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Chained Beasts Patch 1.0.2 Adjusts Training Systems And Arena Boss Balancing

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Official update changelog asset for Chained Beasts.

Update 1.0.2 introduces the full weight training system into introductory difficulties, rebalances single-player encounters, and tunes boss encounters.

What changed

  • Expanded the complete training system into Tutorial and Pleb difficulty levels.
  • Water now restores health on lower difficulty settings to offset training strain.
  • The Sergeant enemy in Rome now throws 3 bombs instead of 2 during multiplayer sessions.
  • Boss health and sword spin attack damage have been scaled up on Day IX and Day X.

Difficulty Progression and Training Overhaul

  • Players tackling Pleb difficulty now engage with weight training mechanics upon reaching Germania.
  • Water drinking sources now restore modest health reserves on introductory settings to offset training injuries.
  • Campaign combat formations in Rome have been toned down during solo runs to ensure consistent pacing.

Combat Skills and Afflictions Tuning

  • Stamina now actively replenishes during character execution animations.
  • The Draw Fire skill now grants damage mitigation alongside its taunting effect.
  • Negative combat penalties were reduced for afflictions including Broken Foot, Butterfingers, and Panic.

Enemy Roster and Boss Rebalancing

  • Praefectus boss encounters feature increased health and amplified sword spin damage across Day IX and Day X.
  • The Sergeant enemy now deploys 3 explosives instead of 2 in multiplayer encounters.
  • Ranged foes no longer spawn while a gladiator remains chained directly to the arena floor.
Sources & Verification: Official developer changelog posted on Steam Community (Source Link).