← Back to Mycopunk Patch NotesVERSION 2-0-2 · OFFICIAL CHANGELOG
Mycopunk Update Improves Pattern Infusion Scaling and Refines Mission Performance

Mycopunk update adjusts pattern infusion stat bonuses, enhances mission select performance, and fixes several ability interactions.
What changed
- Improved rendering performance on the mission select screen.
- Increased stat gains from infusing upgrades with larger patterns.
- Adjusted Mycologist Eye of the Storm mechanics to consume infection during fire.
- Resolved friendly fire tracking terminology by renaming the stat to self damage.
Pattern Infusion and Upgrade Tuning
- Infusing upgrades with larger patterns now grants higher stat boosts across all categories.
- Reduced the stat penalties applied when infusing items with smaller pattern footprints.
- Eye of the Storm now consumes accumulated infection reserves while firing, applying decay based on infection levels.
Combat Systems and Enemy Intensity Updates
- Removed outdated manual enemy intensity selector buttons following the implementation of dynamic swarm scaling.
- Renamed the post-mission friendly fire statistic to self damage to accurately reflect combat damage sources.
- Corrected health chunk spawns from Carver Sharing Lunch upgrades so healing applies properly to teammates.
Visual Polish and Stability Improvements
- Optimized rendering performance across the mission select menu to eliminate stuttering.
- Restored missing cape visuals for the Mycologist character model during gameplay.
- Fixed Rocket Lasso physics that inadvertently pulled carried barrels directly toward players when thrown.
Sources & Verification: Official developer changelog posted on Steam Community (Source Link).