← Back to Duelist: Idle Expedition Patch NotesVERSION 1-0-11a · OFFICIAL CHANGELOG
Duelist Idle Expedition Update Adjusts Tower Dodge Buffs And Reworks Attack Triggers

The update reveals stage drop rewards, limits Tower Skill 6 dodge buffs to 10 seconds, clarifies attack triggers, and fixes character movement, revive stalls, and transformation bugs.
What changed
- Added stage drop reward previews and indicated that applying a Buff triggers attacks.
- Modified Tower Skill 6 so its Dodge Buff duration now lasts for 10 seconds.
- Adjusted the normal attack effects and visual residue of Absolute Zero Destroyer.
- Resolved transformation freezes, passive stacking glitches, and revive movement lockouts.
Skill Balances and Tower Modifiers
- Stage pages now display expected drop rewards alongside indicators that Buff actions count as attack triggers.
- The Dodge Buff granted by Tower Skill 6 has been limited to persist for only 10 seconds.
- Attack effects associated with Absolute Zero Destroyer are now cleared appropriately upon character death.
- Persistent visual effects from Absolute Zero Destroyer no longer linger on screen following combat.
Combat Scripting and Character Fixes
- Corrected skill calculation anomalies affecting the Koga Ninja and adjusted targeting for the Night Lord.
- Resolved a combat bug where characters were unable to act after transforming or being revived.
- Fixed movement physics that allowed ranged units to sprint across stages at unintended speeds.
- Rectified knockback ranges for Wrathful Hellfire and restored energy accumulation for the Steal Energy passive.
Sources & Verification: Official developer changelog posted on Steam Community (Source Link).