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REKA Hotfix 3 Cuts Memory Use, Adds Display Mode Setting, Fixes Old NVIDIA Black Screens

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Official update changelog asset for REKA.

REKA 1.0.32.5f056e lowers RAM and video memory needs, adds a Display Mode setting and carryable Spirit Jar, and fixes black flashes on older NVIDIA cards plus several gameplay bugs.

What changed

  • Version 1.0.32.5f056e is the build covered by Hotfix 3.
  • The Display Mode setting replaces the Fullscreen toggle, with Borderless as the default.
  • Graphics presets on first launch and Reset now pick Low for cards from 3 to 7 GB and Fastest only below 3 GB.

Memory and Performance

  • Map loading and travelling no longer cause a short spike in video memory above what playing uses.
  • At Medium 1080p the video memory peak dropped by about 0.8 GB.
  • Shaders load once instead of up to six times.
  • Chinese, Japanese and Cyrillic fonts load only when that language is selected.
  • Memory leaks tied to travelling and save loading are fixed, so memory stops growing over long sessions.
  • Many textures, meshes and animations use less memory.
  • Animations of animals, villagers and dialogue use a lighter compression, and the developers ask players to report anything that looks off.
  • On first launch and Reset, cards with 3 to 7 GB get Low graphics, while Fastest is chosen only under 3 GB.
  • Map generation now uses the faster grass placement it was meant to use.
  • Effects for fire, food steam, cursed areas, floating lights, Leshy and the Three Oaks shrine no longer make the graphics card report their size back every frame.

New Features

  • The Display Mode setting takes the place of the Fullscreen toggle; Borderless is the default and existing saves keep their choice.
  • In Borderless, a resolution shaped differently from your screen, such as 4:3 or 21:9, shows black bars instead of being stretched.
  • The new Stretch to Fill setting stretches it again.
  • The empty Spirit Jar can be carried home after a prompt and becomes a building block.
  • Lutki drop more varied loot, and many items got updated loot tags.
  • The Tonic of Connection building block now has moths.

Graphics Fixes

  • Clouds and the sky glow around the sun produced broken pixel values on older NVIDIA cards, causing the black screens and flashes.

Gameplay Fixes

  • Players can place orange chickens in nests again, and placed ones stay after loading.
  • Growth accelerators work reliably and speed up plants consistently.
  • Harvesting a plant can no longer be undone in building mode.
  • Plant counters go down when plants are harvested, stored or removed.
  • The watering can is always usable after the Siva shrine.
  • The forgetful villager lesson works after completing the game.

Recipes, UI and Saves

  • Default recipes are now revealed by crafting stations, so journal entries that were missing appear.
  • The last flour recipe can be obtained again.
  • Recipe progress on the reward page shows correctly.
  • Shelf food is visible again on the travel screen and in quest item lists.
  • Very old tutorial saves load correctly in a few more edge cases.
  • The building hint about placing furniture on another surface appears after 1.5 s on that surface, not on placing.
  • A loaded save is no longer recorded twice in the visited places history.
Sources & Verification: Official developer changelog posted on Steam Community (Source Link).