← Back to SULFUR Patch NotesVERSION 1-0-1 · OFFICIAL CHANGELOG
SULFUR update delivers dungeon pacing rebalances wearable stat changes and level fixes

A patch for SULFUR shortens dungeon floor lengths, rebalances stats for wearables like the Sulfur Cap, adjusts enemy immunities, and resolves collision issues.
What changed
- Reduces overall length of each Dungeon floor to improve run pacing.
- Updates Sulfur Cap and Winter Scarf with +10% Movement Speed.
- Increases Novanian Guard experience to 16 XP and grants electricity immunity.
- Cuts base price of Chamber Chisel (12ga) from 15000 down to 7500.
Dungeon exploration and level layout fixes
- Reduces the length of each Dungeon level to provide tighter pacing during underground exploration.
- Resolves geometry traps in Fortress, the small door collision bug in Castle, and Town generation errors.
- Corrects candle light positioning inside Church Hub and fixes Crypts generation in the Desert.
Wearable stats and equipment balance
- The Sulfur Cap and Winter Scarf now grant +10% Movement Speed, with armor ratings removed.
- Crown now adds +50 Charisma and has its armor rating removed.
- Chamber Chisel (12ga) base price is reduced from 15000 to 7500.
Weapon handling and enemy combat adjustments
- Switching from melee to ADS aiming feels snappier, while Neuraxis auto-reloads correctly.
- Novanian Guard rewards 16 XP up from 10 and gains immunity to electrical shock.
- Resolves the Craw Sentinel immortality glitch caused by electrocution effects during combat.
Sources & Verification: Official developer changelog posted on Steam Community (Source Link).