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PokéSurvivor All Attack Evolutions: Evolution Pairs, Move Synergies, and Multipliers

Complete guide to all 97 attack evolutions in PokéSurvivor, detailing required passive partner items, damage multipliers, and area effects.
Complete guide to all 97 attack evolutions in PokéSurvivor, detailing required passive partner items, damage multipliers, and area effects.

Complete directory of all 97 attack evolutions in PokéSurvivor, detailing required passive partner items, damage multipliers, and area effects.

Attack Evolution System and Level 5 Prerequisite

Attack evolutions represent the primary offensive progression path in PokéSurvivor. Transforming a base move into its enhanced plus version requires raising the move to rank 5 and holding its paired passive partner item. When both conditions are met, the evolved card becomes eligible to appear in subsequent level-up prize selections as documented in our how to evolve attacks guide.

Evolved attack unleashing expanded area particles
Evolved attack unleashing expanded area particles

Complete Attack Evolutions Database Table

A total of 97 attacks feature evolved plus counterparts that alter trajectory behaviors, expand strike areas, or add penetrating piercing effects. The table below details all 97 evolution pairings, their required partner items, elemental types, base damage multipliers, and mechanical enhancements.

Evolved Attack Base Move Required Partner Item Type Archetype Damage Multiplier Effect Description
Bug Bite +Bug BiteStrengthBugmeleex1.9×1.9 damage, more range and hits in 360°
Bug Buzz +Bug BuzzSynthesisBugaurax1.8×1.8 damage and 35% more radius
Signal Beam +Signal BeamStrengthBugbouncex1.8×1.8 damage, +2 bounces and +1 projectile
String Shot +String ShotReflexesBugminex1.8×1.8 damage, +2 mines and a bigger blast
U-turn +U-turnSynthesisBugdashx1.9×1.9 damage, more distance and less cooldown
Bite +BiteStrengthDarkmeleex1.9×1.9 damage, more range and hits in 360°
Dark Pulse +Dark PulseStrideDarknovax1.6+6 projectiles, ×1.6 damage and +1 pierce
Night Shade +Night ShadeSynthesisDarkaurax1.8×1.8 damage and 35% more radius
Night Slash +Night SlashStrideDarkspinx1.8×1.8 damage, +1 spin and more radius
Sucker Punch +Sucker PunchStrengthDarkhomingx1.8×1.8 damage, +2 projectiles and bigger
Dragon Breath +Dragon BreathStrengthDragonconex1.7×1.7 damage, +4 shots and +1 pierce
Dragon Claw +Dragon ClawStrengthDragonmeleex1.9×1.9 damage, more range and hits in 360°
Dragon Rage +Dragon RageStrengthDragonbeamx1.8×1.8 damage, a 50% wider and longer beam
Outrage +OutrageVitalityDragonspinx1.8×1.8 damage, +1 spin and more radius
Discharge +DischargeArmorElectricaurax1.8×1.8 damage and 35% more radius
Electro Ball +Electro BallStrideElectricbouncex1.8×1.8 damage, +2 bounces and +1 projectile
Thunder Shock +Thunder ShockStrengthElectricprojectilex1.8×1.8 damage, +2 projectiles, +2 pierce and bigger
Thunder Wave +Thunder WaveStrengthElectricstunx1.8×1.8 damage, more radius and longer stun
Thunderbolt +ThunderboltReflexesElectricchainx1.7×1.7 damage and +3 jumps
Dazzling Gleam +Dazzling GleamSynthesisFairyaurax1.8×1.8 damage and 35% more radius
Disarming Voice +Disarming VoiceArmorFairyshovex1.8×1.8 damage, more radius and stronger push
Draining Kiss +Draining KissSynthesisFairyhomingx1.8×1.8 damage, +2 projectiles and bigger
Fairy Wind +Fairy WindStrengthFairynovax1.6+6 projectiles, ×1.6 damage and +1 pierce
Play Rough +Play RoughStrengthFairymeleex1.9×1.9 damage, more range and hits in 360°
