← Back to Pathogenic Patch NotesVERSION 1-3-21 · OFFICIAL CHANGELOG

Pathogenic Patch 1.3.21 adds Daily Challenge experiments, a new challenge screen and multiplayer beta changes

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Official update changelog asset for Pathogenic.

Patch 1.3.21 adds Daily Challenge experiments and a new challenge screen, lowers a Vesicle trigger chance, and brings many fixes plus some Multiplayer Beta branch changes.

What's New

  • The new card lists the pathogen, plasmids, antibiotics level, experiment and time until the next challenge.
  • An Artbook & Soundtrack button appears in the main menu for owners of the Soundtrack DLC on Steam and opens the DLC folder.
  • Lil Collector: Fixed Controls is now the default view for new players, and players who already picked a view keep it.

Balance

  • Vesicle's chance to trigger connected attack infusers twice goes from 20% to 10% per rarity level.

Visuals & Audio

  • Shot size still scales with damage, but growth is much slower beyond 8× the normal area, so stacked damage no longer produces screen-filling bullets.
  • Laser warning lines on Alveolar Macrophage and other beam enemies show up again when post-processing is set low.
  • Rare and higher organelles keep their glow.
  • Lateral Emitter hits are quieter.

Performance

  • Frame rate no longer drops in big fights when Elastosome bounces off beams and lightning.
  • Attractor and several other organelles do less work per shot.

Fixes

  • Opisthoblast no longer freezes the game when it hits segmented worms.
  • Shots can no longer turn invisible for the rest of a run.
  • Auto shooting now works with Lateral Vent and Cyst Depositor, and it targets an angered shopkeeper.
  • Lil Collector: controls no longer sometimes get reversed after grabbing a new wall while holding a direction.
  • Restarting a Recombination run after dying keeps the run's draft and build.
  • The Heart shop's shield hearts can no longer be dashed through and taken for free.
  • Endless: the shop no longer stays locked if an angered shopkeeper is killed before his bonus enemies.
  • Saves keep an extra backup from an earlier session to protect the profile after a power loss or system crash.
  • The main menu can't be clicked by accident while shaders load on the first start.
  • A crash in sessions with Workshop mods is fixed.

Online Multiplayer Beta (Multiplayer Beta branch)

  • When multiple players fire heavily, your own shots get priority in the attack limit, so a partner's attacks no longer merge yours into a few heavy bullets that lose damage.
  • In the lobby list, parties with the most players appear first, and full lobbies come after the joinable ones.
  • A late-joining partner gets the full seat card, including colour arrows and Edit, and sees the other players' builds.
  • A partner's name tag, health bar and armour turn level with the view.
  • Walls glow and bend toward your own parasite, not a partner's.
Sources & Verification: Official developer changelog posted on Steam Community (Source Link).