,500 | |
| Pressure Point | Evolved Punch. Can glimmer the "Shenlong Firefist" tech.💡 Requires: "Raksha" tech. | 6 | 6 | 1 | — | — | — | 1,680 | ||
| Gilded Hand | Evolved Pressure Point. Can glimmer the "Guanyin" tech.💡 Requires: "Shenlong Firefist" tech. | 16 | 1 | 1 | — | — | — | — | 6,240 | |
| Triangle Kick | Evolved Kick. Glimmers "Triple Dragon": damage affected by overheal total.💡 Requires: Pummarola, "Thunder Kick" tech. | 30 | 8 | 1 | — | — | — | — | 2,880 | |
| Hecaton Machine Gun | Evolved Saber Machine Gun. Can glimmer the "Bombarding Fire" tech.💡 Requires: "Shockwave" tech. | 1 | 6 | 1 | — | — | — | 1,680 | ||
| Divergence | Evolved Hecaton Machine Gun. Can Glimmer the "Sunlight Shower" tech.💡 Requires: "Bombarding Fire" tech. | 2 | 1 | 1 | — | — | — | — | 6,240 | |
| Hydra Cannon | Evolved Super Missile. Can glimmer the "Artificial Hailstorm" tech.💡 Requires: "Ballistic Missiles" tech. | 20 | 6 | 1 | — | — | — | 2,100 | ||
| Hyperion Bazooka | Evolved Hydra Cannon. Can glimmer the "Cosmic Rave" tech.💡 Requires: "Artificial Hailstorm" tech. | 30 | 1 | 1 | — | — | — | — | 7,800 | |
| Pendragon | Evolved Eagle Gun. Can glimmer the "Bounding Shot" tech.💡 Requires: Spinach, "Falconfire" tech. | 10 | 8 | 50 | — | — | — | — | 2,880 | |
| Jetstream | Evolved Khukuri. Critical hits may give temporary invulnerability. Can glimmer the "Kaleidoscope" tech.💡 Requires: Parm Aegis, "Moonfall Slash" tech. | 16 | 8 | 1 | — | — | — | — | 1,680 | |
| Gekkabijin | Evolved Twin Dragon. Can glimmer the "Scattered Petals" tech.💡 Requires: Karoma's Mana, "Gravedigger" tech. | 25 | 8 | 1 | — | — | — | — | 4,400 | |
| Falconwind | Evolved Bullova. Can glimmer the "Reverse Delta" tech.💡 Requires: Skull O'Maniac, "Hell's Fury" tech. | 30 | 8 | 1 | — | — | — | — | 3,600 | |
| Blood Chalice | Evolved Sanguine Star. Can glimmer the "Scarlet Harbinger" tech: damage affected by Greed, might steal hearts.💡 Requires: Stone Mask, "Blood Rage" tech. | 16 | 8 | 1 | — | — | — | 3,600 | ||
| Feather Spear | Evolved Glaive. Can glimmer the "Stardust" tech.💡 Requires: "Divine Lancer" tech. | 12 | 6 | 1 | — | — | — | 1,680 | ||
| Lohengrin | Evolved Feather Spear. Can glimmer the "Triumvirate" tech: damage x3.💡 Requires: "Stardust" tech. | 24 | 1 | 1 | — | — | — | — | 6,240 | |
| Rings of Calamity | Evolved Spirit Rings. Also triggers the "Chaos Disaster" tech.💡 Requires Max: any 5 passives. | 20 | 1 | 1 | — | — | — | — | 7,000 | |
| Emerald Wave | Evolved Emerald Rapture. Teleports any enemy on its path and they always drop their best XP gems.💡 Requires: Crown. | 100 | 1 | 1 | — | — | — | — | 4,000 | |
| Ante Chamber (4) | ||||||||||
| NaneInferno | Evolved Infernolatro. Adds a second zone. Zone effects multiply when combined.💡 Requires Max: Outer Saboteur | 30 | 1 | 1 | — | — | — | — | 5,000 | |
| Cavendish | Evolved Gros Michel. Always crits. Always explodes. Other weapons crit more often.💡 Requires Max: Outer Saboteur | 25 | 1 | 1 | — | — | — | — | 5,000 | |
| Royal Flush | Evolved Fibonacci Spritz. Has a 55% chance to fire 1, 2, 3 or 5 other weapons.💡 Requires Max: Outer Saboteur | 40 | 1 | 1 | — | — | — | — | 5,000 | |
| Negative Space | Evolved Celestial Booster. Reveals secret planets. Planets occasionally turn negative.💡 Requires Max: Outer Saboteur | 20 | 1 | 1 | — | — | — | — | 5,000 | |
Evolved Whip. Can deal critical damage and absorb HP.
💡 Requires: Hollow Heart.
Evolved Magic Wand. Fires with no delay.
💡 Requires: Empty Tome.
Evolved Knife. Fires with no delay.
💡 Requires: Bracer.
Evolved Axe. Passes through enemies.
💡 Requires: Candelabrador.
Evolved Cross. Can deal critical damage.
💡 Requires: Clover.
Evolved King Bible. Never ends.
💡 Requires: Spellbinder.
Evolved Fire Wand. Passes through enemies.
💡 Requires: Spinach.
Evolved Garlic. Steals hearts. Power increases when recovering HP.
