Characters
Playable survivors in Vampire Survivors with unique starting weapons, passive stat modifiers, and unlock criteria.
Base Game
56 CharactersStandard Characters (34)
Gains 10% more Damage every 10 levels (max +50%).
Gains 10% more Experience every 5 levels (max +30%).
Projectiles get 10% faster every 5 levels (max +30%).
Permanent +1 projectile (all weapons).
Weapon cooldown is reduced by 5% every 10 levels (max -15%).
Permanent +30% Area. Starts with temporary cooldown bonus.
Gains +5% Might, Move Speed, and Curse every 10 levels (max +20%).
Permanent +25% Pickup range and -30 Max Health.
Permanent +0.5 HP/s and +50 Max Health. Starts with temporary Area bonus.
Permanent +40% Duration and Speed, -40% Move Speed.
Starts with 1 Revival. Gains 1 more Revival at level 33.
Starts with 1 extra level.
Gains +1% Might every level.
Gains +1% Projectile Speed every level.
Gains +1% Duration every level.
Gains +1% Area every level.
Gets more projectiles every 20 levels (max +3).
Gets more projectiles every 20 levels (max +3).
Gets more projectiles every 20 levels (max +3).
Gets more projectiles every 20 levels (max +3).
Gets more projectiles every 20 levels (max +3). Starts with temporary Amount bonus.
Starts with 1 extra level. Gains +10% Growth every 5 levels (max +50%).
Starts with 1 extra level. Gains +1 Armor every 5 levels (max +5).
Gains +0.5% Might, Projectile Speed, Duration, and Area every level.
She owns everything.
Recovers 30% Health and gains +32 Max Health (max +665) when Health reaches a critically low level.
Can find extra explosive props that might drop Treasure Chests. Can destroy light sources by touching them.
Activates his main weapon when picking up Gold Coins. Uses Gold Coins as a damage barrier. Has a 4X chance of drafting FOIL Survarots.
Freezes all enemies for 10 seconds when health reaches a critically low level.
Triggers a flood when a weapon evolves. Vacuums all XP Crystals when health reaches a critically low level.
Starts with temporary cooldown bonus. Triggers a Rosary when health reaches a critically low level. Likes to keep secrets.
Overhealing by +30 gives a cumulative bonus to a random stat.
Chances his luck every 30 seconds or when picking up a Rerollo.
May occasionally activate all weapons twice depending on Cooldown.
Secret Characters (22)
At least they're lucky.
So much potential.
The quirky white bear.
Random.
Starts with extra Arcana XIX - Heart Of Fire. Grows stronger with every level, but also loses control.
Might, Projectile Speed, Duration, Area, and Cooldown change every minute.
Gains +1 Recovery and +1% Luck every level. Gains +1 Revival every 100 levels. Has hidden weapons.
Starts with temporarily reduced Area.
Gains +1% Greed every level. Gold Fever lasts longer.
Gains +2% Growth every level.
Gains +1% Curse every level. Can find evolutions in any Treasure Chest.
A blasphemous mockery.
Starting weapon grows stronger when levelling up. Revivals also affect Amount. Receives a follower after reviving.
Increases enemies spawn quantity by 100.
Evolves into JoyaTauro at lv16, and into AccumulaTori at lv36. Retaliates.
Gains a hidden Lightning Ring every 8 levels (max 6) that also fires when losing health.
Starting weapon grows stronger when levelling up. Gains +1% Curse every Level. Ignores Walls.
Can always find Survarots. Gets a Survarot Multiplier equal to Log10 Golden Eggs (max x10).
Starting weapon grows stronger when levelling up. Gets more fans from defeating a large amount of enemies.
Legacy of the Moonspell
12 CharactersOverheal: slightly increases Max Health. Recovery also multiplies all healing sources.
Overheal +16: activates her starting weapon. Becomes stronger and invincible for a fixed interval after defeating a large amount of enemies.
Starts with hidden Night Sword. Morphs into a stronger version when his base weapon evolves.
Overheal 16+: gains a temporary bonus to MoveSpeed. Ignores weapons cooldown. Weapons fire at a fixed interval when moving.
Max Health is equal to Current Health. Has a hidden Argent Flow.
Overheal +16: activates her first weapon. Cannot be damaged, but disappears after reaching the current Time Limit. Starts with hidden 108 Bocce.
Overheal +16: equipped Blood weapons gain extra damage. Gains +1% Might every level.
Overheal +16: gains a Reroll. Area temporarily increases at fixed intervals.
Gets more projectiles every 20 levels (max+4). Complete a stage to gain a Prestige rank.
Overheal +64: spawns a water or lunar weapon. Adept with Mille Bolle Blu and Penshin Fatcha weapons.
