Relics
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Complete database of Relics in Guildrun, including pool tiers, rarity, and mechanics.
Data from the Guildrun demo, build 26438775 (v0.5.14)
Assassin's Ambush Engine
Legendary RelicsPool / TierLegendary Relics
RarityCommon
DescriptionHeroes gain 30 Crit. Whenever an Assassin auto attacks while Stealthed, they inflict Poison on their target equal to 75% of their Crit. At start of combat, Assassins in the back 2 rows gain Stealth for 5 seconds and target the most threatening enemy.
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Duelist's Momentum Engine
Legendary RelicsPool / TierLegendary Relics
RarityCommon
DescriptionHeroes gain 40 Attack Speed. Whenever a Duelist auto attacks, they deal 5 bonus damage for each time they have auto attacked this combat.
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Mystic's Abundance Engine
Legendary RelicsPool / TierLegendary Relics
RarityCommon
DescriptionHeroes gain 8 Mana Regen. Whenever a Mystic Shields a Hero, give that Hero lasting Shields equal to 33% of the Shield applied.
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Mage's Cataclysm Engine
Legendary RelicsPool / TierLegendary Relics
RarityCommon
DescriptionHeroes gain 50 Magic. Whenever a Mage casts, they inflict Burn and Frost on all enemies in their range equal to 15% of their Magic.
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Critical Singularity
Legendary RelicsPool / TierLegendary Relics
RarityCommon
DescriptionAt start of combat, each Hero with less than 150 Crit has their Crit set to 150. Each Hero with 150 or more Crit has their Attack Speed, Attack, and Magic set to 150 if they had less than 150 of those stats.
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Shield Fragmentation Engine
Legendary RelicsPool / TierLegendary Relics
RarityCommon
DescriptionWhenever an enemy damages a Hero's Shields, deal 350% of the damage back to the source.
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Venom Amplification Engine
Legendary RelicsPool / TierLegendary Relics
RarityCommon
DescriptionWhenever an enemy takes 50 or more damage from Poison, they also take damage equal to 4% of their Max HP.
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Glacial Decay Engine
Legendary RelicsPool / TierLegendary Relics
RarityCommon
DescriptionFrost now deals damage to enemies when it ticks down (like Burn does).
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Burning Spiral Engine
Legendary RelicsPool / TierLegendary Relics
RarityCommon
DescriptionWhenever an enemy with 100 or more Burn dies, damage all enemies in a large area around them equal to 66% of their Max HP.
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Plague Transmission Engine
Legendary RelicsPool / TierLegendary Relics
RarityCommon
DescriptionAt start of combat and every 10 seconds, inflict 10 Poison, 20 Frost, and 30 Burn on all enemies.
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Deceleration Legacy Crystal
Legendary RelicsPool / TierLegendary Relics
RarityCommon
DescriptionAfter Stall (45), Heroes gain +1% basic stats for every 2 times you've triggered Stall this game.
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The Riftbreaker
Legendary RelicsPool / TierLegendary Relics
RarityCommon
DescriptionAfter Stall (90), break the rift.
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Acceleration Legacy Crystal
Legendary RelicsPool / TierLegendary Relics
RarityCommon
DescriptionFor Rush (8), Heroes gain +1% basic stats for every 2 times you've triggered Rush this game.
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Godspeed Ascension Engine
Legendary RelicsPool / TierLegendary Relics
RarityCommon
DescriptionFor Rush (1), Heroes gain +150% basic stats.
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Shard Power Extractor
Legendary RelicsPool / TierLegendary Relics
RarityCommon
DescriptionOn Shards generated, deal damage to all enemies equal to 10% of their Max HP (Minimum: 2500 damage).
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Rift Storm Invoker
Legendary RelicsPool / TierLegendary Relics
RarityCommon
DescriptionThe Rift Storm starts 30 seconds sooner. Heroes take 100% reduced damage from The Rift Storm.
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Temporal Alignment Crystal
Legendary RelicsPool / TierLegendary Relics
RarityCommon
DescriptionOn Stall trigger, deal 8 damage to all enemies for each Rush you've triggered this game. On Rush trigger, give 8 lasting Shields to all Heroes for each Stall you've triggered this game.
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RA
Rapid Growth
Elite 1 Enemy RelicsPool / TierElite 1 Enemy Relics
RarityCommon
DescriptionFor Rush (9), enemies have 150% increased stats.
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ST
Steady Growth
Elite 1 Enemy RelicsPool / TierElite 1 Enemy Relics
RarityCommon
DescriptionAfter Stall (15), enemies have 40% increased stats.
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PA
Pain
Elite 1 Enemy RelicsPool / TierElite 1 Enemy Relics
RarityCommon
DescriptionEach second, Heroes take damage equal to 2.5% of their Max HP.