💡 Requires: Pummarola.
Evolved Santa Water. Damaging zones follow you and grow when they move.
💡 Requires: Attractorb.
Evolved Runetracer. Explodes when bouncing and in retaliation.
💡 Requires: Armor.
Evolved Lightning Ring. Projectiles strike twice.
💡 Requires: Duplicator.
Evolved Pentagram. Generates extra gems and gathers all of them.
💡 Requires: Crown.
Evolved Gatti Amari. Might turn anything into gold.
💡 Requires: Stone Mask.
Evolved Song of Mana. Might slow enemies down.
💡 Requires: Skull O'Maniac.
Evolved Shadow Pinion. Bigger, longer, faster, stronger.
💡 Requires: Wings.
Evolved Clock Lancet. Halves enemies' health.
💡 Requires: Gold Ring, Silver Ring.
Evolved Laurel. Caps incoming Damage at 10. Retaliates when losing charges.
💡 Requires: Metaglio Left, Metaglio Right.
Evolved Bone. Projectiles accelerate when bouncing.
💡 Requires: Tetraforce.
Evolved Cherry Bomb. Generates extra explosions that can deal critical Luck-based damage.
💡 Requires: Tetraforce.
Evolved Carréllo. Duration, Speed, and Area affect damage instead.
💡 Requires: Tetraforce.
Evolved Celestial Dusting. Projectiles generate a chain explosion at fixed intervals.
💡 Requires: Tetraforce.
Fires three projectiles at a random enemy.
Evolved Pako Battiliar. Damage and Amount affected by Max Health.
💡 Requires Max: Hollow Heart.
Evolved Ammo Appalate. Fire unorthodox projectiles at enemies in sight.
💡 Requires Max: Bracer.
Evolved Unearthly Bolt. Always deals critical hits.
💡 Requires Max: Tirajisú.
Evolved Flames of Misspell. The more enemies are defeated, the stronger it grows.
💡 Requires Max: Torrona's Box.
Evolved Glass Fandango. Might deal critical damage and freeze enemies. Turns Orologions into Starry Heavens.
💡 Requires Max: Wings.
Summons all tuna forms used this run, splitting all level up bonuses evenly. Cannot evolve.
💡 Requires: Evolve Penshin Fatcha 6 times
Evolved Santa Javelin. Critical damage affected by Luck. Turns Rosaries into Weird Souls Purifiers.
💡 Requires Max: Clover.
Evolved Gaze of Gaea. Damage is increased while invulnerable. Retaliates.
💡 Requires: Parm Aegis.
Evolved Magi-Stone. Damage increases when Player Level is above 80. Amount increases with visible enemies.
💡 Requires: Karoma's Mana
Evolved Phas3r. Multiplies number of projectiles by up to 5, depending on Luck.
💡 Requires Max: Empty Tome.
Evolved Chaos Rune. Exerts control over wild magical forces.
💡 Requires Max: Spellbinder.
Evolved Silver Wind. Weakens enemies defenses.
💡 Requires Max: Pummarola.
Evolved Festive Winds. Shreds enemies defenses.
💡 Requires Max: Torrona's Box.
Evolved Four Seasons. Generates an additional explosion.
💡 Requires Max: Candelabrador.
Evolved Summon Night. Also generates damaging zones below the character.
💡 Requires Max: Duplicator.
Evolved Mirage Robe. Projectiles move and confuse enemies.
💡 Requires Max: Attractorb.
Evolved Mille Bolle Blu. Projectiles can hit the same target more than once.
💡 Requires Max: Spellbinder.
Evolved Night Sword. Enables critical hits and combo finisher. Drains Health.
💡 Requires Max: Stone Mask.
Evolved Scarlet Needle. Endless rain can hit in any location.
💡 Requires Max: Pummarola.
Evolved Ashella. Critical damage affected by Amount.
💡 Requires Max: Duplicator.
Evolved Incineration. Infernal ashes blow back, erasing enemies.
💡 Requires Max: Candelabrador.
Evolved Screams from the Void. Pulls and defangs enemies.
💡 Requires Max: Attractorb.
Evolved Blacken Firmament. Draws enemies to ruin.
💡 Requires Max: Torrona's Box.
Evolved Eskizzibur. Generates additional projectiles that deal retaliatory damage.
💡 Requires Max: Armor.
Evolved Flash Arrow. Fires additional projectiles based on Amount and when picking up gold coins.
💡 Requires Max: Bracer.
Evolved Prismatic Missile. Increases the value of gems and coins on the ground.
💡 Requires Max: Crown.
Evolved Shadow Servant. Has a chance to instantly kill enemies.
💡 Requires Max: Skull O'Maniac.
Evolved Alchemy Whip. Every 3rd activation fires additional projectiles. Intense sunlight incinerates boss enemies.
💡 Requires: Tirajisú.
Evolved Wind Whip. Every 7th activation summons a spirit that violently collects XP gems for you.
💡 Requires: Crown.
Evolved Platinum Whip. Every 7th activation also fires special projectiles.
💡 Requires: Clover.
Evolved Dragon Water Whip. Every 13th activation generates damaging waves based on Projectile Speed and Duration.
💡 Requires: Attractorb.
Evolved Sonic Whip. Every 5th activation also triggers a blast of damaging waves.
