← Back to Find The Needle Patch NotesVERSION 14-1 · OFFICIAL CHANGELOG

Find The Needle V14.1 Reworks Depot Costs, Fixes Machines Eating Items, Adds New Play Mode

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Official update changelog asset for Find The Needle.

Update V14.1 changes progression requirements and costs, fixes items vanishing in machines, improves machine panels and night visibility, and adds a demo-style way to play.

What changed

  • Depots cost only money, with later ones at $750, $1,130, $1,690 and up.
  • The bay door countdown is now 2.5 hours, down from 24.
  • Belt level 5 unlocks with Eco Bricks.

Progression and Costs

  • Depots need no parts; the first is free with the Panel Press, then $750, $1,130, $1,690 and up.
  • Extend the Shed is no longer gated by orders and needs money and straw panels instead of hay rods.
  • Scan Batch Size and Scan Cycle Speed levels 1 to 3 are no longer gated by orders and can be bought once you own the Scanner Mk I.
  • Arm, compressor and wrapper upgrades at level 5 unlock earlier, using Rods and Gears.
  • Belt level 5 unlocks with Eco Bricks.
  • On the larger maps, including Big, The Mountain and MOUNT HAYVEREST, orders are no longer gated by needles; Small and Standard are unchanged.
  • Driving the Skyline Crane yourself digs up to twice as fast as AUTO DIG.
  • The countdown over the bay door is now 2.5 hours instead of 24, and if you are already past it, the door opens after the intro.

Bug Fixes

  • A belt placed without snap and slightly off a machine never connected to it and dropped items off its end; this is fixed.
  • On a fast belt, items could pass the end of a machine's short intake and vanish; this is fixed.
  • The Panel Press, Fabricator and Smelter now collect items lying inside or beneath them, even ones that fell there before this update.
  • Scrap heaps no longer fall off the end of the Smelter's belt.
  • Switching the recipe on a Fabricator or Assembler keeps items that the new recipe also uses.
  • When the needle cabinet is full, a spare needle goes into a drawer instead of onto the floor.
  • After you turn the key, you must go down the hatch before buying a new pile, so time played on a new pile is no longer lost.
  • The compressor's bale no longer shrinks and pops back as it comes out.
  • The detector can hear needles through the side of a tall pile, including the first needles on the big piles.
  • Two T Junctions can now sit back to back.
  • Belts on blueprints that include a Hay Bricketizer, Tube Launcher or Fuel Disc Press connect again.

Interface and Quality of Life

  • Nights are brighter, so you can keep working in the dark.
  • Machine panels now display an item count under each input, such as 2/3.
  • A machine you switched off says SWITCHED OFF in red.
  • SHORT OF POWER no longer hides a machine's numbers.
  • The order sheet tracks every item separately, so The Dairy shows 0/200 and 0/200.
  • The price board lists products you can make but have not sold yet.
  • The Hay Bricketizer has the new panel like other machines.
  • Taking something down shows the parts you got back.
  • The Depot has a slider to set how many of each item it holds, and it tells you when a count is over its limit.
  • The Drone Mk II, Standard Arm and Scanner Mk II are no longer marked as upgrades on order cards.
  • Picking your throw emote in the Customizer is simpler, and tips are clearer.

New Way to Play

  • A new way to play, like the demo, has no orders: you dig, build your factory and make as much money as you can.

Developer Notes

  • The developers say they have a development plan for the next 6 to 12 months.
  • The community is reaching 15k members.

Check out the interactive calculators and database on findtheneedlers.com.

Source: Official developer changelog (Source Link).