Spells

Spells

14 Spells

Dark arts spells in Malignus across arcane, pyromancy, electromancy, necromancy, and shadowmancy.

Data from Malignus Beta 11 (beta-11+9f24d62f)
Arcane Blast

Arcane Blast

Magic SchoolArcane
Cooldown (Hours)0.1
Projectile Speed16
DescriptionThe basic attack of a magic staff. It shoots a heavy blast of arcane force.
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Arcane Bolt

Arcane Bolt

Magic SchoolArcane
Cooldown (Hours)0.1
Projectile Speed20
DescriptionThe basic attack of a magic wand. It shoots a plain bolt of arcane force.
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Chain Lightning

Chain Lightning

Magic SchoolElectromancy
Cooldown (Hours)0.1
Projectile Speed0
DescriptionLightning jumps through up to 4 enemies, 5 tiles or less apart. The first can take any wound, the second up to Major, the rest up to Minor.
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Thunderclap

Thunderclap

Magic SchoolElectromancy
Cooldown (Hours)0.25
Projectile Speed0
DescriptionPushes enemies within 2 tiles back 2 tiles. They're Shaken: -2 to attack, dodge and trap rolls. Breaks off enemy casting within 5 tiles.
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Quicken

Quicken

Magic SchoolElectromancy
Cooldown (Hours)3
Projectile Speed0
DescriptionThe caster and your minions within 5 tiles move 50% faster and work 25% faster for 2 hours.
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Raise Skeleton

Raise Skeleton

Magic SchoolNecromancy
Cooldown (Hours)0.1
Projectile Speed0
DescriptionRaises a skeleton from a body, not a creature like a wolf. Skeletons kept: 1, or 2 at Occult 4, or 3 at Occult 7. A botch makes it hostile.
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Transfer Pain

Transfer Pain

Magic SchoolNecromancy
Cooldown (Hours)0.25
Projectile Speed0
DescriptionTargets up to 2 enemies within 5 tiles of the necromancer. Each one takes a wound moved from the necromancer or one of their skeletons.
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Bone Champion

Bone Champion

Magic SchoolNecromancy
Cooldown (Hours)1
Projectile Speed0
DescriptionTurns one of this necromancer's skeletons into a Bone Champion for 30 seconds. Its Battle rises to 8, and it grabs a weapon.
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Firebolt

Firebolt

Magic SchoolPyromancy
Cooldown (Hours)0.1
Projectile Speed10
DescriptionShoots a fire bolt at one enemy. If it hits, the enemy is wounded and set on fire.
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Flame Wall

Flame Wall

Magic SchoolPyromancy
Cooldown (Hours)0.25
Projectile Speed0
DescriptionMakes a 5-tile fire wall for 1 second per point of the caster's Occult. It pushes aside anyone in the way. Anyone who enters is set Ablaze.
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Fireball

Fireball

Magic SchoolPyromancy
Cooldown (Hours)3
Projectile Speed0
DescriptionBlasts a 3x3 area up to 10 tiles away, knocking most targets down. Skeletons shatter. Anyone it hits burns. Fire-immune targets are safe.
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Shadow Bolt

Shadow Bolt

Magic SchoolShadowmancy
Cooldown (Hours)0.1
Projectile Speed20
DescriptionDeals no damage. Fires a bolt at each of up to 3 enemies. A hit blinds that enemy for 10 seconds, so they can't see or attack.
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Shroud

Shroud

Magic SchoolShadowmancy
Cooldown (Hours)0.25
Projectile Speed0
DescriptionHides one ally within 6 tiles of the caster from enemies for 30 seconds. Doing anything except walking ends it.
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Shadow Step

Shadow Step

Magic SchoolShadowmancy
Cooldown (Hours)0.5
Projectile Speed0
DescriptionThe caster teleports up to 10 tiles, through walls too. A fake copy stays 20 seconds. Out of a fight, casters also use it to move faster.
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