💡 Requires: Skull O'Maniac.
Evolved Jet Black Whip. Every 8th activation also triggers damaging zones.
💡 Requires: Stone Mask.
Evolved Vibhuti Whip. Critical hits maximise amount of projectiles.
💡 Requires: Candelabrador.
Evolved Vanitas Whip. Every 7th activation generates an explosion.
💡 Requires: Hollow Heart.
Evolved Shuriken. Fires with no delay.
💡 Requires: Empty Tome.
Evolved Curved Knife. Projectiles bounce forever until Duration expires.
💡 Requires: Bracer.
Evolved Javelin. Projectiles reappear after leaving the screen.
💡 Requires: Spellbinder.
Evolved Discus. Travels along walls. Deals critical damage if the user is invulnerable.
💡 Requires Max: Parm Aegis.
Evolved Iron Ball. Fires a very heavy projectile.
💡 Requires: Armor.
Evolved Silver Revolver. Critical hits instantly kill enemies and turn them into jewels.
💡 Requires: Karoma's Mana.
Evolved Hand Grenade. Explosions propagate.
💡 Requires Max: Candelabrador.
Evolved Wine Glass. Soulful food deals Revival-based damage to unrefined palates.
💡 Requires Max: Tirajisú.
Evolved Raging Fire. Also summons a snake of fire.
💡 Requires Max: Spinach
Evolved Ice Fang. Also triggers a freezing wind.
💡 Requires Max: Spellbinder.
Evolved Gale Force. Also triggers a spinning tornado.
💡 Requires Max: Bracer.
Evolved Rock Riot. Also triggers a rain of crystals that can turn enemies into valuable jewels.
💡 Requires Max: Stone Mask.
Evolved Fulgur. Also triggers ball lightnings.
💡 Requires Max: Duplicator.
Evolved Keremet Bubbles. Also triggers a slimy swarm that chases enemies down.
💡 Requires Max: Armor.
Evolved Hex. Also triggers a negative energy zone that doubles Curse when stepped into.
💡 Requires Max: Skull O'Maniac.
Evolved Refectio. At fixed intervals, also fully heals characters and purifies all enemies in sight.
💡 Requires Max: Clover.
Evolved Mace. Has a catastrophically high critical damage multiplier.
💡 Requires Max: Hollow Heart.
Evolved Star Flail. Projectiles are shot in the faced direction.
💡 Requires Max: Pummarola.
Evolved Alucard Spear. Every 7th activation triggers a special attack based on Speed.
💡 Requires: Wings.
Evolved Trident. Critical hits also fire a damaging beam.
💡 Requires Max: Duplicator.
Evolved Iron Shield. Critical hits retaliate with spinning swords.
💡 Requires: Parm Aegis.
Evolved Guardian's Targe. Overhealing also triggers a period of invulnerability.
💡 Requires: Pummarola.
Evolved Tyrfing. Critical damage also affected by Area, Speed, and Duration.
💡 Requires: Spinach.
Evolved Alucart Sworb. Apparitions of the sword's true bearer seek out enemies.
Attacks nearby enemies. Speed affects damage.
Attacks nearby enemies. Speed affects Cooldown and damage.
Evolved Globus. Fires a piercing energy beam in the faced direction.
💡 Requires Max: Empty Tome.
Evolved Optical Shot. Damage is affected by the amount of defeated enemies.
💡 Requires Max: Karoma's Mana.
Evolved Sonic Dash. Also triggers a single shield charge.
💡 Requires Max: Wings.
Evolved Luminatio. Damage, Speed, Area, and Duration affected by Growth.
💡 Requires Max: Crown.
Evolved Umbra. Damage, Speed, Area, and Duration affected by Magnet.
💡 Requires Max: Attractorb.
Evolved Pocket Knife. Globally increases Might, Armor and Crit Damage for each enemy in sight.
💡 Requires Max: Torrona's Box.
Evolved Fleuret. Can glimmer the "Shocking Rush" tech.
💡 Requires: "Crystalline Carve" tech.
Evolved Dress Sword. Allows to glimmer the "Mega Thrust" tech.
💡 Requires: "Shocking Rush" tech.
Evolved Town Sword. Can glimmer the "Airwave" tech: damage x5.
💡 Requires: "Swallow Slice" tech.
Evolved Lordstar. Can glimmer the "Life Sprinkler" tech.
💡 Requires: "Airwave" tech.
Evolved Splashers. Can glimmer the "Dual Torrent" tech.
💡 Requires: Spellbinder, "Dual Whirlwind" tech.
Evolved Flamberge. Can glimmer the "Absetzen" tech.
💡 Requires: "Bull Crush" tech.
Evolved Zweihander. Can glimmer the "Vandalize" tech.
💡 Requires: "Absetzen" tech.
Evolved Punch. Can glimmer the "Shenlong Firefist" tech.
💡 Requires: "Raksha" tech.
Evolved Pressure Point. Can glimmer the "Guanyin" tech.
💡 Requires: "Shenlong Firefist" tech.
Evolved Kick. Glimmers "Triple Dragon": damage affected by overheal total.
💡 Requires: Pummarola, "Thunder Kick" tech.
Evolved Saber Machine Gun. Can glimmer the "Bombarding Fire" tech.
💡 Requires: "Shockwave" tech.
