← Back to Mortal Shell II Patch NotesVERSION hotfix-live-now · OFFICIAL CHANGELOG

Mortal Shell II Hotfix Adjusts Boss Combat Encounters and Resolves Ability Bugs

Mortal Shell II Header
Official update changelog asset for Mortal Shell II.

Mortal Shell II receives a hotfix addressing summon collision problems, boss balance tuning, and gameplay stability across dungeons.

What changed

  • Reduced final boss health and adjusted attack grab animations.
  • Fixed summon collision issues on large enemies and bosses.
  • Resolved weapon re-equipping problems when canceling Proxima Shell abilities.
  • Corrected dungeon loading errors and streaming performance stalls.

Boss Adjustments and Enemy Balancing

  • Final Boss health was lowered while player resistance against cosmic disease doubled during combat.
  • The grab attack used by the final boss received expanded anticipation windows to improve evasion timing.
  • Hitbox precision was improved for Droeg, the Conqueror across melee attack exchanges.

Gameplay Fixes and Summon Logic

  • Summoned allies no longer push or launch big bosses during group combat.
  • Canceling the Shell ability tied to Proxima no longer prevents weapons from being re-equipped.
  • Projectiles fired by Tiltshot now spin properly while traveling forward across target zones.

Dungeon Streaming and Performance Updates

  • Players exploring final slice dungeons in NG+ can now locate 3 extra ovas.
  • Addressed double loading errors and stuttering during seamless dungeon streaming transitions.
  • Rebuilt shader PSO caches and world HLODs to stabilize performance during intense encounters.
Sources & Verification: Official developer changelog posted on Steam Community (Source Link).