Probably Stolen: Gunsmithing Guide and Firearm Repair Assembly Steps

Gunsmithing in Probably Stolen rewards shopkeepers who understand how custom weapon orders calculate payouts and how security reputation gates higher firearm tiers. Combining 2-day Liberator printing with targeted attachment stock lets you clear every stat check without overspending on parts.
Starting Perks and the Three Gun Order Types
Gunsmithing ramps up slower than other trades because firearm stock and attachments are expensive and rely heavily on display case management. Taking the Model Citizen, Savings, and Wild's Favorite starting perks sets your run up smoothly: Model Citizen starts security reputation at 55, already clearing the 50 threshold required for your second weapon permit, while Savings covers week 1 rent—vital for staying ahead of deadlines to buy the shop outright—and Wild's Favorite lowers upgrade and insurance prices.

Placing a class 1 weapon permit inside your display case attracts armed buyers, and clicking the clientele interface on the left side of the display case reveals the top-down priority list of expected daily customers. Customers arriving at your service window issue three distinct firearm requests: custom gun build orders, give-me-your-best requests, and work-on-my-gun modification jobs. For standard custom gun orders, payouts depend on the basic and bonus stat lines your weapon turns green, not the price tag of the attachments used, so always clear the required thresholds using the cheapest base firearm and fewest mods possible. When a buyer asks for your best weapon, they pay full gun value plus a 50% bonus, making that the right moment to load every slot with your highest-value attachments, such as a 50-value compensator, a 55-value suppressor, or a laser sight for style. When a customer brings their own firearm for modification, attach the requested upgrades to collect the attachment value plus a service fee, and keep extra ammo or melee weapons ready to upsell immediately afterward across the counter, maximizing profits using our bargaining and markup strategies.
3D Printer Production, Gun Parts, and Module Bays
The Gunsmith start includes a 3D printer with its instruction note and a gunsmith's bay for storing weapon mods. Your 3D printer fabricates Liberator pistols at a cost of 2 filaments per gun over a 3-day cycle; slotting a performance module cuts production time to 2 days per gun. Buy the material sign from Jackson early and place it in your display case so scavengers bring filaments, scrap metal, and electronic parts to keep your printer running.

Upgrading guns requires gun parts, which you obtain either by disassembling metal firearms or by printing parts in the 3D printer. With blueprint chips, the 3D printer can fabricate the Liberator, Nester Compact, and Iron Craft 10, along with most standard attachments and melee weapons. Using a melee batch module adds 1 extra printed melee weapon per run, and crafting melee weapons from 2 scrap metals yields strong early margins. Note that Metal Printing and CNC modules only function when properly positioned—using the module flipping shortcuts from our item rotation and grid guide—inside the 3D printer's module bay, and turbo boosters cannot be placed in the input or output grid. Prioritize buying rare optics like the RDS from merchants whenever credits allow, and avoid makeshift attachments when possible because they add negative stat penalties alongside their bonuses.
Weapon Permits, Security Reputation, and Hunting Augs
Scaling into mid- and late-game firearms requires purchasing higher weapon permits from Joe Wild after meeting strict security reputation gates. Permit 2 requires 50 security reputation and unlocks 10 mm firearms, while permit 3 requires 80 security reputation, grants a weapon neon sign, and unlocks heavy weapons such as the peacemaker SMG. Because 3D printers only fabricate up to the Iron Craft 10, high-tier firearms and specialized attachments like the grenade launcher must be purchased from security customers and collectors drawn in by your permit 3 neon sign.

To push security reputation from 55 up to 80, report wanted criminals—reporting John Smith at least twice and reporting the butcher grants both credits and extra security reputation, especially with Model Citizen. Be prepared for retaliation after reporting: John Smith vandalizes your shop, increasing janitor cleanup fees and lowering lower-level faction reputation, while reporting the butcher forces you to carry a firearm inside a large backpack whenever you leave the shop at night. You also earn security reputation and bounty cash by obeying the security mandate to shoot rogue AI augs on sight; watch for unusual dialogue cues such as an upper-level citizen saying the installation requires preparation.