Evolved Hecaton Machine Gun. Can Glimmer the "Sunlight Shower" tech.
💡 Requires: "Bombarding Fire" tech.
Evolved Super Missile. Can glimmer the "Artificial Hailstorm" tech.
💡 Requires: "Ballistic Missiles" tech.
Evolved Hydra Cannon. Can glimmer the "Cosmic Rave" tech.
💡 Requires: "Artificial Hailstorm" tech.
Evolved Eagle Gun. Can glimmer the "Bounding Shot" tech.
💡 Requires: Spinach, "Falconfire" tech.
Evolved Khukuri. Critical hits may give temporary invulnerability. Can glimmer the "Kaleidoscope" tech.
💡 Requires: Parm Aegis, "Moonfall Slash" tech.
Evolved Twin Dragon. Can glimmer the "Scattered Petals" tech.
💡 Requires: Karoma's Mana, "Gravedigger" tech.
Evolved Bullova. Can glimmer the "Reverse Delta" tech.
💡 Requires: Skull O'Maniac, "Hell's Fury" tech.
Evolved Sanguine Star. Can glimmer the "Scarlet Harbinger" tech: damage affected by Greed, might steal hearts.
💡 Requires: Stone Mask, "Blood Rage" tech.
Evolved Glaive. Can glimmer the "Stardust" tech.
💡 Requires: "Divine Lancer" tech.
Evolved Feather Spear. Can glimmer the "Triumvirate" tech: damage x3.
💡 Requires: "Stardust" tech.
Evolved Spirit Rings. Also triggers the "Chaos Disaster" tech.
💡 Requires Max: any 5 passives.
Evolved Emerald Rapture. Teleports any enemy on its path and they always drop their best XP gems.
💡 Requires: Crown.
Evolved Infernolatro. Adds a second zone. Zone effects multiply when combined.
💡 Requires Max: Outer Saboteur
Evolved Gros Michel. Always crits. Always explodes. Other weapons crit more often.
💡 Requires Max: Outer Saboteur
Evolved Fibonacci Spritz. Has a 55% chance to fire 1, 2, 3 or 5 other weapons.
💡 Requires Max: Outer Saboteur
Evolved Celestial Booster. Reveals secret planets. Planets occasionally turn negative.
💡 Requires Max: Outer Saboteur
Weapon Unions
44 Weapons| Icon | Name | Description | Damage | Max Lvl | Rarity | Unlock Requirement | Evolves Into | Belongs To | Sold By | Cost |
|---|---|---|---|---|---|---|---|---|---|---|
| Base Game (3) | ||||||||||
| Vandalier | Union of Ebony Wings and Peachone. | 28 | 8 | 1 | — | — | — | 2,880 | ||
| Phieraggi | Union of Phiera Der Tuphello and Eight The Sparrow. Scales with Revivals.💡 Requires: Tirajisú. | 15 | 1 | 1 | — | — | — | — | 5,040 | |
| Fuwalafuwaloo | Union of Vento Sacro and Bloody Tear. Critical hits might generate explosions. | 20 | 1 | 1 | — | — | — | 5,040 | ||
| Legacy of the Moonspell (1) | ||||||||||
| LunarFlight | Union of LunarMight, LunarSight, and LunarBight. Become one with the lunar glyphs.💡 Ignores: speed. | 40 | 1 | 1 | — | — | — | — | 4,800 | |
| Legacy of the Bloodmoon (3) | ||||||||||
| Road to Heaven | Union of 108 Bocce and 108 Responsive Prayers. Activate 108 times to glimpse enlightenment. | 10 | 8 | 1 | — | — | — | — | 2,000 | |
| FireStall | Union of Firefall, FireWall, and Fireball. Grows stronger after every singularity.💡 Ignores: speed. | 10 | 1 | 1 | — | — | — | 4,400 | ||
| Shimmering Sands | Union of Kyra-Stones and Descent Into Misery. Quicksand drags enemies down to hell.💡 Union of Descent Into Misery and Kyra-Stones. A storm of shattered crystals engulf everything in sight. | 80 | 1 | 1 | — | — | — | — | 7,000 | |
| Tides of the Foscari (1) | ||||||||||
| SpellStrom | Union of SpellString, SpellStream, and SpellStrike. Grows stronger after every singularity. | 15 | 1 | 1 | — | — | — | — | 16,000 | |
| Emergency Meeting (7) | ||||||||||
| Emergency Meeting | Evolved Report! Occasionally destroys all of one type of enemy.💡 Requires Max: Mini Crewmate. | 45 | 1 | 1 | — | — | — | — | 4,000 | |
| Crossed Wires | Evolved Lucky Swipe. Attacks in up to four directions.💡 Requires Max: Mini Engineer. | 40 | 1 | 1 | — | — | — | — | 4,000 | |
| Paranormal Scan | Evolved Lifesign Scan. Periodically grants a random stat boost for the rest of the run.💡 Requires Max: Mini Ghost. | 10 | 1 | 1 | — | — | — | — | 6,000 | |
| Unjust Ejection | Evolved Just Vent. Sucks in enemies.💡 Requires Max: Mini Shapeshifter. | 100 | 1 | 1 | — | — | — | — | 4,000 | |
| Clear Asteroids | Evolved Clear Debris. Amount creates cluster explosions.💡 Requires Max: Mini Guardian. | 50 | 1 | 1 | — | — | — | — | 400 | |
| Impostongue | Evolved Sharp Tongue. Deals high damage to the strongest enemy and anything in its path.💡 Requires Max: Mini Impostor. | 45 | 1 | 1 | — | — | — | — | 4,000 | |
| Rocket Science | Evolved Science Rocks. Triggers a finisher when the right conditions are met.💡 Requires Max: Mini Scientist. | 20 | 1 | 1 | — | — | — | — | 4,000 | |
