← Back to Bait Soul Patch NotesVERSION 1-0-21 · OFFICIAL CHANGELOG

Bait Soul update improves event room transitions and adds celestial difficulty spawn warnings

Bait Soul Header
Official update changelog asset for Bait Soul.

An update for Bait Soul prevents room transition interruptions, adds progressive warnings 20 seconds before timeout enemy spawns, and fixes animation bugs.

What changed

  • Added progressive directional warnings starting 20 seconds before invincible timeout enemies appear.
  • Improved event room transitions to prevent active sequences from resetting upon exit.
  • Fixed looping damage audio errors and corrected boundary collision when using movement skills.

Combat Mechanics and Difficulty Alerts

  • On Celestial difficulty, directional danger indicators appear progressively 20 seconds before invincible timeout adversaries arrive.
  • Spirit Herbs now assign kill credit to the plant with the highest growth tier, fixing bonus attack conversion at 0%.
  • Clarified main menu dialogue prompts regarding retained campaign progress and save game statuses.

Animation and Audio Corrections

  • Refined room transitions to prevent active event sequences and character interactions from resetting abruptly.
  • Resolved an animation lock bug that previously immobilized the Feathered Maiden during specific attacks.
  • Fixed looping damage sound effects and prevented character movement skills from clipping into room borders.
Sources & Verification: Official developer changelog posted on Steam Community (Source Link).