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Casualties Unknown Demo Update Reworks Jump Physics And Adds Settings Presets

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Official Steam store asset telemetry for Casualties: Unknown.

The demo update overhauls run configuration menus, introduces coyote time for walljumps, adds nearby item labels, and rebalances hazard damage.

What changed

  • Reworked run settings with customizable presets, a comprehensive options menu, and a true pause screen.
  • Overhauled jump mechanics with single-press spacebar activation, input buffering, and coyote time on walljumps.
  • Added nearby item labels displayed by holding down the designated control key.
  • Reduced cave tick venom by 75 percent per bite and adjusted blueprint intelligence gains.

Movement Physics and Interface Additions

  • Jumping now requires deliberate single keypress inputs rather than automatic continuous hopping when holding space.
  • Walljumps include coyote time allowances, letting players begin directional movement before jumping off vertical surfaces.
  • Holding down the key reveals visible text labels over nearby ground objects to simplify scavenger collection.
  • A redesigned death screen visual and Discord status integration enhance interface feedback during subterranean runs.

Balancing Adjustments and Hazard Revisions

  • Cave ticks now inflict 75 percent less venom per bite during encounters across cavern paths.
  • E-PDAs now provide 35 attribute points to intellect, while recovered blueprints grant 25 points.
  • Rare ilmenite deposits now spawn strictly starting in layer 5 and deeper sections of the planetary abyss.
  • Certain punishing environmental modifiers are now restricted from appearing within the first cavern stratum.
Sources & Verification: Official developer announcement on Steam Community (Source Link). Telemetry verified against public store records.