← Back to Pathogenic Patch NotesVERSION 1-3 · OFFICIAL CHANGELOG

Pathogenic Patch 1.3 delivers performance optimizations and multiplayer beta server tools

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Official update changelog asset for Pathogenic.

Pathogenic launches Patch 1.3 with major performance gains during busy fights, expanded multiplayer lobby settings, mod management checkboxes, and organelle balance adjustments.

What changed

  • Optimized rendering and soft-body physics calculations during intense battles.
  • Added lobby options for player collision, friendly fire, and health scaling up to 400%.
  • Introduced independent on and off toggles for individual installed mods in the menu.
  • Rebalanced multiple combat organelles including Exocytotic Chamber and Pyrosome.

Combat Performance and Visual Enhancements

  • Optimizations reduce processing strain caused by projectiles, explosions, beams, and toxin clouds.
  • Liver stage textures use substantially less video memory to prevent freezes on portable hardware.
  • Minion processes for Swarm and Bacteriophage units operate with reduced graphical overhead.

Multiplayer Beta Infrastructure

  • Hosts gain custom toggles for friendly fire, ally transparency, and player collision.
  • Enemy health scaling per extra player offers configurable values between 100% and 400%.
  • The server browser reorganizes co-op lobbies into tabs while saving player mutation rolls individually.

Organelle Balance and Mod Safety

  • The mods menu now provides checkboxes for each modification and disables broken entries automatically.
  • Organelles like Pyrocyst and Exocytotic Chamber received damage and reach adjustments.
  • Apoptosome was reworked so all defeated enemies explode upon death regardless of attack connection.
Sources & Verification: Official developer changelog posted on Steam Community (Source Link).