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Kingdom Rush 6 Genesis TD Patch 1 Boosts Economy and Speeds Progression

Patch 1 for Kingdom Rush 6 Genesis TD increases Casual gold by 20%, accelerates hero and spell leveling, lowers star unlock costs, and adds tower spots.
What changed
- Casual gold income increased by 20% per enemy defeated.
- Hero leveling required 40% less XP to reach level 10.
- Star requirements reduced across 15 unlocks on Steam.
- Added new tower spots near the exit on stages 7 and 10.
Economy and Leveling Adjustments
- Casual difficulty grants 20% more gold from defeated foes to ease early building constraints.
- Heroes reach level 10 with 40% less total XP to prevent newly unlocked champions from falling behind.
- Spell experience requirements decreased by 25% at higher tiers alongside improved multipliers in extra modes.
Star Costs and Stage Rebalancing
- Star requirements decreased across 15 unlocks, lowering the threshold for Drakkan from 80 down to 54.
- Campaign stage 3 features adjusted pacing and enemy compositions during challenging early waves.
- Stages 7 and 10 receive additional tower building spots positioned directly near the level exits.
Tower and Hero Enhancements
- Royal Catapult, Dwarven Culverin, and Ironbark Treant cost less to upgrade while dealing increased damage.
- Rhodes gains improved movement speed and survivability alongside enhanced Sunbeam damage output.
- More than 50 bug fixes resolve stage mechanics, unit animations, and interface inconsistencies across all modes.
Sources & Verification: Official developer changelog posted on Steam Community (Source Link).