← Back to Mortal Shell II Patch NotesVERSION hotfix-live-now · OFFICIAL CHANGELOG
Mortal Shell II Hotfix Adjusts Boss Combat Encounters and Resolves Ability Bugs

Mortal Shell II receives a hotfix addressing summon collision problems, boss balance tuning, and gameplay stability across dungeons.
What changed
- Reduced final boss health and adjusted attack grab animations.
- Fixed summon collision issues on large enemies and bosses.
- Resolved weapon re-equipping problems when canceling Proxima Shell abilities.
- Corrected dungeon loading errors and streaming performance stalls.
Boss Adjustments and Enemy Balancing
- Final Boss health was lowered while player resistance against cosmic disease doubled during combat.
- The grab attack used by the final boss received expanded anticipation windows to improve evasion timing.
- Hitbox precision was improved for Droeg, the Conqueror across melee attack exchanges.
Gameplay Fixes and Summon Logic
- Summoned allies no longer push or launch big bosses during group combat.
- Canceling the Shell ability tied to Proxima no longer prevents weapons from being re-equipped.
- Projectiles fired by Tiltshot now spin properly while traveling forward across target zones.
Dungeon Streaming and Performance Updates
- Players exploring final slice dungeons in NG+ can now locate 3 extra ovas.
- Addressed double loading errors and stuttering during seamless dungeon streaming transitions.
- Rebuilt shader PSO caches and world HLODs to stabilize performance during intense encounters.
Sources & Verification: Official developer changelog posted on Steam Community (Source Link).