| Operation Guns (11) | ||||||||||
| Prototype A | Evolved Long Gun. Calls forth 2 drones for support fire.💡 Requires: Weapon Power-Up. | 10 | 1 | 1 | — | — | — | — | 5,000 | |
| Prototype B | Evolved Short Gun. Calls forth 2 drones for support fire.💡 Requires: Weapon Power-Up, Bracer. | 60 | 1 | 1 | — | — | — | — | 5,000 | |
| Prototype C | Evolved Spread Shot. Calls forth 2 drones for support fire.💡 Requires: Weapon Power-Up, Empty Tome. | 35 | 1 | 1 | — | — | — | — | 5,000 | |
| Pronto Beam | Evolved C-U-Laser. Lasers split into multiple beams when they hit.💡 Requires: Weapon Power-Up, Tirajisú. | 25 | 1 | 1 | — | — | — | — | 5,000 | |
| Fire-L3GS | Evolved Fire Arm. Fires again when destroying a light source or destructible item.💡 Requires: Weapon Power-Up, Candelabrador. | 28 | 1 | 1 | — | — | — | — | 6,000 | |
| Wave Beam | Evolved Sonic Bloom. Charges up a more powerful auto-aimed blast when standing still.💡 Best with: Cooldown. | 30 | 1 | 1 | — | — | — | — | 4,400 | |
| Multistage Missiles | Evolved Homing Miss. Projectiles split into smaller ones when they hit.💡 Requires: Weapon Power-Up, Duplicator. | 40 | 1 | 1 | — | — | — | — | 4,000 | |
| Atmo-Torpedo | Evolved Diver Mines. Creates damaging zones that attract enemies.💡 Requires: Weapon Power-Up, Attractorb. | 40 | 1 | 1 | — | — | — | — | 7,000 | |
| BFC2000-AD | Evolved Blade Crossbow. Calls forth divine intervention with a Luck-based frequency.💡 Requires: Weapon Power-Up, Clover. | 24 | 1 | 1 | — | — | — | — | 4,400 | |
| Time Warp | Evolved Prism Lass. May freeze, slow down, or DeFang enemies.💡 Requires: Weapon Power-Up, Wings. | 10 | 1 | 1 | — | — | — | — | 4,000 | |
| Big Fuzzy Fist | Evolved Metal Claw. Pummels the most powerful enemies in sight.💡 Requires: Weapon Power-Up, Hollow Heart. | 60 | 1 | 1 | — | — | — | — | 5,000 | |
| Ode to Castlevania (18) | ||||||||||
| Trinum Custodem | Union of Dextro Custos, Sinistro Custos, and Centralis Custos. | 60 | 1 | 1 | — | — | — | 28,000 | ||
| Power of Sire | Union of Dominus Anger, Dominus Hatred, and Dominus Agony. Deals critical damage to anything in sight. Drains health. | 60 | 1 | 1 | — | — | — | — | 28,400 | |
| Million Cut | Union of Valmanway and Thousand Edge. Slashes endlessly. Grows bigger with continuous movement. | 33 | 1 | 1 | — | — | — | — | 2,800 | |
| Ninth Circle | Union of Icebrand and Unholy Vespers. Hell truly has frozen over. | 45 | 1 | 1 | — | — | — | — | 2,800 | |
| Dies Irae | Union of Arrow of Goth and Mannajja. Alamaric Snipers rain down arrows, even more so on critical hit. | 20 | 1 | 1 | — | — | — | — | 2,800 | |
| Kardía Phlegeton | Union of Aura Blast and Hellfire. Calls forth a massive volcanic eruption. | 40 | 1 | 1 | — | — | — | — | 2,800 | |
| Lapiste Tepisto | Union of Kaiser Knuckle and Tri-Bracelet. Launches a barrage of stony fists. | 60 | 1 | 1 | — | — | — | — | 2,800 | |
| Darkness Illusion | Union of Svarog Statue and Valkyrie Turner. Crimson clones dance with you in the flames. | 35 | 1 | 1 | — | — | — | — | 2,800 | |
| Carnage Heart | Union of Troll Bomb and NO FUTURE. This one does in fact bounce. | 30 | 1 | 1 | — | — | — | — | 2,800 | |
| Hydro Pump Climax | Union of Hydro Storm and La Borra. It never rains but it pours. | 20 | 1 | 1 | — | — | — | — | 2,800 | |
| Arch Angle | Union of Grand Cross and Heaven Sword. Central beam pulses when crosses pass through it. | 77 | 1 | 1 | — | — | — | — | 2,800 | |
| Spirit of Light | Union of Summon Spirit and Holy Wand. Fires homing spirits from a portal of light. | 60 | 1 | 1 | — | — | — | — | 2,800 | |
| Power of Lire | Union of Soul Steal and Vicious Hunger. Devours enemies with insatiable greed. | 10 | 1 | 1 | — | — | — | — | 2,800 | |
| Legacy of Death: Soul River | Union of Dark Rift and Death Spiral. Death becomes you. | 80 | 1 | 1 | — | — | — | — | 2,800 | |
| Vjaya Sisters | Union of Sword Brothers and Thunder Loop. Lightning triggers sword explosions with brief Invulnerability. | 100 | 1 | 1 | — | — | — | — | 2,800 | |
| Venus Crescent | Union of Summon Spirit Tornado and Gorgeous Moon. Love, Beauty and Light. | 0 | 1 | 1 | — | — | — | — | 2,800 | |
| Dark Frogamorphosis | Union of Anura and Soul Eater. May actually eat enemies. | 30 | 1 | 1 | — | — | — | — | 2,800 | |
| Clock Tower | Union of Endo Gears, Peri Pendulum, Myo Lift, and Epi Heads. | 10 | 1 | 1 | — | — | — | — | 22,000 | |
Union of Phiera Der Tuphello and Eight The Sparrow. Scales with Revivals.
