← Back to Pathogenic Patch NotesVERSION 1-3-21 · OFFICIAL CHANGELOG
Pathogenic Patch 1.3.21 adds Daily Challenge experiments, a new challenge screen and multiplayer beta changes

Patch 1.3.21 adds Daily Challenge experiments and a new challenge screen, lowers a Vesicle trigger chance, and brings many fixes plus some Multiplayer Beta branch changes.
What's New
- The new card lists the pathogen, plasmids, antibiotics level, experiment and time until the next challenge.
- An Artbook & Soundtrack button appears in the main menu for owners of the Soundtrack DLC on Steam and opens the DLC folder.
- Lil Collector: Fixed Controls is now the default view for new players, and players who already picked a view keep it.
Balance
- Vesicle's chance to trigger connected attack infusers twice goes from 20% to 10% per rarity level.
Visuals & Audio
- Shot size still scales with damage, but growth is much slower beyond 8× the normal area, so stacked damage no longer produces screen-filling bullets.
- Laser warning lines on Alveolar Macrophage and other beam enemies show up again when post-processing is set low.
- Rare and higher organelles keep their glow.
- Lateral Emitter hits are quieter.
Performance
- Frame rate no longer drops in big fights when Elastosome bounces off beams and lightning.
- Attractor and several other organelles do less work per shot.
Fixes
- Opisthoblast no longer freezes the game when it hits segmented worms.
- Shots can no longer turn invisible for the rest of a run.
- Auto shooting now works with Lateral Vent and Cyst Depositor, and it targets an angered shopkeeper.
- Lil Collector: controls no longer sometimes get reversed after grabbing a new wall while holding a direction.
- Restarting a Recombination run after dying keeps the run's draft and build.
- The Heart shop's shield hearts can no longer be dashed through and taken for free.
- Endless: the shop no longer stays locked if an angered shopkeeper is killed before his bonus enemies.
- Saves keep an extra backup from an earlier session to protect the profile after a power loss or system crash.
- The main menu can't be clicked by accident while shaders load on the first start.
- A crash in sessions with Workshop mods is fixed.
Online Multiplayer Beta (Multiplayer Beta branch)
- When multiple players fire heavily, your own shots get priority in the attack limit, so a partner's attacks no longer merge yours into a few heavy bullets that lose damage.
- In the lobby list, parties with the most players appear first, and full lobbies come after the joinable ones.
- A late-joining partner gets the full seat card, including colour arrows and Edit, and sees the other players' builds.
- A partner's name tag, health bar and armour turn level with the view.
- Walls glow and bend toward your own parasite, not a partner's.
Sources & Verification: Official developer changelog posted on Steam Community (Source Link).