Overheal +16: Gains a follower (max 30). Gains a hidden Mille Bolle Blu every 8 levels (max 6). Adept with Mille Bolle Blu and Penshin Fatcha weapons.
Recovers HP instead of receiving damage, but disappears after reaching the current Time Limit. Starts with a Pearl Magatama.
Legacy of the Bloodmoon
12 CharactersGains 0.1 Recovery every 4 levels. Retaliation, HP-Critical, LastBreath, and OnRevival: triggers a wide area blood hex.
LastBreath: increases MaxHealth by 50%. Retaliation: gains a temporary stat bonus.
HP-Critical: Gets +1 Revival. Summons remnants of defeated enemies every time the clock strikes a minute.
Generates spatial distortions that confuse enemies. Master of FireFall, FireWall, and FireBall. OnRevival: spawns an additional spatial distortion.
LastBreath: loses half of Max Health and receives a random Darkana (if available). OnRevival: LastBreath ability can award an extra Darkana (max 3).
Gains a passive weapon slot for any Revivals exceeding 1. HpCritical and LastBreath: frantically activate their main weapon depending on Revivals left. OnRevival: spawns a Velvet Dodecahedron.
Starts and is Adept with an array of holy weapons, depending on their availability in the Collection. Lastbreath: triggers a Rosary.
Adept with Hell type weapons. Enemies killed by Blood type weapons drop Blood. LastBreath: gains a temporary Might and Cooldown bonus depending on collected Blood.
Gets more projectiles every 20 levels (max+4). Complete a stage to gain a Prestige rank.
Slams the ground every few steps. Grows bigger when accumulating Armor. HP-Critical: gains a temporary Armor bonus.
Backhanded gifts. Dark illusions. Echoes of the past.
It is ground and horizon both, and still it devours itself.
Tides of the Foscari
8 CharactersReceives SpellStream at Level 10 and SpellStrike at Level 20. Receives Academy Badge at Level 30.
Gains a temporary Armor bonus after getting damaged. Receives Academy Badge at Level 30.
Luck-based Charge ability: fires a volley of Flash Arrows. Gains +1% Luck every level. Receives Academy Badge at Level 30.
Triggers a Rosary when levelling up. Gets a temporary Might, Cooldown, and Move Speed bonus after reviving.
Triggers a Vacuum when levelling up. Once per life, triggers World Eater after receiving fatal damage.
It will literally eat the world.
Gains XP when picking up Gold Coins and Coin Bags. Starts with temporarily reduced Might.
Gets more projectiles every 20 levels (max +4).
Emergency Meeting
9 CharactersGains stat bonuses every time anyone's weapon is brought to max level.
Chooses an extra passive weapon at level 2, 12, and 22.
Can't be damaged or deal damage, but disappears after reaching the current Time Limit. Ignores walls.
Leaves behind excess body parts when damaged and may shift forms.
May gain +1 Revival when anyone revives. Increases Armor and Recovery of nearby characters. Ignores walls.
Becomes stronger and briefly invincible after defeating a large amount of enemies, or an ally.
Gets -10% Luck every 10 levels (max -90%). Can choose a per-level bonus every 10 levels (max 5 times).
Gets more projectiles every 20 levels (max +4).
I'm not the Impostor.
Operation Guns
12 CharactersReceives a bonus to Projectile Speed (max 50%) and to Might when defeating many enemies. Can find special pickups.
Receives a bonus to Projectile Speed (max 50%) and to Cooldown (max -25%) when defeating many enemies. Can find special pickups.
Move Speed increases Armour. Can find special pickups.
Gains a bonus to all stats after Reviving. Can find special pickups.
When Health is low, Cooldown is decreased and Move Speed and Speed increase. Can find special Pickups.
Decreasing Cooldown increases Area. Can find special pickups.
Move Speed decreases Cooldown. Can find special pickups.
Armour increases Might. Can find special pickups.
Might increases Armour. Can find special pickups.
Projectile Speed increases Might. Can find extra explosive props and special pickups.
Greed and Curse increase Might. Can find special pickups.
Simondo says he doesn't even need guns. Gets more projectiles every 20 levels (max +4).
Ode to Castlevania
96 CharactersVisible Characters (20)
Receives a hidden Svarog Statue at Level 5. Gets a bonus to most stats when Vampire Killer is equipped. Can find special pickups.
Gains a temporary Cooldown reduction when overhealing by +8. Can find special pickups.
Starts with extra Arcana X - Beginning. Gains +1 Amount every 10 levels (max +3). Can find special pickups.
Greed can occasionally affect Might and Armor. Can find special pickups.
Growth can occasionally affect Might and Armor. Can find special pickups.