Aura Sphere +Aura SphereReflexesFightingprojectilex1.8×1.8 damage, +2 projectiles, +2 pierce and bigger
Dynamic Punch +Dynamic PunchStrengthFightingstunx1.8×1.8 damage, more radius and longer stun
Karate Chop +Karate ChopStrengthFightingmeleex1.9×1.9 damage, more range and hits in 360°
Rolling Kick +Rolling KickStrideFightingspinx1.8×1.8 damage, +1 spin and more radius
Vacuum Wave +Vacuum WaveArmorFightingshovex1.8×1.8 damage, more radius and stronger push
Ember +EmberStrengthFireprojectilex1.8×1.8 damage, +2 projectiles, +2 pierce and bigger
Fire Spin +Fire SpinSynthesisFireorbitx1.7+2 orbs, ×1.7 damage and more radius
Flame Charge +Flame ChargeStrideFiredashx1.9×1.9 damage, more distance and less cooldown
Flame Wheel +Flame WheelStrideFiretrailx1.8×1.8 damage, bigger and longer-lasting pools
Flamethrower +FlamethrowerReflexesFireconex1.7×1.7 damage, +4 shots and +1 pierce
Heat Wave +Heat WaveVitalityFirenovax1.6+6 projectiles, ×1.6 damage and +1 pierce
Will-O-Wisp +Will-O-WispReflexesFireturretx1.8×1.8 damage, +1 at a time and fires faster
Aerial Ace +Aerial AceStrideFlyingdashx1.9×1.9 damage, more distance and less cooldown
Air Slash +Air SlashReflexesFlyinghomingx1.8×1.8 damage, +2 projectiles and bigger
Gust +GustStrideFlyingorbitx1.7+2 orbs, ×1.7 damage and more radius
Whirlwind +WhirlwindStrideFlyingshovex1.8×1.8 damage, more radius and stronger push
Wing Attack +Wing AttackStrengthFlyingmeleex1.9×1.9 damage, more range and hits in 360°
Hex +HexMagnetGhostchainx1.7×1.7 damage and +3 jumps
Lick +LickStrengthGhostmeleex1.9×1.9 damage, more range and hits in 360°
Ominous Wind +Ominous WindMagnetGhostvortexx1.8×1.8 damage, more radius and stronger pull
Shadow Ball +Shadow BallReflexesGhostprojectilex1.8×1.8 damage, +2 projectiles, +2 pierce and bigger
Shadow Sneak +Shadow SneakReflexesGhosthomingx1.8×1.8 damage, +2 projectiles and bigger
Energy Ball +Energy BallSynthesisGrasshomingx1.8×1.8 damage, +2 projectiles and bigger
Grass Knot +Grass KnotVitalityGrassaurax1.8×1.8 damage and 35% more radius
Petal Blizzard +Petal BlizzardSynthesisGrassorbitx1.7+2 orbs, ×1.7 damage and more radius
Razor Leaf +Razor LeafReflexesGrassboomerangx1.8×1.8 damage, +1 boomerang and more range
Seed Bomb +Seed BombStrengthGrassbouncex1.8×1.8 damage, +2 bounces and +1 projectile
Solar Beam +Solar BeamReflexesGrasschargex1.8×1.8 damage, 50% thicker beam and faster charge
Vine Whip +Vine WhipStrengthGrassmeleex1.9×1.9 damage, more range and hits in 360°
Bonemerang +BonemerangStrengthGroundboomerangx1.8×1.8 damage, +1 boomerang and more range
Bulldoze +BulldozeStrengthGroundaurax1.8×1.8 damage and 35% more radius
Magnitude +MagnitudeStrengthGroundquakex1.8×1.8 damage, +3 waves and bigger waves
Mud Shot +Mud ShotStrengthGroundnovax1.6+6 projectiles, ×1.6 damage and +1 pierce
Sand Tomb +Sand TombVitalityGroundvortexx1.8×1.8 damage, more radius and stronger pull
Spikes +SpikesStrengthGroundminex1.8×1.8 damage, +2 mines and a bigger blast
Freeze-Dry +Freeze-DryStrengthIcestunx1.8×1.8 damage, more radius and longer stun
Hail +HailReflexesIcemeteorx1.7×1.7 damage, +2 meteors and more radius
Ice Beam +Ice BeamStrengthIcebeamx1.8×1.8 damage, a 50% wider and longer beam
Ice Shard +Ice ShardReflexesIcehomingx1.8×1.8 damage, +2 projectiles and bigger
Powder Snow +Powder SnowStrideIceaurax1.8×1.8 damage and 35% more radius
Body Slam +Body SlamStrengthNormalmeleex1.9×1.9 damage, more range and hits in 360°
Hyper Beam +Hyper BeamStrengthNormalchargex1.8×1.8 damage, 50% thicker beam and faster charge
Hyper Voice +Hyper VoiceReflexesNormalnovax1.6+6 projectiles, ×1.6 damage and +1 pierce
