← Back to Traffic Architect Patch NotesVERSION 1-0-7 · OFFICIAL CHANGELOG
Traffic Architect Demo Update 1.0.7 Introduces Ground Bridges And Freestanding Interchanges

Traffic Architect demo update 1.0.7 adds ground-level bridges and tunnels, freestanding interchange placement, multi-lane roundabout pathing fixes, and detailed bus delay notifications.
What changed
- Added ground-level bridge and tunnel tools that adapt automatically across terrain.
- Enabled freestanding interchange placement on open terrain and road endpoints.
- Improved vehicle lane choice across multi-lane roundabouts and bus-lane turns.
- Added custom difficulty rule toggles and expanded pause-mode undo refunds.
Infrastructure Construction Tools
- Ground-level bridges cross water at grade without approach ramps, while ground tunnels cut cleanly through rock.
- Interchanges can be placed on open land or at road dead ends, automatically snapping to nearby angles.
- Players can drag the road conversion tool across multiple streets to upgrade transit corridors in a single motion.
Traffic Simulation and Roundabout Logic
- Vehicles navigating multi-lane roundabouts follow proper lane assignments without cutting across outer exit traffic.
- Buses on avenues with dedicated transit lanes make turns from designated turn bays instead of crossing traffic.
- Bus route summaries now detail specific causes for passenger delays such as bunching or traffic jams.
Interface Scaling and Quality of Life
- The interface dynamically scales to maintain legible button sizing and crisp typography on 4K displays.
- Players can toggle vehicle horns in settings and track financial refunds when undoing actions during pause mode.
Sources & Verification: Official developer changelog posted on Steam Community (Source Link).