← Back to Tape to Tape Patch NotesVERSION hotfix-squad-progression-balance · OFFICIAL CHANGELOG
Tape to Tape hotfix expands starting squad availability and progression balance

A hotfix for Tape to Tape unlocks three additional starter squads by default, rebalances campaign progression requirements, and adjusts roster unlocks.
What changed
- Unlocks the 16-Bit Squad, Modern Squad, and Violence Squad by default for all players.
- Adjusts progression unlock criteria across remaining rosters to reduce campaign grind.
- Preserves 13 unlockable squads alongside ongoing roguelite campaign progression.
Default squad availability expansion
- Players now gain immediate default access to three previously locked rosters to experience greater early playstyle diversity.
- The 16-Bit Squad introduces vintage blue ice, retro audio effects, and classic burst mechanics from the 90s.
- The Modern Squad adds manual pokechecks and offsides, while the Violence Squad specializes in aggressive bodychecks.
Campaign progression and squad unlock pacing
- Adjusts unlock requirements for remaining rosters to ensure campaign progression feels rewarding rather than repetitive.
- The campaign retains 13 additional unlockable squads alongside relics and talent upgrades.
- Early run statistics gathered over 24 hours directly guided the decision to frontload roster variety.
Developer message and community appreciation
- The development team thanks players for support following the initial 24 hours of launch.
- Feedback submitted through Discord and Steam continues to inform ongoing balance adjustments.
- Developers continue analyzing player run data to prepare further gameplay refinements.
Sources & Verification: Official developer changelog posted on Steam Community (Source Link).