PokéSurvivor All Attack Evolutions: Evolution Pairs, Move Synergies, and Multipliers

Complete directory of all 97 attack evolutions in PokéSurvivor, detailing required passive partner items, damage multipliers, and area effects.
Attack Evolution System and Level 5 Prerequisite
Attack evolutions represent the primary offensive progression path in PokéSurvivor. Transforming a base move into its enhanced plus version requires raising the move to rank 5 and holding its paired passive partner item. When both conditions are met, the evolved card becomes eligible to appear in subsequent level-up prize selections as documented in our how to evolve attacks guide.

Complete Attack Evolutions Database Table
A total of 97 attacks feature evolved plus counterparts that alter trajectory behaviors, expand strike areas, or add penetrating piercing effects. The table below details all 97 evolution pairings, their required partner items, elemental types, base damage multipliers, and mechanical enhancements.
| Evolved Attack | Base Move | Required Partner Item | Type | Archetype | Damage Multiplier | Effect Description |
|---|---|---|---|---|---|---|
| Bug | melee | x1.9 | ×1.9 damage, more range and hits in 360° | |||
| Bug | aura | x1.8 | ×1.8 damage and 35% more radius | |||
| Bug | bounce | x1.8 | ×1.8 damage, +2 bounces and +1 projectile | |||
| Bug | mine | x1.8 | ×1.8 damage, +2 mines and a bigger blast | |||
| Bug | dash | x1.9 | ×1.9 damage, more distance and less cooldown | |||
| Dark | melee | x1.9 | ×1.9 damage, more range and hits in 360° | |||
| Dark | nova | x1.6 | +6 projectiles, ×1.6 damage and +1 pierce | |||
| Dark | aura | x1.8 | ×1.8 damage and 35% more radius | |||
| Dark | spin | x1.8 | ×1.8 damage, +1 spin and more radius | |||
| Dark | homing | x1.8 | ×1.8 damage, +2 projectiles and bigger | |||
| Dragon | cone | x1.7 | ×1.7 damage, +4 shots and +1 pierce | |||
| Dragon | melee | x1.9 | ×1.9 damage, more range and hits in 360° | |||
| Dragon | beam | x1.8 | ×1.8 damage, a 50% wider and longer beam | |||
| Dragon | spin | x1.8 | ×1.8 damage, +1 spin and more radius | |||
| Electric | aura | x1.8 | ×1.8 damage and 35% more radius | |||
| Electric | bounce | x1.8 | ×1.8 damage, +2 bounces and +1 projectile | |||
| Electric | projectile | x1.8 | ×1.8 damage, +2 projectiles, +2 pierce and bigger | |||
| Electric | stun | x1.8 | ×1.8 damage, more radius and longer stun | |||
| Electric | chain | x1.7 | ×1.7 damage and +3 jumps | |||
| Fairy | aura | x1.8 | ×1.8 damage and 35% more radius | |||
| Fairy | shove | x1.8 | ×1.8 damage, more radius and stronger push | |||
| Fairy | homing | x1.8 | ×1.8 damage, +2 projectiles and bigger | |||
| Fairy | nova | x1.6 | +6 projectiles, ×1.6 damage and +1 pierce | |||
| Fairy | melee | x1.9 | ×1.9 damage, more range and hits in 360° | |||
| Fighting | projectile | x1.8 | ×1.8 damage, +2 projectiles, +2 pierce and bigger | |||
| Fighting | stun | x1.8 | ×1.8 damage, more radius and longer stun | |||
| Fighting | melee | x1.9 | ×1.9 damage, more range and hits in 360° | |||
| Fighting | spin | x1.8 | ×1.8 damage, +1 spin and more radius | |||
| Fighting | shove | x1.8 | ×1.8 damage, more radius and stronger push | |||
| Fire | projectile | x1.8 | ×1.8 damage, +2 projectiles, +2 pierce and bigger | |||
| Fire | orbit | x1.7 | +2 orbs, ×1.7 damage and more radius | |||
| Fire | dash | x1.9 | ×1.9 damage, more distance and less cooldown | |||
| Fire | trail | x1.8 | ×1.8 damage, bigger and longer-lasting pools | |||
| Fire | cone | x1.7 | ×1.7 damage, +4 shots and +1 pierce | |||
| Fire | nova | x1.6 | +6 projectiles, ×1.6 damage and +1 pierce | |||
| Fire | turret | x1.8 | ×1.8 damage, +1 at a time and fires faster | |||
| Flying | dash | x1.9 | ×1.9 damage, more distance and less cooldown | |||
| Flying | homing | x1.8 | ×1.8 damage, +2 projectiles and bigger | |||
| Flying | orbit | x1.7 | +2 orbs, ×1.7 damage and more radius | |||
| Flying | shove | x1.8 | ×1.8 damage, more radius and stronger push | |||
| Flying | melee | x1.9 | ×1.9 damage, more range and hits in 360° | |||
| Ghost | chain | x1.7 | ×1.7 damage and +3 jumps | |||
| Ghost | melee | x1.9 | ×1.9 damage, more range and hits in 360° | |||
| Ghost | vortex | x1.8 | ×1.8 damage, more radius and stronger pull | |||
| Ghost | projectile | x1.8 | ×1.8 damage, +2 projectiles, +2 pierce and bigger | |||
| Ghost | homing | x1.8 | ×1.8 damage, +2 projectiles and bigger | |||