💡 Requires: Tirajisú.
Union of Vento Sacro and Bloody Tear. Critical hits might generate explosions.
Union of LunarMight, LunarSight, and LunarBight. Become one with the lunar glyphs.
💡 Ignores: speed.
Union of 108 Bocce and 108 Responsive Prayers. Activate 108 times to glimpse enlightenment.
Union of Firefall, FireWall, and Fireball. Grows stronger after every singularity.
💡 Ignores: speed.
Union of Kyra-Stones and Descent Into Misery. Quicksand drags enemies down to hell.
💡 Union of Descent Into Misery and Kyra-Stones. A storm of shattered crystals engulf everything in sight.
Union of SpellString, SpellStream, and SpellStrike. Grows stronger after every singularity.
Evolved Report! Occasionally destroys all of one type of enemy.
💡 Requires Max: Mini Crewmate.
Evolved Lucky Swipe. Attacks in up to four directions.
💡 Requires Max: Mini Engineer.
Evolved Lifesign Scan. Periodically grants a random stat boost for the rest of the run.
💡 Requires Max: Mini Ghost.
Evolved Just Vent. Sucks in enemies.
💡 Requires Max: Mini Shapeshifter.
Evolved Clear Debris. Amount creates cluster explosions.
💡 Requires Max: Mini Guardian.
Evolved Sharp Tongue. Deals high damage to the strongest enemy and anything in its path.
💡 Requires Max: Mini Impostor.
Evolved Science Rocks. Triggers a finisher when the right conditions are met.
💡 Requires Max: Mini Scientist.
Evolved Long Gun. Calls forth 2 drones for support fire.
💡 Requires: Weapon Power-Up.
Evolved Short Gun. Calls forth 2 drones for support fire.
💡 Requires: Weapon Power-Up, Bracer.
Evolved Spread Shot. Calls forth 2 drones for support fire.
💡 Requires: Weapon Power-Up, Empty Tome.
Evolved C-U-Laser. Lasers split into multiple beams when they hit.
💡 Requires: Weapon Power-Up, Tirajisú.
Evolved Fire Arm. Fires again when destroying a light source or destructible item.
💡 Requires: Weapon Power-Up, Candelabrador.
Evolved Sonic Bloom. Charges up a more powerful auto-aimed blast when standing still.
💡 Best with: Cooldown.
Evolved Homing Miss. Projectiles split into smaller ones when they hit.
💡 Requires: Weapon Power-Up, Duplicator.
Evolved Diver Mines. Creates damaging zones that attract enemies.
💡 Requires: Weapon Power-Up, Attractorb.
Evolved Blade Crossbow. Calls forth divine intervention with a Luck-based frequency.
💡 Requires: Weapon Power-Up, Clover.
Evolved Prism Lass. May freeze, slow down, or DeFang enemies.
💡 Requires: Weapon Power-Up, Wings.
Evolved Metal Claw. Pummels the most powerful enemies in sight.
💡 Requires: Weapon Power-Up, Hollow Heart.
Union of Dextro Custos, Sinistro Custos, and Centralis Custos.
Union of Dominus Anger, Dominus Hatred, and Dominus Agony. Deals critical damage to anything in sight. Drains health.
Union of Valmanway and Thousand Edge. Slashes endlessly. Grows bigger with continuous movement.
Union of Icebrand and Unholy Vespers. Hell truly has frozen over.
Union of Arrow of Goth and Mannajja. Alamaric Snipers rain down arrows, even more so on critical hit.
Union of Aura Blast and Hellfire. Calls forth a massive volcanic eruption.
Union of Kaiser Knuckle and Tri-Bracelet. Launches a barrage of stony fists.
Union of Svarog Statue and Valkyrie Turner. Crimson clones dance with you in the flames.
Union of Troll Bomb and NO FUTURE. This one does in fact bounce.
Union of Hydro Storm and La Borra. It never rains but it pours.
Union of Grand Cross and Heaven Sword. Central beam pulses when crosses pass through it.
Union of Summon Spirit and Holy Wand. Fires homing spirits from a portal of light.
Union of Soul Steal and Vicious Hunger. Devours enemies with insatiable greed.
