← Back to Mortal Shell II Patch NotesVERSION hotfix-live-now-2 · OFFICIAL CHANGELOG
Mortal Shell II Hotfix Resolves Dungeon Loading Glitches and Adds Low Latency Options

Mortal Shell II update fixes dungeon loading errors with Egon Stone, adjusts boss encounter mechanics, and introduces menu performance settings.
What changed
- Fixed dungeon loading failures when entering with Egon's Stone equipped.
- Adjusted jump timing and positioning to keep The Warden from clipping through walls.
- Added a Low Latency Mode option supporting NVIDIA Reflex and AMD Anti-Lag 2.
- Updated Adaptive Difficulty interface indicators with clearer icons.
Dungeon and Gameplay Bug Fixes
- Dungeons now load properly when entering with Egon's Stone equipped.
- Fixed an issue causing Gloom dropped in open world areas to disappear prematurely.
- Addressed elevator collision bugs that allowed explorers to fall through lift floors into walls.
Boss Encounter and Combat Adjustments
- Tweaked fire ring attacks utilized during the final boss encounter.
- Adjusted jump timing and arena trigger boxes for The Warden to prevent out-of-bounds wall clipping.
- Fixed boundaries around the Hexapod arena so combatants are no longer pushed outside the zone.
UI and Performance Enhancements
- Added a Low Latency Mode toggle in settings featuring NVIDIA Reflex and AMD Anti-Lag 2.
- Enhanced Adaptive Difficulty interface elements with refreshed icons for night mode visibility.
- Implemented texture optimizations and improved shadow rendering throughout the Hub area.
Sources & Verification: Official developer changelog posted on Steam Community (Source Link).