← Back to Probably Stolen - Cyberpunk Shopkeeper Sim Patch NotesVERSION 1-0-0-12 · OFFICIAL CHANGELOG
Probably Stolen 1.0.0.12 adds shootable story characters, new options, Power Line Hijack II and III, and many fixes

Cumulative Update 1.0.0.12 adds clickable dialogue, new options, Power Line Hijack upgrades and story changes for Lou, Serpico and Eleanor, plus machine, economy and bug fixes.
What changed
- Update version is Cumulative Update 1.0.0.12.
- Eleanor's bail costs 500 Credits, or free with at least 40 Security reputation.
- Serpico's food drop-off costs 150 Credits, or free with at least 40 Lower Levels reputation.
- Disposable Batteries are priced at 1 Credit plus 1 Credit per 3 kJ of charge.
- Lucky and Unlucky starting perks change luck by 15 instead of 5 on new runs.
New Features
- Clicking a dialogue bubble or the name bubble advances the conversation in auto and manual modes, and Space still works.
- Dialogue bubble size resizes speech bubbles, name tags and reply choices, both in the store and on the phone, from 50% to 150%.
- Move Bought Items to Inventory is added and is on by default.
- Disable Pop Culture Characters under Gameplay stops the Case Enjoyer and the Foodie Tourist from visiting.
- Power Line Hijack II and III make Current Converters even cheaper to run.
- Intake and Outlet Hoppers can now be recolored.
- The warning display for activating a new mod is improved, with additional modding security updates that leave existing mods unaffected.
Story Characters
- Most storyline characters can be shot to end their storyline, and Security treats most of these as normal manslaughter but ignores some.
- Characters added in later updates will begin on existing saves a few days after updating, rather than being skipped.
- Certain story-related items and rewards can no longer be stolen.
Lou
- Her demand after the disguise visit depends on difficulty: 500 Credits on Cozy, 750 Normal, 1000 Hard, 1500 Challenge.
- She gives a selection of rewards after one of her encounters.
- She now returns for her box of "toys" one day after leaving it, not three.
- Her storyline has more choices, and a Republic operative approaches players so they can work against her, even on existing saves that haven't had the box encounter yet.
Serpico and Eleanor
- Serpico holds out one more day for every night food is left at the Dumping Ground without reaching the full amount.
- When Georgio brings Serpico's letter, he offers to leave the food for 150 Credits, or for free with at least 40 Lower Levels reputation.
- Eleanor's thank-you gift for reporting the black market thug (Uncle) is more generous.
- Eleanor can be given 50 Credits instead of food when she asks for help.
- If Eleanor is arrested, Security offers bail 2 days later: pay 500 Credits or vouch for free with at least 40 Security reputation, which also applies to earlier arrests.
Shotgun, Economy and Items
- The player keeps the shotgun longer before Security takes it, and keeps it indefinitely with a revoked Weapon Permit 1.
- The shotgun is returned whenever it is lost.
- Disposable Batteries are priced at 1 Credit plus 1 Credit per 3 kJ of charge, and are low-level contraband.
- Energy cells in the display case count as Material for attracting buyers but do not have the Material tag.
- The fountain earns more at most upgrade levels.
- Lucky and Unlucky starting perks change luck by 15 instead of 5 on new runs only.
- The Gambler's Coin can be stored in the dossier.
- An Intake or Outlet Hopper placed inside the vending machine is no longer sold by it.
- Lower Levels Power Outage no longer counts as a blackout event.
Machines
- The Current Converter now counts as a Tool.
- The alarm shows as unpowered and the Nightly Report warns when its cell cannot cover the nightly draw.
- Machine tooltips show under Required Energy when the power source is not enough for the coming night.
- Intake Hoppers in a full output grid carry away what no longer fits.
- The Furnace (blast module), Printer and Desequencer spill into the store if their output inventory is full.
- Chem Finisher plays a click sound when a recipe is selected.
- A stock Water Purifier cleans water to 99.01% instead of 99.00%.
- Master Appraisers can block any appraisal item type in the certificate window, provided one type remains allowed.
- The Sentinel Collapse Disorder warning appears in the Nightly Report the night before damage is dealt.
UI and Quality of Life
- The Aquascan and Chem Scanner UIs are longer.
- Items dropped or quick-moved into a tabbed storage bay go to the open tab.
- Windows closed by going to bed reopen after the end-of-day screen closes or the next morning.
- Windows and panels open before an after-hours trip reopen where they were on return.
- Credits now include the publishing team at tinyBuild and the localization team at From the Void.
- Performance is improved.
Bug Fixes: Gameplay
- Fixed a blank store monitor after loading a save with active Marketplace Requests.
- Fixed the Moisture Farm producing at most 6 L a night.
- Fixed choices like paying rent staying unavailable after taking Credits from the vending machine mid-conversation.
- Fixed the game getting stuck if the Case Enjoyer was shot while unboxing; once he starts opening his crate he can't be shot or reported.
- Fixed slower sales and leftover sold items when selling many items in one day.
- Fixed variety buyers and tourists not applying their price bonus to items already on the counter.
- Fixed Perennial plants showing a "?" icon in the hydroponic system late in each growth cycle.
- Fixed the store becoming unclickable after closing the destination screen without leaving, and Escape now closes that screen.
Bug Fixes: Technical, Printer and Modding
- Fixed magnifying screen zoom issues on non-16:9 fullscreen resolutions such as 1680x1050.
- Fixed ignored mouse and keyboard input after alt-tabbing while holding an item.
- Fixed a black screen after alt-tabbing on Linux (Proton) in fullscreen, and added a Restore Display After Alt-Tab option.
- Fixed a damaged settings file leaving the game without sound; the game now sets it aside and uses default settings.
- Turbo boosters can no longer be placed in the 3D Printer input or output grid.
- The Metal Printing and CNC modules work only from the module bay.
- Items in Lou's box of "toys" or her locker can no longer be stolen.
- Fixed some mods' non-English text in the modding UI.
- Starting perk icons set with iconKey also appear on the calendar's Status strip and in the Mind Reprogrammer.
Localization Fixes
- Chinese and Japanese: fixed game over UI text.
- Chinese: John Smith is 张伟 again everywhere.
- Russian and Polish: fixed the Fresh Dump event text; injuries are 25% more likely.
- Russian and Spanish: fixed raw localization tokens in the Russian run summary, Spanish injury counts, and long perk names breaking mid-word.
- Fixed typos in English and Spanish.
Source: Official developer changelog (Source Link).