PokéSurvivor All Attacks Complete List: Damage, Cooldowns, Ranges, and Synergies

Complete reference for all 103 attack moves in PokéSurvivor, detailing base damage ratings, cooldown cycles, area coverage, and partner items.
Attack Mechanics, Delivery Types, and Cooldown Scaling
Offensive combat in PokéSurvivor revolves around 103 distinct attack skills categorized by projectile, melee, aura, and orbital delivery behaviors. Each ability features specific cooldown durations that govern firing intervals. Taking cooldown cards reduces remaining delay by 8% per card up to 10 stacks across combat archetypes categorized in our archetypes guide.

Complete Attack Moves Database Table
The attack roster provides diverse elemental coverage matching all 18 elemental categories. In addition to damage output, moves scale in strike radius, projectile count, and penetration values across five upgrade tiers. Below is the complete catalog of all 103 attack skills with base stats, delivery kinds, and partner items.
| Attack | Type | Kind | Damage | Cooldown | Radius | Knockback | TM Price | Max Level | Partner Item |
|---|---|---|---|---|---|---|---|---|---|
| Bug | melee | 11 | 0.42s | 44 | 40 | 660 | 5 | ||
| Bug | aura | 8 | 0.45s | 66 | 50 | 840 | 5 | None | |
| Bug | bounce | 10 | 0.6s | 40 | 50 | 400 | 5 | ||
| Bug | mine | 14 | 1.1s | 56 | 50 | 400 | 5 | ||
| Bug | dash | 17 | 0.7s | 120 | 50 | 720 | 5 | None | |
| Dark | melee | 14 | 0.45s | 46 | 70 | 400 | 5 | ||
| Dark | nova | 14 | 1.15s | 40 | 50 | 780 | 5 | ||
| Dark | aura | 9 | 0.5s | 72 | 50 | 400 | 5 | None | |
| Dark | spin | 11 | 1s | 62 | 50 | 400 | 5 | ||
| Dark | homing | 22 | 0.7s | 40 | 50 | 400 | 5 | ||
| Dragon | cone | 7 | 0.7s | 40 | 50 | 400 | 5 | ||
| Dragon | melee | 19 | 0.52s | 52 | 70 | 780 | 5 | ||
| Dragon | buff | 10 | 0.7s | 40 | 50 | 400 | 5 | None | |
| Dragon | beam | 24 | 1s | 230 | 50 | 400 | 5 | ||
| Dragon | spin | 12 | 1.1s | 64 | 50 | 1020 | 5 | ||
| Electric | aura | 8 | 0.45s | 70 | 50 | 400 | 5 | ||
| Electric | bounce | 10 | 0.62s | 40 | 50 | 660 | 5 | ||
| Electric | projectile | 13 | 0.4s | 40 | 50 | 400 | 5 | ||
| Electric | stun | 22 | 1.6s | 58 | 50 | 400 | 5 | ||
| Electric | chain | 21 | 0.95s | 140 | 50 | 840 | 5 | ||
| Fairy | aura | 9 | 0.5s | 72 | 50 | 780 | 5 | None | |
| Fairy | shove | 15 | 1.15s | 94 | 300 | 540 | 5 | ||
| Fairy | homing | 13 | 0.55s | 40 | 50 | 600 | 5 | None | |
| Fairy | nova | 11 | 1s | 40 | 50 | 400 | 5 | ||
| Fairy | melee | 22 | 0.6s | 50 | 60 | 840 | 5 | ||
| Fighting | projectile | 17 | 0.62s | 40 | 50 | 780 | 5 | ||
| Fighting | stun | 33 | 1.7s | 54 | 50 | 400 | 5 | ||
| Fighting | melee | 18 | 0.5s | 50 | 110 | 400 | 5 | ||
| Fighting | spin | 11 | 0.95s | 60 | 50 | 400 | 5 | ||
| Fighting | shove | 17 | 1.1s | 88 | 330 | 540 | 5 | ||
| Fire | projectile | 18 | 0.52s | 40 | 50 | 400 | 5 | ||
| Fire | orbit | 14 | 0.3s | 62 | 50 | 510 | 5 | None | |
| Fire | dash | 19 | 0.8s | 115 | 50 | 600 | 5 | ||
| Fire | trail | 10 | 0.28s | 28 | 50 | 400 | 5 | ||
| Fire | cone | 7 | 0.7s | 40 | 50 | 840 | 5 | ||
| Fire | nova | 13 | 1.25s | 40 | 50 | 870 | 5 | ||
| Fire | turret | 15 | 3.5s | 40 | 50 | 400 | 5 | ||
| Flying | dash | 18 | 0.75s | 120 | 60 | 660 | 5 | ||
| Flying | homing | 9 | 0.55s | 40 | 50 | 750 | 5 | ||
| Flying | orbit | 13 | 0.26s | 72 | 40 | 400 | 5 | ||
| Flying | shove | 14 | 1.1s | 96 | 360 | 400 | 5 | ||
| Flying | melee | 14 | 0.55s | 58 | 70 | 400 | 5 | ||
| Ghost | chain | 17 | 0.9s | 150 | 50 | 690 | 5 | None | |
| Ghost | melee | 12 | 0.48s | 48 | 50 | 400 | 5 | ||
| Ghost | vortex | 9 | 3s | 74 | 50 | 400 | 5 | None | |
| Ghost | projectile | 19 | 0.66s | 40 | 50 | 780 | 5 | ||
| Ghost | homing | 14 | 0.45s | 40 | 50 | 400 | 5 | ||
| Grass | homing | 19 | 0.62s | 40 | 50 | 840 | 5 | None | |
