← Back to Mycopunk Patch NotesVERSION 2-0-2 · OFFICIAL CHANGELOG

Mycopunk Update Improves Pattern Infusion Scaling and Refines Mission Performance

Mycopunk Header
Official update changelog asset for Mycopunk.

Mycopunk update adjusts pattern infusion stat bonuses, enhances mission select performance, and fixes several ability interactions.

What changed

  • Improved rendering performance on the mission select screen.
  • Increased stat gains from infusing upgrades with larger patterns.
  • Adjusted Mycologist Eye of the Storm mechanics to consume infection during fire.
  • Resolved friendly fire tracking terminology by renaming the stat to self damage.

Pattern Infusion and Upgrade Tuning

  • Infusing upgrades with larger patterns now grants higher stat boosts across all categories.
  • Reduced the stat penalties applied when infusing items with smaller pattern footprints.
  • Eye of the Storm now consumes accumulated infection reserves while firing, applying decay based on infection levels.

Combat Systems and Enemy Intensity Updates

  • Removed outdated manual enemy intensity selector buttons following the implementation of dynamic swarm scaling.
  • Renamed the post-mission friendly fire statistic to self damage to accurately reflect combat damage sources.
  • Corrected health chunk spawns from Carver Sharing Lunch upgrades so healing applies properly to teammates.

Visual Polish and Stability Improvements

  • Optimized rendering performance across the mission select menu to eliminate stuttering.
  • Restored missing cape visuals for the Mycologist character model during gameplay.
  • Fixed Rocket Lasso physics that inadvertently pulled carried barrels directly toward players when thrown.
Sources & Verification: Official developer changelog posted on Steam Community (Source Link).