← Back to Teamfight Manager 2 Patch NotesVERSION 0-6-4 · OFFICIAL CHANGELOG

Teamfight Manager 2 Patch Expands Modding APIs And Improves Morgard Tactics

Teamfight Manager 2 Header
Official update changelog asset for Teamfight Manager 2.

A patch for Teamfight Manager 2 introduces expanded modding APIs, improves objective focus during Morgard encounters, optimizes scouting lists, and resolves cumulative match record errors.

What changed

  • Expanded modding API features including conditional skill activation and cooldown handling.
  • Refined AI tactical priority when contesting the Morgard jungle objective.
  • Optimized scouting menu responsiveness when navigating extensive candidate lists.
  • Fixed spectator record discrepancies and loan budget allocation calculations.

Tactical Adjustments and Scouting Performance

  • Teams following objective-first tactics concentrate damage on Morgard even during heated teamfights.
  • Combat-focused squads switch target priority to secure Morgard whenever its remaining health falls low.
  • Interface performance optimizations remove menu stutter when browsing large scouting assignment results.

Modding API Capabilities

  • Mod developers can define custom targeting requirements and movement restrictions on individual champion skills.
  • Scripting hooks now expose skill cooldowns, charge counters, unit kill triggers, and post-draft lane assignments.
  • Mod systems can read player experience metrics, creep score totals, and match self-healing statistics.

Financial and Match Bug Fixes

  • Bank loan funds distribute correctly into recruitment and player wage budgets rather than unallocated balances.
  • Crowd control corrections prevent character actions or involuntary movement during Banish effects.
  • Fixed an issue where spectated matches could write inconsistent win, loss, and MVP statistics to save files.
Sources & Verification: Official developer changelog posted on Steam Community (Source Link).