Mortuus Perks and Machines Guide: Vitality, Stride, Quick hands, and Permanent Candies

Explore perk machines and permanent upgrades in the Mortuus demo, detailing
Vitality, Stride, Quick Hands, Medic, and candy bars.
Perk Vending Machines and Facility Power
In Mortuus, survival relies on finding perk vending machines scattered throughout procedural brutalist corridors. Because room layouts and fixture locations change on every run, perk dispensers never spawn in identical chambers. Locating these dispensers early enables players to plan routing paths and manage point reserves accordingly.
Most enhancement stations remain offline when first discovered because dispensers for Stride, Quick Hands, and Medic require facility power to operate. Players must prioritize opening security doors toward the reactor grid to turn on power across the map, lighting up the neon vendor interfaces and unlocking access to essential abilities.
The table below lists perk vending machines and power requirements from the game's files.
| Perk Machine | Power Status |
|---|---|
| Free (No Power) | |
| Requires Power | |
| Quick Hands | Requires Power |
| Rapid | Requires Power |
| Stride | Requires Power |
| Medic | Requires Power |
| Scavenger | Requires Power |
| Keeper | Requires Power |
Vitality Health Boost and Survivability
Among all vending options, the Vitality perk acts as the game's foundational survivability upgrade, costing points once facility power is restored. Purchasing Vitality increases maximum health by 25%, expanding baseline vitality above standard 100 health to withstand extra hits from aggressive runners.
This extra health buffer prevents players from being immediately downed when trapped in narrow hallways. Like other dispenser perks, the Vitality buff is lost if a player is downed, requiring a repurchase upon being revived.

Stride, Quick hands, and Medic Capabilities
Activating powered machines grants access to vital movement, weapon handling, and health buffs. Stride acts as an endurance enhancer, providing increased stamina and sprinting speed to outrun fast undead runners in wide halls. Mobility is critical in late waves where dodging mutant lunges prevents rapid entrapment.
For sustained firefights, Quick Hands costs 3,000 points and allows players to reload twice as fast, drastically cutting down vulnerability periods when handling high-capacity machine guns. Cooperative teams benefit immensely from Medic, which allows health regeneration to start sooner while enabling players to revive downed teammates twice as fast during intense breaches.

Second Chance Revivals and Permanent Candy Bars
For ultimate protection against catastrophic failure, players can purchase
Second Chance for 4,000 points. If the entire squad is wiped out, Second Chance triggers an automatic team revival. A separate self-revive dispenser allows solo players to revive themselves upon going down, though active machine perks must be repurchased.
In addition to standard machines, players encounter snack vending units that sell candy bars. Consuming a candy bar grants permanent passive effects, such as adding +1 health to the player baseline that persists across rounds. Pairing these permanent stat upgrades with ascended armaments from our weapon upgrades and survival fundamentals from our beginner tips creates the ultimate setup for surviving deep waves in Mortuus.

Sources
- Melee Only vs Zombie Horde (catbert7)
- Mortuus Full EE Steps for the Demo (Kraequ Gold)
- Mortuus Full Gameplay Demo (The Lobby)
- This Game is Like Roguelike COD Zombies But Better (BaronVonGames)
- This Zombie Survival Roguelite Has an Endless Amount of Content (Gohjoe)
- Mortuus Call of Duty Zombies on Steroids (GG10)
- Mortuus 25 Minutes of Gameplay (Aeo)