Can receive Belnades' Spellbook as 4th level up option until Level 7. Every 6 levels automatically levels up any equipped spell from the Belnades Spellbook.
Starts with extra Arcana IX - Divine Bloodline. Can find special pickups.
Starts with extra Arcana XIX - Heart of Fire. When Health is low, Might is increased. Can find special pickups.
Triggers any equipped knives in retaliation or when overhealing by +8. Can find special pickups.
Gains an extra Arcana VII - Iron Blue Will at level 10. Can find special pickups and spawns Mirrors of Truth every 5 levels.
Charge ability affected by Speed: triggers all equipped weapons from the Coat of Arms.
Gains +1% Might every level. Immune to health drain. Once per life, triggers Soul Steal after receiving fatal damage.
Charge ability affected by Growth: triggers all equipped weapons from the Belnades Spellbook.
Starts with extra Arcana XIV - Jail of Crystal. Can find special pickups.
Starts with extra Arcana III - Tragic Princess.
Charge: Soul Steal. LevelUp: Dark Inferno. Overheal +8: Summon Spirit. HP-Critical: Sword Brothers. Immune to health drain.
Becomes invincible and deals damage to nearby enemies for 20 seconds when health reaches a critically low level.
Gains a random Familiar as a follower every 10 levels (max 4).
Gains a follower every 10 levels starting from level 2. Overhealing slightly increases Might. Overhealing by +32 temporarily boosts all current followers.
Gains +1% Might every level. Charge ability: triggers all equipped weapons from the Ebony Diabologue. Can find special pickups.
Hidden Characters (20)
Charge ability affected by Might: attempts to safely detonate a Neutron Bomb.
Overhealing slightly increases Speed. Might is greatly increased while Invulnerable.
Gains a bonus to Area and Luck depending on how many enemies are in sight.
Gains +1% Might every level and +1 Revival every 100 levels. Curse increases Might. Incoming damage capped at 10. Immune to health drain.
Starts with extra Arcana VI - Sarabande of Healing. Obtains a Heart Refresh every 2 levels.
Starts with extra Arcana XI - Waltz of Pearls.
Starts with extra Arcana I - Gemini.
Starts with extra Arcana II - Twilight Requiem.
Increases enemies spawn quantity by 50. Immune to health drain.
Starts with extra Arcana XVI - Slash. Inflicts higher overall critical damage.
Gains a random Familiar as a follower every 10 levels (max 6).
Gains +0.02 Recovery every level. Once per life, triggers Firebreathing for every character after receiving fatal damage. Evolves the Alchemy Whip when reviving.
Overhealing slightly increases Greed. Greed is doubled while Invulnerable. Starts with extra Arcana XV - Disco of Gold.
Gains a bonus to Might and Cooldown depending on how many enemies are in sight.
Gains +1 Growth every level. Starts with extra Arcana XX - Silent Old Sanctuary.
Gains +1% Curse every level. Becomes invincible and deals damage to nearby enemies for 20 seconds when health reaches a critically low level.
Gains 0.2% Cooldown reduction per level. Starts with extra Arcana XII - Out of Bounds.
Starts with extra Arcana IV - Awake. Gain an extra choice of Arcana after surviving 7 and 14 minutes.
Morphs into a stronger version when equipped with Trinum Custodem.
Overhealing slightly increases Might and Curse. Might receive Ebony Diabologue as 4th level up option until Level 11.
Secret Characters (56)
Cannot be damaged, but disappears after reaching the current Time Limit.
Gets more projectiles every 20 levels (max +3).
Gets more projectiles every 20 levels (max +3).
Gains +1% Might every level.
Water included.
Deeply moved by money.
Get more projectiles every 20 levels (Max +3). Amount is doubled while invulnerable.
Retaliates with Aura Blast. Triggers Aura Blast and a random equipped weapon from the Coat of Arms when overhealing by +8.
Adept with Valmanway. Might receive Coat of Arms as 4th level up option until Level 15
Adept with all weapons from the Coat of Arms. Retaliates by triggering Kaiser Knuckle, Lapiste Tepisto, and any Bracelet.
Summons a selection of clockwork weapons.
Starts with temporarily reduced Cooldown. Overhealing slightly decreases Cooldown. Rosaries are easier to find.
Jonathan! Charlotte! Jonathan! Charlotte! Jonathan! Charlotte! Jonathan! Charlotte! Jonathan! Charlotte! Jonathan! Charlotte!
Charlotte! Jonathan! Charlotte! Jonathan! Charlotte! Jonathan! Charlotte! Jonathan! Charlotte! Jonathan! Charlotte! Jonathan!
Immune to health drain.
Immune to health drain.
Immune to health drain.
Immune to health drain.
Starts with extra Arcana XXI - Blood Astronomia. Immune to health drain.
