← Back to Chained Beasts Patch NotesVERSION 1-0-2 · OFFICIAL CHANGELOG
Chained Beasts Patch 1.0.2 Adjusts Training Systems And Arena Boss Balancing

Update 1.0.2 introduces the full weight training system into introductory difficulties, rebalances single-player encounters, and tunes boss encounters.
What changed
- Expanded the complete training system into Tutorial and Pleb difficulty levels.
- Water now restores health on lower difficulty settings to offset training strain.
- The Sergeant enemy in Rome now throws 3 bombs instead of 2 during multiplayer sessions.
- Boss health and sword spin attack damage have been scaled up on Day IX and Day X.
Difficulty Progression and Training Overhaul
- Players tackling Pleb difficulty now engage with weight training mechanics upon reaching Germania.
- Water drinking sources now restore modest health reserves on introductory settings to offset training injuries.
- Campaign combat formations in Rome have been toned down during solo runs to ensure consistent pacing.
Combat Skills and Afflictions Tuning
- Stamina now actively replenishes during character execution animations.
- The Draw Fire skill now grants damage mitigation alongside its taunting effect.
- Negative combat penalties were reduced for afflictions including Broken Foot, Butterfingers, and Panic.
Enemy Roster and Boss Rebalancing
- Praefectus boss encounters feature increased health and amplified sword spin damage across Day IX and Day X.
- The Sergeant enemy now deploys 3 explosives instead of 2 in multiplayer encounters.
- Ranged foes no longer spawn while a gladiator remains chained directly to the arena floor.
Sources & Verification: Official developer changelog posted on Steam Community (Source Link).