Union of Dark Rift and Death Spiral. Death becomes you.
Union of Sword Brothers and Thunder Loop. Lightning triggers sword explosions with brief Invulnerability.
Union of Summon Spirit Tornado and Gorgeous Moon. Love, Beauty and Light.
Union of Anura and Soul Eater. May actually eat enemies.
Union of Endo Gears, Peri Pendulum, Myo Lift, and Epi Heads.
Gifts
4 Weapons| Icon | Name | Description | Damage | Max Lvl | Rarity | Unlock Requirement | Evolves Into | Belongs To | Sold By | Cost |
|---|---|---|---|---|---|---|---|---|---|---|
| Base Game (2) | ||||||||||
| Super Candybox II Turbo | Gift of Candybox. Allows to choose among a selection of advanced weapons.💡 Requires: Candybox. | 0 | 1 | 0.1 | — | — | — | — | 10,000 | |
| Sole Solution | Gift of Victory Sword. The more enemies are defeated, the stronger it grows.💡 Requires Max: Victory Sword, Torrona's Box. | 10 | 1 | 1 | — | — | — | — | 84,240 | |
| Ode to Castlevania (2) | ||||||||||
| Alucard Shield | Gift of Alucard Sword. Absorbs and triggers all other equipped evolutions. Hovering shield damages enemies.💡 Requires Max: any 6 evolutions, any 6 passives. | 255 | 1 | 1 | — | — | — | — | 103,200 | |
| Universitas | Gift of Vol Luminatio and Vol Umbra. Meteors rain down on enemies at fixed intervals. | 50 | 1 | 1 | — | — | — | — | 12,480 | |
Gift of Candybox. Allows to choose among a selection of advanced weapons.
💡 Requires: Candybox.
Gift of Victory Sword. The more enemies are defeated, the stronger it grows.
💡 Requires Max: Victory Sword, Torrona's Box.
Gift of Alucard Sword. Absorbs and triggers all other equipped evolutions. Hovering shield damages enemies.
💡 Requires Max: any 6 evolutions, any 6 passives.
Gift of Vol Luminatio and Vol Umbra. Meteors rain down on enemies at fixed intervals.
Counterpart Weapons
21 Weapons| Icon | Name | Description | Damage | Max Lvl | Rarity | Unlock Requirement | Evolves Into | Belongs To | Sold By | Cost |
|---|---|---|---|---|---|---|---|---|---|---|
| Base Game (7) | ||||||||||
| Cygnus | Bombards in a circling zone.💡 Best with: Cooldown, Duration. | 10 | 8 | 50 | — | — | — | — | — | |
| Zhar Ptytsia | Bombards in a circling zone.💡 Best with: Cooldown, Duration. | 10 | 8 | 50 | — | — | — | — | — | |
| Red Muscle | Fires quickly in four fixed directions.💡 Ignores: Duration. | 5 | 8 | 50 | — | — | — | — | — | |
| Twice Upon a Time | Fires quickly in four fixed directions.💡 Ignores: Duration. | 5 | 8 | 50 | — | — | — | — | — | |
| Flock Destroyer | Summons capricious projectiles. Might interact with pickups.💡 Best with: Luck, Floor Chicken. | 10 | 8 | 50 | — | — | — | — | — | |
| Horse Cartridge | Aims at an enemy opposite of the faced direction. Stockpiles projectiles when enemies are out of range.💡 Ignores: Duration. | 5 | 8 | 60 | — | — | — | — | 10 | |
| Levelin'Eh | Duration affects Amount. Can deal critical damage.💡 Ignores: Speed. | 20 | 8 | 60 | — | — | — | — | 400 | |
| Tides of the Foscari (2) | ||||||||||
| Silver Sliver | Counterpart to Shadow Servant and Ophion from Arcana I - Gemini. | 10 | 8 | 1 | — | — | — | — | — | |
| Party Pooper | Counterpart to Party Popper from Arcana I - Gemini. | 5 | 8 | 1 | — | — | — | — | — | |
| Emergency Meeting (1) | ||||||||||
| Silver Tongue | Strikes enemies behind you. Damage multiplied by Recovery. | 10 | 8 | 50 | — | — | — | — | — | |
| Operation Guns (1) | ||||||||||
| Prism Damsel | Has a small chance to freeze enemies.💡 Best with: Area. | 8 | 8 | 50 | — | — | — | — | — | |
| Ode to Castlevania (10) | ||||||||||
| Speculo Globus | Obtained only through Arcana I - Gemini.💡 Best with: Speed, Duration. | 5 | 8 | 60 | — | — | — | — | 10 | |
| Speculo Raging Fire | Obtained only through Arcana I - Gemini.💡 Best with: Area, Duration. | 10 | 8 | 60 | — | — | — | — | 10 | |
| Speculo Ice Fang | Obtained only through Arcana I - Gemini.💡 Best with: Area, Duration. | 10 | 8 | 60 | — | — | — | — | 10 | |
| Speculo Rock Riot | Obtained only through Arcana I - Gemini.💡 Best with: Area, Duration. | 10 | 8 | 60 | — | — | — | — | 10 | |
| Speculo Gale Force | Obtained only through Arcana I - Gemini.💡 Best with: Area, Duration. | 3 | 8 | 60 | — | — | — | — | 10 | |
| Speculo Fulgur | Obtained only through Arcana I - Gemini.💡 Best with: Area, Duration. | 10 | 8 | 60 | — | — | — | — | 10 | |
| Speculo Keremet Bubbles | Obtained only through Arcana I - Gemini.💡 Best with: Area, Duration. | 10 | 8 | 60 | — | — | — | — | 10 | |
| Speculo Refectio | Obtained only through Arcana I - Gemini.💡 Best with: Area, Duration. | 5 | 8 | 60 | — | — | — | — | 10 | |
| Speculo Hex | Obtained only through Arcana I - Gemini.💡 Best with: Area, Duration. | 10 | 8 | 60 | — | — | — | — | 200 | |
| Speculo Anura | Summons frogs that damage enemies as they jump.💡 Obtained only through Arcana I - Gemini. | 10 | 8 | 1 | — | — | — | — | — | |
Summons capricious projectiles. Might interact with pickups.
