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Duelist Idle Expedition Update Adjusts Tower Dodge Buffs And Reworks Attack Triggers

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Official update changelog asset for Duelist: Idle Expedition.

The update reveals stage drop rewards, limits Tower Skill 6 dodge buffs to 10 seconds, clarifies attack triggers, and fixes character movement, revive stalls, and transformation bugs.

What changed

  • Added stage drop reward previews and indicated that applying a Buff triggers attacks.
  • Modified Tower Skill 6 so its Dodge Buff duration now lasts for 10 seconds.
  • Adjusted the normal attack effects and visual residue of Absolute Zero Destroyer.
  • Resolved transformation freezes, passive stacking glitches, and revive movement lockouts.

Skill Balances and Tower Modifiers

  • Stage pages now display expected drop rewards alongside indicators that Buff actions count as attack triggers.
  • The Dodge Buff granted by Tower Skill 6 has been limited to persist for only 10 seconds.
  • Attack effects associated with Absolute Zero Destroyer are now cleared appropriately upon character death.
  • Persistent visual effects from Absolute Zero Destroyer no longer linger on screen following combat.

Combat Scripting and Character Fixes

  • Corrected skill calculation anomalies affecting the Koga Ninja and adjusted targeting for the Night Lord.
  • Resolved a combat bug where characters were unable to act after transforming or being revived.
  • Fixed movement physics that allowed ranged units to sprint across stages at unintended speeds.
  • Rectified knockback ranges for Wrathful Hellfire and restored energy accumulation for the Steal Energy passive.
Sources & Verification: Official developer changelog posted on Steam Community (Source Link).