Fights well with (and against) his father.
Increases the base damage of every equipped fire-type weapon when levelling up.
Gets a hidden clone of the latest equipped weapon or evolution.
Obtains a Karma Coin every 2 levels
Starts with extra Arcana XIII - Wicked Season. Immune to health drain.
Totally not Alucard.
Immune to health drain. Can choose a per-level bonus.
Triggers a random equipped weapon from the Ebony Diabologue when overhealing by +8. Immune to health drain.
Charge ability affected by Curse: triggers all equipped Dominus weapons. Immune to health drain. Flies.
Gets more projectiles every 20 levels (max +4).
He doesn't understand the game.
Six axes axe axes as axes axe.
She likes her Wall and Floor chicken well frozen.
Gains +1% Luck every level. Can fly.
Gains +1 Armor every 5 levels. Horizontally impaired. Retaliates.
Grows additional swords when accumulatively Overhealing by an increasingly larger amount (Max 12 swords).
Her hidden vaccuum draws in items, destructibles, and enemies.
Starts with extra Arcana XVII - Lost & Found Painting. Triggers Keremet Morbus when overhealing by +8.
Starts with a hidden Star Flail. Enemies have a 15% chance to spawn Defanged. Can turn defeated enemies into followers.
Overhealing by +32 triggers any equipped weapon from the Belnades Spellbook.
Adept with Gemma Torpor, Runetracer, Magi-Stone, and Kyra-Stones. Has a hidden Runetracer that grows stronger when levelling up.
Overhealing by +32 triggers any equipped weapon from the Coat of Arms and slowly floods the environment.
Starts with extra Arcana XVIII - Boogaloo of Illusions.
A trio of zombies posing as vampire hunters.
Adept with Trident. Always followed by Gaibon. Gets enraged if its partner dies.
Adept with knives. Gains a Cooldown and MoveSpeed bonus when picking up Orologions. Orologions are easier to find.
Triggers a random equipped weapon every 13th hop. Immune to health drain.
Can choose a per-level bonus after defeating a set amount of enemies (max 5 times).
Count on him to change halfway through dinner.
Has hidden weapons that grow stronger when levelling up. Can fly.
Doesn't appreciate getting blasphemously mockered.
Bigger is better.
Increases enemies spawn quantity by 50. Immune to health drain.
Count on him to change halfway through dinner.
Doesn't appreciate getting blasphemously mockered.
Gains +1% Might every level and +1 Revival every 100 levels. Curse increases Might. Incoming damage capped at 10. Immune to health drain.
Starts with Arcana I, II, III, IV, V, VI, VII, VIII, IX, X, XI, XII, XIII, XIV, XV, XVI, XVII, XVIII, XIX, XX, and XXI.
Emerald Diorama
16 CharactersStandard Characters (12)
Obtains a Kugutsu follower every 20 levels (max 4). Triggers Showstopper at critical health.
Gains Might when using glimmered techs. Teams up with Formina. Triggers Showstopper at critical health.
Gains Duration when using glimmered techs. Teams up with Bonnie. Triggers Showstopper at critical health.
Different skins have different stats. Triggers Showstopper at critical health.
Gains stat bonuses when collecting her summoned cats. Triggers Showstopper at critical health.
Defeated enemies become followers. Increasing MaxHealth increases maximum followers. Triggers Showstopper at critical health.
Triggers glimmered techs more often than normal. Triggers Showstopper at critical health.
Triggers Showstopper at critical health and on revival. Gains a bonus to Cooldown every time Showstopper is triggered (Max -20%).
Starts with a hidden Rings of Calamity. Increases enemy spawn quantity by 50. Triggers Showstopper at critical health.
Innately knows the "Heaven's Thunder" tech. Triggers Showstopper at critical health.
Gains 1 Revival and 5% Growth every time they glimmer a new tech. Triggers Showstopper at critical health.
Mr.S will showcase his skills with techs. Gets more projectiles every 20 levels (max +4).
Secret Characters (4)
Triggers Showstopper at critical health. Gain a follower whenever Showstopper is triggered.
Innately knows the "Swallow Slice" and "Airwave" techs. Gains bonus Recovery whenever Showstopper is triggered at critical health.
Innately knows the "Hell's Fury" and "Blood Rage" techs. Gain bonus Might whenever Showstopper is triggered at critical health.
Innately knows the "Vermillion Sands" tech.
Ante Chamber
4 CharactersCan always find Survarots. Starts with a Survarot draft. Has a Survarot level Multiplier of 4.
Using Skip when levelling up has a chance to trigger a Survarot draft.
Can always find Survarots. Starts with a Survarots draft. Reduces boss health and blocks some special attacks.
Can always find Survarots. Can equip up to 100 Passive Weapons.