← Back to Pathogenic Patch NotesVERSION 1-3-19 · OFFICIAL CHANGELOG

Pathogenic Patch 1.3.19 adds tighter movement and multiplayer balance tuning

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Official update changelog asset for Pathogenic.

Pathogenic releases Patch 1.3.19 featuring a tighter movement setting, cursor customization, balance adjustments for vein deals, and multiplayer beta balance changes.

What changed

  • Added tighter movement toggle in difficulty settings for snappier cell handling.
  • Added customizable cursor styles including brackets, crosshairs, rings, and inverted shapes.
  • Adjusted vein deals to consume armor when maximum health is fully depleted.
  • Set multiplayer beta default enemy health per extra player to 75%.

Controls and Interface Options

  • A tighter movement option in difficulty settings reduces floatiness for snappier dodging.
  • Players can choose cursor styles such as crosshairs, rings, and brackets with added drop shadows.
  • Camera options for the Lil Collector perspective allow players to lock or rotate controls along walls.

Balance and Optimization

  • Vein transactions now draw from armor reserves if a player possesses no remaining health points.
  • Engine optimizations reduce processor overhead when firing weapons with numerous mutations.
  • Memory leaks during amoeba rebuilds were resolved alongside faster loading for the Heart floor.

Multiplayer Beta Adjustments

  • Enemy health scaling per additional player in the multiplayer beta is now set to 75%.
  • Player collision is disabled by default in online sessions to prevent cooperative body blocking.
  • Leaving boss rooms now requires majority group consensus before advancing to the next floor.
Sources & Verification: Official developer changelog posted on Steam Community (Source Link).