← Back to SULFUR Patch NotesVERSION 1-0-1 · OFFICIAL CHANGELOG

SULFUR update delivers dungeon pacing rebalances wearable stat changes and level fixes

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Official update changelog asset for SULFUR.

A patch for SULFUR shortens dungeon floor lengths, rebalances stats for wearables like the Sulfur Cap, adjusts enemy immunities, and resolves collision issues.

What changed

  • Reduces overall length of each Dungeon floor to improve run pacing.
  • Updates Sulfur Cap and Winter Scarf with +10% Movement Speed.
  • Increases Novanian Guard experience to 16 XP and grants electricity immunity.
  • Cuts base price of Chamber Chisel (12ga) from 15000 down to 7500.

Dungeon exploration and level layout fixes

  • Reduces the length of each Dungeon level to provide tighter pacing during underground exploration.
  • Resolves geometry traps in Fortress, the small door collision bug in Castle, and Town generation errors.
  • Corrects candle light positioning inside Church Hub and fixes Crypts generation in the Desert.

Wearable stats and equipment balance

  • The Sulfur Cap and Winter Scarf now grant +10% Movement Speed, with armor ratings removed.
  • Crown now adds +50 Charisma and has its armor rating removed.
  • Chamber Chisel (12ga) base price is reduced from 15000 to 7500.

Weapon handling and enemy combat adjustments

  • Switching from melee to ADS aiming feels snappier, while Neuraxis auto-reloads correctly.
  • Novanian Guard rewards 16 XP up from 10 and gains immunity to electrical shock.
  • Resolves the Craw Sentinel immortality glitch caused by electrocution effects during combat.
Sources & Verification: Official developer changelog posted on Steam Community (Source Link).