Abilities
27 Abilities
All strategic and tactical commander abilities in We March as One with radius, duration, damage, effects, and unit summons.
Data from We March as One Demo 0.1.11
ARROW VOLLEY
Uses1
Radius8
Damage12
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BOMB DROP
Uses1
Radius7.5
Damage180
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RALLY
Uses1
Radius11.5
Duration (s)8
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MEND
Uses1
Radius10.5
Duration (s)4
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TAR PIT
Uses1
Radius9
Duration (s)7
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REINFORCE
Uses1
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SHIELD
Uses1
Radius10.5
Duration (s)6
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ROUT
Uses1
Radius10.5
Duration (s)3
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MARK FOR DEATH
Uses1
Radius9
Duration (s)6
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TERROR
Uses1
Radius10.5
Duration (s)7
Damage0.5
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FREEZE
Uses1
Radius7
Duration (s)3
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WILDFIRE
Uses1
Radius8
Duration (s)6
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BAIT HORN
Uses1
Radius14
Duration (s)3
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BARRAGE
Uses1
Radius14
Damage90
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METEOR
Uses1
Radius15
Damage400
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CALL GUNS
Uses1
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FORCED MARCH
Uses1
Radius11.5
Duration (s)6
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BERSERK
Uses1
Radius10.5
Duration (s)7
Damage1.6
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FORTIFY
Uses1
Radius10.5
Duration (s)7
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EXECUTE
Uses1
Radius9
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UNBREAKABLE
Uses1
Radius9
Duration (s)5
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CAVALRY CHARGE
Uses1
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PIKE WALL
Uses1
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SHOCKWAVE
Uses1
Radius11.5
Damage8
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TURNCOAT
Uses1
Radius11.5
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SMOKE
Uses1
Radius10.5
Duration (s)8
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REGROUP
Uses1
Radius23
Duration (s)3
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