← Back to Pathogenic Patch NotesVERSION 1-3-19 · OFFICIAL CHANGELOG
Pathogenic Patch 1.3.19 adds tighter movement and multiplayer balance tuning

Pathogenic releases Patch 1.3.19 featuring a tighter movement setting, cursor customization, balance adjustments for vein deals, and multiplayer beta balance changes.
What changed
- Added tighter movement toggle in difficulty settings for snappier cell handling.
- Added customizable cursor styles including brackets, crosshairs, rings, and inverted shapes.
- Adjusted vein deals to consume armor when maximum health is fully depleted.
- Set multiplayer beta default enemy health per extra player to 75%.
Controls and Interface Options
- A tighter movement option in difficulty settings reduces floatiness for snappier dodging.
- Players can choose cursor styles such as crosshairs, rings, and brackets with added drop shadows.
- Camera options for the Lil Collector perspective allow players to lock or rotate controls along walls.
Balance and Optimization
- Vein transactions now draw from armor reserves if a player possesses no remaining health points.
- Engine optimizations reduce processor overhead when firing weapons with numerous mutations.
- Memory leaks during amoeba rebuilds were resolved alongside faster loading for the Heart floor.
Multiplayer Beta Adjustments
- Enemy health scaling per additional player in the multiplayer beta is now set to 75%.
- Player collision is disabled by default in online sessions to prevent cooperative body blocking.
- Leaving boss rooms now requires majority group consensus before advancing to the next floor.
Sources & Verification: Official developer changelog posted on Steam Community (Source Link).