Abilities
30 Abilities
Combat and passive class abilities for adventurers and minions in Malignus.
Data from Malignus Beta 11 (beta-11+9f24d62f)
Barbarian Speed
ClassBarbarian
SlotPassive
DescriptionMoves 20% faster.
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Charge
ClassBarbarian
SlotRecurring
DescriptionRuns at an enemy for +3 to hit and +3 damage. Then enemies next to the barbarian are knocked down and back, unless large or immovable.
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Rage
ClassBarbarian
SlotSignature
DescriptionRages for 30 seconds: +2 damage and no wound penalties. Can't flee or die until then. Mind effects, stuns, venom, grabs and freezing fail.
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Song of Courage
ClassBard
SlotPassive
DescriptionThe bard and every ally who can hear the bard can't be terrified. Allies with a higher Hunt hear from farther away.
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Inspiring Song
ClassBard
SlotRecurring
DescriptionEvery 30 seconds, the bard and allies close enough to hear them get +1 to combat and contest rolls. It lasts 15 seconds.
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Charm
ClassBard
SlotSignature
DescriptionTurns the highest-level minion within 6 tiles to the party's side. A minion who resists is stunned for 5 seconds.
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Turn Undead
ClassCleric
SlotPassive
DescriptionUndead within 5 tiles that lose the roll flee, or are destroyed if they lose by 4 or more. They roll again every 2 seconds to stop fleeing.
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Heal
ClassCleric
SlotRecurring
DescriptionHeals an ally up to 6 tiles away. Clears all wounds on one body part and all negative conditions. Other wounds get 1 level less serious.
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Resurrect
ClassCleric
SlotSignature
DescriptionRaises a dead adventurer with no wounds and no negative conditions.
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Beast Friend
ClassDruid
SlotPassive
DescriptionBeasts within 5 tiles that lose the roll become peaceful toward the party.
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Entangling Roots
ClassDruid
SlotRecurring
DescriptionRoots the 4 closest enemies within 5 tiles for 15 seconds. An enemy that wins the roll stays free.
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Wild Shape
ClassDruid
SlotSignature
DescriptionBecomes a bear for 60 seconds, with the bear's stats and abilities.
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Formation
ClassFighter
SlotPassive
DescriptionAllies next to the fighter get +1 to Block. If that +1 is what stops a hit, the fighter steps in and knocks the attacker down and back.
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Whirlwind Strike
ClassFighter
SlotRecurring
DescriptionEvery 5th strike also hits every adjacent enemy. Allies are never hit.
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Second Wind
ClassFighter
SlotSignature
DescriptionSurvives their first knockout or death and stands up 5 s later. Bleeding stops and wounds get 1 level less serious. The next knockout kills.
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Aura of Protection
ClassPaladin
SlotPassive
DescriptionWithin 5 tiles of the paladin, an adventurer's first wound per invasion is 1 level less serious. A Minor one is canceled.
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Lay on Hands
ClassPaladin
SlotRecurring
DescriptionHeals an adjacent ally. Clears one body part's wounds (bleeding first) and all negative conditions. Other wounds get 1 level less serious.
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Smite
ClassPaladin
SlotSignature
DescriptionThe first time the paladin wounds each enemy, that wound is Extreme.
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Animal Companion
ClassRanger
SlotPassive
DescriptionComes with a wolf that attacks the ranger's target. If the ranger dies, the wolf attacks everyone except adventurers.
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Hunter's Mark
ClassRanger
SlotRecurring
DescriptionMarks one enemy for 10 seconds. The whole party deals +2 damage to that enemy. The next cast moves the mark.
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Pathfinder
ClassRanger
SlotSignature
DescriptionWhile the ranger is alive, their party doesn't explore your domain. It takes the direct route to its goal.
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Evasion
ClassRogue
SlotPassive
DescriptionOnce per invasion, the rogue dodges the first trap that can be dodged. They leap one tile away from it.
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Vanish
ClassRogue
SlotRecurring
DescriptionHides the rogue from the enemies chasing them. Any action but moving ends it, and so does having no enemy near.
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Detect Traps
ClassRogue
SlotSignature
DescriptionReveals every trap within 7 tiles to the party. Traps farther away, or placed later, stay hidden.
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Firebolt
ClassSorcerer
SlotBasic
DescriptionShoots a fire bolt up to 10 tiles. If it hits, the target is wounded and set on fire. The sorcerer can cast it again after 6 seconds.
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Lightning Bolt
ClassSorcerer
SlotRecurring
DescriptionDamages everything in a straight line from the caster, 8 tiles long.
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Cone of Cold
ClassSorcerer
SlotSignature
DescriptionDamages everything in a cone. Anyone hit is Chilled for 10 seconds and Frozen for the first 4.
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Counterspell
ClassWizard
SlotPassive
DescriptionSpells aimed within 3 tiles of the wizard, at a party member or at a spot, fail. A caster who wins the roll still casts.
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Magic Missile
ClassWizard
SlotRecurring
DescriptionShoots 2 magic bolts. Each bolt rolls its own small damage. The wizard can cast it again after 6 seconds.
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Fireball
ClassWizard
SlotSignature
DescriptionBlasts a 3x3 area up to 10 tiles away, knocking most targets down. Skeletons shatter. Anyone it hits burns. Fire-immune targets are safe.
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