← Back to Tape to Tape Patch NotesVERSION hotfix-squad-progression-balance · OFFICIAL CHANGELOG

Tape to Tape hotfix expands starting squad availability and progression balance

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Official update changelog asset for Tape to Tape.

A hotfix for Tape to Tape unlocks three additional starter squads by default, rebalances campaign progression requirements, and adjusts roster unlocks.

What changed

  • Unlocks the 16-Bit Squad, Modern Squad, and Violence Squad by default for all players.
  • Adjusts progression unlock criteria across remaining rosters to reduce campaign grind.
  • Preserves 13 unlockable squads alongside ongoing roguelite campaign progression.

Default squad availability expansion

  • Players now gain immediate default access to three previously locked rosters to experience greater early playstyle diversity.
  • The 16-Bit Squad introduces vintage blue ice, retro audio effects, and classic burst mechanics from the 90s.
  • The Modern Squad adds manual pokechecks and offsides, while the Violence Squad specializes in aggressive bodychecks.

Campaign progression and squad unlock pacing

  • Adjusts unlock requirements for remaining rosters to ensure campaign progression feels rewarding rather than repetitive.
  • The campaign retains 13 additional unlockable squads alongside relics and talent upgrades.
  • Early run statistics gathered over 24 hours directly guided the decision to frontload roster variety.

Developer message and community appreciation

  • The development team thanks players for support following the initial 24 hours of launch.
  • Feedback submitted through Discord and Steam continues to inform ongoing balance adjustments.
  • Developers continue analyzing player run data to prepare further gameplay refinements.
Sources & Verification: Official developer changelog posted on Steam Community (Source Link).