← Back to Teamfight Manager 2 Patch NotesVERSION 0-6-5 · OFFICIAL CHANGELOG
Teamfight Manager 2 Patch Refines Match Engine Decisions And Fixes Ability Interactions

A patch for Teamfight Manager 2 rebalances player attributes, improves AI objective engagement tactics, clarifies Hunter abilities, and resolves skill bugs for Exorcist and Taoist.
What changed
- Rebalanced player attribute weights and expanded dynamic in-match chat reactions.
- Improved AI decision-making for objective fights, tower dives, and item recall timings.
- Clarified Hunter ranged attack mark mechanics and duration refresh rules.
- Fixed ability bugs affecting Exorcist cleansing and Taoist ability targets.
Match Engine and Decision Logic
- Attribute adjustments ensure each individual player statistic carries balanced impact throughout competitive games.
- Teams retreat from contested Morgard or Serpen objectives more reliably when combat positioning turns unfavorable.
- Players evaluate tower dive aggression and base recall timings with greater situational awareness during lane phases.
Champion Descriptions and Ability Fixes
- Hunter skill tooltips now detail mark application, duration refreshes, and secondary skill trigger thresholds.
- Exorcist can now cast Purification to cleanse crowd control roots from itself without requiring target proximity.
- Taoist skill mechanics were corrected to prevent untargetable state delays on enemies with Tenacity.
Transfer and Achievement Corrections
- Contract signing logic ensures players accept higher-value offers rather than prioritizing lower salary bids.
- The Franchise Player achievement now correctly unlocks for athletes maintaining continuous tenure across five years.
Sources & Verification: Official developer changelog posted on Steam Community (Source Link).