💡 Best with: Luck, Floor Chicken.
Aims at an enemy opposite of the faced direction. Stockpiles projectiles when enemies are out of range.
💡 Ignores: Duration.
Duration affects Amount. Can deal critical damage.
💡 Ignores: Speed.
Counterpart to Shadow Servant and Ophion from Arcana I - Gemini.
Obtained only through Arcana I - Gemini.
💡 Best with: Speed, Duration.
Obtained only through Arcana I - Gemini.
💡 Best with: Area, Duration.
Obtained only through Arcana I - Gemini.
💡 Best with: Area, Duration.
Obtained only through Arcana I - Gemini.
💡 Best with: Area, Duration.
Obtained only through Arcana I - Gemini.
💡 Best with: Area, Duration.
Obtained only through Arcana I - Gemini.
💡 Best with: Area, Duration.
Obtained only through Arcana I - Gemini.
💡 Best with: Area, Duration.
Obtained only through Arcana I - Gemini.
💡 Best with: Area, Duration.
Obtained only through Arcana I - Gemini.
💡 Best with: Area, Duration.
Summons frogs that damage enemies as they jump.
💡 Obtained only through Arcana I - Gemini.
Special Weapons
9 Weapons| Icon | Name | Description | Damage | Max Lvl | Rarity | Unlock Requirement | Evolves Into | Belongs To | Sold By | Cost |
|---|---|---|---|---|---|---|---|---|---|---|
| Base Game (2) | ||||||||||
| Candybox | Allows you to choose any unlocked base weapon.💡 Occurrence in level up options affected by Luck. | 0 | 1 | 2 | Discover every standard evolution and union. | — | — | 2,000 | ||
| Arma Dio | Allows you to choose an extra passive weapon.💡 Appearance in level up options affected by Luck. | 0 | 1 | 30 | Find an Arma Dio. | — | — | — | 500 | |
| Ode to Castlevania (6) | ||||||||||
| Morning Star | Allows you to choose from a selection of magic whips. | 0 | 1 | 2 | Evolve all 8 magic whip lines. | — | — | — | 600 | |
| Coat of Arms | Allows you to choose from a selection of vampire-killing tools. | 0 | 1 | 2 | Evolve all 16 vampire killing tool lines. | — | — | — | 600 | |
| Belnades' Spellbook | Allows you to choose from a selection of spells. | 0 | 1 | 2 | Evolve all 8 spell lines. | — | — | 600 | ||
| Spectral Sword | Allows you to choose from a selection of magic weapons. | 0 | 1 | 2 | Evolve all 8 magic weapon lines. | — | — | — | 600 | |
| Ebony Diabologue | Allows you to choose from a selection of ambiguous powers. | 0 | 1 | 2 | Evolve all 8 glyph lines. | — | — | 600 | ||
| Familiar Forge | Allows you to summon a familiar. | 0 | 1 | 6 | Find a Familiar Forge. | — | — | 500 | ||
| Emerald Diorama (1) | ||||||||||
| Intuition | Allows you to choose from a selection of weapons from Emerald Diorama. | 0 | 1 | 2 | Fully evolve the Sanguine Star. | — | — | 400 | ||
Allows you to choose any unlocked base weapon.
💡 Occurrence in level up options affected by Luck.
Allows you to choose an extra passive weapon.
💡 Appearance in level up options affected by Luck.
Allows you to choose from a selection of magic whips.
Allows you to choose from a selection of vampire-killing tools.
Allows you to choose from a selection of spells.
Allows you to choose from a selection of magic weapons.
Allows you to choose from a selection of ambiguous powers.
Allows you to summon a familiar.
How Weapon Stats Work in Vampire Survivors
Base Damage & Might
Base Damage determines the raw power per projectile or hit zone. In-game player Might multiplies this base value (e.g. 100% Might deals 1.0x damage, 150% Might deals 1.5x damage).
Area & Duration
Area scales the size of weapon hitboxes, explosions, and projectile radii. Duration dictates how long ground pools, lasers, shields, and lingering projectiles stay active before expiring.
Speed & Interval
Speed controls projectile velocity across the arena. Interval represents the millisecond delay between attack cycles; reductions to Cooldown decrease this interval directly.
Amount & Rarity
Amount determines how many extra projectiles are fired per attack. Rarity represents spawn weighting in level-up rolls (default 100; lower weights appear less frequently).