| Grass | homing | x1.8 | ×1.8 damage, +2 projectiles and bigger | |||
| Grass | aura | x1.8 | ×1.8 damage and 35% more radius | |||
| Grass | orbit | x1.7 | +2 orbs, ×1.7 damage and more radius | |||
| Grass | boomerang | x1.8 | ×1.8 damage, +1 boomerang and more range | |||
| Grass | bounce | x1.8 | ×1.8 damage, +2 bounces and +1 projectile | |||
| Grass | charge | x1.8 | ×1.8 damage, 50% thicker beam and faster charge | |||
| Grass | melee | x1.9 | ×1.9 damage, more range and hits in 360° | |||
| Ground | boomerang | x1.8 | ×1.8 damage, +1 boomerang and more range | |||
| Ground | aura | x1.8 | ×1.8 damage and 35% more radius | |||
| Ground | quake | x1.8 | ×1.8 damage, +3 waves and bigger waves | |||
| Ground | nova | x1.6 | +6 projectiles, ×1.6 damage and +1 pierce | |||
| Ground | vortex | x1.8 | ×1.8 damage, more radius and stronger pull | |||
| Ground | mine | x1.8 | ×1.8 damage, +2 mines and a bigger blast | |||
| Ice | stun | x1.8 | ×1.8 damage, more radius and longer stun | |||
| Ice | meteor | x1.7 | ×1.7 damage, +2 meteors and more radius | |||
| Ice | beam | x1.8 | ×1.8 damage, a 50% wider and longer beam | |||
| Ice | homing | x1.8 | ×1.8 damage, +2 projectiles and bigger | |||
| Ice | aura | x1.8 | ×1.8 damage and 35% more radius | |||
| Normal | melee | x1.9 | ×1.9 damage, more range and hits in 360° | |||
| Normal | charge | x1.8 | ×1.8 damage, 50% thicker beam and faster charge | |||
| Normal | nova | x1.6 | +6 projectiles, ×1.6 damage and +1 pierce | |||
| Normal | dash | x1.9 | ×1.9 damage, more distance and less cooldown | |||
| Normal | spin | x1.8 | ×1.8 damage, +1 spin and more radius | |||
| Normal | turret | x1.8 | ×1.8 damage, +1 at a time and fires faster | |||
| Normal | melee | x1.9 | ×1.9 damage, more range and hits in 360° | |||
| Poison | bounce | x1.8 | ×1.8 damage, +2 bounces and +1 projectile | |||
| Poison | projectile | x1.8 | ×1.8 damage, +2 projectiles, +2 pierce and bigger | |||
| Poison | projectile | x1.8 | ×1.8 damage, +2 projectiles, +2 pierce and bigger | |||
| Poison | trail | x1.8 | ×1.8 damage, bigger and longer-lasting pools | |||
| Poison | mine | x1.8 | ×1.8 damage, +2 mines and a bigger blast | |||
| projectile | x1.8 | ×1.8 damage, +2 projectiles, +2 pierce and bigger | ||||
| shove | x1.8 | ×1.8 damage, more radius and stronger push | ||||
| homing | x1.8 | ×1.8 damage, +2 projectiles and bigger | ||||
| beam | x1.8 | ×1.8 damage, a 50% wider and longer beam | ||||
| nova | x1.6 | +6 projectiles, ×1.6 damage and +1 pierce | ||||
| boomerang | x1.8 | ×1.8 damage, +1 boomerang and more range | ||||
| Rock | orbit | x1.7 | +2 orbs, ×1.7 damage and more radius | |||
| Rock | bounce | x1.8 | ×1.8 damage, +2 bounces and +1 projectile | |||
| Rock | meteor | x1.7 | ×1.7 damage, +2 meteors and more radius | |||
| Rock | projectile | x1.8 | ×1.8 damage, +2 projectiles, +2 pierce and bigger | |||
| Rock | stun | x1.8 | ×1.8 damage, more radius and longer stun | |||
| Steel | beam | x1.8 | ×1.8 damage, a 50% wider and longer beam | |||
| Steel | spin | x1.8 | ×1.8 damage, +1 spin and more radius | |||
| Steel | melee | x1.9 | ×1.9 damage, more range and hits in 360° | |||
| Steel | meteor | x1.7 | ×1.7 damage, +2 meteors and more radius | |||
| Steel | bounce | x1.8 | ×1.8 damage, +2 bounces and +1 projectile | |||
| Water | nova | x1.6 | +6 projectiles, ×1.6 damage and +1 pierce | |||
| Water | cone | x1.7 | ×1.7 damage, +4 shots and +1 pierce | |||
| Water | beam | x1.8 | ×1.8 damage, a 50% wider and longer beam | |||
| Water | projectile | x1.8 | ×1.8 damage, +2 projectiles, +2 pierce and bigger | |||
| Water | vortex | x1.8 | ×1.8 damage, more radius and stronger pull |

Partner Item Synergies and Stat Scaling
Passive partner items such as Vitality, Strength, Stride, Reflexes, Armor, and
Synthesis serve dual purposes by enhancing core attributes while unlocking evolutions. Notably, the partner item does not need to reach maximum rank to trigger the evolution card, and equipping offensive held items from our best held items guide like
Choice Band further scales evolved skill damage.

Move Bonds and Multiplier Stacking in Late-Game Runs
Integrating evolved moves like Water Gun +, Vine Whip +, Tackle +, and Confusion + into unified move bonds allows up to four skills to fire from a single active slot, combining offensive foundations cataloged in our all attacks list.