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Casualties Unknown Demo Update Reworks Jump Physics And Adds Settings Presets

The demo update overhauls run configuration menus, introduces coyote time for walljumps, adds nearby item labels, and rebalances hazard damage.
What changed
- Reworked run settings with customizable presets, a comprehensive options menu, and a true pause screen.
- Overhauled jump mechanics with single-press spacebar activation, input buffering, and coyote time on walljumps.
- Added nearby item labels displayed by holding down the designated control key.
- Reduced cave tick venom by 75 percent per bite and adjusted blueprint intelligence gains.
Movement Physics and Interface Additions
- Jumping now requires deliberate single keypress inputs rather than automatic continuous hopping when holding space.
- Walljumps include coyote time allowances, letting players begin directional movement before jumping off vertical surfaces.
- Holding down the key reveals visible text labels over nearby ground objects to simplify scavenger collection.
- A redesigned death screen visual and Discord status integration enhance interface feedback during subterranean runs.
Balancing Adjustments and Hazard Revisions
- Cave ticks now inflict 75 percent less venom per bite during encounters across cavern paths.
- E-PDAs now provide 35 attribute points to intellect, while recovered blueprints grant 25 points.
- Rare ilmenite deposits now spawn strictly starting in layer 5 and deeper sections of the planetary abyss.
- Certain punishing environmental modifiers are now restricted from appearing within the first cavern stratum.
Sources & Verification: Official developer announcement on Steam Community (Source Link). Telemetry verified against public store records.