← Back to Invokyr Patch NotesVERSION 0-44-11 · OFFICIAL CHANGELOG

Invokyr Patch Adds Alternative Networking Support And Resolves Monster Pathing Glitches

Invokyr Header
Official update changelog asset for Invokyr.

A patch for Invokyr adds alternative EOS networking support, lobby player kicking, portrait stat displays, persistent VSync settings, and fixes for stuck yetis and exploding penguins.

What changed

  • Added optional EOS networking for players experiencing Steam connectivity issues.
  • Added lobby host ability to kick players and view stats on portraits.
  • Fixed monsters becoming stuck, including yetis and cocooned penguins.
  • Ensured VSync configuration persists properly between gaming sessions.

Networking Options and Lobby Management

  • Players experiencing multiplayer connectivity issues through Steam can now toggle alternative EOS networking support.
  • Lobby hosts can now remove disruptive players, and participant portraits now display individual gameplay stats.
  • Interface improvements add scrolling functionality when board rules exceed standard window dimensions.

Monster Behavior and Physics Fixes

  • The patch corrects an issue where the yeti could become immobilized on certain level layouts.
  • Fixed a bug where penguins exploded while trapped in cocoons, leaving behind an empty cocoon object.
  • Physical barriers and doors no longer drift out of alignment when repeatedly shaken by players.

Settings and Save Stability

  • The graphics configuration menu now properly preserves the selected VSync setting between game launches.
  • Developers resolved rare occurrences where save files failed to load unlocked character upgrades.
Sources & Verification: Official developer changelog posted on Steam Community (Source Link).