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IM
Improvidence
Elite 1 Enemy RelicsPool / TierElite 1 Enemy Relics
RarityCommon
DescriptionEach second, enemies heal 3% Max HP.
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DE
Decay
Elite 1 Enemy RelicsPool / TierElite 1 Enemy Relics
RarityCommon
DescriptionHeroes have 20% decreased basic stats.
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IM
Immunity
Elite 1 Enemy RelicsPool / TierElite 1 Enemy Relics
RarityCommon
DescriptionFor Rush (18), enemies are immune to damage.
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RA
Rapid Growth
Elite 2 Enemy RelicsPool / TierElite 2 Enemy Relics
RarityCommon
DescriptionFor Rush (10), enemies have 66% increased stats.
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ST
Steady Growth
Elite 2 Enemy RelicsPool / TierElite 2 Enemy Relics
RarityCommon
DescriptionAfter Stall (15), enemies have 55% increased stats.
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PA
Pain
Elite 2 Enemy RelicsPool / TierElite 2 Enemy Relics
RarityCommon
DescriptionEach second, Heroes take damage equal to 7% of their Max HP.
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IM
Improvidence
Elite 2 Enemy RelicsPool / TierElite 2 Enemy Relics
RarityCommon
DescriptionEach second, enemies heal 5% Max HP.
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DE
Decay
Elite 2 Enemy RelicsPool / TierElite 2 Enemy Relics
RarityCommon
DescriptionHeroes have 15% decreased basic stats.
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IM
Immunity
Elite 2 Enemy RelicsPool / TierElite 2 Enemy Relics
RarityCommon
DescriptionFor Rush (13), enemies are immune to damage.
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FI
Fighting Form
Fighting FormPool / TierFighting Form
RarityCommon
DescriptionHeroes have 25% increased basic stats.
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BA
Battle Stance
Battle StancePool / TierBattle Stance
RarityCommon
DescriptionHeroes have 50% increased basic stats.
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WE
Weakness
WeaknessPool / TierWeakness
RarityCommon
DescriptionHeroes have 25% decreased basic stats.
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BU
Burning
Burning ForgePool / TierBurning Forge
RarityCommon
DescriptionAt start of combat, inflict Burn on all Heroes equal to 3% of their Max HP.
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HU
Hunted
WantedPool / TierWanted
RarityCommon
DescriptionHeroes have -50% Defense.
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ST
Stunned
StunnedPool / TierStunned
RarityCommon
DescriptionAt start of combat, Heroes are Stunned for 6 seconds.
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RE
Rested
RestedPool / TierRested
RarityCommon
DescriptionHeroes have 10% increased basic stats.
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DA
Damaged
DamagedPool / TierDamaged
RarityCommon
DescriptionAt start of combat, Heroes take damage equal to 25% of their Max HP.
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Starter Bundle
Starting PoolPool / TierStarting Pool
RarityLegendary
DescriptionGain a random common item, a random common relic, and 3 Shards.
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Shard Pouch
Starting PoolPool / TierStarting Pool
RarityLegendary
DescriptionGain 12 Shards.
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Item Windfall
Starting PoolPool / TierStarting Pool
RarityLegendary
DescriptionGet 3 random common items.
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Mystery Charm
Starting PoolPool / TierStarting Pool
RarityLegendary
DescriptionGet a random rare relic.
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Crest Windfall
Starting PoolPool / TierStarting Pool
RarityLegendary
DescriptionGet two random items which make a Hero count as having an additional class.
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Relic Bazaar
Starting PoolPool / TierStarting Pool
RarityLegendary
DescriptionThe shop shows an additional relic.
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Item Bazaar
Starting PoolPool / TierStarting Pool
RarityLegendary
DescriptionItems cost 2 fewer Shards.
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Survivor Charm
Starting PoolPool / TierStarting Pool
RarityLegendary
DescriptionGain 1 extra Shard per surviving Hero at end of combat.
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All In
Starting PoolPool / TierStarting Pool
RarityLegendary
DescriptionGain 45 Shards. Start with Emergency Rewind unavailable.
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Quantity over Quality
Starting PoolPool / TierStarting Pool
RarityLegendary
DescriptionIncrease max team size by 1 (Max: 5). Heroes have 1 fewer item slot (Min: 1).
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Fast Track
Starting PoolPool / TierStarting Pool
RarityLegendary
DescriptionInstantly rank up the above Hero. Start with 10 fewer Shards.
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Vampirism
Starting PoolPool / TierStarting Pool
RarityLegendary
DescriptionHeroes gain 10 Omnivamp.
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Stability System
Starting PoolPool / TierStarting Pool
RarityLegendary
DescriptionEmergency Rewind starts with 25 more Shards.
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