← Back to Invokyr Patch NotesVERSION 0-44-11 · OFFICIAL CHANGELOG
Invokyr Patch Adds Alternative Networking Support And Resolves Monster Pathing Glitches

A patch for Invokyr adds alternative EOS networking support, lobby player kicking, portrait stat displays, persistent VSync settings, and fixes for stuck yetis and exploding penguins.
What changed
- Added optional EOS networking for players experiencing Steam connectivity issues.
- Added lobby host ability to kick players and view stats on portraits.
- Fixed monsters becoming stuck, including yetis and cocooned penguins.
- Ensured VSync configuration persists properly between gaming sessions.
Networking Options and Lobby Management
- Players experiencing multiplayer connectivity issues through Steam can now toggle alternative EOS networking support.
- Lobby hosts can now remove disruptive players, and participant portraits now display individual gameplay stats.
- Interface improvements add scrolling functionality when board rules exceed standard window dimensions.
Monster Behavior and Physics Fixes
- The patch corrects an issue where the yeti could become immobilized on certain level layouts.
- Fixed a bug where penguins exploded while trapped in cocoons, leaving behind an empty cocoon object.
- Physical barriers and doors no longer drift out of alignment when repeatedly shaken by players.
Settings and Save Stability
- The graphics configuration menu now properly preserves the selected VSync setting between game launches.
- Developers resolved rare occurrences where save files failed to load unlocked character upgrades.
Sources & Verification: Official developer changelog posted on Steam Community (Source Link).