| Grass | aura | 9 | 0.55s | 76 | 50 | 750 | 5 | ||
| Grass | orbit | 14 | 0.26s | 74 | 50 | 1080 | 5 | None | |
| Grass | boomerang | 10 | 0.9s | 210 | 50 | 400 | 5 | ||
| Grass | bounce | 10 | 0.6s | 40 | 50 | 780 | 5 | ||
| Grass | charge | 62 | 2.3s | 290 | 50 | 1020 | 5 | ||
| Grass | melee | 16 | 0.62s | 68 | 60 | 400 | 5 | ||
| Ground | boomerang | 16 | 0.95s | 230 | 40 | 400 | 5 | ||
| Ground | aura | 11 | 0.7s | 80 | 50 | 660 | 5 | ||
| Ground | quake | 18 | 1.15s | 30 | 50 | 400 | 5 | ||
| Ground | nova | 11 | 1.1s | 40 | 50 | 630 | 5 | ||
| Ground | vortex | 9 | 3s | 70 | 50 | 510 | 5 | ||
| Ground | mine | 18 | 1.2s | 60 | 50 | 400 | 5 | ||
| Ice | stun | 24 | 1.6s | 60 | 50 | 400 | 5 | ||
| Ice | meteor | 18 | 1.2s | 40 | 50 | 400 | 5 | ||
| Ice | beam | 20 | 1.1s | 220 | 50 | 840 | 5 | ||
| Ice | homing | 9 | 0.32s | 40 | 50 | 400 | 5 | ||
| Ice | aura | 8 | 0.55s | 76 | 50 | 400 | 5 | ||
| Normal | buff | 10 | 0.85s | 40 | 50 | 400 | 5 | None | |
| Normal | melee | 30 | 0.95s | 46 | 140 | 810 | 5 | ||
| Normal | buff | 10 | 0.85s | 40 | 50 | 400 | 5 | None | |
| Normal | charge | 58 | 2.2s | 300 | 50 | 1200 | 5 | ||
| Normal | nova | 12 | 1.15s | 40 | 50 | 840 | 5 | ||
| Normal | buff | 10 | 0.85s | 40 | 50 | 400 | 5 | None | |
| Normal | dash | 20 | 0.75s | 110 | 40 | 400 | 5 | ||
| Normal | spin | 9 | 1s | 62 | 50 | 400 | 5 | ||
| Normal | turret | 14 | 4s | 40 | 50 | 400 | 5 | ||
| Normal | buff | 10 | 0.85s | 40 | 50 | 400 | 5 | None | |
| Normal | melee | 13 | 0.5s | 48 | 90 | 400 | 5 | ||
| Poison | bounce | 8 | 0.66s | 40 | 50 | 540 | 5 | None | |
| Poison | projectile | 8 | 0.34s | 40 | 50 | 400 | 5 | ||
| Poison | projectile | 17 | 0.6s | 40 | 50 | 400 | 5 | ||
| Poison | trail | 6 | 0.3s | 26 | 50 | 400 | 5 | None | |
| Poison | mine | 11 | 1.1s | 56 | 50 | 400 | 5 | None | |
| projectile | 13 | 0.58s | 40 | 50 | 400 | 5 | |||
| shove | 16 | 1.2s | 92 | 320 | 400 | 5 | |||
| homing | 13 | 0.55s | 40 | 50 | 400 | 5 | |||
| beam | 17 | 1.15s | 215 | 50 | 690 | 5 | |||
| nova | 10 | 1.35s | 40 | 50 | 840 | 5 | None | ||
| boomerang | 9 | 0.8s | 200 | 50 | 720 | 5 | |||
| Rock | orbit | 13 | 0.28s | 70 | 50 | 400 | 5 | ||
| Rock | bounce | 11 | 0.66s | 40 | 50 | 780 | 5 | ||
| Rock | meteor | 21 | 1.3s | 46 | 50 | 750 | 5 | ||
| Rock | projectile | 24 | 0.7s | 40 | 90 | 400 | 5 | ||
| Rock | stun | 31 | 1.7s | 56 | 50 | 660 | 5 | ||
| Steel | beam | 23 | 1.05s | 220 | 50 | 780 | 5 | ||
| Steel | spin | 12 | 1.05s | 60 | 50 | 660 | 5 | ||
| Steel | melee | 15 | 0.5s | 50 | 60 | 600 | 5 | ||
| Steel | meteor | 24 | 1.4s | 48 | 70 | 400 | 5 | ||
| Steel | bounce | 10 | 0.64s | 40 | 50 | 400 | 5 | ||
| Water | buff | 10 | 0.9s | 40 | 50 | 400 | 5 | None | |
| Water | nova | 9 | 1s | 40 | 50 | 400 | 5 | ||
| Water | cone | 6 | 0.65s | 40 | 50 | 400 | 5 | ||
| Water | beam | 29 | 1.5s | 250 | 50 | 960 | 5 | ||
| Water | projectile | 14 | 0.44s | 40 | 50 | 400 | 5 | ||
| Water | vortex | 8 | 3s | 72 | 50 | 510 | 5 | None |

Acquiring Moves via Kecleon Shop TM Discs
Beyond initial starting moves, players acquire additional attacks through technical machine discs found at the merchant stall managed by
Kecleon. TM discs can be purchased with collected dungeon gold during wave pauses as detailed in our Kecleon shop and TM discs guide, including reliable early-game moves like Water Gun, Tackle, Ember, and Confusion.

Upgrading to Tier 5 and Preparing Attack Evolutions
Upgrading an attack card through four successive rolls brings it to level 5, unlocking its full base potential. Once an attack reaches level 5, acquiring its designated partner item enables an evolution roll upon subsequent level-ups, unlocking enhanced variants outlined in our how to evolve attacks guide.