Guildrun: How to Dismiss and Sell Heroes for Shard Refunds

For example, if you recruit an early defensive stopgap and later discover a premier guardian like
Logan (700 HP) in the tavern, keeping both is counterproductive. Recognizing that you do not need two tanks allows you to sell off the redundant character for 9 shards, recovering currency to invest directly into your primary carry (a foundational economic tenet outlined in our beginner tips guide) so they can begin compounding their scaling mechanics immediately.
Bench Redundancy and Equipment Concentration
In Guildrun, items from the Guildrun Items Database such as
Sentinel's Plate or
Runic Buckler provide peak efficiency only when assigned to a dedicated specialist.

Three-Shard Gear Refund Mechanics
During early shop visits, players regularly encounter discounted equipment priced at just three shards. When you buy a three-shard item, you receive a complete refund on discounted gear because it resells for that exact three-shard value later — allowing newcomers learning how to play to experiment with early tempo without sacrificing future capital.
Post-Boss Roster Pivots
You can sell a hero in the shop after the boss to generate the liquidity needed for high-impact recruitments.

Top competitors regularly execute decisive pivots: for instance, choosing to sell Hoyang because he is unlikely to return to the active battlefield allows players to fund immediate recruitments like
Grace (670 HP, Tank with Shields and Stall affinities). Similarly, choosing to sell Caru to buy
Pollen (600 HP, Vanguard with Poison, Shields, and Stall affinities) instantly reinforces the frontline with layered stall and poison mechanics, pivoting toward the stall archetypes showcased in our best team compositions guide.
Reinvesting Capital into Core Promotions
Liquidating secondary units returns the capital needed to push core units from B-rank to A-rank status, unlocking decisive active abilities that dictate late-stage combat outcomes.

Stacking shard wealth to buy tier upgrades for elite damage dealers like
Rip (470 HP) or
Dragomir (560 HP) turns close battles into decisive routs, securing consistent expedition victories.