← Back to Teamfight Manager 2 Patch NotesVERSION 0-6-4 · OFFICIAL CHANGELOG
Teamfight Manager 2 Patch Expands Modding APIs And Improves Morgard Tactics

A patch for Teamfight Manager 2 introduces expanded modding APIs, improves objective focus during Morgard encounters, optimizes scouting lists, and resolves cumulative match record errors.
What changed
- Expanded modding API features including conditional skill activation and cooldown handling.
- Refined AI tactical priority when contesting the Morgard jungle objective.
- Optimized scouting menu responsiveness when navigating extensive candidate lists.
- Fixed spectator record discrepancies and loan budget allocation calculations.
Tactical Adjustments and Scouting Performance
- Teams following objective-first tactics concentrate damage on Morgard even during heated teamfights.
- Combat-focused squads switch target priority to secure Morgard whenever its remaining health falls low.
- Interface performance optimizations remove menu stutter when browsing large scouting assignment results.
Modding API Capabilities
- Mod developers can define custom targeting requirements and movement restrictions on individual champion skills.
- Scripting hooks now expose skill cooldowns, charge counters, unit kill triggers, and post-draft lane assignments.
- Mod systems can read player experience metrics, creep score totals, and match self-healing statistics.
Financial and Match Bug Fixes
- Bank loan funds distribute correctly into recruitment and player wage budgets rather than unallocated balances.
- Crowd control corrections prevent character actions or involuntary movement during Banish effects.
- Fixed an issue where spectated matches could write inconsistent win, loss, and MVP statistics to save files.
Sources & Verification: Official developer changelog posted on Steam Community (Source Link).