← Back to Mycopunk Patch NotesVERSION 2-0-3 · OFFICIAL CHANGELOG
Mycopunk Update Refines Weapon Upgrade Scaling and Resolves Input Control Problems

Mycopunk update adjusts weapon upgrade scaling, resolves controller input conflicts during railgun targeting, and fixes mission audio bugs.
What changed
- Weapon recoil camera push is now adjustable through the screenshake slider.
- Increased Prism upgrade stat bonuses when using larger pattern sizes.
- Fixed Planetary Defense railgun targeting issues when controllers were plugged in.
- Corrected audio issues that caused equipped guns to fall silent upon joining games.
Accessibility and Upgrade Balance Adjustments
- Camera push resulting from weapon recoil now links directly to the gameplay screenshake slider setting.
- Gunship cannon Prism upgrades now receive noticeable stat increases when scaling up pattern size.
- Fixed an issue where Snowball Grenade and related upgrades failed to scale correctly with larger patterns.
Mission Fixes and Input Handling
- Resolved input reading errors during Planetary Defense railgun targeting when using mixed mouse and controller devices.
- Fixed an audio bug that caused player weapons to become inaudible when connecting to active matches.
- Corrected building placement bugs that caused Hunk garages in Paid Time Off missions to spawn underground.
General Bug Fixes and Equipment Polish
- Addressed multiplayer recall errors affecting the Plate Launcher during cooperative sessions.
- Fixed Drop Pod collision bugs that could eliminate players jumping inside upon landing.
- Corrected employee Codex entries to properly display that standard upgrades drop randomly from any source.
Sources & Verification: Official developer changelog posted on Steam Community (Source Link).