Quick Attack +Quick AttackStrideNormaldashx1.9×1.9 damage, more distance and less cooldown
Rapid Spin +Rapid SpinStrideNormalspinx1.8×1.8 damage, +1 spin and more radius
Substitute +SubstituteArmorNormalturretx1.8×1.8 damage, +1 at a time and fires faster
Tackle +TackleVitalityNormalmeleex1.9×1.9 damage, more range and hits in 360°
Acid Spray +Acid SpraySynthesisPoisonbouncex1.8×1.8 damage, +2 bounces and +1 projectile
Poison Sting +Poison StingStridePoisonprojectilex1.8×1.8 damage, +2 projectiles, +2 pierce and bigger
Sludge +SludgeStrengthPoisonprojectilex1.8×1.8 damage, +2 projectiles, +2 pierce and bigger
Toxic +ToxicSynthesisPoisontrailx1.8×1.8 damage, bigger and longer-lasting pools
Toxic Spikes +Toxic SpikesSynthesisPoisonminex1.8×1.8 damage, +2 mines and a bigger blast
Confusion +ConfusionReflexesPsychicprojectilex1.8×1.8 damage, +2 projectiles, +2 pierce and bigger
Extrasensory +ExtrasensoryArmorPsychicshovex1.8×1.8 damage, more radius and stronger push
Mist Ball +Mist BallReflexesPsychichomingx1.8×1.8 damage, +2 projectiles and bigger
Psybeam +PsybeamStrengthPsychicbeamx1.8×1.8 damage, a 50% wider and longer beam
Psychic +PsychicMagnetPsychicnovax1.6+6 projectiles, ×1.6 damage and +1 pierce
Psycho Cut +Psycho CutReflexesPsychicboomerangx1.8×1.8 damage, +1 boomerang and more range
Ancient Power +Ancient PowerArmorRockorbitx1.7+2 orbs, ×1.7 damage and more radius
Power Gem +Power GemStrengthRockbouncex1.8×1.8 damage, +2 bounces and +1 projectile
Rock Slide +Rock SlideReflexesRockmeteorx1.7×1.7 damage, +2 meteors and more radius
Rock Throw +Rock ThrowStrengthRockprojectilex1.8×1.8 damage, +2 projectiles, +2 pierce and bigger
Rock Tomb +Rock TombVitalityRockstunx1.8×1.8 damage, more radius and longer stun
Flash Cannon +Flash CannonArmorSteelbeamx1.8×1.8 damage, a 50% wider and longer beam
Gyro Ball +Gyro BallArmorSteelspinx1.8×1.8 damage, +1 spin and more radius
Metal Claw +Metal ClawStrengthSteelmeleex1.9×1.9 damage, more range and hits in 360°
Meteor Mash +Meteor MashStrengthSteelmeteorx1.7×1.7 damage, +2 meteors and more radius
Mirror Shot +Mirror ShotStrengthSteelbouncex1.8×1.8 damage, +2 bounces and +1 projectile
Bubble +BubbleStrideWaternovax1.6+6 projectiles, ×1.6 damage and +1 pierce
Bubble Beam +Bubble BeamStrengthWaterconex1.7×1.7 damage, +4 shots and +1 pierce
Hydro Pump +Hydro PumpStrengthWaterbeamx1.8×1.8 damage, a 50% wider and longer beam
Water Gun +Water GunStrengthWaterprojectilex1.8×1.8 damage, +2 projectiles, +2 pierce and bigger
Whirlpool +WhirlpoolSynthesisWatervortexx1.8×1.8 damage, more radius and stronger pull
Combined projectile barrage clearing incoming wave
Combined projectile barrage clearing incoming wave

Partner Item Synergies and Stat Scaling

Passive partner items such as Vitality, Strength, Stride, Reflexes, Armor, and Synthesis serve dual purposes by enhancing core attributes while unlocking evolutions. Notably, the partner item does not need to reach maximum rank to trigger the evolution card, and equipping offensive held items from our best held items guide like Choice Band further scales evolved skill damage.

Active combat slot displaying evolved ability icon and multiplier boost
Active combat slot displaying evolved ability icon and multiplier boost

Move Bonds and Multiplier Stacking in Late-Game Runs

Integrating evolved moves like Water Gun +, Vine Whip +, Tackle +, and Confusion + into unified move bonds allows up to four skills to fire from a single active slot, combining offensive foundations cataloged in our all attacks list.

Sources

Sources & References: Official developer updates and community gameplay (Primary Source).