← Back to Traffic Architect Patch NotesVERSION 1-0-7 · OFFICIAL CHANGELOG

Traffic Architect Demo Update 1.0.7 Introduces Ground Bridges And Freestanding Interchanges

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Official update changelog asset for Traffic Architect.

Traffic Architect demo update 1.0.7 adds ground-level bridges and tunnels, freestanding interchange placement, multi-lane roundabout pathing fixes, and detailed bus delay notifications.

What changed

  • Added ground-level bridge and tunnel tools that adapt automatically across terrain.
  • Enabled freestanding interchange placement on open terrain and road endpoints.
  • Improved vehicle lane choice across multi-lane roundabouts and bus-lane turns.
  • Added custom difficulty rule toggles and expanded pause-mode undo refunds.

Infrastructure Construction Tools

  • Ground-level bridges cross water at grade without approach ramps, while ground tunnels cut cleanly through rock.
  • Interchanges can be placed on open land or at road dead ends, automatically snapping to nearby angles.
  • Players can drag the road conversion tool across multiple streets to upgrade transit corridors in a single motion.

Traffic Simulation and Roundabout Logic

  • Vehicles navigating multi-lane roundabouts follow proper lane assignments without cutting across outer exit traffic.
  • Buses on avenues with dedicated transit lanes make turns from designated turn bays instead of crossing traffic.
  • Bus route summaries now detail specific causes for passenger delays such as bunching or traffic jams.

Interface Scaling and Quality of Life

  • The interface dynamically scales to maintain legible button sizing and crisp typography on 4K displays.
  • Players can toggle vehicle horns in settings and track financial refunds when undoing actions during pause mode.
Sources & Verification: Official developer changelog posted on Steam Community (Source Link).